Files
alttpr-python/RELEASENOTES.md
aerinon 2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00

33 lines
1.2 KiB
Markdown

# New Features
* Crossed Dungeon generation improvements
* Standard mode generation improvements
* Spoiler lists bosses (multiworld compatible)
* Bombs escape not valid for Crossed Dungeon
### Experimental features
* Open "Edge" transitions can now be linked with normal doors
* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
* Couple of temporary debug features added:
* Total item count displays where TFH's goal usually does
* A red square appears in the upper right corner of the hud if the castle gate is closed
# Bug Fixes
* Fix for Animated Tiles in crossed dungeon
* Stonewall hardlock no longer reachable from certain drops (Sewer Drop, some Skull Woods drops) that were previously possible
* No logic uses less key door logic
* Spoiler log encoding
* Enemizer settings made consistent with website
* Swamp flooded ladders in the basement now requires Flippers
* PoD EG Glitch gets killed on transitions (Only when DR is on)
* Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
##### In Progress
* TT Attic Hint tile should have a crystal switch accessible now
* Different key logic rules in development