Files
alttpr-python/gui/randomize/item.py
Mike A. Trethewey 1059c9b40a Sort Item Randomizer
2020-02-08 11:00:51 -08:00

140 lines
5.6 KiB
Python

from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
def item_page(parent):
# Item Randomizer
self = ttk.Frame(parent)
# Item Randomizer options
## Retro (eventually needs to become a World State)
self.retroVar = IntVar()
retroCheckbutton = Checkbutton(self, text="Retro mode (universal keys)", variable=self.retroVar)
retroCheckbutton.pack(anchor=W)
leftItemFrame = Frame(self)
rightItemFrame = Frame(self)
leftItemFrame.pack(side=LEFT)
rightItemFrame.pack(side=RIGHT)
## World State
modeFrame = Frame(leftItemFrame)
self.modeVar = StringVar()
self.modeVar.set('open')
modeOptionMenu = OptionMenu(modeFrame, self.modeVar, 'standard', 'open', 'inverted')
modeOptionMenu.pack(side=RIGHT)
modeLabel = Label(modeFrame, text='World State')
modeLabel.pack(side=LEFT)
modeFrame.pack(anchor=E)
## Logic Level
logicFrame = Frame(leftItemFrame)
self.logicVar = StringVar()
self.logicVar.set('noglitches')
logicOptionMenu = OptionMenu(logicFrame, self.logicVar, 'noglitches', 'minorglitches', 'nologic')
logicOptionMenu.pack(side=RIGHT)
logicLabel = Label(logicFrame, text='Game Logic')
logicLabel.pack(side=LEFT)
logicFrame.pack(anchor=E)
## Goal
goalFrame = Frame(leftItemFrame)
self.goalVar = StringVar()
self.goalVar.set('ganon')
goalOptionMenu = OptionMenu(goalFrame, self.goalVar, 'ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals')
goalOptionMenu.pack(side=RIGHT)
goalLabel = Label(goalFrame, text='Goal')
goalLabel.pack(side=LEFT)
goalFrame.pack(anchor=E)
## Number of crystals to open GT
crystalsGTFrame = Frame(leftItemFrame)
self.crystalsGTVar = StringVar()
self.crystalsGTVar.set('7')
crystalsGTOptionMenu = OptionMenu(crystalsGTFrame, self.crystalsGTVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
crystalsGTOptionMenu.pack(side=RIGHT)
crystalsGTLabel = Label(crystalsGTFrame, text='Crystals to open Ganon\'s Tower')
crystalsGTLabel.pack(side=LEFT)
crystalsGTFrame.pack(anchor=E)
## Number of crystals to damage Ganon
crystalsGanonFrame = Frame(leftItemFrame)
self.crystalsGanonVar = StringVar()
self.crystalsGanonVar.set('7')
crystalsGanonOptionMenu = OptionMenu(crystalsGanonFrame, self.crystalsGanonVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
crystalsGanonOptionMenu.pack(side=RIGHT)
crystalsGanonLabel = Label(crystalsGanonFrame, text='Crystals to fight Ganon')
crystalsGanonLabel.pack(side=LEFT)
crystalsGanonFrame.pack(anchor=E)
## Weapons
swordFrame = Frame(leftItemFrame)
self.swordVar = StringVar()
self.swordVar.set('random')
swordOptionMenu = OptionMenu(swordFrame, self.swordVar, 'random', 'assured', 'swordless', 'vanilla')
swordOptionMenu.pack(side=RIGHT)
swordLabel = Label(swordFrame, text='Sword availability')
swordLabel.pack(side=LEFT)
swordFrame.pack(anchor=E)
## Item Pool
difficultyFrame = Frame(rightItemFrame)
self.difficultyVar = StringVar()
self.difficultyVar.set('normal')
difficultyOptionMenu = OptionMenu(difficultyFrame, self.difficultyVar, 'normal', 'hard', 'expert')
difficultyOptionMenu.pack(side=RIGHT)
difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
difficultyLabel.pack(side=LEFT)
difficultyFrame.pack(anchor=E)
## Item Functionality
itemfunctionFrame = Frame(rightItemFrame)
self.itemfunctionVar = StringVar()
self.itemfunctionVar.set('normal')
itemfunctionOptionMenu = OptionMenu(itemfunctionFrame, self.itemfunctionVar, 'normal', 'hard', 'expert')
itemfunctionOptionMenu.pack(side=RIGHT)
itemfunctionLabel = Label(itemfunctionFrame, text='Difficulty: item functionality')
itemfunctionLabel.pack(side=LEFT)
itemfunctionFrame.pack(anchor=E)
## Timer setting
timerFrame = Frame(rightItemFrame)
self.timerVar = StringVar()
self.timerVar.set('none')
timerOptionMenu = OptionMenu(timerFrame, self.timerVar, 'none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown')
timerOptionMenu.pack(side=RIGHT)
timerLabel = Label(timerFrame, text='Timer setting')
timerLabel.pack(side=LEFT)
timerFrame.pack(anchor=E)
## Progressives: On/Off
progressiveFrame = Frame(rightItemFrame)
self.progressiveVar = StringVar()
self.progressiveVar.set('on')
progressiveOptionMenu = OptionMenu(progressiveFrame, self.progressiveVar, 'on', 'off', 'random')
progressiveOptionMenu.pack(side=RIGHT)
progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
progressiveLabel.pack(side=LEFT)
progressiveFrame.pack(anchor=E)
## Accessibilty
accessibilityFrame = Frame(rightItemFrame)
self.accessibilityVar = StringVar()
self.accessibilityVar.set('items')
accessibilityOptionMenu = OptionMenu(accessibilityFrame, self.accessibilityVar, 'items', 'locations', 'none')
accessibilityOptionMenu.pack(side=RIGHT)
accessibilityLabel = Label(accessibilityFrame, text='Item accessibility')
accessibilityLabel.pack(side=LEFT)
accessibilityFrame.pack(anchor=E)
accessibilityFrame.pack(anchor=E)
## Item Sorting Algorithm
algorithmFrame = Frame(rightItemFrame)
self.algorithmVar = StringVar()
self.algorithmVar.set('balanced')
algorithmOptionMenu = OptionMenu(algorithmFrame, self.algorithmVar, 'freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26', 'balanced')
algorithmOptionMenu.pack(side=RIGHT)
algorithmLabel = Label(algorithmFrame, text='Item distribution algorithm')
algorithmLabel.pack(side=LEFT)
algorithmFrame.pack(anchor=E)
return self