d817f5972c
Improve light cone handling.
LLCoolDave
2017-06-03 15:46:05 +02:00
5bb8277ade
Improve handling of entrance addresses.
LLCoolDave
2017-06-03 15:33:11 +02:00
7949da8d07
Patch from base J1.0 rom now.
LLCoolDave
2017-06-03 14:20:39 +02:00
d0196cbe41
Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
LLCoolDave
2017-06-03 14:19:49 +02:00
e47c72d1b0
Add proper Big Bomb Rules (thanks to Amazing Ampharos for this)
LLCoolDave
2017-06-02 21:56:39 +02:00
24ca5a5165
Add more locations as valid blacksmith locations,
LLCoolDave
2017-06-02 21:55:34 +02:00
e2e9ecc234
Rocks on Death Mountain are heavy.
LLCoolDave
2017-06-01 20:51:42 +02:00
1011618de3
Seeds should now get unique in game identifiers based on seed # and settings.
LLCoolDave
2017-05-30 07:33:23 +02:00
02de6a37d3
Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values.
LLCoolDave
2017-05-30 07:32:41 +02:00
c49de3c737
Update README.md to current commit.
LLCoolDave
2017-05-28 16:02:03 +02:00
e3a9d73ca1
Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions.
LLCoolDave
2017-05-27 10:02:54 +02:00
c605046337
Add some support for creating a plandomizer.
LLCoolDave
2017-05-26 18:40:48 +02:00
c4bfdefbdc
Add a Zelda sprite sheet.
LLCoolDave
2017-05-26 18:40:20 +02:00
d70e88d8f3
Fixed some typos.
LLCoolDave
2017-05-26 18:40:04 +02:00
c58e63b695
Add support for custom Link sprites.
LLCoolDave
2017-05-26 18:39:32 +02:00
f99d63b257
Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output.
LLCoolDave
2017-05-26 09:53:34 +02:00
7076666dfc
Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace.
LLCoolDave
2017-05-26 09:52:38 +02:00
31eb98a2b8
Allow access to Kholdstare with 1 less key if the player has cane of somaria.
LLCoolDave
2017-05-26 09:51:48 +02:00
8e7a8d7a8d
Use unique hashtable for entrance randomizer.
LLCoolDave
2017-05-25 21:41:37 +02:00
6ef621fe66
Shuffle the bottles you receive from a fairy exchange.
LLCoolDave
2017-05-25 17:52:31 +02:00
4e6484dd1d
Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves.
LLCoolDave
2017-05-22 23:21:37 +02:00
32b9606535
Also apply spectacle rock cave fix to insanity mode
LLCoolDave
2017-05-22 22:00:26 +02:00
c82f325748
Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit.
LLCoolDave
2017-05-22 21:38:10 +02:00
034715c4e1
Ensure that remaining items get placed if we run into a dead end while creating a seed.
LLCoolDave
2017-05-22 21:34:38 +02:00
090ea5282b
Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool.
LLCoolDave
2017-05-22 19:52:50 +02:00
316ffc2117
Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW.
LLCoolDave
2017-05-22 19:51:57 +02:00
7a9cff60ee
Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door.
LLCoolDave
2017-05-22 19:51:06 +02:00
32591ea4dc
Fix issue with lamp not considered as required in open seeds.
LLCoolDave
2017-05-22 19:50:21 +02:00
2c35582ea0
Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global.
LLCoolDave
2017-05-22 00:07:26 +02:00
f8e01b8374
Item Code for Bombos and Ether was switched.
LLCoolDave
2017-05-21 22:22:56 +02:00
0a23b5c1de
Fix Typo in Agahnim's Name.
LLCoolDave
2017-05-21 16:32:34 +02:00
3cab83f074
Improve Command Line Interface.
LLCoolDave
2017-05-21 16:30:21 +02:00
5c0a192eac
Update command line arguments to include new shuffle algorithms restricted and madness
LLCoolDave
2017-05-21 16:06:12 +02:00
c253fbf746
Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons.
LLCoolDave
2017-05-21 16:05:55 +02:00
329cdeebdb
Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them.
LLCoolDave
2017-05-21 16:03:43 +02:00
e6d2c091e8
Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections.
LLCoolDave
2017-05-21 03:00:08 +02:00
1d4464bad8
Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world.
LLCoolDave
2017-05-21 00:39:39 +02:00
22360bdafd
Fix mixup between bottom and and middle exits of death mountain climb.
LLCoolDave
2017-05-21 00:39:15 +02:00
0b0f43f5bf
Minor bug fixes, added text to all NPCs.
LLCoolDave
2017-05-20 20:03:13 +02:00
d6050eb0e1
Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
LLCoolDave
2017-05-20 15:47:28 +02:00
72947fa32f
Added Rom Patching and Command Line Interface.
LLCoolDave
2017-05-20 14:07:40 +02:00
ac29ff4621
Added locations for custom texts and format conversion functions.
LLCoolDave
2017-05-20 14:07:19 +02:00
1e70ca8757
Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items.
LLCoolDave
2017-05-20 14:06:32 +02:00
bac9c70ea7
Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations.
LLCoolDave
2017-05-20 14:05:59 +02:00
4d6257f872
Dungeons: Place TRock keys first as it's the only dungeon that has requirements about reachability of one of its entrances, which may lead to circular issues if that entrance is blocked through a dungeon that hasn't had its keys placed yet.
LLCoolDave
2017-05-20 14:05:15 +02:00
40baeef6a9
Rules: Fix up some issues, add new rules for reverse exits for full shuffle. Big Bomb Rule needs to be overhauled. Bunny exploration not added yet.
LLCoolDave
2017-05-20 14:04:02 +02:00
f374c637c3
Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
LLCoolDave
2017-05-16 21:23:47 +02:00