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alttpr-python/RELEASENOTES.md
aerinon 84fb47ba9d Couple of big key logic fixes - one with bk forced
Another with bk assumed to be found early in dungeon
Catobat map check fix from rom
2021-08-31 15:36:38 -06:00

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# New Features
## Shuffle SFX
Shuffles a large portion of the sounds effects. Can be used with the adjuster.
CLI: ```--shuffle_sfx```
## Bomb Logic
When enabling this option, you do not start with bomb capacity but rather you must find 1 of 2 bomb bags. (They are represented by the +10 capacity item.) Bomb capacity upgrades are otherwise unavailable.
CLI: ```--bombbag```
# Bug Fixes and Notes.
* 0.5.1.1
* Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore
* Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame)
* Fix for bias in boss shuffle "full"
* Fix for certain lone big chests in keysanity (allowed you to get contents without big key)
* Fix for pinball checking
* Fix for multi-entrance dungeons
* 2 fixes for big key placement logic
* ensure big key is placed early if the validator assumes it)
* Open big key doors appropriately when generating rules and big key is forced somewhere
* Updated cutoff entrances for intensity 3
* 0.5.1.0
* Large logic refactor introducing a new method of key logic
* Some performance optimization
* Some outstanding bug fixes (boss shuffle "full" picks three unique bosses to be duplicated, e.g.)
* 0.5.0.3
* Fixed a bug in retro+vanilla and big key placement
* Fixed a problem with shops not registering in the Multiclient until you visit one
* Fixed a bug in the Mystery code with sfx
* 0.5.0.2
* --shuffle_sfx option added
* 0.5.0.1
* --bombbag option added
* 0.5.0.0
* Handles headered roms for enemizer (Thanks compiling)
* Warning added for earlier version of python (Thanks compiling)
* Minor logic issue for defeating Aga in standard (Thanks compiling)
* Fix for boss music in non-DR modes (Thanks codemann8)
# Known Issues
* Shopsanity Issues
* Hints for items in shops can be misleading (ER)
* Forfeit in Multiworld not granting all shop items
* Potential keylocks in multi-entrance dungeons
* Incorrect vanilla key logic for Mire