Files
alttpr-python/mystery_example.yml

292 lines
4.4 KiB
YAML

description: Example door rando weights
overworld_shuffle:
vanilla: 0
parallel: 2
full: 2
overworld_terrain:
on: 1
off: 1
overworld_crossed:
none: 4
polar: 1
grouped: 1
unrestricted: 1
overworld_keepsimilar:
on: 1
off: 1
overworld_swap:
on: 1
off: 1
whirlpool_shuffle:
on: 1
off: 1
flute_shuffle:
vanilla: 0
balanced: 1
random: 1
bonk_drops:
on: 1
off: 1
door_shuffle:
vanilla: 0
basic: 2
partitioned: 1
crossed: 2
intensity:
1: 2
2: 2
3: 4
door_type_mode:
original: 2
big: 2
all: 1
chaos: 1
trap_door_mode:
vanilla: 0
optional: 1
boss: 0
oneway: 0
key_logic_algorithm:
dangerous: 0
partial: 1
strict: 0
decoupledoors: off
door_self_loops:
on: 1
off: 1
dropshuffle:
none: 4
keys: 1
underworld: 1
pottery:
none: 8
keys: 1
cave: 1
dungeon: 1
lottery: 1
cavekeys: 1
reduced: 1
clustered: 1
nonempty: 1
shopsanity:
on: 1
off: 1
pot_shuffle:
on: 1
off: 3
bombbag:
on: 1
off: 4
flute_mode:
normal: 3
active: 1
bow_mode:
progressive: 5
silvers: 5
retro: 1
retro_silvers: 1
entrance_shuffle:
none: 15
dungeonssimple: 3
dungeonsfull: 2
simple: 2
restricted: 2
full: 2
lite: 2
lean: 2
swapped: 2
crossed: 3
insanity: 1
open_pyramid:
auto: 1
yes: 0
no: 0
shufflelinks:
on: 1
off: 1
shuffleganon:
on: 1
off: 1
shuffletavern:
on: 1
off: 1
overworld_map: # control how the overworld map operates when entrance shuffle is on
default: 1
compass: 10
map: 5
world_state:
standard: 1
open: 1
inverted: 1
retro: 0
take_any:
random: 1
fixed: 3
none: 16
goals:
ganon: 2
fast_ganon: 2
dungeons: 1
pedestal: 2
triforce-hunt: 2
trinity: 2
ganonhunt: 2
completionist: 1
triforce_goal_min: 10
triforce_goal_max: 30
triforce_pool_min: 20
triforce_pool_max: 40
triforce_min_difference: 10
triforce_max_difference: 15
algorithm:
balanced: 12
vanilla_fill: 1
major_only: 1
dungeon_only: 1
district: 1
restrict_boss_items:
none: 1
mapcompass: 1
dungeon: 1
prize_shuffle:
none: 1
dungeon: 1
nearby: 1
wild: 1
dungeon_items:
standard: 10
mc: 3
mcs: 2
full: 5
mcu: 1 # map, compass, universal smalls
# for use when you aren't using the dungeon_items above
# map_shuffle:
# none: 1
# nearby: 1
# wild: 1
# compass_shuffle:
# none: 1
# nearby: 1
# wild: 1
# smallkey_shuffle:
# none: 5
# nearby: 1
# wild: 1
# universal: 1
# bigkey_shuffle:
# none: 1
# nearby: 1
# wild: 1
dungeon_counters:
on: 5
off: 0
default: 5
experimental:
on: 1
off: 1
glitches_required:
none: 1
owg: 0
no_logic: 0
accessibility:
items: 1
locations: 0
none: 0
tower_open:
"0": 1
"1": 2
"2": 3
"3": 4
"4": 4
"5": 3
"6": 2
"7": 1
random: 1
ganon_open:
"0": 1
"1": 2
"2": 3
"3": 4
"4": 4
"5": 3
"6": 2
"7": 1
random: 1
boss_shuffle:
none: 3
simple: 1
full: 1
unique: 1
random: 1
enemy_shuffle:
none: 3
shuffled: 2
random: 1
any_enemy_logic:
none: 1
allow_drops: 2
allow_all: 3
hints:
on: 1
off: 1
weapons:
randomized: 5
assured: 3
vanilla: 3
swordless: 1
item_pool:
normal: 3
hard: 1
expert: 0
item_functionality:
normal: 3
hard: 1
expert: 0
enemy_damage:
default: 3
shuffled: 1
random: 0
enemy_health:
default: 6
easy: 1
hard: 1
expert: 0
pseudoboots:
on: 1
off: 0
startinventory:
Pegasus Boots: on
rom:
sprite:
'Link': 1
random: 0
randomonhit: 0
quickswap: on
heartcolor:
red: 1
blue: 1
green: 1
yellow: 1
heartbeep:
double: 0
normal: 0
half: 0
quarter: 1
off: 0
menuspeed:
normal: 1
double: 0
triple: 0
quadruple: 0
instant: 0
half: 0
shuffle_sfx:
on: 1
off: 1
shuffle_sfxinstruments:
on: 1
off: 1
shuffle_songinstruments:
on: 1
off: 1