* Go for Broke * Let it fire * Add PipLine * Create the dir if it doesn't exist * Install Setuptools * Track Test Action's files * Fix Calling Job * Track Build Action files * Install Distutils, rename filenames * Fix Fail conditions * Make Build scripts smarter * Add file * Concat DLLs lists * Try to fail if Error DLLs * Try to make the fail smarter * Moar verbosity * Print the stuff first * Print outputs objects * See if this skips failure * Use py instead * Print error list * Don't ValueError * Try checking a different way * Try something else * Bleh, spell filename correctly * Update excluded_dlls.json * Ugh, gotta compare old to new somehow * Compare to old list * Condense build script * Moar verbosity * Update the global version * Update Excluded DLLs list * Actually use the bad DLLs list * Make a version number * Fix version number building * Fix version number building again * Fix Diagnostics * Try REST API stuff * Try REST API again * Moar REST * await * Get SHA * Try it all together * Del test workflow * Add Perms * Use a Token * Try this Token * Try different Token * Try different Token * Create App Version earlier * See this error again * Don't fail if App Version not made yet * Use New Secret * Print whole response * Documentation for Tagger * Update CI Instructions * Update CI * List References * Find latest tag Fix App Version getter * Fix commas * Check returned data * Update Build Script * Fix substring * Fix Git tag * Fix tag again * Visual indicators * Use encoding * Remove an indicator * Update CI * Update Project Name * PyInstaller Spec Template file * Update Build Script * Fix Tagger * Update CI * Download AppVersion during build * Test job can fail * Upload Logs instead of printing them * Change from Reusable Workflow to Action * Change ref to token * Compare to string * Use PAT * Use String literal * Remove Reusable Workflow * Update CI Scripts * Go for Broke * Let it fire * Add PipLine * Create the dir if it doesn't exist * Install Setuptools * Track Test Action's files * Fix Calling Job * Track Build Action files * Install Distutils, rename filenames * Fix Fail conditions * Make Build scripts smarter * Add file * Concat DLLs lists * Try to fail if Error DLLs * Try to make the fail smarter * Moar verbosity * Print the stuff first * Print outputs objects * See if this skips failure * Use py instead * Print error list * Don't ValueError * Try checking a different way * Try something else * Bleh, spell filename correctly * Update excluded_dlls.json * Ugh, gotta compare old to new somehow * Compare to old list * Condense build script * Moar verbosity * Update the global version * Update Excluded DLLs list * Actually use the bad DLLs list * Make a version number * Fix version number building * Fix version number building again * Fix Diagnostics * Try REST API stuff * Try REST API again * Moar REST * await * Get SHA * Try it all together * Del test workflow * Add Perms * Use a Token * Try this Token * Try different Token * Try different Token * Create App Version earlier * See this error again * Don't fail if App Version not made yet * Use New Secret * Print whole response * Documentation for Tagger * Update CI Instructions * Update CI * List References * Find latest tag Fix App Version getter * Fix commas * Check returned data * Update Build Script * Fix substring * Fix Git tag * Fix tag again * Visual indicators * Use encoding * Remove an indicator * Update CI * Update Project Name * PyInstaller Spec Template file * Update Build Script * Fix Tagger * Update CI * Download AppVersion during build * Test job can fail * Upload Logs instead of printing them * Change from Reusable Workflow to Action * Change ref to token * Compare to string * Use PAT * Use String literal * Remove Reusable Workflow * Update CI Scripts --------- Co-authored-by: Minnie A. Trethewey (Mike) <minnietrethewey@gmail.com>
210 lines
3.3 KiB
YAML
210 lines
3.3 KiB
YAML
description: A test suite for testing various combinations
|
|
algorithm:
|
|
major_only: 1
|
|
dungeon_only: 1
|
|
vanilla_fill: 1
|
|
balanced: 10
|
|
district: 1
|
|
door_shuffle:
|
|
vanilla: 1
|
|
basic: 1
|
|
partitioned: 1
|
|
crossed: 3 # crossed yield more errors so is preferred
|
|
intensity:
|
|
1: 1
|
|
2: 1
|
|
3: 2 # intensity 3 usually yield more errors
|
|
door_type_mode:
|
|
original: 2
|
|
big: 2
|
|
all: 1
|
|
chaos: 1
|
|
trap_door_mode:
|
|
vanilla: 3 # more errors
|
|
optional: 1
|
|
boss: 1
|
|
oneway: 1
|
|
key_logic_algorithm:
|
|
default: 1
|
|
partial: 0
|
|
strict: 0
|
|
decoupledoors:
|
|
off: 9 # more strict
|
|
on: 1
|
|
door_self_loops:
|
|
on: 1
|
|
off: 1
|
|
dropshuffle:
|
|
none: 10 # fewer locations
|
|
keys: 1
|
|
underworld: 1
|
|
pottery:
|
|
none: 10 # fewer locations
|
|
keys: 1
|
|
cave: 1
|
|
cavekeys: 1
|
|
dungeon: 1
|
|
reduced: 1
|
|
clustered: 1
|
|
lottery: 1
|
|
shopsanity:
|
|
on: 1
|
|
off: 1
|
|
pot_shuffle:
|
|
on: 1
|
|
off: 1
|
|
entrance_shuffle:
|
|
none: 1
|
|
dungeonssimple: 1
|
|
dungeonsfull: 1
|
|
simple: 1
|
|
restricted: 1
|
|
full: 1
|
|
lite: 1
|
|
lean: 1
|
|
swapped: 1
|
|
crossed: 1
|
|
insanity: 1
|
|
shufflelinks:
|
|
on: 1
|
|
off: 1
|
|
shuffletavern:
|
|
on: 1
|
|
off: 1
|
|
world_state:
|
|
standard: 1
|
|
open: 1
|
|
inverted: 1
|
|
retro:
|
|
on: 1
|
|
off: 1
|
|
goals:
|
|
ganon: 1
|
|
fast_ganon: 1
|
|
dungeons: 3 # this yields more errors so is preferred
|
|
pedestal: 1
|
|
triforce-hunt: 1
|
|
trinity: 1
|
|
triforce_goal_min: 20
|
|
triforce_goal_max: 30
|
|
triforce_pool_min: 30
|
|
triforce_pool_max: 40
|
|
triforce_min_difference: 10
|
|
triforce_max_difference: 12
|
|
map_shuffle:
|
|
on: 1
|
|
off: 1
|
|
compass_shuffle:
|
|
on: 1
|
|
off: 1
|
|
smallkey_shuffle:
|
|
wild: 1
|
|
none: 1
|
|
bigkey_shuffle:
|
|
on: 1
|
|
off: 1
|
|
dungeon_counters:
|
|
on: 1
|
|
off: 1
|
|
default: 1
|
|
experimental:
|
|
on: 1
|
|
off: 1
|
|
glitches_required:
|
|
none: 10 # i'm more interest in testing shuffles with more restrictive logic
|
|
owg: 1
|
|
no_logic: 1
|
|
accessibility:
|
|
items: 1
|
|
locations: 1
|
|
none: 0 # i'm not really interested in this yet
|
|
restrict_boss_items:
|
|
none: 1
|
|
# mapcompass: 1 has confirmed issues
|
|
dungeon: 1
|
|
tower_open:
|
|
"0": 1
|
|
"1": 1
|
|
"2": 1
|
|
"3": 1
|
|
"4": 1
|
|
"5": 1
|
|
"6": 1
|
|
"7": 10 # more restrictions is usually best for testing
|
|
random: 1
|
|
ganon_open:
|
|
"0": 1
|
|
"1": 1
|
|
"2": 1
|
|
"3": 1
|
|
"4": 1
|
|
"5": 1
|
|
"6": 1
|
|
"7": 10 # more restrictions is usually best for testing
|
|
random: 1
|
|
boss_shuffle:
|
|
none: 1
|
|
simple: 1
|
|
unique: 1
|
|
full: 1
|
|
random: 1
|
|
enemy_shuffle: # shouldn't affect generation
|
|
none: 1
|
|
shuffled: 1
|
|
random: 1
|
|
legacy: 0
|
|
any_enemy_logic: allow_all # more interesting logic
|
|
hints:
|
|
on: 1
|
|
off: 1
|
|
pseudoboots: # shouldn't affect generation
|
|
on: 1
|
|
off: 1
|
|
weapons:
|
|
randomized: 1
|
|
assured: 1
|
|
vanilla: 1
|
|
swordless: 1
|
|
item_pool:
|
|
normal: 1
|
|
hard: 1
|
|
expert: 1
|
|
item_functionality: # shouldn't affect generation
|
|
normal: 1
|
|
hard: 0
|
|
expert: 0
|
|
enemy_damage: # shouldn't affect generation
|
|
default: 1
|
|
shuffled: 0
|
|
random: 0
|
|
enemy_health: # shouldn't affect generation
|
|
default: 1
|
|
easy: 0
|
|
hard: 0
|
|
expert: 0
|
|
rom:
|
|
quickswap: # shouldn't affect generation
|
|
on: 1
|
|
off: 0
|
|
# reduce_flashing: should affect generation at this point
|
|
heartcolor: # shouldn't affect generation
|
|
red: 1
|
|
blue: 1
|
|
green: 1
|
|
yellow: 1
|
|
heartbeep: # shouldn't affect generation
|
|
double: 0
|
|
normal: 0
|
|
half: 0
|
|
quarter: 1
|
|
off: 0
|
|
shuffle_sfx:
|
|
on: 1
|
|
off: 1
|
|
shuffle_sfxinstruments:
|
|
on: 1
|
|
off: 1
|
|
shuffle_songinstruments:
|
|
on: 1
|
|
off: 1
|