8f8e35a5fa
Update Rom to Jul 11th build.
LLCoolDave
2017-07-14 19:38:23 +02:00
33e166fb8c
Update version number.
LLCoolDave
2017-07-14 18:25:51 +02:00
928a0405fb
Attempt at making the help output more readable. Might terribly backfire on some resolutions.
LLCoolDave
2017-07-14 18:24:23 +02:00
2a6b4f2733
Patch glove colors for link sprites.
LLCoolDave
2017-07-14 17:47:34 +02:00
e717d454b9
Gui needs to provide (unused) jsonout args parameter
LLCoolDave
2017-07-14 17:04:55 +02:00
de37916379
Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes.
LLCoolDave
2017-07-14 16:28:14 +02:00
6464b516f8
For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds.
LLCoolDave
2017-07-14 16:11:44 +02:00
e9b752fbed
Add fix for gtower exit point to enable it for dungeon shuffling.
LLCoolDave
2017-07-14 16:11:07 +02:00
a76be32429
VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling.
LLCoolDave
2017-07-14 14:38:13 +02:00
83c448f14d
Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
LLCoolDave
2017-07-14 14:37:34 +02:00
c3854f4d2d
Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui.
LLCoolDave
2017-07-14 14:34:33 +02:00
1066063ffe
Fix duplicate entry of Agahnims Tower in insanity shuffle.
LLCoolDave
2017-06-25 00:33:39 +02:00
6b0a506b65
Update version number to 0.4.1-dev.
LLCoolDave
2017-06-24 19:11:59 +02:00
5728d49d72
Add new options to Plando.
LLCoolDave
2017-06-24 19:11:47 +02:00
d562739fb9
Fix for door overlay fix. Should hopefully remove all door overlays now.
LLCoolDave
2017-06-24 19:11:23 +02:00
dcef154609
Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
LLCoolDave
2017-06-24 19:11:00 +02:00
54b63355b3
Correct mistake in Misery Mire key logic.
LLCoolDave
2017-06-24 18:49:50 +02:00
7bef9f6aaa
Add support for swordless mode.
LLCoolDave
2017-06-24 18:48:03 +02:00
acd54cbbff
Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
LLCoolDave
2017-06-24 11:11:56 +02:00
8f2e8505d1
Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
LLCoolDave
2017-06-23 22:32:29 +02:00
28a2e3cf2d
Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
LLCoolDave
2017-06-23 22:15:29 +02:00
4ec20fa997
Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
LLCoolDave
2017-06-23 21:32:31 +02:00
197b341940
Some fixups to restrictive algo
LLCoolDave
2017-06-23 19:07:34 +02:00
2308a96884
Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
LLCoolDave
2017-06-19 21:31:08 +02:00
f30495dfda
Remove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case.
LLCoolDave
2017-06-17 17:27:08 +02:00
a73dba985f
Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
LLCoolDave
2017-06-17 14:40:37 +02:00
1fe6774ba0
Plando: More selectable options.
LLCoolDave
2017-06-17 13:16:30 +02:00
57a6ba73c1
Zero out more door frame tables, prepare structure for proper fix once understood.
LLCoolDave
2017-06-17 13:16:13 +02:00
2d81e87e7f
Fix up some misery mire rules.
LLCoolDave
2017-06-17 13:15:37 +02:00
e3ddd8dcdc
Add missing Bow requirement for upstairs in GTower.
LLCoolDave
2017-06-05 13:09:28 +02:00
f7d975eee7
Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved.
LLCoolDave
2017-06-05 02:12:08 +02:00
dd049e5a52
As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances.
LLCoolDave
2017-06-04 21:10:09 +02:00
dfe9d3da3b
Rom update.
LLCoolDave
2017-06-04 20:01:09 +02:00
d853db308e
Fix flood algorithm not checking if item is valid for selected location.
LLCoolDave
2017-06-04 18:32:10 +02:00
bc9cfb6053
Rom fix: Crystals on map should now work in light and dark world again.
LLCoolDave
2017-06-04 18:31:54 +02:00
e8cf884b7e
Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
LLCoolDave
2017-06-04 16:15:59 +02:00
c3482bbd67
Adjust Rom name and identifier (for main screen hash).
LLCoolDave
2017-06-04 15:02:27 +02:00
a20eaae13f
Add support for starhunt and treasurehunt goals. Add timed difficulties.
LLCoolDave
2017-06-04 14:44:23 +02:00
4ed2a5b510
Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
LLCoolDave
2017-06-04 14:43:13 +02:00
fd158e332f
Update to latest Rom and add writing support for timed modes and treasure hunt.
LLCoolDave
2017-06-04 13:10:22 +02:00
b87eb3891d
Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis)
LLCoolDave
2017-06-04 13:09:47 +02:00
94030f469e
Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit.
LLCoolDave
2017-06-04 13:09:11 +02:00
a7bc3cc1a3
Remove mirror requirement for purple chest: Can S&Q with it.
LLCoolDave
2017-06-03 21:35:53 +02:00
30f2c1746b
Implement new filling algorithms to hopefully avoid ice rod in trock biases.
LLCoolDave
2017-06-03 21:28:02 +02:00
2ef977b386
Update to v22 rom and logic.
LLCoolDave
2017-06-03 21:27:34 +02:00
aa909f2eaf
Update Plandomizer feature to be able to set up entrance connections.
LLCoolDave
2017-06-03 17:09:53 +02:00
761479e414
Prevent gloves from being in link's house in standard so you can't slip out in rain state before talking to your uncle.
LLCoolDave
2017-06-03 17:09:26 +02:00
e2b4d259d9
Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers.
LLCoolDave
2017-06-03 17:09:03 +02:00
d817f5972c
Improve light cone handling.
LLCoolDave
2017-06-03 15:46:05 +02:00
5bb8277ade
Improve handling of entrance addresses.
LLCoolDave
2017-06-03 15:33:11 +02:00
7949da8d07
Patch from base J1.0 rom now.
LLCoolDave
2017-06-03 14:20:39 +02:00
d0196cbe41
Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
LLCoolDave
2017-06-03 14:19:49 +02:00
e47c72d1b0
Add proper Big Bomb Rules (thanks to Amazing Ampharos for this)
LLCoolDave
2017-06-02 21:56:39 +02:00
24ca5a5165
Add more locations as valid blacksmith locations,
LLCoolDave
2017-06-02 21:55:34 +02:00
e2e9ecc234
Rocks on Death Mountain are heavy.
LLCoolDave
2017-06-01 20:51:42 +02:00
1011618de3
Seeds should now get unique in game identifiers based on seed # and settings.
LLCoolDave
2017-05-30 07:33:23 +02:00
02de6a37d3
Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values.
LLCoolDave
2017-05-30 07:32:41 +02:00
c49de3c737
Update README.md to current commit.
LLCoolDave
2017-05-28 16:02:03 +02:00
e3a9d73ca1
Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions.
LLCoolDave
2017-05-27 10:02:54 +02:00
c605046337
Add some support for creating a plandomizer.
LLCoolDave
2017-05-26 18:40:48 +02:00
c4bfdefbdc
Add a Zelda sprite sheet.
LLCoolDave
2017-05-26 18:40:20 +02:00
d70e88d8f3
Fixed some typos.
LLCoolDave
2017-05-26 18:40:04 +02:00
c58e63b695
Add support for custom Link sprites.
LLCoolDave
2017-05-26 18:39:32 +02:00
f99d63b257
Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output.
LLCoolDave
2017-05-26 09:53:34 +02:00
7076666dfc
Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace.
LLCoolDave
2017-05-26 09:52:38 +02:00
31eb98a2b8
Allow access to Kholdstare with 1 less key if the player has cane of somaria.
LLCoolDave
2017-05-26 09:51:48 +02:00
8e7a8d7a8d
Use unique hashtable for entrance randomizer.
LLCoolDave
2017-05-25 21:41:37 +02:00
6ef621fe66
Shuffle the bottles you receive from a fairy exchange.
LLCoolDave
2017-05-25 17:52:31 +02:00
4e6484dd1d
Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves.
LLCoolDave
2017-05-22 23:21:37 +02:00
32b9606535
Also apply spectacle rock cave fix to insanity mode
LLCoolDave
2017-05-22 22:00:26 +02:00
c82f325748
Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit.
LLCoolDave
2017-05-22 21:38:10 +02:00
034715c4e1
Ensure that remaining items get placed if we run into a dead end while creating a seed.
LLCoolDave
2017-05-22 21:34:38 +02:00
090ea5282b
Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool.
LLCoolDave
2017-05-22 19:52:50 +02:00
316ffc2117
Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW.
LLCoolDave
2017-05-22 19:51:57 +02:00
7a9cff60ee
Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door.
LLCoolDave
2017-05-22 19:51:06 +02:00
32591ea4dc
Fix issue with lamp not considered as required in open seeds.
LLCoolDave
2017-05-22 19:50:21 +02:00
2c35582ea0
Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global.
LLCoolDave
2017-05-22 00:07:26 +02:00