309 lines
12 KiB
Markdown
309 lines
12 KiB
Markdown
# Changelog
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### 0.2.5.0
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- Many updates to Inverted OW Terrain:
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- Links House start now spawns in Big Bomb Shop
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- Old Man Cave/Bumper Cave returned to vanilla
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- Mountain Cave S+Q now spawns in his usual Cave
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- Flute Spot 1 is moved to Top of Dark Death Mountain
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- Ladder is removed from West Dark Death Mountain
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- When finding Flute, it comes pre-activated (will hear SFX on collecting)
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- Spiral and Mimic Cave are now bridged together
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- TR Peg Puzzle is restored but instead reveals a ladder
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- Houlihan now exits same place as Big Bomb Shop does (OWR branch always had this)
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- Ice Palace has been re-sealed to vanilla, portal moved to outer edge of moat
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- Glitched modes will now use vanilla terrain except where necessary
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- Fixed errors with OW Layout Shuffle
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- Fixed issue with incorrect Mirror bonking
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- Fixed issue with old man follower death to Pyramid
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- Fixed Hera boss music not playing when boss not defeated
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- ~~Merged DR v0.5.1.7 - TT boss trap door fix/Applied Glitched flag~~
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### 0.2.4.0
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- Added Guaranteed OWR Reachability
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- Fixed incorrect parity calc for Whirlpool Shuffle
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- Fixed error with generating seeds with GUI
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- CLI fixes for triforce piece arguments
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### 0.2.3.6
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- Added Trinity goal (8/10 default TF pieces)
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- Many improvements to TFH pool allocation
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- Fixed some issues with Multiworld generation with Custom Item Pools
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### 0.2.3.5
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- Fixed issue with multiworld generation
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- Added infinite loop detection
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- Move mirror portal off screen during mirror bonk in Crossed OW
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### 0.2.3.4
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- Fixed major issue with subsequent seeds using same seed/settings resulting different
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- Flute Shuffle now awards separated regions a prorated number of flute spots based on size
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- Fixed spoiler log, was missing OW Tile Swap map
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- Fixed spoiler log JSON output
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- Fake flipper damage fix improved to skip the long delay after the scroll
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- Fixed missing Blue Potion in Lake Shop in Inverted
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- Added legacy OW Crossed option 'None (Allowed)' to support old behavior when invalid option was used in Mystery
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- ~~Merged DR v0.5.1.6 - Money balancing fix/Boss logic fixes with Bombbag~~
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### 0.2.3.3
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- Added OW Layout validation that reduces the cases where some screens are unreachable
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- Fixed issue with mirror portals showing up in DW in Crossed OW
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- Corrected Lost/Skull Woods Pass regions to be more accurate
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### 0.2.3.0/1/2
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- Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds
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- Added Big Red Bomb logic to support using residual mirror portals for later re-entry
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- Suppressed irrelevant paths in spoiler playthru
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- Suppressed identical paths in spoiler playthru if multiple locations within the same region contain progression
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### 0.2.2.3
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- Fixed GT entrance not being opened when Inverted and WDM is Tile Swapped
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- The Goal sign is moved to the area where the hole will be (always in opposite world as starting)
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### 0.2.2.2
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- Fixed Whirlpool Shuffle with Grouped Crossed OW
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- Made filename not spoil OWR in Mystery
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- Fixed Triforce Hunt goal
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### 0.2.2.1
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- Allow normal Link speed with Old Man following if not in his cave or WDM
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- Fixed issue with Flute exits not getting placed on the correct tiles
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- Hints in Lite/Lean ER no longer refer to entrances that are guaranteed vanilla
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- Added Links House entrance to hint candidate list in ER when it is shuffled
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- Added Tile Swaps ASCII map to Spoiler Log when Tile Swap is enabled
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- Fixed issue with Whirlpool Shuffle not abiding by Polar rules
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### 0.2.2.0
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- Delivering Big Red Bomb is now in logic
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- Smith/Purple Chest have proper dynamic pathing to fix logical issues
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- Fixed issue with bomb walls in OW not requiring moon pearl in DW
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### 0.2.1.3
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- New fake flipper handling to allow S+Q rather than insta-kill
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- Fixed whirlpools in Crossed OW
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- Spoiler fixes, incl. missing Starting Inventory in Spoiler
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- Fixed music track change to Sanc music when Standard mode is delivering Zelda
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- Fixed SP flooding issue
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- Fixed issue with Shuffle Ganon in CLI/GUI
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- ~~Merged DR v0.5.1.5 - Mystery subweights~~
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### 0.2.1.2
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- Fixed issue with whirlpools not changing world when in Crossed OW
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### 0.2.1.1
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- Many fixes to ER: infinite loops, preventing cross-world scenarios in non-cross-world modes
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- Spoiler log improvements, outputs in stages so a Spoiler is available if an error occurs
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- Added no_race option for Mystery
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- Fixed output_path in Mystery to use the saved setting if none is specified on CLI
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### 0.2.1.0
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- Implemented Whirlpool Shuffle
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### 0.2.0.0
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- Massive overhaul of ER algorithm
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- Added 2 new ER modes (Lite and Lean)
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- Added new mystery options (Logic/Shuffle Ganon)
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- Smith deletion on S+Q only occurs if Blacksmith not reachable from starting locations
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- Spoiler log improvements to prevent spoiling in the beginning 'meta' section
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- Various minor fixes and improvements
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- ~~Merged DR v0.5.1.4 - ROM bug fixes/keylogic improvements~~
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### 0.1.9.4
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- Hotfix for bad 0.1.9.3 version
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### 0.1.9.3
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- Moved flute spot from Northwest Lake Hylia to Southeast Lake Hylia
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- Fixed Links House start in Inverted ER
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- Minor accuracy improvements to ER, mostly preparations for future work
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### 0.1.9.2
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- Fixed spoiler log and mystery for new Crossed/Mixed structure
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- Minor preparations and tweaks to ER framework (added global Entrance/Exit pool)
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- ~~Merged DR v0.5.1.2 - Blind Prison shuffled outside TT/Keylogic Improvements~~
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### 0.1.9.1
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- Fixed logic issue with leaving IP entrance not requiring flippers
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- ~~Merged DR v0.5.1.1 - Map Indicator Fix/Boss Shuffle Bias/Shop Hints~~
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### 0.1.9.0
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- Expanded Crossed OW to four separate options, see Readme for details
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- Crossed OW will now play a short SFX when changing worlds
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- Improved Link/Bunny state in Crossed OW
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- Fixed issue with TR Pegs when fluting directly from an area with hammerpegs
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- Updated OW GUI layout
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### 0.1.8.2
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- Fixed issue with game crashing on using Flute
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- Fixed issues with Link/Bunny state in Crossed OW
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- Fixed issue with Standard+Parallel not using vanilla connections for Escape
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- Fixed issue with Mystery for OW boolean options
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- ~~Merged DR v0.5.1.0 - Major Keylogic Update~~
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### 0.1.8.1
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- Fixed issue with activating flute in DW (OW Mixed)
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- Fixed issue with Parallel+Crossed not generating
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- Fixed issue with Standard not generating
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- Fixed issue with Swordless not generating
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- Fixed logic for Graveyard Ledge and Kings Tomb
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### 0.1.8.0
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- Moved Crossed to its own checkbox option
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- Removed Legacy ER shuffles
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- Added OW Shuffle support for Plando module (needs user testing)
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- Fixed issue with Sanc start at TR as bunny when it is LW
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- Fixed issue with Pyramid Hole not getting shuffled
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- ~~Merged DR v0.5.0.3 - Minor DR fixes~~
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### 0.1.7.4
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- Fixed issue with Mixed OW failing to generate when HC/Pyramid is swapped
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- Various fixes to improve generation rates for Mixed OW Shuffle
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- ~~Merged DR v0.5.0.2 - Shuffle SFX~~
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### 0.1.7.3
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- Fixed minor issue with ambient SFX stopping and starting on OW screen load
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- MSU-1 changed to play LW2 (track 60) when Aga1 is killed instead of ped pull
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- Added dynamic flute exits for all LW OW regions
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- Improved spoiler log playthru pathing accuracy by including flute routing
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- Fixed issue with generating a filename for vanilla OW settings
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### 0.1.7.2
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- Fixed music algorithm to play correct track in OW Shuffle
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- Removed convenient portal on WDM in OW Layout Shuffle
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- Fixed Mystery to not spoil OW Shuffle in filename
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### 0.1.7.1
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- Improved bomb logic to consider tree pulls, bush crabs, and stun prize
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- Fixed Mystery to use new updated OW mode terminology
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### 0.1.7.0
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- Expanded new DR bomb logic to all modes (bomb usage in logic only if there is an unlimited supply of bombs available)
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- ~~Merged DR v0.5.0.1 - Bombbag mode / Enemizer fixes~~
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### 0.1.6.9
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- ~~Merged DR v0.4.0.12 - Secure random update / Credits fix~~
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### 0.1.6.8
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- Implemented a smarter Balanced Flute Shuffle algorithm
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- Fixed Collection Rate in credits
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- Removed sortedcontainers dependency
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### 0.1.6.7
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- Mountain Entry and West Death Mountain are now Swapped independently (Old Man rescue is always in your starting world)
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- Fixed issue with AT/GT access logic
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- Improved spoiler log playthru accuracy
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- Fixed Boss Music when boss room is entered thru straight stairs
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- Suppressed in-dungeon music changes when DR is enabled
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- Fixed issue with Pyramid Exit exiting to wrong location in ER
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- ~~Merged DR v0.4.0.11 - Various DR changes~~
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### 0.1.6.6
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- ~~Merged DR v0.4.0.9 - P/C Indicator / Credits fix / CLI Hints Fix~~
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### 0.1.6.5
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- Reduced chance of diagonal flute spot in Balanced
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- ~~Merged DR v0.4.0.8 - Boss Indicator / Psuedo Boots / Quickswap Update / Credits Updates~~
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### 0.1.6.4
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- Fixed Frogsmith and Stumpy and restored progression in these locations
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- Added Blacksmith/Hammer Pegs to OW Tile Swap pool
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### 0.1.6.3
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- Fixed borked credits (and missing Sprite Author) when collection rate isn't 216 or if GTBK count isn't /22
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- Added OW Rando in credits
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- Actually merged in DR v0.4.0.7 (with no thanks to GitHub)
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### 0.1.6.2
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- Added Balanced option for Flute Shuffle
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- Fixed issue with Flute Spot to Mountain Entry softlocking
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- Fixed logic bug with Inverted Kakariko Portal
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### 0.1.6.1
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- Fixed issue with Flute Spot to VoO softlocking
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- Fixed Houlihan to exit where Link's House does
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- Fixed issue with jsonout not correctly showing rom mods for some OW Shuffle data
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### 0.1.6.0
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- Added Flute Shuffle setting
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- Minor GUI changes
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### 0.1.5.3
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- Fixed issue with Aga portal mirror bonking in Mixed Shuffle
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- Fixed issue with Frog/Dig Game edges duplicating in edge pool, causing Insanity-like behavior
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### 0.1.5.2
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- Partial revert of horizontal VRAM fix from v0.1.5.0
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### 0.1.5.1
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- Fixed issue with Flute Spot 7 logically connecting to the wrong area in Mixed/Crossed OW Shuffle
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- Fixed issue with TR portal not requiring mitts when tile is swapped
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### 0.1.5.0
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- Added OW Tile Swap setting
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- Fixed horizontal VRAM visual loading glitch on megatiles
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- ~~Merged DR v0.4.0.7 - Fast Credits / Reduced Flashing / Sprite Author in Credits~~
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### 0.1.4.3
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- Merged DR v0.4.0.6 - TT Maiden Attic Hint / DR Entrance Floor Mat Mods / Hard/Expert Item Pool Fix
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### 0.1.4.2
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- Modified various OW map terrain specific to OW Shuffle
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- Changed World check to table-based vs OW ID-based (should have no effect with current modes)
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- Merged DR v0.4.0.5 - Mystery Boss Shuffle Fix / Swordless+Hard Item Pool Fix / Insanity+Inverted ER Fixes
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### 0.1.4.1
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- Moved Inverted Pyramid Entrance to top of HC Ledge
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- Fixed various issues with Inverted and Insanity
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### 0.1.4.0
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- Initial Inverted Implementation
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- Fix for Kakariko Pond no longer requiring fake flipper
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### 0.1.3.1
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- Various logic fixes and region prep for Inverted
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- Fixed muted MSU-1 music in door rando when descending GT Climb stairs
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- Fixed Standard + Vanilla (thanks compiling)
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- Merged DR v0.4.0.4 - Shuffle Link's House / Experimental Bunny Start / 10 Bomb Fix
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### 0.1.3.0
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- Added OWG Logic for OW Shuffle
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- Merged DR v0.4.0.2 - OWG Framework / YAML
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### 0.1.2.2
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- Re-purposed OW Shuffle setting to Layout Shuffle
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- Merged Parallel Worlds setting into Layout Shuffle
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- Added guaranteed Flute hint for OW Shuffle modes
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### 0.1.2.1
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- Made possible fix for Standard
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- Merged DR v0.3.1.10 - Fixed Standard generation
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### 0.1.2.0
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- Added 'Parallel Worlds' toggle option
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- Updated shuffle algorithm
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- Renamed some OW areas
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### 0.1.1.2
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- If Link's current position fits within the incoming gap, Link will not get re-centered to the incoming gap
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- Added Rule for Pearl required to drop down back of SW
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- Merged DR v0.3.1.8 - Improved Shopsanity pricing - Fixed Retro generation
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### 0.1.1.1
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- Fixed camera unlocking issue
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- Changed default setting for DR to Vanilla
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### 0.1.1.0
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- Added 'Keep Similar Edges Together' toggle option
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- Removed Duplicate Pyramid Ledge location, causing a Warning of unfilled location on generation
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### 0.1.0.3
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- Modified various logic rule for some OW locations
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### 0.1.0.2
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- Fixed error generating a bad Spoiler log
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### 0.1.0.1
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- Separated DR versioning from OR versioning
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- Removed LW/DW flag toggle on transitions
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### 0.1.0.0
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- Initial release |