43 lines
1.5 KiB
Markdown
43 lines
1.5 KiB
Markdown
# New Features
|
|
|
|
## In-Room Staircases/Ladders
|
|
|
|
In intensity level 2 and higher the in-floor staircases/ladders that take you between tiles can now be shuffled with
|
|
any N/S connections. (those that appear to go up one floor are North connection and those that go down are South ones)
|
|
|
|
Big thanks to Catobat for doing all the hard work.
|
|
|
|
## Experimental Item Counter
|
|
|
|
New item counter modified to show total
|
|
|
|
# Bug Fixes
|
|
|
|
* 0.3.0.4-u
|
|
* QoL fixes from Mike
|
|
* Allow PoD Mimics 2 as a lobby in non-keysanity seeds (Thanks @Catobat)
|
|
* Fix for double-counting Hera key in keydropshuffle
|
|
* 0.3.0.3-u
|
|
* Disallowed Swamp Lobby in Hyrule Castle in Standard mode
|
|
* Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
|
|
* Fix for Ice Jelly room when going backward and enemizer is on
|
|
* Fix for inverted - don't start as a bunny in Dark Sanctuary
|
|
* Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
|
|
* Fix for In-Room Stairs with Trap Doors
|
|
* Key logic fix
|
|
* Fix for door gen re-start
|
|
* More lenient keys in DR+Retro
|
|
* Fix for shufflepots option
|
|
* 0.3.0.2-u
|
|
* Introduced in-room staircases/ladders
|
|
* 0.3.0.1-u
|
|
* Problem with lobbies on re-rolls corrected
|
|
* Potential playthrough problem addressed
|
|
* 0.3.0.0-u
|
|
* Generation improvements. Basic >95% success. Crossed >80% success.
|
|
* Possible increased generation times as certain generation problem tries a partial re-roll
|
|
|
|
# Known Issues
|
|
|
|
* Potential keylocks in multi-entrance dungeons
|
|
* Incorrect vanilla key logic for Mire |