Files
alttpr-python/RELEASENOTES.md
aerinon e0479922cc Msu minor fix
Bosses simple fix
Boss shuffle mystery fix
2021-06-01 14:52:23 -06:00

2.5 KiB

New Features

Links house can now be shuffled in different ER settings. It will be limited to the Light World (or Dark World in inverted) if Crossed or Insanity shuffle is not one. It it also limited if door shuffle settings allow the Sanctuary to be in the dark world. (This is prevent having no Light World spawn points in Open modes) This setting is ignored by standard mode. THe CLI parameter is --shufflelinks

OWG Glitch Logic

Thanks to qadan, cheuer, & compiling

Bug Fixes and Notes.

  • 0.4.0.5
    • Insanity - less restrictions on exiting (all modes)
    • Fix for simple bosses shuffle
    • Fix for boss shuffle from Mystery.py
    • Minor msu fade out bug (thanks codemann8)
    • Other bug fixes (thanks Catobat)
  • 0.4.0.4
    • Added --shufflelinks option
    • Moved spawning as a bunny indoors to experimental
    • Baserom bug fixes
  • 0.4.0.3
    • Fixed a bug where Sanctuary could be chosen as a lobby for a DW dungeon in non-crossed ER modes
  • 0.4.0.2
    • Fixed a bug where Defeat Ganon is not possible
    • Fixed the item counter total
    • Fixed the bunny state when starting out in Sanc in a dark world dungeon
  • 0.4.0.1
    • Moved stonewall pre-opening to not happen in experimental
    • Updated baserom
      • Boss RNG perseved between files
      • Vanilla prize pack fix
      • Starting equipment fix
      • Post-Aga world state option
      • Code optimzation
      • Bottle quickswap via double shoulder
      • Credits update
      • Accessibility option
      • Sewer map/compass fix
    • Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
    • DR ASM optimization
    • Removed Archery Game from Take-Any caves in inverted
    • Fixed a problem with new YAML parser
  • 0.4.0.0
    • Mystery yaml parser updated to a package maintained version (Thanks StructuralMike)
    • Bomb-logic and extend crystal switch logic (Thanks StructuralMike)
    • Fixed logic for moved locations in playthrough (Thanks compiling)
    • OWG Glitch logic added

Known Issues

  • Shopsanity Issues
    • Hints for items in shops can be misleading
    • Capacity upgrades present in hard/expert item pools
    • Forfeit in Multiworld not granting all shop items
  • Potential keylocks in multi-entrance dungeons
  • Incorrect vanilla key logic for Mire

Other Notes

Triforce Hunt Options

Thanks to deathFouton!

--triforce_pool and --triforce_goal added to the CLI.

Also, to the Mystery.py he added the following options:

  • triforce_goal_min
  • triforce_goal_max
  • triforce_pool_min
  • triforce_pool_max
  • triforce_min_difference

See the example yaml file for demonstrated usage.