Commit Graph

27 Commits

Author SHA1 Message Date
aerinon
d7c15ae22c Strict and Partial key logic implementations with new test suite utility 2023-02-17 10:07:43 -07:00
aerinon
89f467f995 District generation fix 2022-12-01 16:22:15 -07:00
aerinon
1134eb23e7 Added support for various avianart modes
Uncle boots hints
Some key logic re-working unsure if safe
2022-11-28 15:05:39 -07:00
aerinon
db43ce8d15 Fix keyshuffle 2022-09-08 16:24:48 -06:00
aerinon
87834986d4 Retro break up of various options 2022-09-02 13:09:39 -06:00
aerinon
af4f8e5b4b Flute mode
And some odd fixes
2022-09-01 13:59:26 -06:00
aerinon
f93ecf9412 New baserom with various fixes for both font and multiclient issue with pottery
Bump TFH limit to 850. It throws an error if you try to generate with too many pieces.
2022-04-28 16:27:37 -06:00
aerinon
a9797bfd83 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	RELEASENOTES.md
#	Rom.py
#	data/base2current.bps
2022-04-21 13:18:06 -06:00
aerinon
1c4e3e09ba Major only update (split pot keys and key drops) 2022-04-21 13:13:41 -06:00
aerinon
26e8e23fce Initial work on new pottery modes 2022-04-19 13:56:39 -06:00
aerinon
c7de8dad79 Minor bug in dungeon_only algoithm (also affected fallback grouping in major_only and vanilla) 2022-04-13 14:27:45 -06:00
aerinon
f040b5fad3 Every pot you pick up that wasn't part of the location pool does not count toward the location count
Fix for items spawning where a thrown pot was
Fix for vanilla_fill, it now prioritizes heart container placements
Fix for dungeon counter showing up in AT/HC in crossed dungeon mode
2022-03-07 10:48:31 -07:00
aerinon
dd18f13930 Trash ditching method rebalanced for lots of triforce pieces
Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
aerinon
b7e307f4c1 BPS flag for Mystery
Expanded logic options for mystery
Fixed a shopsanity+district bug
Fixed the keysanity menu not showing map marks
2022-02-24 14:06:34 -07:00
aerinon
ccb7ced735 Lighter pottery modes 2022-02-16 14:02:21 -07:00
aerinon
2f0d64103e Merge branch 'StandingItems' into DoorDevVolatile
# Conflicts:
#	Rules.py
#	source/item/FillUtil.py
2022-01-21 16:21:59 -07:00
aerinon
5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
9fd73e08bb Districting considers the Tavern North entrance
Major items are counted differently
Minor edits
2022-01-13 15:13:22 -07:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
481e34d2f0 Minor fix for bombbag + TFH 2022-01-06 16:22:56 -07:00
aerinon
515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0 Clean up and vanilla fill improvements 2021-11-15 16:22:50 -07:00
aerinon
61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
aerinon
c64d499bab Maps/compasses should not be advancement items if the restriction is none 2021-09-14 15:03:51 -06:00
aerinon
23352c3bf7 Correct promotion of map and compass to advancement to add that logic 2021-08-26 15:36:12 -06:00
aerinon
f259e8bdc8 Boss item restriction logic added
Reserved location logic started
2021-08-20 14:32:54 -06:00