53 lines
2.0 KiB
Markdown
53 lines
2.0 KiB
Markdown
# New Features
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## Shuffle SFX
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Shuffles a large portion of the sounds effects. Can be used with the adjuster.
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CLI: ```--shuffle_sfx```
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## Bomb Logic
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When enabling this option, you do not start with bomb capacity but rather you must find 1 of 2 bomb bags. (They are represented by the +10 capacity item.) Bomb capacity upgrades are otherwise unavailable.
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CLI: ```--bombbag```
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# Bug Fixes and Notes.
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* 0.5.1.1
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* Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore
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* Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame)
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* Fix for bias in boss shuffle "full"
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* Fix for certain lone big chests in keysanity (allowed you to get contents without big key)
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* Fix for pinball checking
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* Fix for multi-entrance dungeons
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* 2 fixes for big key placement logic
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* ensure big key is placed early if the validator assumes it)
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* Open big key doors appropriately when generating rules and big key is forced somewhere
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* Updated cutoff entrances for intensity 3
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* 0.5.1.0
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* Large logic refactor introducing a new method of key logic
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* Some performance optimization
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* Some outstanding bug fixes (boss shuffle "full" picks three unique bosses to be duplicated, e.g.)
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* 0.5.0.3
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* Fixed a bug in retro+vanilla and big key placement
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* Fixed a problem with shops not registering in the Multiclient until you visit one
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* Fixed a bug in the Mystery code with sfx
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* 0.5.0.2
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* --shuffle_sfx option added
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* 0.5.0.1
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* --bombbag option added
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* 0.5.0.0
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* Handles headered roms for enemizer (Thanks compiling)
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* Warning added for earlier version of python (Thanks compiling)
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* Minor logic issue for defeating Aga in standard (Thanks compiling)
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* Fix for boss music in non-DR modes (Thanks codemann8)
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# Known Issues
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* Shopsanity Issues
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* Hints for items in shops can be misleading (ER)
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* Forfeit in Multiworld not granting all shop items
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* Potential keylocks in multi-entrance dungeons
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* Incorrect vanilla key logic for Mire |