55 lines
1.6 KiB
Markdown
55 lines
1.6 KiB
Markdown
# Changelog
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### 0.1.4.0
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- Initial Inverted Implementation
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- Fix for Kakariko Pond no longer requiring fake flipper
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### 0.1.3.1
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- Various logic fixes and region prep for Inverted
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- Fixed muted MSU-1 music in door rando when descending GT Climb stairs
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- Fixed Standard + Vanilla (thanks compiling)
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- Merged DR v0.4.0.4 - Shuffle Link's House / Experimental Bunny Start / 10 Bomb Fix
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### 0.1.3.0
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- Added OWG Logic for OW Shuffle
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- Merged DR v0.4.0.2 - OWG Framework / YAML
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### 0.1.2.2
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- Re-purposed OW Shuffle setting to Layout Shuffle
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- Merged Parallel Worlds setting into Layout Shuffle
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- Added guaranteed Flute hint for OW Shuffle modes
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### 0.1.2.1
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- Made possible fix for Standard
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- Merged DR v0.3.1.10 - Fixed Standard generation
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### 0.1.2.0
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- Added 'Parallel Worlds' toggle option
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- Updated shuffle algorithm
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- Renamed some OW areas
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### 0.1.1.2
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- If Link's current position fits within the incoming gap, Link will not get re-centered to the incoming gap
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- Added Rule for Pearl required to drop down back of SW
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- Merged DR v0.3.1.8 - Improved Shopsanity pricing - Fixed Retro generation
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### 0.1.1.1
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- Fixed camera unlocking issue
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- Changed default setting for DR to Vanilla
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### 0.1.1.0
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- Added 'Keep Similar Edges Together' toggle option
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- Removed Duplicate Pyramid Ledge location, causing a Warning of unfilled location on generation
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### 0.1.0.3
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- Modified various logic rule for some OW locations
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### 0.1.0.2
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- Fixed error generating a bad Spoiler log
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### 0.1.0.1
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- Separated DR versioning from OR versioning
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- Removed LW/DW flag toggle on transitions
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### 0.1.0.0
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- Initial release |