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pikit
| Author | SHA1 | Date | |
|---|---|---|---|
| 1d4a77b8e7 | |||
| 1e10673e31 | |||
| f1374daf96 | |||
| bcdc8ce726 | |||
| df928f0378 | |||
| 4415ef5cfb | |||
| 1644535557 | |||
| db87f57c4f | |||
| 626a37ea4b | |||
| dcc4121c43 | |||
| 444ebda072 | |||
| 2055ed6d96 | |||
| 1a9cea452d | |||
| 8451a64984 | |||
| f5dde931dc | |||
| b82ec31f98 | |||
| 2ff19b3781 | |||
| 5278f9f2c6 | |||
| be35ed4451 | |||
| 0a18bda341 | |||
| 1e2097c3dc | |||
| f4e6308a5d | |||
| 2738f61c0d | |||
| b189de00c6 | |||
| f3dd0319ed | |||
| 077ba85e9d | |||
| 3c6239fe95 | |||
| 3bb0d82cab |
@@ -65,6 +65,7 @@ class InitialSram:
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equip[0x36C] = 0x18
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equip[0x36C] = 0x18
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equip[0x36D] = 0x18
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equip[0x36D] = 0x18
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equip[0x379] = 0x68
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equip[0x379] = 0x68
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self._initial_sram_bytes[0x3C0] = 0x04 # PikitItem starts as shield
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starting_bomb_cap_upgrades = 10 if not world.bombbag[player] else 0
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starting_bomb_cap_upgrades = 10 if not world.bombbag[player] else 0
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starting_arrow_cap_upgrades = 30
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starting_arrow_cap_upgrades = 30
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starting_bombs = 0
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starting_bombs = 0
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@@ -1191,10 +1191,10 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
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thisbottle = random.choice(diff.bottles)
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thisbottle = random.choice(diff.bottles)
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pool.append(thisbottle)
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pool.append(thisbottle)
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if want_progressives():
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# if want_progressives():
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pool.extend(diff.progressiveshield)
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# pool.extend(diff.progressiveshield)
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else:
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# else:
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pool.extend(diff.basicshield)
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# pool.extend(diff.basicshield)
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if want_progressives():
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if want_progressives():
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pool.extend(diff.progressivearmor)
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pool.extend(diff.progressivearmor)
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6
Items.py
6
Items.py
@@ -134,9 +134,9 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'Bow!\nJoin the archer class
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'Big Key (Agahnims Tower)': (False, False, 'BigKey', 0x9B, 60, 'A big key for\nAgahnim\'s Tower', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Castle Tower'),
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'Big Key (Agahnims Tower)': (False, False, 'BigKey', 0x9B, 60, 'A big key for\nAgahnim\'s Tower', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Castle Tower'),
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'Compass (Agahnims Tower)': (False, True, 'Compass', 0x8B, 10, 'A compass for\nAgahnim\'s Tower', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Castle Tower'),
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'Compass (Agahnims Tower)': (False, True, 'Compass', 0x8B, 10, 'A compass for\nAgahnim\'s Tower', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Castle Tower'),
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'Map (Agahnims Tower)': (False, True, 'Map', 0x7B, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Castle Tower'),
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'Map (Agahnims Tower)': (False, True, 'Map', 0x7B, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Castle Tower'),
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'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 40, 'A small key for\nDark Palace', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'),
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'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 40, 'A small key for\nPalace of Darkness', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'),
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'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 60, 'A big key for\nDark Palace', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'),
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'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 60, 'A big key for\nPalace of Darkness', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'),
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'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 10, 'A compass for\nDark Palace', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'),
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'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 10, 'A compass for\nPalace of Darkness', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'),
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'Map (Palace of Darkness)': (False, True, 'Map', 0x79, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Palace of Darkness'),
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'Map (Palace of Darkness)': (False, True, 'Map', 0x79, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Palace of Darkness'),
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'Small Key (Thieves Town)': (False, False, 'SmallKey', 0xAB, 40, 'A small key for\nThieves Town', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Thieves\' Town'),
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'Small Key (Thieves Town)': (False, False, 'SmallKey', 0xAB, 40, 'A small key for\nThieves Town', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Thieves\' Town'),
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'Big Key (Thieves Town)': (False, False, 'BigKey', 0x94, 60, 'A big key for\nThieves Town', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Thieves\' Town'),
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'Big Key (Thieves Town)': (False, False, 'BigKey', 0x94, 60, 'A big key for\nThieves Town', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Thieves\' Town'),
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3
Main.py
3
Main.py
@@ -1291,9 +1291,6 @@ def create_playthrough(world):
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for location in sphere:
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for location in sphere:
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if world.goal[location.player] == 'completionist':
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if world.goal[location.player] == 'completionist':
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continue # every location for that player is required
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continue # every location for that player is required
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if location.item.type == "SmallKey":
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continue
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# we remove the item at location and check if game is still beatable
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# we remove the item at location and check if game is still beatable
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logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, location.item.player)
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logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, location.item.player)
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old_item = location.item
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old_item = location.item
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@@ -509,7 +509,7 @@ boots_clips = [
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mirror_clips_local = [
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mirror_clips_local = [
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('Desert East Mirror Clip', 'Mire Area', 'Desert Mouth'),
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('Desert East Mirror Clip', 'Mire Area', 'Desert Mouth'),
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('EDDM Mirror Clip', 'East Dark Death Mountain (Bottom Left)', 'East Dark Death Mountain (Bottom)'),
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('EDDM Bridge Mirror Clip', 'East Dark Death Mountain (Bottom Left)', 'East Dark Death Mountain (Bottom)'),
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('EDDM Mirror Clip', 'East Dark Death Mountain (Top)', 'Dark Death Mountain Ledge')
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('EDDM Mirror Clip', 'East Dark Death Mountain (Top)', 'Dark Death Mountain Ledge')
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]
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]
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@@ -520,4 +520,4 @@ mirror_clips = [
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mirror_offsets = [
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mirror_offsets = [
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(['DM Offset Mirror', 'DDM Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Courtyard Northeast', 'Pyramid Crack'], ['Pyramid Area', 'Hyrule Castle Courtyard']),
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(['DM Offset Mirror', 'DDM Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Courtyard Northeast', 'Pyramid Crack'], ['Pyramid Area', 'Hyrule Castle Courtyard']),
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(['DM To HC Ledge Offset Mirror', 'DDM To Pyramid Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Ledge', 'Pyramid Area'], ['Pyramid Area', 'Hyrule Castle Area'])
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(['DM To HC Ledge Offset Mirror', 'DDM To Pyramid Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Ledge', 'Pyramid Area'], ['Pyramid Area', 'Hyrule Castle Area'])
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]
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]
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@@ -1178,7 +1178,7 @@ def create_shops(world, player):
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if (world.is_tile_swapped(0x35, player) and region_name == 'Dark Lake Hylia Shop') \
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if (world.is_tile_swapped(0x35, player) and region_name == 'Dark Lake Hylia Shop') \
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or (not world.is_tile_swapped(0x35, player) and region_name == 'Lake Hylia Shop'):
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or (not world.is_tile_swapped(0x35, player) and region_name == 'Lake Hylia Shop'):
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locked = True
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locked = True
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inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
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inventory = [('Blue Potion', 160), ('Small Heart', 10), ('Bombs (10)', 50)]
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custom = True
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custom = True
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region = world.get_region(region_name, player)
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region = world.get_region(region_name, player)
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shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram)
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shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram)
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@@ -1366,11 +1366,11 @@ bonk_table_by_location = {y: x for x, y in bonk_table_by_location_id.items()}
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# (room_id, type, shopkeeper, custom, locked, [items])
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# (room_id, type, shopkeeper, custom, locked, [items])
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# item = (item, price, max=0, replacement=None, replacement_price=0)
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# item = (item, price, max=0, replacement=None, replacement_price=0)
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_basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
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_basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
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_dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)]
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_dark_world_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
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shop_table = {
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shop_table = {
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'Dark Death Mountain Shop': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults, 0),
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'Dark Death Mountain Shop': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults, 0),
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'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False,
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'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False,
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[('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)], 3),
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[('Bombs (10)', 50), ('Bee', 10), ('Arrows (10)', 30)], 3),
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'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 6),
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'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 6),
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'Dark Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 9),
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'Dark Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 9),
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'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 12),
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'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 12),
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68
Rom.py
68
Rom.py
@@ -85,7 +85,7 @@ from Utils import int16_as_bytes, int32_as_bytes, local_path, snes_to_pc
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from Versions import DRVersion, GKVersion, ORVersion
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from Versions import DRVersion, GKVersion, ORVersion
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '100c3e1da68680a0f3d8e1fc94568de6'
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RANDOMIZERBASEHASH = '13a0b87bf037dbc378073f6b5b97d297'
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class JsonRom(object):
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class JsonRom(object):
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@@ -737,8 +737,8 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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dr_flags = DROptions.NoOptions
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dr_flags = DROptions.NoOptions
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if world.mirrorscroll[player] or world.doorShuffle[player] != 'vanilla':
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if world.mirrorscroll[player] or world.doorShuffle[player] != 'vanilla':
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dr_flags |= DROptions.Town_Portal
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dr_flags |= DROptions.Town_Portal
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if world.doorShuffle[player] == 'vanilla':
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# if world.doorShuffle[player] == 'vanilla':
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dr_flags |= DROptions.Eternal_Mini_Bosses
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# dr_flags |= DROptions.Eternal_Mini_Bosses
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if world.doorShuffle[player] not in ['vanilla', 'basic']:
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if world.doorShuffle[player] not in ['vanilla', 'basic']:
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dr_flags |= DROptions.Map_Info
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dr_flags |= DROptions.Map_Info
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if ((world.collection_rate[player] or world.goal[player] == 'completionist')
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if ((world.collection_rate[player] or world.goal[player] == 'completionist')
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@@ -948,7 +948,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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rom.write_byte(cr_pc+0x1e, 0xEE) # slash
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rom.write_byte(cr_pc+0x1e, 0xEE) # slash
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rom.write_byte(cr_pc+0x1f, thousands_bot)
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rom.write_byte(cr_pc+0x1f, thousands_bot)
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# modify stat config
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# modify stat config
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stat_address = 0x23983E
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stat_address = 0x2398B0
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stat_pc = snes_to_pc(stat_address)
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stat_pc = snes_to_pc(stat_address)
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rom.write_byte(stat_pc, 0xa9) # change to pos 21 (from b1)
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rom.write_byte(stat_pc, 0xa9) # change to pos 21 (from b1)
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rom.write_byte(stat_pc+2, 0xc0) # change to 12 bits (from a0)
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rom.write_byte(stat_pc+2, 0xc0) # change to 12 bits (from a0)
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@@ -1007,6 +1007,10 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
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rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
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rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
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rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
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bridge_item = world.get_location("Hobo", player).item
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if bridge_item is None or not bridge_item.name.startswith("Bottle"):
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rom.write_bytes(0x1E9C0, [0xFB, 0xFF, 0x03, 0x00, 0xAB, 0x00, 0x00, 0x00])
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# set light cones
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# set light cones
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if world.dark_rooms[player] == 'no_dark_rooms':
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if world.dark_rooms[player] == 'no_dark_rooms':
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light_cone = 0x20
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light_cone = 0x20
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@@ -1497,37 +1501,40 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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loot_source = 0x09
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loot_source = 0x09
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if world.prizeshuffle[player] != 'none':
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if world.prizeshuffle[player] != 'none':
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loot_source |= 0x10
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loot_source |= 0x10
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if world.pottery[player] not in ['none', 'cave']:
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if world.pottery[player] != 'none':
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loot_source |= 0x02
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loot_source |= 0x02
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if world.dropshuffle[player] != 'none':
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if world.dropshuffle[player] != 'none':
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loot_source |= 0x04
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loot_source |= 0x04
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rom.write_byte(0x1CFF10, loot_source)
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rom.write_byte(0x1CFF20, loot_source)
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if world.loothud[player] == 'never':
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if world.loothud[player] == 'never':
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rom.write_byte(0x1CFF12, 0x00)
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rom.write_bytes(0x1CFF10, [0x00, 0x00, 0x00, 0x00])
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rom.write_byte(0x1CFF17, 0x00)
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elif world.loothud[player] == 'presence':
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elif world.loothud[player] == 'presence':
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rom.write_byte(0x1CFF12, 0x01)
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rom.write_bytes(0x1CFF10, [0x01, 0x01, 0x00, 0x00])
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rom.write_bytes(0x1CFF0E, [0x01, 0x01])
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rom.write_byte(0x1CFF17, 0x01)
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elif world.loothud[player] == 'value':
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elif world.loothud[player] == 'value':
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rom.write_byte(0x1CFF12, 0x01)
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rom.write_bytes(0x1CFF10, [0x03, 0x03, 0x00, 0x00])
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rom.write_bytes(0x1CFF0E, [0xFF, 0xFF])
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rom.write_byte(0x1CFF17, 0x01)
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elif world.loothud[player] == 'dungeon_value':
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elif world.loothud[player] == 'dungeon_value':
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rom.write_byte(0x1CFF12, 0x01)
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rom.write_bytes(0x1CFF10, [0x01, 0x03, 0x00, 0x00])
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rom.write_bytes(0x1CFF0E, [0xFF, 0x01])
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rom.write_byte(0x1CFF17, 0x01)
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|
elif world.loothud[player] == 'cave_value':
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rom.write_bytes(0x1CFF10, [0x03, 0x01, 0x00, 0x00])
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rom.write_byte(0x1CFF17, 0x01)
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if world.showloot[player] == 'never':
|
if world.showloot[player] == 'never':
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rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x00, 0x00])
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rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x00, 0x00])
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rom.write_byte(0x1CFF11, 0x00)
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rom.write_byte(0x1CFF0F, 0x00)
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rom.write_byte(0x1CFF12, 0x00) # turn off hud icon too just to be safe
|
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elif world.showloot[player] == 'presence':
|
elif world.showloot[player] == 'presence':
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rom.write_bytes(0x1CFF08, [0x01, 0x00, 0x00, 0x00])
|
rom.write_bytes(0x1CFF08, [0x01, 0x00, 0x00, 0x00])
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rom.write_byte(0x1CFF11, 0x00)
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rom.write_byte(0x1CFF0F, 0x01)
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elif world.showloot[player] == 'compass':
|
elif world.showloot[player] == 'compass':
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rom.write_bytes(0x1CFF08, [0x01, 0x00, 0x02, 0x00])
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rom.write_bytes(0x1CFF08, [0x02, 0x00, 0x03, 0x00])
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rom.write_byte(0x1CFF11, 0x01)
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rom.write_byte(0x1CFF0F, 0x01)
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elif world.showloot[player] == 'always':
|
elif world.showloot[player] == 'always':
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rom.write_bytes(0x1CFF08, [0x02, 0x00, 0x00, 0x00])
|
rom.write_bytes(0x1CFF08, [0x03, 0x00, 0x00, 0x00])
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rom.write_byte(0x1CFF11, 0x00)
|
rom.write_byte(0x1CFF0F, 0x01)
|
||||||
|
|
||||||
if world.showmap[player] == 'visited':
|
if world.showmap[player] == 'visited':
|
||||||
rom.write_bytes(0x1CFF00, [0x01, 0x00, 0x00, 0x05])
|
rom.write_bytes(0x1CFF00, [0x01, 0x00, 0x00, 0x05])
|
||||||
@@ -1541,7 +1548,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
|
|||||||
rom.write_byte(loot_icons + 0x52, 0x0B) # bomb bag is major
|
rom.write_byte(loot_icons + 0x52, 0x0B) # bomb bag is major
|
||||||
|
|
||||||
triforce_piece_ids = [0x6B, 0x6C]
|
triforce_piece_ids = [0x6B, 0x6C]
|
||||||
if world.treasure_hunt_count[player] > 20:
|
if world.treasure_hunt_count[player] > 100:
|
||||||
for triforce_piece_id in triforce_piece_ids:
|
for triforce_piece_id in triforce_piece_ids:
|
||||||
rom.write_byte(loot_icons + triforce_piece_id, 0x04)
|
rom.write_byte(loot_icons + triforce_piece_id, 0x04)
|
||||||
|
|
||||||
@@ -1779,7 +1786,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
|
|||||||
rom.write_byte(0x180358, 0x01 if glitches_enabled else 0x00)
|
rom.write_byte(0x180358, 0x01 if glitches_enabled else 0x00)
|
||||||
rom.write_byte(0x18008B, 0x01 if glitches_enabled else 0x00)
|
rom.write_byte(0x18008B, 0x01 if glitches_enabled else 0x00)
|
||||||
|
|
||||||
if uncle_location.item is None or uncle_location.item.name not in ['Sword and Shield']:
|
if uncle_location.item is None or uncle_location.item.name not in ['Blue Shield', 'Red Shield', 'Mirror Shield', 'Progressive Shield', 'Sword and Shield']:
|
||||||
# remove shield from uncle
|
# remove shield from uncle
|
||||||
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
||||||
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
||||||
@@ -2485,6 +2492,15 @@ def write_strings(rom, world, player, team, is_mystery=False):
|
|||||||
|
|
||||||
# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
||||||
if world.hints[player]:
|
if world.hints[player]:
|
||||||
|
zoraitem = world.get_location('King Zora', player).item.hint_text
|
||||||
|
if len(zoraitem) <= 15:
|
||||||
|
tt['zora_meeting'] = f"Whaddaya want?\n ≥ {zoraitem.title()}\n Nothin'{{CHOICE}}"
|
||||||
|
else:
|
||||||
|
tt['zora_meeting'] = f"Do you want {zoraitem}?\n ≥ I'll pay\n No thanks{{CHOICE}}"
|
||||||
|
|
||||||
|
bottleitem = world.get_location('Bottle Merchant', player).item.hint_text
|
||||||
|
tt['bottle_vendor_choice'] = f"Do you want {bottleitem}?\n ≥ I'll take it\n No thanks!\n{{CHOICE}}"
|
||||||
|
|
||||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
||||||
hint_locations = HintLocations.copy()
|
hint_locations = HintLocations.copy()
|
||||||
random.shuffle(hint_locations)
|
random.shuffle(hint_locations)
|
||||||
@@ -2962,7 +2978,7 @@ def write_strings(rom, world, player, team, is_mystery=False):
|
|||||||
+ "{PAUSE3} {CHANGEPIC}\nGanon has moved around all the items in Hyrule."
|
+ "{PAUSE3} {CHANGEPIC}\nGanon has moved around all the items in Hyrule."
|
||||||
+ "{PAUSE7}\nYou will have to find all the items necessary to achieve your goal."
|
+ "{PAUSE7}\nYou will have to find all the items necessary to achieve your goal."
|
||||||
+ "{PAUSE7}\nThis is your chance to be a hero."
|
+ "{PAUSE7}\nThis is your chance to be a hero."
|
||||||
+ "{PAUSE3} {CHANGEPIC}\nYou must determine and achieve your goal."
|
+ "{PAUSE3} {CHANGEPIC}\nGood luck out there, and try not to die."
|
||||||
+ "{PAUSE9} {CHANGEPIC}", False)
|
+ "{PAUSE9} {CHANGEPIC}", False)
|
||||||
elif world.mode[player] == 'inverted':
|
elif world.mode[player] == 'inverted':
|
||||||
tt['intro_main'] = CompressedTextMapper.convert(
|
tt['intro_main'] = CompressedTextMapper.convert(
|
||||||
@@ -3037,9 +3053,9 @@ def text_for_item(item, world, player, team):
|
|||||||
|
|
||||||
def init_open_mode_sram(rom):
|
def init_open_mode_sram(rom):
|
||||||
rom.initial_sram.pre_open_castle_gate()
|
rom.initial_sram.pre_open_castle_gate()
|
||||||
rom.initial_sram.set_progress_indicator(0x02)
|
rom.initial_sram.set_progress_indicator(0x00)
|
||||||
rom.initial_sram.set_progress_flags(0x14)
|
rom.initial_sram.set_progress_flags(0x04)
|
||||||
rom.initial_sram.set_starting_entrance(0x01)
|
rom.initial_sram.set_starting_entrance(0x00)
|
||||||
|
|
||||||
def init_standard_mode_sram(rom):
|
def init_standard_mode_sram(rom):
|
||||||
rom.initial_sram.set_progress_indicator(0x00)
|
rom.initial_sram.set_progress_indicator(0x00)
|
||||||
|
|||||||
53
Text.py
53
Text.py
@@ -376,31 +376,30 @@ Sahasrahla_names = [
|
|||||||
|
|
||||||
Kakariko_texts = ["{}'s homecoming"]
|
Kakariko_texts = ["{}'s homecoming"]
|
||||||
Blacksmiths_texts = [
|
Blacksmiths_texts = [
|
||||||
'frogs for bread',
|
"Frogs for bread",
|
||||||
'That\'s not a sword',
|
"That's not a sword",
|
||||||
'The Rupeesmiths'
|
"The rupeesmiths",
|
||||||
] * 1 + [
|
"The dwarven breadsmiths",
|
||||||
"the dwarven breadsmiths"
|
|
||||||
]
|
]
|
||||||
DeathMountain_texts = [
|
DeathMountain_texts = [
|
||||||
"the lost old man",
|
"The lost old man",
|
||||||
"gary the old man",
|
"Gary the old man",
|
||||||
"Your ad here"
|
"Your ad here",
|
||||||
]
|
]
|
||||||
LostWoods_texts = [
|
LostWoods_texts = [
|
||||||
'thieves\' stump',
|
"Thieves' stump",
|
||||||
] * 2 + [
|
"Thieves' stump",
|
||||||
"the forest thief",
|
"The forest thief",
|
||||||
"dancing pickles",
|
"Dancing pickles",
|
||||||
"flying crows",
|
"Flying crows",
|
||||||
]
|
]
|
||||||
WishingWell_texts = [
|
WishingWell_texts = [
|
||||||
"venus. queen of faeries",
|
"Venus, Queen of Faeries",
|
||||||
"Venus was her name",
|
"Venus was her name",
|
||||||
"I'm your Venus",
|
"I'm your Venus",
|
||||||
"Yeah, baby, shes got it",
|
"Yeah, baby, she's got it",
|
||||||
"Venus, I'm your fire",
|
"Venus, I'm your fire",
|
||||||
"Venus, At your desire",
|
"Venus, at your desire",
|
||||||
"Venus Love Chain",
|
"Venus Love Chain",
|
||||||
"Venus Crescent Beam",
|
"Venus Crescent Beam",
|
||||||
]
|
]
|
||||||
@@ -1566,7 +1565,6 @@ class TextTable(object):
|
|||||||
'hylian_text_2',
|
'hylian_text_2',
|
||||||
'desert_entry_translated',
|
'desert_entry_translated',
|
||||||
'uncle_dying_sewer',
|
'uncle_dying_sewer',
|
||||||
'telepathic_intro',
|
|
||||||
'desert_thief_sitting',
|
'desert_thief_sitting',
|
||||||
'desert_thief_following',
|
'desert_thief_following',
|
||||||
'desert_thief_question',
|
'desert_thief_question',
|
||||||
@@ -1610,7 +1608,7 @@ class TextTable(object):
|
|||||||
text['zelda_save_sewers'] = CompressedTextMapper.convert("You saved me!")
|
text['zelda_save_sewers'] = CompressedTextMapper.convert("You saved me!")
|
||||||
text['priest_info'] = CompressedTextMapper.convert("So, I'm the dude that will protect Zelda. Don't worry, I got this covered.")
|
text['priest_info'] = CompressedTextMapper.convert("So, I'm the dude that will protect Zelda. Don't worry, I got this covered.")
|
||||||
text['zelda_sanctuary_before_leave'] = CompressedTextMapper.convert("Be careful!")
|
text['zelda_sanctuary_before_leave'] = CompressedTextMapper.convert("Be careful!")
|
||||||
text['telepathic_intro'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nHey, come find me and help me!")
|
text['telepathic_intro'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\n\nBring me shields...")
|
||||||
# 20
|
# 20
|
||||||
text['telepathic_reminder'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nI'm in the castle basement.")
|
text['telepathic_reminder'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nI'm in the castle basement.")
|
||||||
text['zelda_go_to_throne'] = CompressedTextMapper.convert("Go north to the throne.")
|
text['zelda_go_to_throne'] = CompressedTextMapper.convert("Go north to the throne.")
|
||||||
@@ -1766,7 +1764,7 @@ class TextTable(object):
|
|||||||
text['sign_catfish'] = CompressedTextMapper.convert("Toss rocks\nToss items\nToss cookies")
|
text['sign_catfish'] = CompressedTextMapper.convert("Toss rocks\nToss items\nToss cookies")
|
||||||
text['sign_north_village_of_outcasts'] = CompressedTextMapper.convert("↑ Skull Woods\n\n↓ Steve's Town")
|
text['sign_north_village_of_outcasts'] = CompressedTextMapper.convert("↑ Skull Woods\n\n↓ Steve's Town")
|
||||||
text['sign_south_of_bumper_cave'] = CompressedTextMapper.convert("\n→ Karkats cave")
|
text['sign_south_of_bumper_cave'] = CompressedTextMapper.convert("\n→ Karkats cave")
|
||||||
text['sign_east_of_pyramid'] = CompressedTextMapper.convert("\n→ Dark Palace")
|
text['sign_east_of_pyramid'] = CompressedTextMapper.convert("\n→ Palace of Darkness")
|
||||||
text['sign_east_of_bomb_shop'] = CompressedTextMapper.convert("\n← Bomb Shoppe")
|
text['sign_east_of_bomb_shop'] = CompressedTextMapper.convert("\n← Bomb Shoppe")
|
||||||
text['sign_east_of_mire'] = CompressedTextMapper.convert("\n← Misery Mire\n no way in.\n no way out.")
|
text['sign_east_of_mire'] = CompressedTextMapper.convert("\n← Misery Mire\n no way in.\n no way out.")
|
||||||
text['sign_village_of_outcasts'] = CompressedTextMapper.convert("Have a Trulie Awesome Day!")
|
text['sign_village_of_outcasts'] = CompressedTextMapper.convert("Have a Trulie Awesome Day!")
|
||||||
@@ -1870,7 +1868,7 @@ class TextTable(object):
|
|||||||
# 100
|
# 100
|
||||||
text['dark_sanctuary_no'] = CompressedTextMapper.convert("Then go away!")
|
text['dark_sanctuary_no'] = CompressedTextMapper.convert("Then go away!")
|
||||||
text['dark_sanctuary_hint_1'] = CompressedTextMapper.convert("There is a thief in the desert, he can open creepy chests that follow you. But now that we have that out of the way, Do you like my hair? I've spent eons getting it this way.")
|
text['dark_sanctuary_hint_1'] = CompressedTextMapper.convert("There is a thief in the desert, he can open creepy chests that follow you. But now that we have that out of the way, Do you like my hair? I've spent eons getting it this way.")
|
||||||
text['dark_sanctuary_yes'] = CompressedTextMapper.convert("With Crystals 5&6, you can find a great fairy in the pyramid.\n\nFlomp Flomp, Whizzle Whomp")
|
text['dark_sanctuary_yes'] = CompressedTextMapper.convert("With crystals 5 and 6, you can find a great fairy in the pyramid.\n\nFlomp Flomp, Whizzle Whomp")
|
||||||
text['dark_sanctuary_hint_2'] = CompressedTextMapper.convert(
|
text['dark_sanctuary_hint_2'] = CompressedTextMapper.convert(
|
||||||
"All I can say is that my life is pretty plain,\n"
|
"All I can say is that my life is pretty plain,\n"
|
||||||
+ "I like watchin' the puddles gather rain,\n"
|
+ "I like watchin' the puddles gather rain,\n"
|
||||||
@@ -1897,13 +1895,13 @@ class TextTable(object):
|
|||||||
+ "{PAUSE3}\n A Link to the Past"
|
+ "{PAUSE3}\n A Link to the Past"
|
||||||
+ "{PAUSE3}\n Randomizer"
|
+ "{PAUSE3}\n Randomizer"
|
||||||
+ "{PAUSE3}\n\n\n"
|
+ "{PAUSE3}\n\n\n"
|
||||||
+ "{PAUSE3}\nAfter mostly disregarding what happened in the first two games,"
|
+ "{PAUSE3}\nAfter mostly disregarding and abandoning all sense of reason,"
|
||||||
+ "{PAUSE3}\nLink awakens to his uncle leaving the house."
|
+ "{PAUSE3}\nLink awakens to find a hungry pikit."
|
||||||
+ "{PAUSE3}\nHe just runs out the door, into the rainy night."
|
+ "{PAUSE3}\n\nHe must go look for shields, out in the rainy night."
|
||||||
+ "{PAUSE3} {CHANGEPIC}\nGanon has moved around all the items in Hyrule."
|
+ "{PAUSE3} {CHANGEPIC}\n\nGanon has hidden all the items inside shields."
|
||||||
+ "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon."
|
+ "{PAUSE7}\n\nYou will have to collect the shields to feed your pikit."
|
||||||
+ "{PAUSE7}\nThis is your chance to be a hero."
|
+ "{PAUSE7}\n\nThis is your chance to be a hero.\n"
|
||||||
+ "{PAUSE3} {CHANGEPIC}\nYou must get the 7 crystals to beat Ganon."
|
+ "{PAUSE3} {CHANGEPIC}\nYou must keep your pikit well-fed.\n\n"
|
||||||
+ "{PAUSE9} {CHANGEPIC}", False)
|
+ "{PAUSE9} {CHANGEPIC}", False)
|
||||||
text['intro_throne_room'] = CompressedTextMapper.convert("{IBOX}\nLook at this Stalfos on the throne.", False)
|
text['intro_throne_room'] = CompressedTextMapper.convert("{IBOX}\nLook at this Stalfos on the throne.", False)
|
||||||
text['intro_zelda_cell'] = CompressedTextMapper.convert("{IBOX}\nIt is your time to shine!", False)
|
text['intro_zelda_cell'] = CompressedTextMapper.convert("{IBOX}\nIt is your time to shine!", False)
|
||||||
@@ -2058,5 +2056,6 @@ class TextTable(object):
|
|||||||
text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
|
text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
|
||||||
text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! You can see me? I knew I should have\nhidden in a hollow tree.")
|
text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! You can see me? I knew I should have\nhidden in a hollow tree.")
|
||||||
text['mastersword_pedestal_goal'] = CompressedTextMapper.convert("To claim thy reward, you must present all 3 Pendants of Virtue.")
|
text['mastersword_pedestal_goal'] = CompressedTextMapper.convert("To claim thy reward, you must present all 3 Pendants of Virtue.")
|
||||||
|
text['already_have_shield'] = CompressedTextMapper.convert("You can't carry another shield...\nCome back later.")
|
||||||
text['end_pad_data'] = bytearray([0xfb])
|
text['end_pad_data'] = bytearray([0xfb])
|
||||||
text['terminator'] = bytearray([0xFF, 0xFF])
|
text['terminator'] = bytearray([0xFF, 0xFF])
|
||||||
|
|||||||
Binary file not shown.
BIN
patches/2way_mirror.ips
Normal file
BIN
patches/2way_mirror.ips
Normal file
Binary file not shown.
Binary file not shown.
BIN
patches/colordorm.ips
Normal file
BIN
patches/colordorm.ips
Normal file
Binary file not shown.
BIN
patches/quiet_zora.ips
Normal file
BIN
patches/quiet_zora.ips
Normal file
Binary file not shown.
@@ -491,7 +491,8 @@
|
|||||||
"never",
|
"never",
|
||||||
"presence",
|
"presence",
|
||||||
"value",
|
"value",
|
||||||
"dungeon_value"
|
"dungeon_value",
|
||||||
|
"cave_value"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"showmap": {
|
"showmap": {
|
||||||
|
|||||||
@@ -1998,7 +1998,7 @@ def init_vanilla_sprites():
|
|||||||
create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15)
|
create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15)
|
||||||
create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b)
|
create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b)
|
||||||
create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17)
|
create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17)
|
||||||
create_sprite(0x0104, EnemySprite.UnclePriest, 0x00, 0, 0x1a, 0x17)
|
create_sprite(0x0104, EnemySprite.Pikit, 0x00, 0, 0x1a, 0x18, never_drop=True, fix=True)
|
||||||
create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18)
|
create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18)
|
||||||
create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b)
|
create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b)
|
||||||
create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15)
|
create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15)
|
||||||
|
|||||||
@@ -456,7 +456,7 @@ vanilla_sheets = [
|
|||||||
(0x47, 0x49, 0x2B, 0x2D), (0x46, 0x49, 0x1C, 0x52), (0x00, 0x49, 0x1C, 0x52), (0x5D, 0x49, 0x00, 0x52),
|
(0x47, 0x49, 0x2B, 0x2D), (0x46, 0x49, 0x1C, 0x52), (0x00, 0x49, 0x1C, 0x52), (0x5D, 0x49, 0x00, 0x52),
|
||||||
(0x46, 0x49, 0x13, 0x52), (0x4B, 0x4D, 0x4A, 0x5A), (0x47, 0x49, 0x1C, 0x52), (0x4B, 0x4D, 0x39, 0x36),
|
(0x46, 0x49, 0x13, 0x52), (0x4B, 0x4D, 0x4A, 0x5A), (0x47, 0x49, 0x1C, 0x52), (0x4B, 0x4D, 0x39, 0x36),
|
||||||
(0x1F, 0x2C, 0x2E, 0x52), (0x1F, 0x2C, 0x2E, 0x1D), (0x2F, 0x2C, 0x2E, 0x52), (0x2F, 0x2C, 0x2E, 0x31),
|
(0x1F, 0x2C, 0x2E, 0x52), (0x1F, 0x2C, 0x2E, 0x1D), (0x2F, 0x2C, 0x2E, 0x52), (0x2F, 0x2C, 0x2E, 0x31),
|
||||||
(0x1F, 0x1E, 0x30, 0x52), (0x51, 0x49, 0x13, 0x00), (0x4F, 0x49, 0x13, 0x50), (0x4F, 0x4D, 0x4A, 0x50),
|
(0x1F, 0x1E, 0x30, 0x52), (0x51, 0x49, 0x13, 0x1B), (0x4F, 0x49, 0x13, 0x50), (0x4F, 0x4D, 0x4A, 0x50),
|
||||||
|
|
||||||
(0x4B, 0x49, 0x4C, 0x2B), (0x1F, 0x20, 0x22, 0x53), (0x55, 0x3D, 0x42, 0x43), (0x1F, 0x1E, 0x23, 0x52),
|
(0x4B, 0x49, 0x4C, 0x2B), (0x1F, 0x20, 0x22, 0x53), (0x55, 0x3D, 0x42, 0x43), (0x1F, 0x1E, 0x23, 0x52),
|
||||||
(0x1F, 0x1E, 0x39, 0x3A), (0x1F, 0x1E, 0x3A, 0x3E), (0x1F, 0x1E, 0x3C, 0x3D), (0x40, 0x1E, 0x27, 0x3F),
|
(0x1F, 0x1E, 0x39, 0x3A), (0x1F, 0x1E, 0x3A, 0x3E), (0x1F, 0x1E, 0x3C, 0x3D), (0x40, 0x1E, 0x27, 0x3F),
|
||||||
@@ -566,7 +566,7 @@ def setup_required_dungeon_groups(sheets, data_tables):
|
|||||||
sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0xff, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112,
|
sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0xff, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112,
|
||||||
0x11a, 0x11c, 0x11f, 0x122})
|
0x11a, 0x11c, 0x11f, 0x122})
|
||||||
sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115, 0x116}) # big fairies
|
sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115, 0x116}) # big fairies
|
||||||
sheets[did(13)].add_sprite_to_sheet([81, None, None, None], {0x55, 0x102, 0x104}) # uncle, sick kid
|
sheets[did(13)].add_sprite_to_sheet([81, None, None, 27], {0x55, 0x102, 0x104}) # uncle, sick kid
|
||||||
sheets[did(14)].add_sprite_to_sheet([71, 73, 76, 80], {0x12, 0x105, 0x10a}) # wisemen
|
sheets[did(14)].add_sprite_to_sheet([71, 73, 76, 80], {0x12, 0x105, 0x10a}) # wisemen
|
||||||
sheets[did(15)].add_sprite_to_sheet([79, 77, 74, 80], {0xf4, 0xf5, 0x101, 0x103, 0x106, 0x118, 0x119}) # more npcs
|
sheets[did(15)].add_sprite_to_sheet([79, 77, 74, 80], {0xf4, 0xf5, 0x101, 0x103, 0x106, 0x118, 0x119}) # more npcs
|
||||||
sheets[did(18)].add_sprite_to_sheet([85, 61, 66, 67], {0x20, 0x30}) # aga alter, aga1
|
sheets[did(18)].add_sprite_to_sheet([85, 61, 66, 67], {0x20, 0x30}) # aga alter, aga1
|
||||||
|
|||||||
@@ -1,264 +0,0 @@
|
|||||||
item_pool_adjust:
|
|
||||||
1:
|
|
||||||
"Bottle (Random)": -4
|
|
||||||
"Bottle": 4
|
|
||||||
|
|
||||||
"Fighter Sword": -1
|
|
||||||
"Blue Shield": -1
|
|
||||||
"Sword and Shield": 1
|
|
||||||
|
|
||||||
"Bombs (10)": -1
|
|
||||||
"Bombs (3)": 1
|
|
||||||
|
|
||||||
"Arrows (10)": -1
|
|
||||||
"Rupees (20)": 2
|
|
||||||
placements:
|
|
||||||
1:
|
|
||||||
"Master Sword Pedestal": Master Sword
|
|
||||||
"Mushroom": Mushroom
|
|
||||||
"Ether Tablet": Ether
|
|
||||||
"Spectacle Rock": Piece of Heart
|
|
||||||
"Old Man": Magic Mirror
|
|
||||||
"Floating Island": Piece of Heart
|
|
||||||
"King Zora": Flippers
|
|
||||||
"Zora's Ledge": Piece of Heart
|
|
||||||
"Bottle Merchant": Bottle
|
|
||||||
"Maze Race": Piece of Heart
|
|
||||||
"Flute Spot": Ocarina
|
|
||||||
"Hobo": Bottle
|
|
||||||
"Desert Ledge": Piece of Heart
|
|
||||||
"Bombos Tablet": Bombos
|
|
||||||
"Lake Hylia Island": Piece of Heart
|
|
||||||
"Purple Chest": Bottle
|
|
||||||
"Sunken Treasure": Piece of Heart
|
|
||||||
"Bumper Cave Ledge": Piece of Heart
|
|
||||||
"Catfish": Quake
|
|
||||||
"Pyramid": Piece of Heart
|
|
||||||
"Digging Game": Piece of Heart
|
|
||||||
"Stumpy": Shovel
|
|
||||||
"Lost Woods Hideout": Piece of Heart
|
|
||||||
"Lumberjack Tree": Piece of Heart
|
|
||||||
"Spectacle Rock Cave": Piece of Heart
|
|
||||||
"Spiral Cave": Rupees (50)
|
|
||||||
"Mimic Cave": Piece of Heart
|
|
||||||
"Paradox Cave Lower - Far Left": Rupees (20)
|
|
||||||
"Paradox Cave Lower - Left": Rupees (20)
|
|
||||||
"Paradox Cave Lower - Right": Rupees (20)
|
|
||||||
"Paradox Cave Lower - Far Right": Rupees (20)
|
|
||||||
"Paradox Cave Lower - Middle": Rupees (20)
|
|
||||||
"Paradox Cave Upper - Left": Bombs (3)
|
|
||||||
"Paradox Cave Upper - Right": Arrows (10)
|
|
||||||
"Waterfall Fairy - Left": Red Boomerang
|
|
||||||
"Waterfall Fairy - Right": Red Shield
|
|
||||||
"Bonk Rock Cave": Piece of Heart
|
|
||||||
"Graveyard Cave": Piece of Heart
|
|
||||||
"King's Tomb": Cape
|
|
||||||
"Potion Shop": Magic Powder
|
|
||||||
"Kakariko Well - Left": Rupees (20)
|
|
||||||
"Kakariko Well - Middle": Rupees (20)
|
|
||||||
"Kakariko Well - Right": Rupees (20)
|
|
||||||
"Kakariko Well - Bottom": Bombs (3)
|
|
||||||
"Kakariko Well - Top": Piece of Heart
|
|
||||||
"Blind's Hideout - Left": Rupees (20)
|
|
||||||
"Blind's Hideout - Right": Rupees (20)
|
|
||||||
"Blind's Hideout - Far Left": Rupees (20)
|
|
||||||
"Blind's Hideout - Far Right": Rupees (20)
|
|
||||||
"Blind's Hideout - Top": Piece of Heart
|
|
||||||
"Chicken House": Arrows (10) # Blue Boomerang that turns into 10 arrows
|
|
||||||
"Sick Kid": Bug Catching Net
|
|
||||||
"Kakariko Tavern": Bottle
|
|
||||||
"Link's Uncle": Sword and Shield
|
|
||||||
"Secret Passage": Rupees (5) # Lamp that turns into blue rupee
|
|
||||||
"Sahasrahla's Hut - Left": Rupees (50)
|
|
||||||
"Sahasrahla's Hut - Middle": Bombs (3)
|
|
||||||
"Sahasrahla's Hut - Right": Rupees (50)
|
|
||||||
"Sahasrahla": Pegasus Boots
|
|
||||||
"Blacksmith": Tempered Sword
|
|
||||||
"Magic Bat": Magic Upgrade (1/2)
|
|
||||||
"Library": Book of Mudora
|
|
||||||
"Link's House": Rupees (5) # Lamp that turns into blue rupee
|
|
||||||
"Checkerboard Cave": Piece of Heart
|
|
||||||
"Aginah's Cave": Piece of Heart
|
|
||||||
"Cave 45": Piece of Heart
|
|
||||||
"Mini Moldorm Cave - Far Left": Bombs (3)
|
|
||||||
"Mini Moldorm Cave - Left": Rupees (20)
|
|
||||||
"Mini Moldorm Cave - Right": Rupees (20)
|
|
||||||
"Mini Moldorm Cave - Far Right": Arrows (10)
|
|
||||||
"Mini Moldorm Cave - Generous Guy": Rupees (300)
|
|
||||||
"Ice Rod Cave": Ice Rod
|
|
||||||
"Floodgate Chest": Bombs (3)
|
|
||||||
"Spike Cave": Cane of Byrna
|
|
||||||
"Hookshot Cave - Bottom Right": Rupees (50)
|
|
||||||
"Hookshot Cave - Top Right": Rupees (50)
|
|
||||||
"Hookshot Cave - Top Left": Rupees (50)
|
|
||||||
"Hookshot Cave - Bottom Left": Rupees (50)
|
|
||||||
"Superbunny Cave - Top": Bombs (3)
|
|
||||||
"Superbunny Cave - Bottom": Rupees (20)
|
|
||||||
"Chest Game": Piece of Heart
|
|
||||||
"C-Shaped House": Rupees (300)
|
|
||||||
"Brewery": Rupees (300) # Red Boomerang that turns into 300 rupees
|
|
||||||
"Pyramid Fairy - Left": Golden Sword
|
|
||||||
"Pyramid Fairy - Right": Silver Arrows
|
|
||||||
"Peg Cave": Piece of Heart
|
|
||||||
"Mire Shed - Left": Piece of Heart
|
|
||||||
"Mire Shed - Right": Rupees (20)
|
|
||||||
"Hype Cave - Top": Rupees (20)
|
|
||||||
"Hype Cave - Middle Right": Rupees (20)
|
|
||||||
"Hype Cave - Middle Left": Rupees (20)
|
|
||||||
"Hype Cave - Bottom": Rupees (20)
|
|
||||||
"Hype Cave - Generous Guy": Rupees (300)
|
|
||||||
"Hyrule Castle - Map Chest": Map (Escape)
|
|
||||||
"Hyrule Castle - Boomerang Chest": Blue Boomerang
|
|
||||||
"Hyrule Castle - Zelda's Chest": Lamp
|
|
||||||
"Sewers - Dark Cross": Small Key (Escape)
|
|
||||||
"Sewers - Secret Room - Left": Bombs (3)
|
|
||||||
"Sewers - Secret Room - Middle": Rupees (300)
|
|
||||||
"Sewers - Secret Room - Right": Arrows (10)
|
|
||||||
"Sanctuary": Sanctuary Heart Container
|
|
||||||
"Eastern Palace - Cannonball Chest": Rupees (100)
|
|
||||||
"Eastern Palace - Map Chest": Map (Eastern Palace)
|
|
||||||
"Eastern Palace - Compass Chest": Compass (Eastern Palace)
|
|
||||||
"Eastern Palace - Big Chest": Bow
|
|
||||||
"Eastern Palace - Big Key Chest": Big Key (Eastern Palace)
|
|
||||||
"Eastern Palace - Boss": Boss Heart Container
|
|
||||||
"Eastern Palace - Prize": Green Pendant
|
|
||||||
"Desert Palace - Compass Chest": Compass (Desert Palace)
|
|
||||||
"Desert Palace - Big Key Chest": Big Key (Desert Palace)
|
|
||||||
"Desert Palace - Map Chest": Map (Desert Palace)
|
|
||||||
"Desert Palace - Torch": Small Key (Desert Palace)
|
|
||||||
"Desert Palace - Big Chest": Power Glove
|
|
||||||
"Desert Palace - Boss": Boss Heart Container
|
|
||||||
"Desert Palace - Prize": Blue Pendant
|
|
||||||
"Tower of Hera - Map Chest": Map (Tower of Hera)
|
|
||||||
"Tower of Hera - Basement Cage": Small Key (Tower of Hera)
|
|
||||||
"Tower of Hera - Big Key Chest": Big Key (Tower of Hera)
|
|
||||||
"Tower of Hera - Compass Chest": Compass (Tower of Hera)
|
|
||||||
"Tower of Hera - Big Chest": Moon Pearl
|
|
||||||
"Tower of Hera - Boss": Boss Heart Container
|
|
||||||
"Tower of Hera - Prize": Red Pendant
|
|
||||||
"Castle Tower - Room 03": Small Key (Agahnims Tower)
|
|
||||||
"Castle Tower - Dark Maze": Small Key (Agahnims Tower)
|
|
||||||
"Palace of Darkness - Shooter Room": Small Key (Palace of Darkness)
|
|
||||||
"Palace of Darkness - The Arena - Bridge": Small Key (Palace of Darkness)
|
|
||||||
"Palace of Darkness - The Arena - Ledge": Small Key (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Map Chest": Map (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Stalfos Basement": Small Key (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Big Key Chest": Big Key (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Dark Maze - Top": Bombs (3)
|
|
||||||
"Palace of Darkness - Dark Maze - Bottom": Rupees (5)
|
|
||||||
# "Palace of Darkness - Dark Maze - Bottom": Small Key (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Big Chest": Hammer
|
|
||||||
"Palace of Darkness - Compass Chest": Compass (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Dark Basement - Left": Single Arrow
|
|
||||||
"Palace of Darkness - Dark Basement - Right": Small Key (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Harmless Hellway": Small Key (Palace of Darkness)
|
|
||||||
# "Palace of Darkness - Harmless Hellway": Rupees (5)
|
|
||||||
"Palace of Darkness - Boss": Boss Heart Container
|
|
||||||
"Palace of Darkness - Prize": Crystal 1
|
|
||||||
"Swamp Palace - Entrance": Small Key (Swamp Palace)
|
|
||||||
"Swamp Palace - Map Chest": Map (Swamp Palace)
|
|
||||||
"Swamp Palace - Big Chest": Hookshot
|
|
||||||
"Swamp Palace - Compass Chest": Compass (Swamp Palace)
|
|
||||||
"Swamp Palace - Big Key Chest": Big Key (Swamp Palace)
|
|
||||||
"Swamp Palace - West Chest": Rupees (20)
|
|
||||||
"Swamp Palace - Flooded Room - Left": Rupees (20)
|
|
||||||
"Swamp Palace - Flooded Room - Right": Rupees (20)
|
|
||||||
"Swamp Palace - Waterfall Room": Rupees (20)
|
|
||||||
"Swamp Palace - Boss": Boss Heart Container
|
|
||||||
"Swamp Palace - Prize": Crystal 2
|
|
||||||
"Skull Woods - Map Chest": Map (Skull Woods)
|
|
||||||
"Skull Woods - Big Chest": Fire Rod
|
|
||||||
"Skull Woods - Pinball Room": Small Key (Skull Woods)
|
|
||||||
"Skull Woods - Pot Prison": Small Key (Skull Woods)
|
|
||||||
"Skull Woods - Compass Chest": Compass (Skull Woods)
|
|
||||||
"Skull Woods - Big Key Chest": Big Key (Skull Woods)
|
|
||||||
"Skull Woods - Bridge Room": Small Key (Skull Woods)
|
|
||||||
"Skull Woods - Boss": Boss Heart Container
|
|
||||||
"Skull Woods - Prize": Crystal 3
|
|
||||||
"Thieves' Town - Map Chest": Map (Thieves Town)
|
|
||||||
"Thieves' Town - Ambush Chest": Rupees (20)
|
|
||||||
"Thieves' Town - Compass Chest": Compass (Thieves Town)
|
|
||||||
"Thieves' Town - Big Key Chest": Big Key (Thieves Town)
|
|
||||||
"Thieves' Town - Attic": Bombs (3)
|
|
||||||
"Thieves' Town - Blind's Cell": Small Key (Thieves Town)
|
|
||||||
"Thieves' Town - Big Chest": Titans Mitts
|
|
||||||
"Thieves' Town - Boss": Boss Heart Container
|
|
||||||
"Thieves' Town - Prize": Crystal 4
|
|
||||||
"Ice Palace - Compass Chest": Compass (Ice Palace)
|
|
||||||
"Ice Palace - Big Key Chest": Big Key (Ice Palace)
|
|
||||||
"Ice Palace - Spike Room": Small Key (Ice Palace)
|
|
||||||
"Ice Palace - Map Chest": Map (Ice Palace)
|
|
||||||
"Ice Palace - Freezor Chest": Bombs (3)
|
|
||||||
"Ice Palace - Iced T Room": Small Key (Ice Palace)
|
|
||||||
"Ice Palace - Big Chest": Blue Mail
|
|
||||||
"Ice Palace - Boss": Boss Heart Container
|
|
||||||
"Ice Palace - Prize": Crystal 5
|
|
||||||
"Misery Mire - Main Lobby": Small Key (Misery Mire)
|
|
||||||
"Misery Mire - Big Chest": Cane of Somaria
|
|
||||||
"Misery Mire - Map Chest": Map (Misery Mire)
|
|
||||||
"Misery Mire - Spike Chest": Small Key (Misery Mire)
|
|
||||||
"Misery Mire - Bridge Chest": Small Key (Misery Mire)
|
|
||||||
"Misery Mire - Compass Chest": Compass (Misery Mire)
|
|
||||||
"Misery Mire - Big Key Chest": Big Key (Misery Mire)
|
|
||||||
"Misery Mire - Boss": Boss Heart Container
|
|
||||||
"Misery Mire - Prize": Crystal 6
|
|
||||||
"Turtle Rock - Compass Chest": Compass (Turtle Rock)
|
|
||||||
"Turtle Rock - Roller Room - Left": Map (Turtle Rock)
|
|
||||||
"Turtle Rock - Roller Room - Right": Small Key (Turtle Rock)
|
|
||||||
"Turtle Rock - Chain Chomps": Small Key (Turtle Rock)
|
|
||||||
"Turtle Rock - Big Key Chest": Big Key (Turtle Rock)
|
|
||||||
"Turtle Rock - Big Chest": Mirror Shield
|
|
||||||
"Turtle Rock - Crystaroller Room": Small Key (Turtle Rock)
|
|
||||||
"Turtle Rock - Eye Bridge - Bottom Left": Small Key (Turtle Rock)
|
|
||||||
"Turtle Rock - Eye Bridge - Bottom Right": Rupees (20)
|
|
||||||
"Turtle Rock - Eye Bridge - Top Left": Rupees (5)
|
|
||||||
"Turtle Rock - Eye Bridge - Top Right": Rupee (1)
|
|
||||||
"Turtle Rock - Boss": Boss Heart Container
|
|
||||||
"Turtle Rock - Prize": Crystal 7
|
|
||||||
"Ganons Tower - Bob's Torch": Small Key (Ganons Tower)
|
|
||||||
"Ganons Tower - Hope Room - Left": Arrows (10)
|
|
||||||
"Ganons Tower - Hope Room - Right": Bombs (3)
|
|
||||||
"Ganons Tower - Big Chest": Red Mail
|
|
||||||
"Ganons Tower - Bob's Chest": Arrows (10)
|
|
||||||
"Ganons Tower - Tile Room": Small Key (Ganons Tower)
|
|
||||||
"Ganons Tower - Compass Room - Top Left": Compass (Ganons Tower)
|
|
||||||
"Ganons Tower - Compass Room - Top Right": Rupee (1)
|
|
||||||
"Ganons Tower - Compass Room - Bottom Left": Rupees (20)
|
|
||||||
"Ganons Tower - Compass Room - Bottom Right": Arrows (10)
|
|
||||||
"Ganons Tower - Map Chest": Map (Ganons Tower)
|
|
||||||
"Ganons Tower - Firesnake Room": Small Key (Ganons Tower)
|
|
||||||
"Ganons Tower - DMs Room - Top Left": Bombs (3)
|
|
||||||
"Ganons Tower - DMs Room - Top Right": Arrows (10)
|
|
||||||
"Ganons Tower - DMs Room - Bottom Left": Rupees (20)
|
|
||||||
"Ganons Tower - DMs Room - Bottom Right": Rupees (20)
|
|
||||||
"Ganons Tower - Randomizer Room - Top Left": Arrows (10)
|
|
||||||
"Ganons Tower - Randomizer Room - Top Right": Arrows (10)
|
|
||||||
"Ganons Tower - Randomizer Room - Bottom Left": Bombs (3)
|
|
||||||
"Ganons Tower - Randomizer Room - Bottom Right": Bombs (3)
|
|
||||||
"Ganons Tower - Big Key Room - Left": Arrows (10)
|
|
||||||
"Ganons Tower - Big Key Room - Right": Bombs (3)
|
|
||||||
"Ganons Tower - Big Key Chest": Big Key (Ganons Tower)
|
|
||||||
"Ganons Tower - Mini Helmasaur Room - Left": Bombs (3)
|
|
||||||
"Ganons Tower - Mini Helmasaur Room - Right": Bombs (3)
|
|
||||||
"Ganons Tower - Pre-Moldorm Chest": Small Key (Ganons Tower)
|
|
||||||
"Ganons Tower - Validation Chest": Rupees (20)
|
|
||||||
drops:
|
|
||||||
1:
|
|
||||||
Pack 1: ["Small Heart", "Small Heart", "Small Heart", "Small Heart", "Rupee (1)", "Small Heart", "Small Heart", "Rupee (1)"]
|
|
||||||
Pack 2: ["Rupees (5)", "Rupee (1)", "Rupees (5)", "Rupees (20)", "Rupees (5)", "Rupee (1)", "Rupees (5)", "Rupees (5)"]
|
|
||||||
Pack 3: ["Big Magic", "Small Magic", "Small Magic", "Rupees (5)", "Big Magic", "Small Magic", "Small Heart", "Small Magic"]
|
|
||||||
Pack 4: ["Single Bomb", "Single Bomb", "Single Bomb", "Bombs (4)", "Single Bomb", "Single Bomb", "Bombs (8)", "Single Bomb"]
|
|
||||||
Pack 5: ["Arrows (5)", "Small Heart", "Arrows (5)", "Arrows (10)", "Arrows (5)", "Small Heart", "Arrows (5)", "Arrows (10)"]
|
|
||||||
Pack 6: ["Small Magic", "Rupee (1)", "Small Heart", "Arrows (5)", "Small Magic", "Single Bomb", "Rupee (1)", "Small Heart"]
|
|
||||||
Pack 7: ["Small Heart", "Fairy", "Big Magic", "Rupees (20)", "Bombs (8)", "Small Heart", "Rupees (20)", "Arrows (10)"]
|
|
||||||
Tree Pull Tier 1: "Rupee (1)"
|
|
||||||
Tree Pull Tier 2: "Rupees (5)"
|
|
||||||
Tree Pull Tier 3: "Rupees (20)"
|
|
||||||
Crab Normal: "Rupee (1)"
|
|
||||||
Crab Special: "Rupees (20)"
|
|
||||||
Stun Prize: "Rupee (1)"
|
|
||||||
Fish: "Rupees (20)"
|
|
||||||
medallions:
|
|
||||||
1:
|
|
||||||
"Misery Mire": Ether
|
|
||||||
"Turtle Rock": Quake
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
item_pool_adjust:
|
|
||||||
1:
|
|
||||||
"Bottle (Random)": -4
|
|
||||||
"Bottle": 4
|
|
||||||
|
|
||||||
"Fighter Sword": -1
|
|
||||||
"Blue Shield": -1
|
|
||||||
"Sword and Shield": 1
|
|
||||||
|
|
||||||
"Bombs (10)": -1
|
|
||||||
"Bombs (3)": 1
|
|
||||||
|
|
||||||
"Arrows (10)": -1
|
|
||||||
"Rupees (20)": -8
|
|
||||||
|
|
||||||
"Small Key (Universal)": 5
|
|
||||||
placements:
|
|
||||||
1:
|
|
||||||
"Master Sword Pedestal": Master Sword
|
|
||||||
"Mushroom": Mushroom
|
|
||||||
"Ether Tablet": Ether
|
|
||||||
"Spectacle Rock": Piece of Heart
|
|
||||||
"Old Man": Magic Mirror
|
|
||||||
"Floating Island": Piece of Heart
|
|
||||||
"King Zora": Flippers
|
|
||||||
"Zora's Ledge": Piece of Heart
|
|
||||||
"Bottle Merchant": Bottle
|
|
||||||
"Maze Race": Piece of Heart
|
|
||||||
"Flute Spot": Ocarina
|
|
||||||
"Hobo": Bottle
|
|
||||||
"Desert Ledge": Piece of Heart
|
|
||||||
"Bombos Tablet": Bombos
|
|
||||||
"Lake Hylia Island": Piece of Heart
|
|
||||||
"Purple Chest": Bottle
|
|
||||||
"Sunken Treasure": Piece of Heart
|
|
||||||
"Bumper Cave Ledge": Piece of Heart
|
|
||||||
"Catfish": Quake
|
|
||||||
"Pyramid": Piece of Heart
|
|
||||||
"Digging Game": Piece of Heart
|
|
||||||
"Stumpy": Shovel
|
|
||||||
"Lost Woods Hideout": Piece of Heart
|
|
||||||
"Lumberjack Tree": Piece of Heart
|
|
||||||
"Spectacle Rock Cave": Piece of Heart
|
|
||||||
"Spiral Cave": Rupees (50)
|
|
||||||
"Mimic Cave": Piece of Heart
|
|
||||||
"Paradox Cave Lower - Far Left": Rupees (20)
|
|
||||||
"Paradox Cave Lower - Left": Rupees (20)
|
|
||||||
"Paradox Cave Lower - Right": Rupees (20)
|
|
||||||
"Paradox Cave Lower - Far Right": Rupees (20)
|
|
||||||
"Paradox Cave Lower - Middle": Rupees (20)
|
|
||||||
"Paradox Cave Upper - Left": Bombs (3)
|
|
||||||
"Paradox Cave Upper - Right": Arrows (10)
|
|
||||||
"Waterfall Fairy - Left": Red Boomerang
|
|
||||||
"Waterfall Fairy - Right": Red Shield
|
|
||||||
"Bonk Rock Cave": Piece of Heart
|
|
||||||
"Graveyard Cave": Piece of Heart
|
|
||||||
"King's Tomb": Cape
|
|
||||||
"Potion Shop": Magic Powder
|
|
||||||
"Kakariko Well - Left": Rupees (20)
|
|
||||||
"Kakariko Well - Middle": Rupees (20)
|
|
||||||
"Kakariko Well - Right": Rupees (20)
|
|
||||||
"Kakariko Well - Bottom": Bombs (3)
|
|
||||||
"Kakariko Well - Top": Piece of Heart
|
|
||||||
"Blind's Hideout - Left": Rupees (20)
|
|
||||||
"Blind's Hideout - Right": Rupees (20)
|
|
||||||
"Blind's Hideout - Far Left": Rupees (20)
|
|
||||||
"Blind's Hideout - Far Right": Rupees (20)
|
|
||||||
"Blind's Hideout - Top": Piece of Heart
|
|
||||||
"Chicken House": Arrows (10) # Blue Boomerang that turns into 10 arrows
|
|
||||||
"Sick Kid": Bug Catching Net
|
|
||||||
"Kakariko Tavern": Bottle
|
|
||||||
"Link's Uncle": Sword and Shield
|
|
||||||
"Secret Passage": Rupees (5) # Lamp that turns into blue rupee
|
|
||||||
"Sahasrahla's Hut - Left": Rupees (50)
|
|
||||||
"Sahasrahla's Hut - Middle": Bombs (3)
|
|
||||||
"Sahasrahla's Hut - Right": Rupees (50)
|
|
||||||
"Sahasrahla": Pegasus Boots
|
|
||||||
"Blacksmith": Tempered Sword
|
|
||||||
"Magic Bat": Magic Upgrade (1/2)
|
|
||||||
"Library": Book of Mudora
|
|
||||||
"Link's House": Rupees (5) # Lamp that turns into blue rupee
|
|
||||||
"Checkerboard Cave": Piece of Heart
|
|
||||||
"Aginah's Cave": Piece of Heart
|
|
||||||
"Cave 45": Piece of Heart
|
|
||||||
"Mini Moldorm Cave - Far Left": Bombs (3)
|
|
||||||
"Mini Moldorm Cave - Left": Rupees (20)
|
|
||||||
"Mini Moldorm Cave - Right": Rupees (20)
|
|
||||||
"Mini Moldorm Cave - Far Right": Arrows (10)
|
|
||||||
"Mini Moldorm Cave - Generous Guy": Rupees (300)
|
|
||||||
"Ice Rod Cave": Ice Rod
|
|
||||||
"Floodgate Chest": Bombs (3)
|
|
||||||
"Spike Cave": Cane of Byrna
|
|
||||||
"Hookshot Cave - Bottom Right": Rupees (50)
|
|
||||||
"Hookshot Cave - Top Right": Rupees (50)
|
|
||||||
"Hookshot Cave - Top Left": Rupees (50)
|
|
||||||
"Hookshot Cave - Bottom Left": Rupees (50)
|
|
||||||
"Superbunny Cave - Top": Bombs (3)
|
|
||||||
"Superbunny Cave - Bottom": Rupees (20)
|
|
||||||
"Chest Game": Piece of Heart
|
|
||||||
"C-Shaped House": Rupees (300)
|
|
||||||
"Brewery": Rupees (300) # Red Boomerang that turns into 300 rupees
|
|
||||||
"Pyramid Fairy - Left": Golden Sword
|
|
||||||
"Pyramid Fairy - Right": Silver Arrows
|
|
||||||
"Peg Cave": Piece of Heart
|
|
||||||
"Mire Shed - Left": Piece of Heart
|
|
||||||
"Mire Shed - Right": Rupees (20)
|
|
||||||
"Hype Cave - Top": Rupees (20)
|
|
||||||
"Hype Cave - Middle Right": Rupees (20)
|
|
||||||
"Hype Cave - Middle Left": Rupees (20)
|
|
||||||
"Hype Cave - Bottom": Rupees (20)
|
|
||||||
"Hype Cave - Generous Guy": Rupees (300)
|
|
||||||
"Hyrule Castle - Map Chest": Map (Escape)
|
|
||||||
"Hyrule Castle - Boomerang Chest": Blue Boomerang
|
|
||||||
"Hyrule Castle - Zelda's Chest": Lamp
|
|
||||||
"Sewers - Dark Cross": Small Key (Universal)
|
|
||||||
"Sewers - Secret Room - Left": Bombs (3)
|
|
||||||
"Sewers - Secret Room - Middle": Rupees (300)
|
|
||||||
"Sewers - Secret Room - Right": Arrows (10)
|
|
||||||
"Sanctuary": Sanctuary Heart Container
|
|
||||||
"Eastern Palace - Cannonball Chest": Rupees (100)
|
|
||||||
"Eastern Palace - Map Chest": Map (Eastern Palace)
|
|
||||||
"Eastern Palace - Compass Chest": Compass (Eastern Palace)
|
|
||||||
"Eastern Palace - Big Chest": Bow
|
|
||||||
"Eastern Palace - Big Key Chest": Big Key (Eastern Palace)
|
|
||||||
"Eastern Palace - Boss": Boss Heart Container
|
|
||||||
"Eastern Palace - Prize": Green Pendant
|
|
||||||
"Desert Palace - Compass Chest": Compass (Desert Palace)
|
|
||||||
"Desert Palace - Big Key Chest": Big Key (Desert Palace)
|
|
||||||
"Desert Palace - Map Chest": Map (Desert Palace)
|
|
||||||
"Desert Palace - Torch": Small Key (Universal)
|
|
||||||
"Desert Palace - Big Chest": Power Glove
|
|
||||||
"Desert Palace - Boss": Boss Heart Container
|
|
||||||
"Desert Palace - Prize": Blue Pendant
|
|
||||||
"Tower of Hera - Map Chest": Map (Tower of Hera)
|
|
||||||
"Tower of Hera - Basement Cage": Small Key (Universal)
|
|
||||||
"Tower of Hera - Big Key Chest": Big Key (Tower of Hera)
|
|
||||||
"Tower of Hera - Compass Chest": Compass (Tower of Hera)
|
|
||||||
"Tower of Hera - Big Chest": Moon Pearl
|
|
||||||
"Tower of Hera - Boss": Boss Heart Container
|
|
||||||
"Tower of Hera - Prize": Red Pendant
|
|
||||||
"Castle Tower - Room 03": Small Key (Universal)
|
|
||||||
"Castle Tower - Dark Maze": Small Key (Universal)
|
|
||||||
"Palace of Darkness - Shooter Room": Small Key (Universal)
|
|
||||||
"Palace of Darkness - The Arena - Bridge": Small Key (Universal)
|
|
||||||
"Palace of Darkness - The Arena - Ledge": Small Key (Universal)
|
|
||||||
"Palace of Darkness - Map Chest": Map (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Stalfos Basement": Small Key (Universal)
|
|
||||||
"Palace of Darkness - Big Key Chest": Big Key (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Dark Maze - Top": Bombs (3)
|
|
||||||
"Palace of Darkness - Dark Maze - Bottom": Small Key (Universal)
|
|
||||||
"Palace of Darkness - Big Chest": Hammer
|
|
||||||
"Palace of Darkness - Compass Chest": Compass (Palace of Darkness)
|
|
||||||
"Palace of Darkness - Dark Basement - Left": Single Arrow
|
|
||||||
"Palace of Darkness - Dark Basement - Right": Small Key (Universal)
|
|
||||||
"Palace of Darkness - Harmless Hellway": Rupees (5)
|
|
||||||
"Palace of Darkness - Boss": Boss Heart Container
|
|
||||||
"Palace of Darkness - Prize": Crystal 1
|
|
||||||
"Swamp Palace - Entrance": Small Key (Universal)
|
|
||||||
"Swamp Palace - Map Chest": Map (Swamp Palace)
|
|
||||||
"Swamp Palace - Big Chest": Hookshot
|
|
||||||
"Swamp Palace - Compass Chest": Compass (Swamp Palace)
|
|
||||||
"Swamp Palace - Big Key Chest": Big Key (Swamp Palace)
|
|
||||||
"Swamp Palace - West Chest": Rupees (20)
|
|
||||||
"Swamp Palace - Flooded Room - Left": Rupees (20)
|
|
||||||
"Swamp Palace - Flooded Room - Right": Rupees (20)
|
|
||||||
"Swamp Palace - Waterfall Room": Rupees (20)
|
|
||||||
"Swamp Palace - Boss": Boss Heart Container
|
|
||||||
"Swamp Palace - Prize": Crystal 2
|
|
||||||
"Skull Woods - Map Chest": Map (Skull Woods)
|
|
||||||
"Skull Woods - Big Chest": Fire Rod
|
|
||||||
"Skull Woods - Pinball Room": Small Key (Universal)
|
|
||||||
"Skull Woods - Pot Prison": Small Key (Universal)
|
|
||||||
"Skull Woods - Compass Chest": Compass (Skull Woods)
|
|
||||||
"Skull Woods - Big Key Chest": Big Key (Skull Woods)
|
|
||||||
"Skull Woods - Bridge Room": Small Key (Universal)
|
|
||||||
"Skull Woods - Boss": Boss Heart Container
|
|
||||||
"Skull Woods - Prize": Crystal 3
|
|
||||||
"Thieves' Town - Map Chest": Map (Thieves Town)
|
|
||||||
"Thieves' Town - Ambush Chest": Rupees (20)
|
|
||||||
"Thieves' Town - Compass Chest": Compass (Thieves Town)
|
|
||||||
"Thieves' Town - Big Key Chest": Big Key (Thieves Town)
|
|
||||||
"Thieves' Town - Attic": Bombs (3)
|
|
||||||
"Thieves' Town - Blind's Cell": Small Key (Universal)
|
|
||||||
"Thieves' Town - Big Chest": Titans Mitts
|
|
||||||
"Thieves' Town - Boss": Boss Heart Container
|
|
||||||
"Thieves' Town - Prize": Crystal 4
|
|
||||||
"Ice Palace - Compass Chest": Compass (Ice Palace)
|
|
||||||
"Ice Palace - Big Key Chest": Big Key (Ice Palace)
|
|
||||||
"Ice Palace - Spike Room": Small Key (Universal)
|
|
||||||
"Ice Palace - Map Chest": Map (Ice Palace)
|
|
||||||
"Ice Palace - Freezor Chest": Bombs (3)
|
|
||||||
"Ice Palace - Iced T Room": Small Key (Universal)
|
|
||||||
"Ice Palace - Big Chest": Blue Mail
|
|
||||||
"Ice Palace - Boss": Boss Heart Container
|
|
||||||
"Ice Palace - Prize": Crystal 5
|
|
||||||
"Misery Mire - Main Lobby": Small Key (Universal)
|
|
||||||
"Misery Mire - Big Chest": Cane of Somaria
|
|
||||||
"Misery Mire - Map Chest": Map (Misery Mire)
|
|
||||||
"Misery Mire - Spike Chest": Small Key (Universal)
|
|
||||||
"Misery Mire - Bridge Chest": Small Key (Universal)
|
|
||||||
"Misery Mire - Compass Chest": Compass (Misery Mire)
|
|
||||||
"Misery Mire - Big Key Chest": Big Key (Misery Mire)
|
|
||||||
"Misery Mire - Boss": Boss Heart Container
|
|
||||||
"Misery Mire - Prize": Crystal 6
|
|
||||||
"Turtle Rock - Compass Chest": Compass (Turtle Rock)
|
|
||||||
"Turtle Rock - Roller Room - Left": Map (Turtle Rock)
|
|
||||||
"Turtle Rock - Roller Room - Right": Small Key (Universal)
|
|
||||||
"Turtle Rock - Chain Chomps": Small Key (Universal)
|
|
||||||
"Turtle Rock - Big Key Chest": Big Key (Turtle Rock)
|
|
||||||
"Turtle Rock - Big Chest": Mirror Shield
|
|
||||||
"Turtle Rock - Crystaroller Room": Small Key (Universal)
|
|
||||||
"Turtle Rock - Eye Bridge - Bottom Left": Small Key (Universal)
|
|
||||||
"Turtle Rock - Eye Bridge - Bottom Right": Rupees (20)
|
|
||||||
"Turtle Rock - Eye Bridge - Top Left": Rupees (5)
|
|
||||||
"Turtle Rock - Eye Bridge - Top Right": Rupee (1)
|
|
||||||
"Turtle Rock - Boss": Boss Heart Container
|
|
||||||
"Turtle Rock - Prize": Crystal 7
|
|
||||||
"Ganons Tower - Bob's Torch": Small Key (Universal)
|
|
||||||
"Ganons Tower - Hope Room - Left": Arrows (10)
|
|
||||||
"Ganons Tower - Hope Room - Right": Bombs (3)
|
|
||||||
"Ganons Tower - Big Chest": Red Mail
|
|
||||||
"Ganons Tower - Bob's Chest": Arrows (10)
|
|
||||||
"Ganons Tower - Tile Room": Small Key (Universal)
|
|
||||||
"Ganons Tower - Compass Room - Top Left": Compass (Ganons Tower)
|
|
||||||
"Ganons Tower - Compass Room - Top Right": Rupee (1)
|
|
||||||
"Ganons Tower - Compass Room - Bottom Left": Rupees (20)
|
|
||||||
"Ganons Tower - Compass Room - Bottom Right": Arrows (10)
|
|
||||||
"Ganons Tower - Map Chest": Map (Ganons Tower)
|
|
||||||
"Ganons Tower - Firesnake Room": Small Key (Universal)
|
|
||||||
"Ganons Tower - DMs Room - Top Left": Bombs (3)
|
|
||||||
"Ganons Tower - DMs Room - Top Right": Arrows (10)
|
|
||||||
"Ganons Tower - DMs Room - Bottom Left": Rupees (20)
|
|
||||||
"Ganons Tower - DMs Room - Bottom Right": Rupees (20)
|
|
||||||
"Ganons Tower - Randomizer Room - Top Left": Arrows (10)
|
|
||||||
"Ganons Tower - Randomizer Room - Top Right": Arrows (10)
|
|
||||||
"Ganons Tower - Randomizer Room - Bottom Left": Bombs (3)
|
|
||||||
"Ganons Tower - Randomizer Room - Bottom Right": Bombs (3)
|
|
||||||
"Ganons Tower - Big Key Room - Left": Arrows (10)
|
|
||||||
"Ganons Tower - Big Key Room - Right": Bombs (3)
|
|
||||||
"Ganons Tower - Big Key Chest": Big Key (Ganons Tower)
|
|
||||||
"Ganons Tower - Mini Helmasaur Room - Left": Bombs (3)
|
|
||||||
"Ganons Tower - Mini Helmasaur Room - Right": Bombs (3)
|
|
||||||
"Ganons Tower - Pre-Moldorm Chest": Small Key (Universal)
|
|
||||||
"Ganons Tower - Validation Chest": Rupees (20)
|
|
||||||
drops:
|
|
||||||
1:
|
|
||||||
Pack 1: ["Small Heart", "Small Heart", "Small Heart", "Small Heart", "Rupee (1)", "Small Heart", "Small Heart", "Rupee (1)"]
|
|
||||||
Pack 2: ["Rupees (5)", "Rupee (1)", "Rupees (5)", "Rupees (20)", "Rupees (5)", "Rupee (1)", "Rupees (5)", "Rupees (5)"]
|
|
||||||
Pack 3: ["Big Magic", "Small Magic", "Small Magic", "Rupees (5)", "Big Magic", "Small Magic", "Small Heart", "Small Magic"]
|
|
||||||
Pack 4: ["Single Bomb", "Single Bomb", "Single Bomb", "Bombs (4)", "Single Bomb", "Single Bomb", "Bombs (8)", "Single Bomb"]
|
|
||||||
Pack 5: ["Arrows (5)", "Small Heart", "Arrows (5)", "Arrows (10)", "Arrows (5)", "Small Heart", "Arrows (5)", "Arrows (10)"]
|
|
||||||
Pack 6: ["Small Magic", "Rupee (1)", "Small Heart", "Arrows (5)", "Small Magic", "Single Bomb", "Rupee (1)", "Small Heart"]
|
|
||||||
Pack 7: ["Small Heart", "Fairy", "Big Magic", "Rupees (20)", "Bombs (8)", "Small Heart", "Rupees (20)", "Arrows (10)"]
|
|
||||||
Tree Pull Tier 1: "Rupee (1)"
|
|
||||||
Tree Pull Tier 2: "Rupees (5)"
|
|
||||||
Tree Pull Tier 3: "Rupees (20)"
|
|
||||||
Crab Normal: "Rupee (1)"
|
|
||||||
Crab Special: "Rupees (20)"
|
|
||||||
Stun Prize: "Rupee (1)"
|
|
||||||
Fish: "Rupees (20)"
|
|
||||||
medallions:
|
|
||||||
1:
|
|
||||||
"Misery Mire": Ether
|
|
||||||
"Turtle Rock": Quake
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user