aerinon
e66908816d
Kill Landing/Warp End "Doors"
2019-09-19 14:44:33 -06:00
aerinon
6534aaecc6
Tower of Hera Door
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Logical Doors
2019-09-19 14:40:16 -06:00
aerinon
a38ef2820a
Incremental improvements to algorithm.
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Can get stuck in loop because it ran into a dead end only option early, not sure how to avoid that.
Also, some landings are considered outstanding doors, that shouldn't happen.
2019-09-16 22:10:25 -06:00
aerinon
ada06cb519
Merge pull request #9 from aerinon/DoorShuffleStandardModeDev
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Logic!
2019-09-16 13:06:19 -06:00
aerinon
4982ef0d9c
Starting thinking about a backtracking algorithm
2019-09-14 22:27:38 -06:00
aerinon
e739bf94bb
Merge pull request #6 from aerinon/DoorShuffleStandardModeDev
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Clean up shuffle_dungeon
2019-09-11 13:13:15 -06:00
aerinon
ed6ad04fa0
Fix to spiral stairs outside of dungeons.
2019-09-06 20:32:59 -06:00
aerinon
46b7a3a12f
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
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# Conflicts:
# asm/spiral.asm
2019-09-06 17:36:33 -06:00
aerinon
fe8b3e4252
Merge pull request #5 from KevinCathcart/Dev
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Keeping up with Dev
2019-09-06 11:02:46 -06:00
aerinon
4c49f7a7c2
Another refactor of camera bounds logic
2019-09-05 22:17:35 -06:00
aerinon
c6a1e90043
Merge pull request #4 from aerinon/DoorShuffleStandardModeDev
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Add spiral staircases to basic shuffle
2019-09-05 12:51:33 -06:00
aerinon
dfc3d628df
Simple readme update
2019-09-02 21:52:50 -06:00
aerinon
1e495de31c
Spoiler additions for doors
2019-08-26 21:59:02 -06:00
aerinon
a328d49245
Merge pull request #1 from KevinCathcart/Dev
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Dev
2019-08-26 15:09:11 -06:00
aerinon
8db381a59c
Fixed several layer issue and a couple wrong room indices. Added a notes file in case I want to remember things.
2019-08-23 21:23:42 -06:00