compiling
cecba98b46
Move Red Shield Shop to LW_walkable_entrances, since you can't walk out with the bomb.
2022-11-24 19:20:19 -05:00
cassidoxa
9581cba352
Merge branch 'inverted-portals-er' into alttpr-com
2022-11-24 19:18:10 -05:00
cassidoxa
298b7e5294
Merge branch 'aga_door_glitched' into alttpr-com
2022-11-24 19:17:16 -05:00
cassidoxa
1abae11178
Fix Aga Tower/SW curtains
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Update ROM
2022-11-24 19:07:00 -05:00
cassidoxa
a9364beaa0
Add TR bomb door pre-opening
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Update base rom
2022-10-31 15:45:04 -04:00
cassidoxa
58dc7f96c2
Combine starting max ammo and capacity upgrades into single capacity
2022-08-08 17:02:54 -04:00
cassidoxa
a464fee64b
Fix Swordless
2022-04-20 22:10:51 -04:00
cassidoxa
89bf67119f
Fix cap upgrades
2022-04-20 20:11:32 -04:00
cassidoxa
8795a4b393
Add initial SRAM class and refactor to use it
2022-02-20 00:21:33 -05:00
cassidy
e1afd4374f
Remove HC escape exit barriers in glitched modes and vanilla shuffle
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Unlock Aga Tower door during escape in glitched modes
2021-12-22 23:20:28 -05:00
cassidy
4b534fe185
Remove diggable portals in inverted
2021-10-21 22:26:47 -04:00
Kevin Cathcart
633c221d6f
New ganon goal sign text
2021-02-19 21:02:54 -05:00
Kevin Cathcart
39d4af9ef0
Fix ganon-only silvers not being ties to world adjustments
2021-02-19 20:14:03 -05:00
cassidoxa
9ae6829b0d
Add flippers requirement for no glitches inverted E Dark World Pier
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Remove flippers from E Dark World River Pier base rule and add them back
in no glitches rules. This puts qirn jump into glitches logic.
2021-02-19 19:42:28 -05:00
cassidoxa
fda228935f
Add pearl requirement for Ice Rod Cave entrance
2021-02-19 19:42:28 -05:00
Kevin Cathcart
4ad31d641b
Add CSPRNG option: --securerandom
2020-06-26 20:12:30 -04:00
Kevin Cathcart
90d1353ae6
Sprite update
2020-06-21 16:03:32 -04:00
compiling
cd062d2165
dungeonsfull logic fix - prevent the desert prize from being required to reach desert main (unless keysanity allows access to the keys).
2020-05-30 22:51:56 +10:00
compiling
cb66fba888
Split invalid connections into normal and inverted
2020-05-30 22:35:57 +10:00
compiling
9b4c86846f
Enhance mandatory exit logic to ensure they do not block themselves, and also handle boundary conditions that often occur in inverted dungeonsfull
2020-05-30 22:35:57 +10:00
compiling
b558c054e9
Inverted dungeonsfull fix - Force reusing an existing cave if there are not enough entrances to use a new one.
2020-05-30 22:35:56 +10:00
compiling
cebd3bdd90
Stop inverted dungeonsfull from generating crossworld dungeon connections.
2020-05-24 10:18:53 +10:00
compiling
7f2913fb35
Remove arrow capacity upgrade from retro
2020-04-23 19:08:21 +10:00
compiling
11a91b96c6
Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
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Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
2020-04-05 21:12:26 +10:00
compiling
7199c375d7
Fix inverted TR tests - ER requires access to Witches Hut for potions.
2020-04-05 21:12:25 +10:00
compiling
b8f81ade67
Remove Spectacle Rock Cave ledges from inverted bomb shop locations, not normal bomb shop locations.
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Update inverted bomb shop tests
2020-04-05 21:12:25 +10:00
compiling
0a882bdf4e
Show text box on pickup for all dungeon items in keysanity mode.
2020-04-04 15:16:49 +11:00
compiling
b3e84cc559
Basic test that inverted bomb shop logic covers all entrances.
2020-03-19 21:55:26 +11:00
compiling
6003d40ce2
Update inverted big bomb rules.
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Add checks that will not allow unexpected entrances to get east dark world logic.
2020-03-19 21:54:13 +11:00
compiling
e01983c494
Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity).
2020-03-17 23:23:14 +11:00
compiling
6263c0d709
Update pyramid fairy tests
2020-03-17 23:19:23 +11:00
compiling
053aec4f26
Add unit tests for vanilla inverted layout, and dungeon logic.
2020-03-16 17:39:54 +11:00
compiling
270fbce516
Fix bombs check
2020-03-15 21:59:06 +11:00
compiling
e8ee3de083
Mire key logic update - it is impossible to access the Map Chest key door without hitting a colour switch (or clipping through a rail).
2020-03-15 21:03:43 +11:00
compiling
9b5654ff4f
Update boss requirements to match item randomizer
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- Can defeat Armos with the bow
- Can defeat Lanmolas with the canes
- Require sword or bow for Helmasaur - hammer is possible for phase 2 but difficult
- Require extended magic for fighting Trinexx with master sword
2020-03-15 14:14:06 +11:00
compiling
ab89f70fa3
Add 10 bombs as an uncle weapon for standard.
2020-03-15 11:09:34 +11:00
compiling
5c0d34a65d
Require a weapon for Castle Tower.
2020-03-15 11:04:08 +11:00
compiling
18c10dc7ad
Make retro arrows always require buying the wooden arrow.
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The Silver Arrows grant the ability to shoot if they are non-progressive, but this is harder to model.
2020-03-15 10:12:22 +11:00
compiling
49e48eba1d
Add warp between Waterfall Cave and Lake Hylia into inverted logic.
2020-03-14 13:37:21 +11:00
compiling
5c95cf8730
Fix Half Magic logic
2020-03-14 10:31:28 +11:00
compiling
6197b915a5
Fix inverted rule for old man house.
2020-03-14 00:39:29 +11:00
compiling
583380cad6
Support vanilla key layout in GT (copy item rando logic - firesnake room needs 2 keys if it contains a small key).
2020-03-09 09:59:54 +11:00
compiling
d6db722d2e
Fix silvers hint to point at the bow you didn't find.
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Remove silvers hint if progressive bows do not give silvers.
2020-03-09 09:57:22 +11:00
compiling
b5dccaba2c
Update base2current
2020-03-08 17:27:26 +11:00
compiling
0f3c9d62a6
Fix standard mode with default connections
2020-03-03 19:05:36 +11:00
AmazingAmpharos
733f6b1a61
Update GUI
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The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
2020-01-03 08:32:22 +11:00
compiling
edd656b903
Swap implementation of Take Any fix to match Multiworld.
2020-01-03 08:27:22 +11:00
compiling
f6bad85a15
Remove Capacity Upgrade from Take Any locations, to match item randomizer
2020-01-02 16:33:01 +11:00
compiling
4921daccf3
Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter
2020-01-02 16:33:01 +11:00
compiling
0eed4bb527
Add shop door ids to tables (used when shop locations are vanilla)
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Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00