Commit Graph

1641 Commits

Author SHA1 Message Date
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling
8b1bb810c1 Link requires flippers to exit the water from Diver Down state in Swamp. 2020-05-17 22:42:46 +10:00
compiling
ac8cd92ab6 Remove logging line for missing module - seems to not work properly and CI should handle it. 2020-05-13 20:16:49 +10:00
aerinon
337dbf311d Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
c817e9ce91 Fix issue with crossed generation (Save and Quit entrance is not handled) 2020-05-12 21:38:37 +10:00
compiling
c7103e6919 Add fast-enum requirement to ci 2020-05-12 21:19:01 +10:00
compiling
0700af4dbd Logic updates to Spike Cave, Bosses
Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling
1217236621 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
compiling
cf70210ed1 Fix pre_validate rejecting Desert Palace when no chests are in the back. 2020-05-09 20:40:01 +10:00
Fabian Dill
cc7145c6b8 remove collections_extended dependency and replace with much faster stdlib Counter 2020-05-09 20:37:26 +10:00
aerinon
300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
aeb3b3d4b1 Forgot straight stairs in vanilla 2020-05-02 15:15:21 -06:00
aerinon
0705ccaeda Edge rom changes and minor mystery defensive coding 2020-05-02 15:09:23 -06:00
aerinon
79c4889e07 Merge remote-tracking branch 'origin/EdgeWork' into EdgeWork
# Conflicts:
#	asm/edges.asm
2020-04-29 21:20:47 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
compiling
7f2913fb35 Remove arrow capacity upgrade from retro 2020-04-23 19:08:21 +10:00
aerinon
946c7bbcef Merge in DoorDev changes
Revert ci changes
2020-04-21 16:06:49 -06:00
aerinon
53ddd1963c Split dungeon combinations - runs through combinations if few enough
Odd builders - new algorithm for testing entire set then making a decision
Force groupings updated to be smarter about it - needs to apply elsewhere
2020-04-21 16:03:07 -06:00
aerinon
0bb7e7caf8 update ci to build dev releases for now 2020-04-17 14:13:27 -06:00
aerinon
88b93d2649 Bump version 2020-04-17 14:08:52 -06:00
aerinon
1f2edde2e5 Add minor notes 2020-04-17 14:07:39 -06:00
aerinon
bc06b86311 Multiworld torch key fix 2020-04-16 15:52:19 -06:00
aerinon
57cd5575da Merge branch 'patch-1' of https://github.com/zig-for/ALttPEntranceRandomizer into zig-for-patch-2 2020-04-16 14:31:55 -06:00
zig-for
8aab7715be Red and Blue Pendant are switched
Found this today.

This leads to the Spoiler log (and thus my bot) giving the wrong Pendant values.

https://github.com/sporchia/alttp_vt_randomizer/blob/master/app/Item.php#L147-L149
```            new Item\Pendant('PendantOfCourage', [0x37, 0x04, 0x38, 0x62, 0x00, 0x69, 0x01], $world), // Green
            new Item\Pendant('PendantOfWisdom', [0x38, 0x01, 0x32, 0x60, 0x00, 0x69, 0x03], $world), // Red
            new Item\Pendant('PendantOfPower', [0x39, 0x02, 0x34, 0x60, 0x00, 0x69, 0x02], $world), // Blue```

5996d6d978
2020-04-15 00:13:41 -07:00
aerinon
aed4251f13 Merge branch 'DoorDevUnstable' into CrossGenWork 2020-04-13 14:54:59 -06:00
aerinon
d02cc2bb15 Fix compassshuffle/mapshuffle menu flags 2020-04-13 14:49:04 -06:00
aerinon
e1cd520ea9 Merge unstable into CrossGen 2020-04-10 15:17:31 -06:00
aerinon
09bd392fd0 Bugfix to map info
Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d Minor fix to vanilla doors 2020-04-09 17:32:06 -06:00
aerinon
ff3577358d Version bump
Release notes updated
2020-04-09 17:14:42 -06:00
aerinon
8e7ed89723 Formatting
Json spoiler tied to jsonout arg
Fixed Default Link sprite button again
Removed odd return from local_path (need to test this with bundle)
2020-04-09 17:02:40 -06:00
aerinon
b86ffc3378 Merge branch 'miketrethewey-dev' into DoorDevUnstable 2020-04-09 15:55:42 -06:00
aerinon
23e6c5b14d Merge branch 'dev' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-dev 2020-04-09 15:55:27 -06:00
aerinon
954a5fa09f Merge branch 'CaitSith2-patch-1' into DoorDevUnstable 2020-04-09 15:54:34 -06:00
aerinon
e7c2e63166 Formatting 2020-04-09 15:53:58 -06:00
aerinon
f6f7d8add3 Merge branch 'patch-1' of https://github.com/CaitSith2/ALttPEntranceRandomizer into CaitSith2-patch-1 2020-04-09 15:51:17 -06:00
aerinon
7f935d6ff9 Fix fire speed for ice palace rooms 2020-04-08 17:04:33 -06:00
aerinon
4fe97f9b7f Adjusted map info to be experimental
Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
CaitSith2
e6f6ccf610 Add Big Key/Map/Compass (Agahnims Tower) ...
... to list of items that can be started with.
2020-04-07 19:04:52 -07:00
aerinon
114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
Mike A. Trethewey
4c35b39e35 Fix Hints toggle on CLI 2020-04-07 02:17:25 -07:00
Mike A. Trethewey
c9d6b87d94 Update .gitignore 2020-04-05 12:14:41 -07:00
Mike A. Trethewey
ab5f2ab521 JSON Spoiler output 2020-04-05 09:50:01 -07:00
compiling
11a91b96c6 Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
2020-04-05 21:12:26 +10:00
compiling
7199c375d7 Fix inverted TR tests - ER requires access to Witches Hut for potions. 2020-04-05 21:12:25 +10:00
compiling
b8f81ade67 Remove Spectacle Rock Cave ledges from inverted bomb shop locations, not normal bomb shop locations.
Update inverted bomb shop tests
2020-04-05 21:12:25 +10:00
compiling
0a882bdf4e Show text box on pickup for all dungeon items in keysanity mode. 2020-04-04 15:16:49 +11:00
aerinon
bb402ff7f2 Dungeon reminder added to hud for Crossed dungeons
Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00