52 lines
2.8 KiB
Python
52 lines
2.8 KiB
Python
def loadcliargs(gui,args):
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if args is not None:
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for k,v in vars(args).items():
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if type(v) is dict:
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setattr(args, k, v[1]) # only get values for player 1 for now
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# load values from commandline args
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gui.generationSetupWindow.createSpoilerVar.set(int(args.create_spoiler))
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gui.generationSetupWindow.suppressRomVar.set(int(args.suppress_rom))
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gui.dungeonRandoWindow.mapshuffleVar.set(args.mapshuffle)
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gui.dungeonRandoWindow.compassshuffleVar.set(args.compassshuffle)
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gui.dungeonRandoWindow.keyshuffleVar.set(args.keyshuffle)
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gui.dungeonRandoWindow.bigkeyshuffleVar.set(args.bigkeyshuffle)
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gui.itemWindow.retroVar.set(args.retro)
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gui.entrandoWindow.openpyramidVar.set(args.openpyramid)
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gui.gameOptionsWindow.quickSwapVar.set(int(args.quickswap))
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gui.gameOptionsWindow.disableMusicVar.set(int(args.disablemusic))
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if args.multi:
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gui.multiworldWindow.worldVar.set(str(args.multi))
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if args.count:
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gui.farBottomFrame.countVar.set(str(args.count))
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if args.seed:
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gui.farBottomFrame.seedVar.set(str(args.seed))
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gui.itemWindow.modeVar.set(args.mode)
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gui.itemWindow.swordVar.set(args.swords)
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gui.itemWindow.difficultyVar.set(args.difficulty)
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gui.itemWindow.itemfunctionVar.set(args.item_functionality)
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gui.itemWindow.timerVar.set(args.timer)
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gui.itemWindow.progressiveVar.set(args.progressive)
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gui.itemWindow.accessibilityVar.set(args.accessibility)
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gui.itemWindow.goalVar.set(args.goal)
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gui.itemWindow.crystalsGTVar.set(args.crystals_gt)
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gui.itemWindow.crystalsGanonVar.set(args.crystals_ganon)
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gui.itemWindow.algorithmVar.set(args.algorithm)
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gui.entrandoWindow.shuffleVar.set(args.shuffle)
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gui.dungeonRandoWindow.doorShuffleVar.set(args.door_shuffle)
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gui.gameOptionsWindow.heartcolorVar.set(args.heartcolor)
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gui.gameOptionsWindow.heartbeepVar.set(args.heartbeep)
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gui.gameOptionsWindow.fastMenuVar.set(args.fastmenu)
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gui.itemWindow.logicVar.set(args.logic)
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gui.generationSetupWindow.romVar.set(args.rom)
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gui.entrandoWindow.shuffleGanonVar.set(args.shuffleganon)
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gui.gameOptionsWindow.hintsVar.set(args.hints)
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gui.enemizerWindow.enemizerCLIpathVar.set(args.enemizercli)
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gui.enemizerWindow.potShuffleVar.set(args.shufflepots)
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gui.enemizerWindow.enemyShuffleVar.set(args.shuffleenemies)
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gui.enemizerWindow.enemizerBossVar.set(args.shufflebosses)
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gui.enemizerWindow.enemizerDamageVar.set(args.enemy_damage)
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gui.enemizerWindow.enemizerHealthVar.set(args.enemy_health)
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gui.gameOptionsWindow.owPalettesVar.set(args.ow_palettes)
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gui.gameOptionsWindow.uwPalettesVar.set(args.uw_palettes)
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# if args.sprite is not None:
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# gui.gameOptionsWindow.set_sprite(Sprite(args.sprite)) |