Commit Graph

680 Commits

Author SHA1 Message Date
aerinon
fdf580c89c Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-01-07 08:53:16 -07:00
aerinon
ea685c6a74 Added Mire Torches holes
Fixed simple generation issue with crossed
Typo in gui
Killed the dungeon changer door in throne room
2020-01-07 08:53:06 -07:00
aerinon
787ffb1cf9 Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-01-06 21:30:25 -07:00
aerinon
2cadb5a272 Minor typo fix
Fixed some hard-locks in crossed mode
2020-01-06 21:30:09 -07:00
aerinon
19faf41e79 Retro to match Bonta solution
Minor gui updates
2020-01-06 15:56:14 -07:00
aerinon
6569d81e2a Retro to match Bonta solution
Minor gui updates
2020-01-06 15:54:59 -07:00
aerinon
f26c83e852 Made the CollectionState crystal switch aware and added crystal rules
Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
aerinon
c475dc746c Better polarity match 2020-01-03 07:22:22 -07:00
AmazingAmpharos
733f6b1a61 Update GUI
The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
2020-01-03 08:32:22 +11:00
compiling
edd656b903 Swap implementation of Take Any fix to match Multiworld. 2020-01-03 08:27:22 +11:00
aerinon
4d27c2ad88 Merge pull request #16 from aerinon/CompilingDev
Compiling dev
2020-01-02 11:53:52 -07:00
aerinon
66598f7c30 Merge branch 'compiling-Dev2' into CompilingDev 2020-01-02 11:52:46 -07:00
aerinon
fea605ae66 Fixing conflicts 2020-01-02 11:52:24 -07:00
aerinon
41af3b8892 Merging of CrossDungeon into DoorDev 2020-01-02 11:42:40 -07:00
aerinon
88849e921c Revert "Revert "Cross Dungeon initial work""
This reverts commit fadc085b67.
2020-01-02 11:37:47 -07:00
aerinon
791d139e6b Merging of DoorDev into Cross - hopefully perserving all cross dungeon stuff 2020-01-02 11:31:33 -07:00
aerinon
438d765627 Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation.

Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
compiling
f6bad85a15 Remove Capacity Upgrade from Take Any locations, to match item randomizer 2020-01-02 16:33:01 +11:00
compiling
4921daccf3 Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter 2020-01-02 16:33:01 +11:00
compiling
0eed4bb527 Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
compiling
6b97cebec5 Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2020-01-02 16:33:00 +11:00
aerinon
59f819aebd Fixed a couple of generation errors 2019-12-31 21:12:53 -07:00
aerinon
dcec274b63 Fix typo 2019-12-31 21:12:18 -07:00
aerinon
511cc62234 Fix typo 2019-12-31 11:44:30 -07:00
aerinon
34352b35fc PoD Key door - wrong position 2019-12-30 11:02:40 -07:00
aerinon
3a5a918012 Mark regions as light/dark world after dungeons are connected up. 2019-12-30 11:02:30 -07:00
aerinon
bdc722eaa3 readme updates 2019-12-30 11:02:15 -07:00
aerinon
f021530392 Potential stair key door fix 2019-12-30 11:01:31 -07:00
aerinon
d0129256df logic fixes 2019-12-30 11:00:47 -07:00
aerinon
5338c78fe1 PoD Key door - wrong position 2019-12-28 20:54:48 -07:00
aerinon
ee3cf80732 Mark regions as light/dark world after dungeons are connected up. 2019-12-24 07:15:34 -07:00
aerinon
db3677487f readme updates 2019-12-23 13:56:47 -07:00
aerinon
ccd2665256 Potential stair key door fix 2019-12-23 11:21:16 -07:00
aerinon
52f9900e4b logic fixes 2019-12-23 11:15:55 -07:00
aerinon
fadc085b67 Revert "Cross Dungeon initial work"
This reverts commit 35c3a07dc3.
2019-12-19 16:24:58 -07:00
aerinon
263b155110 Revert "Potential stair key door fix"
This reverts commit 106e25f120.
2019-12-19 16:24:46 -07:00
aerinon
ea53f97289 Removed the sewer dungeon for now to enable Escape Big Key to work. 2019-12-19 16:18:59 -07:00
aerinon
106e25f120 Potential stair key door fix 2019-12-19 15:10:03 -07:00
aerinon
35c3a07dc3 Cross Dungeon initial work 2019-12-19 14:48:09 -07:00
aerinon
0cd665a1fc Entrance data reader 2019-12-13 06:40:12 -07:00
aerinon
7422eb5ccc Fixed Swordless rules
Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
aerinon
b18812ef0e Fixing infinite loop caused by not exploring Spiral Cave (712344909)
Fixed not resetting the sampleList after a door needed to be dropped (List index out of range) (966141807, 538815752)
Multiworld support for RoomData
2019-12-12 08:26:29 -07:00
aerinon
45e7e228f6 Fixed a trap door in GT
Tried to remove set sensitivity in KeyDoorShuffle
Added a sophisticated way to find permutations in KeyDoorShuffle
2019-12-11 06:37:54 -07:00
aerinon
f8218cf2ea Key shuffling rules rework and refinement
--Concept of best key counter and wasted keys added
--Moved softlock checking & added random order to door candidate combinations
2019-12-09 15:05:07 -07:00
aerinon
9dfd93adbc More trap doors (mostly interior)
DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon
43ba391df1 Fixed some trap doors in logic
Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon
c64b2269c0 Couple minor door fixes
New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
1467b76d84 Fixed ice palace Hammer Block stairs
Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon
91f619e36f Fixed when a multi-entrance cave is initially inaccessible (i.e. Superbunny connects Skull 3 to DDM Ledge)
Fixed some path checking in full where entrances are all over the place
2019-11-21 15:54:51 -07:00
aerinon
f6e8584d19 Fixed Death Mountain Return Ledge dungeons
Multiplayer support for inaccessible regions
2019-11-21 14:04:29 -07:00