Commit Graph

  • 037c643aab Remove pre-filling of gtower with trash items to match vt25 implementation. LLCoolDave 2017-07-20 11:22:35 +02:00
  • 08a42bae46 Update some credits texts. LLCoolDave 2017-07-20 11:20:16 +02:00
  • 465f328d11 Fix for Aga 2 check on Ganon Fight. LLCoolDave 2017-07-20 10:38:42 +02:00
  • 51943b17ef Update Rom. LLCoolDave 2017-07-18 13:42:33 +02:00
  • b6c4bf6bd6 Refactor spoiler generation for VT integration. LLCoolDave 2017-07-18 12:44:13 +02:00
  • 3b7b65cf56 Add crystal and aga 2 requirement to beating Ganon. LLCoolDave 2017-07-18 00:10:00 +02:00
  • 9105bd1a34 Specially placed Crystals need to be marked as events for sweep pickup. LLCoolDave 2017-07-18 00:05:46 +02:00
  • ef162aae54 Fill SP keys last by default (only trailed by whatever is behind gtower) to deal with Dam being behind pyramid fairy (ensure crystal 5 and 6 have keys placed before SP gets filled) LLCoolDave 2017-07-17 23:16:15 +02:00
  • c8fb0582b2 all_state now only considers unplaced itempool items and sweeps. This gives an accurate depiction of what would be possible from this point on. LLCoolDave 2017-07-17 23:14:31 +02:00
  • 0514ade3b3 Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough. LLCoolDave 2017-07-17 23:13:39 +02:00
  • 1af6edf793 Update crystal placing logic to consider implications of --shuffleganon option. LLCoolDave 2017-07-17 22:29:32 +02:00
  • 1e644836bb Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool. LLCoolDave 2017-07-17 22:28:29 +02:00
  • 4b44a796df All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point. LLCoolDave 2017-07-17 22:26:15 +02:00
  • 8c624e62a4 Fix up rules for Ganon shuffle modes. LLCoolDave 2017-07-17 22:20:03 +02:00
  • 2e6cced785 Added text for ganon in invincible state. LLCoolDave 2017-07-17 18:04:24 +02:00
  • 0a3537bf4f Fix address of starting sword for swordless mode. LLCoolDave 2017-07-17 03:06:21 +02:00
  • 132a264d8a jsonout parameter now dumps to stdout instead of file. LLCoolDave 2017-07-16 23:20:54 +02:00
  • a6ab6cdcf1 Add Ether Tablet and Bombos Tablet texts. Fix position of hash array table. LLCoolDave 2017-07-14 23:32:40 +02:00
  • 8ef6cea19b Update readme. LLCoolDave 2017-07-14 19:45:20 +02:00
  • 8f8e35a5fa Update Rom to Jul 11th build. LLCoolDave 2017-07-14 19:38:23 +02:00
  • 33e166fb8c Update version number. LLCoolDave 2017-07-14 18:25:51 +02:00
  • 928a0405fb Attempt at making the help output more readable. Might terribly backfire on some resolutions. LLCoolDave 2017-07-14 18:24:23 +02:00
  • 2a6b4f2733 Patch glove colors for link sprites. LLCoolDave 2017-07-14 17:47:34 +02:00
  • e717d454b9 Gui needs to provide (unused) jsonout args parameter LLCoolDave 2017-07-14 17:04:55 +02:00
  • de37916379 Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes. LLCoolDave 2017-07-14 16:28:14 +02:00
  • 6464b516f8 For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds. LLCoolDave 2017-07-14 16:11:44 +02:00
  • e9b752fbed Add fix for gtower exit point to enable it for dungeon shuffling. LLCoolDave 2017-07-14 16:11:07 +02:00
  • a76be32429 VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling. LLCoolDave 2017-07-14 14:38:13 +02:00
  • 83c448f14d Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional. LLCoolDave 2017-07-14 14:37:34 +02:00
  • c3854f4d2d Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui. LLCoolDave 2017-07-14 14:34:33 +02:00
  • 1066063ffe Fix duplicate entry of Agahnims Tower in insanity shuffle. LLCoolDave 2017-06-25 00:33:39 +02:00
  • 6b0a506b65 Update version number to 0.4.1-dev. LLCoolDave 2017-06-24 19:11:59 +02:00
  • 5728d49d72 Add new options to Plando. LLCoolDave 2017-06-24 19:11:47 +02:00
  • d562739fb9 Fix for door overlay fix. Should hopefully remove all door overlays now. LLCoolDave 2017-06-24 19:11:23 +02:00
  • dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. LLCoolDave 2017-06-24 19:11:00 +02:00
  • 54b63355b3 Correct mistake in Misery Mire key logic. LLCoolDave 2017-06-24 18:49:50 +02:00
  • 7bef9f6aaa Add support for swordless mode. LLCoolDave 2017-06-24 18:48:03 +02:00
  • acd54cbbff Turn preplaced items into events to avoid double dipping on them when checking if game is beatable. LLCoolDave 2017-06-24 11:11:56 +02:00
  • 30bec2d7db Update Readme to incorporate latest settings. LLCoolDave 2017-06-23 22:57:40 +02:00
  • 8f2e8505d1 Set restrictive algorithm to default and add flag for beatable only setting to seed hash. LLCoolDave 2017-06-23 22:32:29 +02:00
  • 28a2e3cf2d Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). LLCoolDave 2017-06-23 22:15:29 +02:00
  • 350c688d93 vt23 updates LLCoolDave 2017-06-23 21:33:04 +02:00
  • 4ec20fa997 Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope. LLCoolDave 2017-06-23 21:32:31 +02:00
  • 197b341940 Some fixups to restrictive algo LLCoolDave 2017-06-23 19:07:34 +02:00
  • 2308a96884 Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done. LLCoolDave 2017-06-19 21:31:08 +02:00
  • f30495dfda Remove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case. LLCoolDave 2017-06-17 17:27:08 +02:00
  • 0824f09c1c Adjust plandomizer feature to handle events correctly. LLCoolDave 2017-06-17 14:57:12 +02:00
  • a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. LLCoolDave 2017-06-17 14:40:37 +02:00
  • 1fe6774ba0 Plando: More selectable options. LLCoolDave 2017-06-17 13:16:30 +02:00
  • 57a6ba73c1 Zero out more door frame tables, prepare structure for proper fix once understood. LLCoolDave 2017-06-17 13:16:13 +02:00
  • 2d81e87e7f Fix up some misery mire rules. LLCoolDave 2017-06-17 13:15:37 +02:00
  • e3ddd8dcdc Add missing Bow requirement for upstairs in GTower. LLCoolDave 2017-06-05 13:09:28 +02:00
  • f7d975eee7 Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved. LLCoolDave 2017-06-05 02:12:08 +02:00
  • dd049e5a52 As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances. LLCoolDave 2017-06-04 21:10:09 +02:00
  • dfe9d3da3b Rom update. LLCoolDave 2017-06-04 20:01:09 +02:00
  • d853db308e Fix flood algorithm not checking if item is valid for selected location. LLCoolDave 2017-06-04 18:32:10 +02:00
  • bc9cfb6053 Rom fix: Crystals on map should now work in light and dark world again. LLCoolDave 2017-06-04 18:31:54 +02:00
  • e8cf884b7e Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation. LLCoolDave 2017-06-04 16:15:59 +02:00
  • c3482bbd67 Adjust Rom name and identifier (for main screen hash). LLCoolDave 2017-06-04 15:02:27 +02:00
  • a20eaae13f Add support for starhunt and treasurehunt goals. Add timed difficulties. LLCoolDave 2017-06-04 14:44:23 +02:00
  • 4ed2a5b510 Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. LLCoolDave 2017-06-04 14:43:13 +02:00
  • fd158e332f Update to latest Rom and add writing support for timed modes and treasure hunt. LLCoolDave 2017-06-04 13:10:22 +02:00
  • b87eb3891d Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis) LLCoolDave 2017-06-04 13:09:47 +02:00
  • 94030f469e Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit. LLCoolDave 2017-06-04 13:09:11 +02:00
  • a7bc3cc1a3 Remove mirror requirement for purple chest: Can S&Q with it. LLCoolDave 2017-06-03 21:35:53 +02:00
  • 30f2c1746b Implement new filling algorithms to hopefully avoid ice rod in trock biases. LLCoolDave 2017-06-03 21:28:02 +02:00
  • 2ef977b386 Update to v22 rom and logic. LLCoolDave 2017-06-03 21:27:34 +02:00
  • aa909f2eaf Update Plandomizer feature to be able to set up entrance connections. LLCoolDave 2017-06-03 17:09:53 +02:00
  • 761479e414 Prevent gloves from being in link's house in standard so you can't slip out in rain state before talking to your uncle. LLCoolDave 2017-06-03 17:09:26 +02:00
  • e2b4d259d9 Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers. LLCoolDave 2017-06-03 17:09:03 +02:00
  • 52e172b8fa Rename default entrance shuffle to vanilla. LLCoolDave 2017-06-03 16:02:42 +02:00
  • d817f5972c Improve light cone handling. LLCoolDave 2017-06-03 15:46:05 +02:00
  • 5bb8277ade Improve handling of entrance addresses. LLCoolDave 2017-06-03 15:33:11 +02:00
  • 7949da8d07 Patch from base J1.0 rom now. LLCoolDave 2017-06-03 14:20:39 +02:00
  • d0196cbe41 Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint. LLCoolDave 2017-06-03 14:19:49 +02:00
  • e47c72d1b0 Add proper Big Bomb Rules (thanks to Amazing Ampharos for this) LLCoolDave 2017-06-02 21:56:39 +02:00
  • 24ca5a5165 Add more locations as valid blacksmith locations, LLCoolDave 2017-06-02 21:55:34 +02:00
  • e2e9ecc234 Rocks on Death Mountain are heavy. LLCoolDave 2017-06-01 20:51:42 +02:00
  • 1011618de3 Seeds should now get unique in game identifiers based on seed # and settings. LLCoolDave 2017-05-30 07:33:23 +02:00
  • 02de6a37d3 Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values. LLCoolDave 2017-05-30 07:32:41 +02:00
  • c49de3c737 Update README.md to current commit. LLCoolDave 2017-05-28 16:02:03 +02:00
  • 7174c1fb89 Merge branch 'master' of https://github.com/memco/ALttPEntranceRandomizer into memco-master LLCoolDave 2017-05-28 15:47:04 +02:00
  • 434ea5749f Add a basic .gitignore LLCoolDave 2017-05-28 15:42:55 +02:00
  • 3fee5de00c Some text updates. LLCoolDave 2017-05-28 15:41:08 +02:00
  • aebfcf9b94 Trock door fixes. LLCoolDave 2017-05-28 15:40:59 +02:00
  • fca872ced2 Merge pull request #1 from memco/memco-patch-1 memco 2017-05-27 23:20:25 -07:00
  • e3a9d73ca1 Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions. LLCoolDave 2017-05-27 10:02:54 +02:00
  • c605046337 Add some support for creating a plandomizer. LLCoolDave 2017-05-26 18:40:48 +02:00
  • c4bfdefbdc Add a Zelda sprite sheet. LLCoolDave 2017-05-26 18:40:20 +02:00
  • d70e88d8f3 Fixed some typos. LLCoolDave 2017-05-26 18:40:04 +02:00
  • c58e63b695 Add support for custom Link sprites. LLCoolDave 2017-05-26 18:39:32 +02:00
  • 5207ccd8fd Significant performance upgrades in convoluted seeds. LLCoolDave 2017-05-26 09:55:49 +02:00
  • 2f10495248 Improve debug logging. LLCoolDave 2017-05-26 09:55:24 +02:00
  • f99d63b257 Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output. LLCoolDave 2017-05-26 09:53:34 +02:00
  • 7076666dfc Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace. LLCoolDave 2017-05-26 09:52:38 +02:00
  • 31eb98a2b8 Allow access to Kholdstare with 1 less key if the player has cane of somaria. LLCoolDave 2017-05-26 09:51:48 +02:00
  • 8e7a8d7a8d Use unique hashtable for entrance randomizer. LLCoolDave 2017-05-25 21:41:37 +02:00
  • 6ef621fe66 Shuffle the bottles you receive from a fairy exchange. LLCoolDave 2017-05-25 17:52:31 +02:00
  • e4e0304b40 Refactored Locations, added heart beep setting. LLCoolDave 2017-05-25 17:47:15 +02:00
  • bbd52c780d Refactored Items to one concise table and factory. Added credits texts. LLCoolDave 2017-05-25 15:58:35 +02:00