Mike A. Trethewey
e48a69d9e9
Extrapolate requirements file
2021-03-17 23:58:20 -07:00
Mike A. Trethewey
d6a433e467
Add pathing intelligence
2021-03-17 17:50:51 -07:00
randall.rupper
27ed4ecd04
Small Shopsanity price adjustments
...
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper
7b9deb2190
Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
...
some refinements too
# Conflicts:
# ItemList.py
2021-03-16 15:15:48 -06:00
StructuralMike
763bb6c36d
Update Rules.py
2021-03-16 22:15:18 +01:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
randall.rupper
3c81e377e5
Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
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Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
randall.rupper
7ef186134a
Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable
2021-03-16 14:14:35 -06:00
StructuralMike
40119b3a5f
Retro-Standard can't have bow on uncle
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I don't know if the best solution is to exclude the bow from the options, or to have uncle give bow + arrows. I think the former is better as buying your arrow is part of retro.
2021-03-16 17:34:08 +01:00
StructuralMike
6bf3479e08
TFH playthrough fix
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copy_world overwrites Murahdahla's logic and either needs to be reset through set_rules to work properly.
2021-03-16 14:15:56 +01:00
StructuralMike
9f00862e04
Merge branch 'DoorDevUnstable' of https://github.com/Aerinon/ALttPDoorRandomizer into DoorDevUnstable
2021-03-16 13:27:07 +01:00
StructuralMike
f95270587f
Update .gitignore
2021-03-16 13:26:21 +01:00
Mike A. Trethewey
ed2813c85e
Make local install a little smarter
2021-03-16 00:58:09 -07:00
Mike A. Trethewey
61980e859d
What's a script name?
2021-03-15 22:22:59 -07:00
Mike A. Trethewey
f769ada8eb
Markdown is hard
2021-03-15 22:19:28 -07:00
Mike A. Trethewey
3a370eb9f9
Update BUILDING.md
2021-03-15 22:17:33 -07:00
Mike A. Trethewey
da62fe98ba
Update build instructions
2021-03-15 22:15:19 -07:00
StructuralMike
82220b40d6
Small error
2021-03-13 18:42:44 +01:00
StructuralMike
77e4102ab6
Small error
2021-03-13 14:00:14 +01:00
Fouton
c47090ce61
Add files via upload
2021-03-12 22:15:27 -05:00
Fouton
1aa770e33a
Add files via upload
2021-03-12 21:58:19 -05:00
Fouton
6526d1b877
Add files via upload
2021-03-12 21:48:51 -05:00
Fouton
05413011a9
Add files via upload
2021-03-12 21:46:54 -05:00
Fouton
d62b11742b
Add files via upload
2021-03-12 21:45:27 -05:00
Fouton
08a5e2f27f
Add files via upload
2021-03-12 21:22:35 -05:00
aerinon
749b94fa9f
Merge pull request #97 from krelbel/chaosfix
...
Fix chaos boss/enemy shuffle
2021-03-12 16:33:48 -07:00
StructuralMike
b3da0bcbcf
Updated rules for killrooms and killdrops with bomb-logic in mind
2021-03-12 23:43:57 +01:00
Fouton
2e07fc2dd0
Add files via upload
2021-03-12 16:57:42 -05:00
Fouton
0865288581
Add files via upload
2021-03-12 16:53:08 -05:00
Fouton
2a1eb07d73
Add files via upload
2021-03-12 16:51:16 -05:00
Fouton
1e63d3957d
TFH Futures
2021-03-12 16:41:58 -05:00
Fouton
8d933b82de
TFH Futures
2021-03-12 16:41:35 -05:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
...
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
e1ddd02097
Missing crystal in Hera Beetles
2021-03-12 14:03:19 +01:00
StructuralMike
89be12ee3d
Update Rules.py
2021-03-12 11:48:08 +01:00
StructuralMike
f63d1f5470
SP Crystal room 0HKO consideration
2021-03-12 10:21:27 +01:00
StructuralMike
4d1b6a3420
more Double Switch shenanigans
2021-03-11 17:08:07 +01:00
StructuralMike
f60764f062
Double Switch Room being obnoxious
2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c
Tidying up and adding final(?) interaction points
2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865
Mainly double switch room logic
2021-03-10 23:49:16 +01:00
krelbel
5210bbe4e0
Fix chaos boss/enemy shuffle
...
Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random".
2021-03-09 22:10:30 -08:00
randall.rupper
fd7728235d
Fix for multiworld progression balancing with shopsanity off
2021-03-09 16:14:16 -07:00
randall.rupper
9a2474f8ca
Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable
2021-03-09 13:40:52 -07:00
StructuralMike
7f36036ced
Removed unneccesery PoD Arena crystal
2021-03-09 13:08:56 +01:00
StructuralMike
f66245149b
Pod Main crystal always in logic with pots
2021-03-09 12:11:26 +01:00
StructuralMike
766a72bf8b
Update Bosses.py
2021-03-09 11:28:11 +01:00
StructuralMike
b68eff5b77
Update BaseClasses.py
2021-03-09 10:23:05 +01:00
StructuralMike
dfe1ec5537
Update Bosses.py
2021-03-09 10:18:20 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
5b0f877310
small fix
2021-03-08 22:11:06 +01:00