2640 lines
174 KiB
Python
2640 lines
174 KiB
Python
from collections import defaultdict
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import typing
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import yaml
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from yaml.representer import Representer
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try:
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from fast_enum import FastEnum
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except ImportError:
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from enum import IntFlag as FastEnum
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import RaceRandom as random
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from BaseClasses import Location, LocationType
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from Items import ItemFactory
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from Utils import snes_to_pc, pc_to_snes, int16_as_bytes
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class EnemyStats:
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def __init__(self, sprite, static, drop_flag=False, prize_pack: typing.Union[tuple, int] = 0,
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sub_type=0, health=None, ignore=False, dmg=None, dmask=0):
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self.sprite = sprite
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self.sub_type = sub_type
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self.static = static
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self.health = health
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self.damage = dmg # this is a damage group, notably 0-9 (9 is reserved for ganon)
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self.dmask = dmask # mask that is written out with the above damage class, same byte
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self.drop_flag = drop_flag
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self.prize_pack = prize_pack
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# todo: write this bit for cucco (False), antifairy (True)
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# rotating firebars (False) rollers (False)
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self.ignore_for_kill_room = ignore
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# health special cases:
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# Octorok light/dark world
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# check the 0000 000x of the x coordinate
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# Hardhat Beetle - (000b bit of x coordinate?) (blue if set, red otherwise)
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# Tektite - starting position? - (000r bit of x coordinate) (red if set, blue otherwise)
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# RatCricket light/dark world
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# Keese light/dark world
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# Rope light/dark world
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# Raven light/dark world
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class EnemySprite(FastEnum):
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Raven = 0x00
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Vulture = 0x01
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CorrectPullSwitch = 0x04
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WrongPullSwitch = 0x06
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Octorok = 0x08
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Moldorm = 0x09
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Octorok4Way = 0x0a
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Cucco = 0x0b
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Buzzblob = 0x0d
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Snapdragon = 0x0e
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Octoballoon = 0x0f
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OctoballoonBaby = 0x10
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Hinox = 0x11
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Moblin = 0x12
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MiniHelmasaur = 0x13
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ThievesTownGrate = 0x14
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AntiFairy = 0x15
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Wiseman = 0x16
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Hoarder = 0x17
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MiniMoldorm = 0x18
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Poe = 0x19
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Smithy = 0x1a
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Arrow = 0x1b
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Statue = 0x1c
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FluteQuest = 0x1d
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CrystalSwitch = 0x1e
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SickKid = 0x1f
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Sluggula = 0x20
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WaterSwitch = 0x21
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Ropa = 0x22
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RedBari = 0x23
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BlueBari = 0x24
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TalkingTree = 0x25
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HardhatBeetle = 0x26
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Deadrock = 0x27
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DarkWorldHintNpc = 0x28
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AdultNpc = 0x29
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SweepingLady = 0x2a
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Hobo = 0x2b
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Lumberjacks = 0x2c
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TelepathicTile = 0x2d
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FluteKid = 0x2e
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RaceGameLady = 0x2f
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RaceGameGuy = 0x30
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FortuneTeller = 0x31
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ArgueBros = 0x32
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RupeePull = 0x33
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YoungSnitch = 0x34
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Innkeeper = 0x35
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Witch = 0x36
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Waterfall = 0x37
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EyeStatue = 0x38
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Locksmith = 0x39
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MagicBat = 0x3a
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BonkItem = 0x3b
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KidInKak = 0x3c
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OldSnitch = 0x3d
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Hoarder2 = 0x3e
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TutorialGuard = 0x3f
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LightningGate = 0x40
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BlueGuard = 0x41
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GreenGuard = 0x42
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RedSpearGuard = 0x43
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BluesainBolt = 0x44
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UsainBolt = 0x45
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BlueArcher = 0x46
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GreenBushGuard = 0x47
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RedJavelinGuard = 0x48
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RedBushGuard = 0x49
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BombGuard = 0x4a
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GreenKnifeGuard = 0x4b
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Geldman = 0x4c
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Toppo = 0x4d
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Popo = 0x4e
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Popo2 = 0x4f
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Cannonball = 0x50
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ArmosStatue = 0x51
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KingZora = 0x52
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ArmosKnight = 0x53
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Lanmolas = 0x54
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FireballZora = 0x55
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Zora = 0x56
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DesertStatue = 0x57
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Crab = 0x58
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LostWoodsBird = 0x59
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LostWoodsSquirrel = 0x5a
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SparkCW = 0x5b
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SparkCCW = 0x5c
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RollerVerticalUp = 0x5d
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RollerVerticalDown = 0x5e
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RollerHorizontalLeft = 0x5f
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RollerHorizontalRight = 0x60
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Beamos = 0x61
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MasterSword = 0x62
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DebirandoPit = 0x63
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Debirando = 0x64
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ArcheryNpc = 0x65
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WallCannonVertLeft = 0x66
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WallCannonVertRight = 0x67
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WallCannonHorzTop = 0x68
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WallCannonHorzBottom = 0x69
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BallNChain = 0x6a
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CannonTrooper = 0x6b
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CricketRat = 0x6d
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Snake = 0x6e
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Keese = 0x6f
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Leever = 0x71
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FairyPondTrigger = 0x72
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UnclePriest = 0x73
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RunningNpc = 0x74
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BottleMerchant = 0x75
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Zelda = 0x76
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Grandma = 0x78
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Bee = 0x79
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Agahnim = 0x7a
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FloatingSkull = 0x7c
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BigSpike = 0x7d
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FirebarCW = 0x7e
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FirebarCCW = 0x7f
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Firesnake = 0x80
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Hover = 0x81
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AntiFairyCircle = 0x82
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GreenEyegoreMimic = 0x83
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RedEyegoreMimic = 0x84
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YellowStalfos = 0x85 # falling stalfos that shoots head
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Kodongo = 0x86
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KodongoFire = 0x87
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Mothula = 0x88
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SpikeBlock = 0x8a
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Gibdo = 0x8b
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Arrghus = 0x8c
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Arrghi = 0x8d
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Terrorpin = 0x8e
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Blob = 0x8f
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Wallmaster = 0x90
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StalfosKnight = 0x91
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HelmasaurKing = 0x92
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Bumper = 0x93
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Pirogusu = 0x94
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LaserEyeLeft = 0x95
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LaserEyeRight = 0x96
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LaserEyeTop = 0x97
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LaserEyeBottom = 0x98
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Pengator = 0x99
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Kyameron = 0x9a
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Wizzrobe = 0x9b
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Zoro = 0x9c # babasu horizontal?
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Babasu = 0x9d # babasu vertical?
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GroveOstritch = 0x9e
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GroveRabbit = 0x9f
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GroveBird = 0xa0
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Freezor = 0xa1
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Kholdstare = 0xa2
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KholdstareShell = 0xa3
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FallingIce = 0xa4
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BlueZazak = 0xa5
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RedZazak = 0xa6
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Stalfos = 0xa7
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GreenZirro = 0xa8
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BlueZirro = 0xa9
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Pikit = 0xaa
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CrystalMaiden = 0xab
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Apple = 0xac
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OldMan = 0xad
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PipeDown = 0xae
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PipeUp = 0xaf
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PipeRight = 0xb0
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PipeLeft = 0xb1
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GoodBee = 0xb2
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PedestalPlaque = 0xb3
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PurpleChest = 0xb4
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BombShopGuy = 0xb5
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Kiki = 0xb6
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BlindMaiden = 0xb7
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BullyPinkBall = 0xb9
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Whirlpool = 0xba
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Shopkeeper = 0xbb
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Drunkard = 0xbc
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Vitreous = 0xbd
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# ... (spawnables)
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Catfish = 0xc0
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CutsceneAgahnim = 0xc1
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Boulder = 0xc2
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Gibo = 0xc3 # patrick!
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Thief = 0xc4
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Medusa = 0xc5
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FourWayShooter = 0xc6
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Pokey = 0xc7
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BigFairy = 0xc8
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Tektite = 0xc9 # firebat?
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Chainchomp = 0xca
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TrinexxRockHead = 0xcb
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TrinexxFireHead = 0xcc
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TrinexxIceHead = 0xcd
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Blind = 0xce
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Swamola = 0xcf
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Lynel = 0xd0
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BunnyBeam = 0xd1
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FloppingFish = 0xd2
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Stal = 0xd3 # alive skull rock?
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Landmine = 0xd4
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DiggingGameNPC = 0xd5
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Ganon = 0xd6
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SmallHeart = 0xd8
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BlueRupee = 0xda
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RedRupee = 0xdb
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BombRefill1 = 0xdc
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BombRefill4 = 0xdd
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BombRefill8 = 0xde
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LargeMagic = 0xe0
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Faerie = 0xe3
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SmallKey = 0xe4
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Mushroom = 0xe7
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FakeMasterSword = 0xe8
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MagicShopAssistant = 0xe9
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HeartPiece = 0xeb
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SomariaPlatform = 0xed
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CastleMantle = 0xee
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GreenMimic = 0xef
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RedMimic = 0xf0
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MedallionTablet = 0xf2
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PositionTarget = 0xf3
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Boulders = 0xf4
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class SpriteType(FastEnum):
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Normal = 0x00
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Overlord = 0x07
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def init_enemy_stats():
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stats = {
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EnemySprite.Raven: EnemyStats(EnemySprite.Raven, False, False, (6, 2), health=(4, 8), dmg=(1, 8), dmask=0x80),
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EnemySprite.Vulture: EnemyStats(EnemySprite.Vulture, False, False, 6, health=6, dmg=3, dmask=0x80),
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EnemySprite.CorrectPullSwitch: EnemyStats(EnemySprite.CorrectPullSwitch, True, ignore=True, dmg=2),
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EnemySprite.WrongPullSwitch: EnemyStats(EnemySprite.WrongPullSwitch, True, ignore=True, dmg=2),
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EnemySprite.Octorok: EnemyStats(EnemySprite.Octorok, False, True, 2, health=(2, 4), dmg=(3, 5)),
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EnemySprite.Moldorm: EnemyStats(EnemySprite.Moldorm, True, False, dmg=3, dmask=0x10),
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EnemySprite.Octorok4Way: EnemyStats(EnemySprite.Octorok4Way, False, True, 2, health=(2, 4), dmg=(3, 5)),
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EnemySprite.Cucco: EnemyStats(EnemySprite.Cucco, False, False, ignore=True, dmg=1),
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EnemySprite.Buzzblob: EnemyStats(EnemySprite.Buzzblob, False, True, 3, health=3, dmg=1),
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EnemySprite.Snapdragon: EnemyStats(EnemySprite.Snapdragon, False, True, 7, health=12, dmg=8),
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EnemySprite.Octoballoon: EnemyStats(EnemySprite.Octoballoon, False, False, 0, health=2, dmg=1),
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EnemySprite.OctoballoonBaby: EnemyStats(EnemySprite.OctoballoonBaby, False, dmg=1),
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EnemySprite.Hinox: EnemyStats(EnemySprite.Hinox, False, True, 4, health=20, dmg=8),
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EnemySprite.Moblin: EnemyStats(EnemySprite.Moblin, False, True, 1, health=4, dmg=5),
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EnemySprite.MiniHelmasaur: EnemyStats(EnemySprite.MiniHelmasaur, False, True, 7, health=4, dmg=3),
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EnemySprite.ThievesTownGrate: EnemyStats(EnemySprite.ThievesTownGrate, True, dmg=0, dmask=0x40),
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EnemySprite.AntiFairy: EnemyStats(EnemySprite.AntiFairy, False, False, dmg=4),
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EnemySprite.Wiseman: EnemyStats(EnemySprite.Wiseman, True, dmg=0),
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EnemySprite.Hoarder: EnemyStats(EnemySprite.Hoarder, False, True, health=2, dmg=2),
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EnemySprite.MiniMoldorm: EnemyStats(EnemySprite.MiniMoldorm, False, True, 2, health=3, dmg=3),
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EnemySprite.Poe: EnemyStats(EnemySprite.Poe, False, False, 6, health=8, dmg=5, dmask=0x80),
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EnemySprite.Smithy: EnemyStats(EnemySprite.Smithy, True, dmg=0),
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EnemySprite.Arrow: EnemyStats(EnemySprite.Arrow, True, ignore=True, dmg=1),
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EnemySprite.Statue: EnemyStats(EnemySprite.Statue, False, ignore=True, dmg=0),
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EnemySprite.FluteQuest: EnemyStats(EnemySprite.FluteQuest, True, dmg=0, dmask=0x40),
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EnemySprite.CrystalSwitch: EnemyStats(EnemySprite.CrystalSwitch, True, ignore=True, dmg=0),
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EnemySprite.SickKid: EnemyStats(EnemySprite.SickKid, True, dmg=0),
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EnemySprite.Sluggula: EnemyStats(EnemySprite.Sluggula, False, True, 4, health=8, dmg=6),
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EnemySprite.WaterSwitch: EnemyStats(EnemySprite.WaterSwitch, True, dmg=0),
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EnemySprite.Ropa: EnemyStats(EnemySprite.Ropa, False, True, 2, health=8, dmg=5),
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EnemySprite.RedBari: EnemyStats(EnemySprite.RedBari, False, True, 6, 2, health=2, dmg=3),
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EnemySprite.BlueBari: EnemyStats(EnemySprite.BlueBari, False, True, 6, 2, health=2, dmg=1),
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EnemySprite.TalkingTree: EnemyStats(EnemySprite.TalkingTree, True, dmg=0),
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EnemySprite.HardhatBeetle: EnemyStats(EnemySprite.HardhatBeetle, False, True, (2, 6), health=32, dmg=0),
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EnemySprite.Deadrock: EnemyStats(EnemySprite.Deadrock, False, True, dmg=3, health=255),
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EnemySprite.DarkWorldHintNpc: EnemyStats(EnemySprite.DarkWorldHintNpc, True, dmg=0),
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EnemySprite.AdultNpc: EnemyStats(EnemySprite.AdultNpc, True, dmg=0),
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EnemySprite.SweepingLady: EnemyStats(EnemySprite.SweepingLady, True, dmg=0),
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EnemySprite.Hobo: EnemyStats(EnemySprite.Hobo, True, dmg=0),
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EnemySprite.Lumberjacks: EnemyStats(EnemySprite.Lumberjacks, True, dmg=0),
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EnemySprite.TelepathicTile: EnemyStats(EnemySprite.TelepathicTile, True, dmg=0),
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EnemySprite.FluteKid: EnemyStats(EnemySprite.FluteKid, True, dmg=0),
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EnemySprite.RaceGameLady: EnemyStats(EnemySprite.RaceGameLady, True, dmg=0),
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EnemySprite.FortuneTeller: EnemyStats(EnemySprite.FortuneTeller, True, dmg=0),
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EnemySprite.ArgueBros: EnemyStats(EnemySprite.ArgueBros, True, dmg=0),
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EnemySprite.RupeePull: EnemyStats(EnemySprite.RupeePull, True, dmg=0),
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EnemySprite.YoungSnitch: EnemyStats(EnemySprite.YoungSnitch, True, dmg=0),
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EnemySprite.Innkeeper: EnemyStats(EnemySprite.Innkeeper, True, dmg=0),
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EnemySprite.Witch: EnemyStats(EnemySprite.Witch, True, dmg=0),
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EnemySprite.Waterfall: EnemyStats(EnemySprite.Waterfall, True, ignore=True, dmg=0, dmask=0x40),
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EnemySprite.EyeStatue: EnemyStats(EnemySprite.EyeStatue, True, dmg=0),
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EnemySprite.Locksmith: EnemyStats(EnemySprite.Locksmith, True, dmg=0),
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EnemySprite.MagicBat: EnemyStats(EnemySprite.MagicBat, True, dmg=0),
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EnemySprite.BonkItem: EnemyStats(EnemySprite.BonkItem, True, dmg=0),
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EnemySprite.KidInKak: EnemyStats(EnemySprite.KidInKak, True, dmg=0),
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EnemySprite.OldSnitch: EnemyStats(EnemySprite.OldSnitch, True, dmg=0),
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EnemySprite.Hoarder2: EnemyStats(EnemySprite.Hoarder2, False, True, health=2, dmg=2),
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EnemySprite.TutorialGuard: EnemyStats(EnemySprite.TutorialGuard, True, dmg=2),
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EnemySprite.LightningGate: EnemyStats(EnemySprite.LightningGate, True, dmg=0),
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EnemySprite.BlueGuard: EnemyStats(EnemySprite.BlueGuard, False, True, 1, health=6, dmg=1),
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EnemySprite.GreenGuard: EnemyStats(EnemySprite.GreenGuard, False, True, 1, health=4, dmg=1),
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EnemySprite.RedSpearGuard: EnemyStats(EnemySprite.RedSpearGuard, False, True, 1, health=8, dmg=3),
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EnemySprite.BluesainBolt: EnemyStats(EnemySprite.BluesainBolt, False, True, 7, health=6, dmg=1),
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EnemySprite.UsainBolt: EnemyStats(EnemySprite.UsainBolt, False, True, 1, health=8, dmg=3),
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EnemySprite.BlueArcher: EnemyStats(EnemySprite.BlueArcher, False, True, 5, health=6, dmg=1),
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EnemySprite.GreenBushGuard: EnemyStats(EnemySprite.GreenBushGuard, False, True, 5, health=4, dmg=1),
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EnemySprite.RedJavelinGuard: EnemyStats(EnemySprite.RedJavelinGuard, False, True, 3, health=8, dmg=3),
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EnemySprite.RedBushGuard: EnemyStats(EnemySprite.RedBushGuard, False, True, 7, health=8, dmg=3),
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EnemySprite.BombGuard: EnemyStats(EnemySprite.BombGuard, False, True, 4, health=8, dmg=3),
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EnemySprite.GreenKnifeGuard: EnemyStats(EnemySprite.GreenKnifeGuard, False, True, 1, health=4, dmg=1),
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EnemySprite.Geldman: EnemyStats(EnemySprite.Geldman, False, True, 2, health=4, dmg=3),
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EnemySprite.Toppo: EnemyStats(EnemySprite.Toppo, False, False, 1, health=2, dmg=1),
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EnemySprite.Popo: EnemyStats(EnemySprite.Popo, False, True, 2, health=2, dmg=1),
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EnemySprite.Popo2: EnemyStats(EnemySprite.Popo2, False, True, 2, health=2, dmg=1),
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EnemySprite.Cannonball: EnemyStats(EnemySprite.Cannonball, True, health=255, dmg=1),
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EnemySprite.ArmosStatue: EnemyStats(EnemySprite.ArmosStatue, False, True, 5, health=8),
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EnemySprite.ArmosKnight: EnemyStats(EnemySprite.ArmosKnight, True, False, dmg=1, dmask=0x10),
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EnemySprite.Lanmolas: EnemyStats(EnemySprite.Lanmolas, True, False, dmg=4, dmask=0x10),
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EnemySprite.FireballZora: EnemyStats(EnemySprite.FireballZora, False, False, 4, health=8, dmg=1),
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EnemySprite.Zora: EnemyStats(EnemySprite.Zora, False, True, 4, health=8, dmg=1),
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EnemySprite.DesertStatue: EnemyStats(EnemySprite.DesertStatue, True, dmg=2),
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EnemySprite.Crab: EnemyStats(EnemySprite.Crab, False, True, 1, health=2, dmg=5),
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EnemySprite.LostWoodsBird: EnemyStats(EnemySprite.LostWoodsBird, True, dmg=0),
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EnemySprite.LostWoodsSquirrel: EnemyStats(EnemySprite.LostWoodsSquirrel, True, dmg=0),
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EnemySprite.SparkCW: EnemyStats(EnemySprite.SparkCW, False, False, ignore=True, dmg=4),
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EnemySprite.SparkCCW: EnemyStats(EnemySprite.SparkCCW, False, False, ignore=True, dmg=4),
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EnemySprite.RollerVerticalUp: EnemyStats(EnemySprite.RollerVerticalUp, False, False, dmg=8),
|
|
EnemySprite.RollerVerticalDown: EnemyStats(EnemySprite.RollerVerticalDown, False, False, dmg=8),
|
|
EnemySprite.RollerHorizontalLeft: EnemyStats(EnemySprite.RollerHorizontalLeft, False, False, dmg=8),
|
|
EnemySprite.RollerHorizontalRight: EnemyStats(EnemySprite.RollerHorizontalRight, False, False, dmg=8),
|
|
EnemySprite.Beamos: EnemyStats(EnemySprite.Beamos, False, False, ignore=True, dmg=4),
|
|
EnemySprite.MasterSword: EnemyStats(EnemySprite.MasterSword, True, dmg=0),
|
|
EnemySprite.DebirandoPit: EnemyStats(EnemySprite.DebirandoPit, False, True, 2, health=4, ignore=True, dmg=4),
|
|
EnemySprite.Debirando: EnemyStats(EnemySprite.Debirando, False, True, 2, health=4, dmg=3),
|
|
EnemySprite.ArcheryNpc: EnemyStats(EnemySprite.ArcheryNpc, True, dmg=2),
|
|
EnemySprite.WallCannonVertLeft: EnemyStats(EnemySprite.WallCannonVertLeft, True, dmg=2),
|
|
EnemySprite.WallCannonVertRight: EnemyStats(EnemySprite.WallCannonVertRight, True, dmg=2),
|
|
EnemySprite.WallCannonHorzTop: EnemyStats(EnemySprite.WallCannonHorzTop, True, dmg=2),
|
|
EnemySprite.WallCannonHorzBottom: EnemyStats(EnemySprite.WallCannonHorzBottom, True, dmg=2),
|
|
EnemySprite.BallNChain: EnemyStats(EnemySprite.BallNChain, False, True, 2, health=16, dmg=3),
|
|
EnemySprite.CannonTrooper: EnemyStats(EnemySprite.CannonTrooper, False, True, 1, health=3, dmg=1),
|
|
EnemySprite.CricketRat: EnemyStats(EnemySprite.CricketRat, False, True, 2, health=(2, 8), dmg=(0, 5)),
|
|
EnemySprite.Snake: EnemyStats(EnemySprite.Snake, False, True, (1, 7), health=(4, 8), dmg=(1, 5)),
|
|
EnemySprite.Keese: EnemyStats(EnemySprite.Keese, False, False, (0, 7), health=(1, 4), ignore=True,
|
|
dmg=(0, 5), dmask=0x80),
|
|
|
|
# skip helmafireball for damage
|
|
EnemySprite.Leever: EnemyStats(EnemySprite.Leever, False, True, 1, health=4, dmg=1),
|
|
EnemySprite.FairyPondTrigger: EnemyStats(EnemySprite.FairyPondTrigger, True, dmg=0),
|
|
EnemySprite.UnclePriest: EnemyStats(EnemySprite.UnclePriest, True, dmg=0),
|
|
EnemySprite.RunningNpc: EnemyStats(EnemySprite.RunningNpc, True, dmg=0),
|
|
EnemySprite.BottleMerchant: EnemyStats(EnemySprite.BottleMerchant, True, dmg=0, dmask=0x40),
|
|
EnemySprite.Zelda: EnemyStats(EnemySprite.Zelda, True, dmg=0),
|
|
EnemySprite.Grandma: EnemyStats(EnemySprite.Grandma, True, dmg=0),
|
|
EnemySprite.Bee: EnemyStats(EnemySprite.Bee, True, dmg=0),
|
|
EnemySprite.Agahnim: EnemyStats(EnemySprite.Agahnim, True, dmg=4, dmask=0x10),
|
|
EnemySprite.FloatingSkull: EnemyStats(EnemySprite.FloatingSkull, False, True, 7, health=24, dmg=6),
|
|
EnemySprite.BigSpike: EnemyStats(EnemySprite.BigSpike, False, False, ignore=True, dmg=4),
|
|
EnemySprite.FirebarCW: EnemyStats(EnemySprite.FirebarCW, False, False, ignore=True, dmg=4),
|
|
EnemySprite.FirebarCCW: EnemyStats(EnemySprite.FirebarCCW, False, False, ignore=True, dmg=4),
|
|
EnemySprite.Firesnake: EnemyStats(EnemySprite.Firesnake, False, False, ignore=True, dmg=4),
|
|
EnemySprite.Hover: EnemyStats(EnemySprite.Hover, False, True, 2, health=4, dmg=3),
|
|
EnemySprite.AntiFairyCircle: EnemyStats(EnemySprite.AntiFairyCircle, False, False, ignore=True, dmg=4),
|
|
EnemySprite.GreenEyegoreMimic: EnemyStats(EnemySprite.GreenEyegoreMimic, False, True, 5, health=16, dmg=4),
|
|
EnemySprite.RedEyegoreMimic: EnemyStats(EnemySprite.RedEyegoreMimic, False, True, 5, health=8, dmg=4),
|
|
EnemySprite.YellowStalfos: EnemyStats(EnemySprite.YellowStalfos, True, health=8, ignore=True, dmg=1),
|
|
EnemySprite.Kodongo: EnemyStats(EnemySprite.Kodongo, False, True, 6, health=1, dmg=4),
|
|
EnemySprite.KodongoFire: EnemyStats(EnemySprite.KodongoFire, True, health=255, dmg=4),
|
|
EnemySprite.Mothula: EnemyStats(EnemySprite.Mothula, True, dmg=5, dmask=0x10),
|
|
EnemySprite.SpikeBlock: EnemyStats(EnemySprite.SpikeBlock, False, False, ignore=True, dmg=4),
|
|
EnemySprite.Gibdo: EnemyStats(EnemySprite.Gibdo, False, True, 3, health=32, dmg=5),
|
|
EnemySprite.Arrghus: EnemyStats(EnemySprite.Arrghus, True, ignore=True, dmg=5, dmask=0x10),
|
|
EnemySprite.Arrghi: EnemyStats(EnemySprite.Arrghi, True, dmg=5, dmask=0x10),
|
|
EnemySprite.Terrorpin: EnemyStats(EnemySprite.Terrorpin, False, True, 2, health=8, dmg=3),
|
|
EnemySprite.Blob: EnemyStats(EnemySprite.Blob, False, True, 1, health=4, dmg=5),
|
|
EnemySprite.Wallmaster: EnemyStats(EnemySprite.Wallmaster, False, dmg=0),
|
|
EnemySprite.StalfosKnight: EnemyStats(EnemySprite.StalfosKnight, False, True, 4, health=64, dmg=5),
|
|
EnemySprite.HelmasaurKing: EnemyStats(EnemySprite.HelmasaurKing, True, dmg=5, dmask=0x10),
|
|
EnemySprite.Bumper: EnemyStats(EnemySprite.Bumper, False, ignore=True, dmg=5),
|
|
EnemySprite.Pirogusu: EnemyStats(EnemySprite.Pirogusu, True, dmg=5),
|
|
EnemySprite.LaserEyeLeft: EnemyStats(EnemySprite.LaserEyeLeft, True, ignore=True, dmg=6),
|
|
EnemySprite.LaserEyeRight: EnemyStats(EnemySprite.LaserEyeRight, True, ignore=True, dmg=6),
|
|
EnemySprite.LaserEyeTop: EnemyStats(EnemySprite.LaserEyeTop, True, ignore=True, dmg=6),
|
|
EnemySprite.LaserEyeBottom: EnemyStats(EnemySprite.LaserEyeBottom, True, ignore=True, dmg=6),
|
|
EnemySprite.Pengator: EnemyStats(EnemySprite.Pengator, False, True, 3, health=16, dmg=5),
|
|
EnemySprite.Kyameron: EnemyStats(EnemySprite.Kyameron, False, False, health=4, ignore=True, dmg=3),
|
|
EnemySprite.Wizzrobe: EnemyStats(EnemySprite.Wizzrobe, False, True, 1, health=2, dmg=6),
|
|
EnemySprite.Zoro: EnemyStats(EnemySprite.Zoro, False, True, health=4, dmg=5),
|
|
EnemySprite.Babasu: EnemyStats(EnemySprite.Babasu, False, True, 0, health=4, dmg=5),
|
|
EnemySprite.GroveOstritch: EnemyStats(EnemySprite.GroveOstritch, True, ignore=True, dmg=3),
|
|
EnemySprite.GroveRabbit: EnemyStats(EnemySprite.GroveRabbit, True, ignore=True, dmg=3),
|
|
EnemySprite.GroveBird: EnemyStats(EnemySprite.GroveBird, True, ignore=True, dmg=3),
|
|
EnemySprite.Freezor: EnemyStats(EnemySprite.Freezor, True, False, 0, health=16, dmg=6),
|
|
EnemySprite.Kholdstare: EnemyStats(EnemySprite.Kholdstare, True, dmg=7, dmask=0x10),
|
|
EnemySprite.KholdstareShell: EnemyStats(EnemySprite.KholdstareShell, True, dmg=5, dmask=0x10),
|
|
EnemySprite.FallingIce: EnemyStats(EnemySprite.FallingIce, True, dmg=5, dmask=0x10),
|
|
EnemySprite.BlueZazak: EnemyStats(EnemySprite.BlueZazak, False, True, 6, health=4, dmg=5),
|
|
EnemySprite.RedZazak: EnemyStats(EnemySprite.RedZazak, False, True, 6, health=8, dmg=5),
|
|
EnemySprite.Stalfos: EnemyStats(EnemySprite.Stalfos, False, True, 6, health=4, dmg=1),
|
|
EnemySprite.GreenZirro: EnemyStats(EnemySprite.GreenZirro, False, False, 1, health=4, dmg=5, dmask=0x80),
|
|
EnemySprite.BlueZirro: EnemyStats(EnemySprite.BlueZirro, False, False, 7, health=8, dmg=3, dmask=0x80),
|
|
EnemySprite.Pikit: EnemyStats(EnemySprite.Pikit, False, True, 2, health=12, dmg=5),
|
|
|
|
EnemySprite.OldMan: EnemyStats(EnemySprite.OldMan, True, dmg=0),
|
|
EnemySprite.PipeDown: EnemyStats(EnemySprite.PipeDown, True, dmg=0),
|
|
EnemySprite.PipeUp: EnemyStats(EnemySprite.PipeUp, True, dmg=0),
|
|
EnemySprite.PipeRight: EnemyStats(EnemySprite.PipeRight, True, dmg=0),
|
|
EnemySprite.PipeLeft: EnemyStats(EnemySprite.PipeLeft, True, dmg=0),
|
|
EnemySprite.GoodBee: EnemyStats(EnemySprite.GoodBee, True, ignore=True, dmg=0),
|
|
EnemySprite.PedestalPlaque: EnemyStats(EnemySprite.PedestalPlaque, True, dmg=0),
|
|
EnemySprite.BombShopGuy: EnemyStats(EnemySprite.BombShopGuy, True, dmg=0),
|
|
EnemySprite.BlindMaiden: EnemyStats(EnemySprite.BlindMaiden, True, dmg=0),
|
|
|
|
EnemySprite.Whirlpool: EnemyStats(EnemySprite.Whirlpool, True, dmg=0),
|
|
EnemySprite.Shopkeeper: EnemyStats(EnemySprite.Shopkeeper, True, dmg=0),
|
|
EnemySprite.Drunkard: EnemyStats(EnemySprite.Drunkard, True, dmg=0),
|
|
EnemySprite.Vitreous: EnemyStats(EnemySprite.Vitreous, True, dmg=7, dmask=0x10),
|
|
EnemySprite.Catfish: EnemyStats(EnemySprite.Catfish, True, dmg=5),
|
|
EnemySprite.CutsceneAgahnim: EnemyStats(EnemySprite.CutsceneAgahnim, True, dmg=5),
|
|
EnemySprite.Boulder: EnemyStats(EnemySprite.Boulder, True, dmg=4),
|
|
EnemySprite.Gibo: EnemyStats(EnemySprite.Gibo, False, True, 0, health=8, dmg=3), # patrick!
|
|
# could drop if killable thieves is on
|
|
EnemySprite.Thief: EnemyStats(EnemySprite.Thief, False, False, health=0, dmg=2),
|
|
EnemySprite.Medusa: EnemyStats(EnemySprite.Medusa, True, ignore=True, dmg=0, dmask=0x10),
|
|
EnemySprite.FourWayShooter: EnemyStats(EnemySprite.FourWayShooter, True, ignore=True, dmg=0),
|
|
EnemySprite.Pokey: EnemyStats(EnemySprite.Pokey, False, True, 7, health=32, dmg=6),
|
|
EnemySprite.BigFairy: EnemyStats(EnemySprite.BigFairy, True, dmg=0),
|
|
EnemySprite.Tektite: EnemyStats(EnemySprite.Tektite, False, True, 2, health=12, dmg=(3, 5)),
|
|
EnemySprite.Chainchomp: EnemyStats(EnemySprite.Chainchomp, False, False, dmg=7),
|
|
EnemySprite.TrinexxRockHead: EnemyStats(EnemySprite.TrinexxRockHead, True, dmg=7, dmask=0x10),
|
|
EnemySprite.TrinexxFireHead: EnemyStats(EnemySprite.TrinexxFireHead, True, dmg=7, dmask=0x10),
|
|
EnemySprite.TrinexxIceHead: EnemyStats(EnemySprite.TrinexxIceHead, True, dmg=7, dmask=0x10),
|
|
EnemySprite.Blind: EnemyStats(EnemySprite.Blind, True, dmg=5, dmask=0x10),
|
|
EnemySprite.Swamola: EnemyStats(EnemySprite.Swamola, False, False, 0, health=16, dmg=7),
|
|
EnemySprite.Lynel: EnemyStats(EnemySprite.Lynel, False, True, 7, health=24, dmg=6),
|
|
# medallions can kill bunny beams, but we don't need that in logic per se
|
|
EnemySprite.BunnyBeam: EnemyStats(EnemySprite.BunnyBeam, False, False, ignore=True, dmg=0, dmask=0x10),
|
|
EnemySprite.FloppingFish: EnemyStats(EnemySprite.FloppingFish, False, dmg=0),
|
|
EnemySprite.Stal: EnemyStats(EnemySprite.Stal, False, True, 1, health=4, dmg=3),
|
|
EnemySprite.Ganon: EnemyStats(EnemySprite.Ganon, True, dmg=9, dmask=0x10),
|
|
EnemySprite.SmallHeart: EnemyStats(EnemySprite.SmallHeart, True, ignore=True, dmg=0),
|
|
EnemySprite.BlueRupee: EnemyStats(EnemySprite.BlueRupee, True, ignore=True, dmg=0),
|
|
EnemySprite.RedRupee: EnemyStats(EnemySprite.RedRupee, True, ignore=True, dmg=0),
|
|
EnemySprite.BombRefill1: EnemyStats(EnemySprite.BombRefill1, True, ignore=True, dmg=0),
|
|
EnemySprite.BombRefill4: EnemyStats(EnemySprite.BombRefill4, True, ignore=True, dmg=0),
|
|
EnemySprite.Faerie: EnemyStats(EnemySprite.Faerie, True, ignore=True, dmg=0, dmask=0x10),
|
|
EnemySprite.SmallKey: EnemyStats(EnemySprite.SmallKey, True, ignore=True, dmg=0),
|
|
EnemySprite.FakeMasterSword: EnemyStats(EnemySprite.FakeMasterSword, False, False, ignore=True, dmg=0),
|
|
EnemySprite.MagicShopAssistant: EnemyStats(EnemySprite.MagicShopAssistant, True, ignore=True, dmg=0),
|
|
EnemySprite.HeartPiece: EnemyStats(EnemySprite.HeartPiece, True, ignore=True, dmg=0),
|
|
EnemySprite.CastleMantle: EnemyStats(EnemySprite.CastleMantle, True, dmg=0),
|
|
EnemySprite.GreenMimic: EnemyStats(EnemySprite.GreenMimic, False, True, 5, health=16, dmg=4),
|
|
EnemySprite.RedMimic: EnemyStats(EnemySprite.RedMimic, False, True, 5, health=8, dmg=4),
|
|
}
|
|
return stats
|
|
|
|
|
|
def handle_native_dungeon(location, itemid):
|
|
# Keys in their native dungeon should use the original item code for keys
|
|
if location.parent_region.dungeon:
|
|
if location.parent_region.dungeon.name == location.item.dungeon:
|
|
if location.item.bigkey:
|
|
return 0x32
|
|
if location.item.smallkey:
|
|
return 0x24
|
|
if location.item.map:
|
|
return 0x33
|
|
if location.item.compass:
|
|
return 0x25
|
|
return itemid
|
|
|
|
|
|
class Sprite(object):
|
|
def __init__(self, super_tile, kind, sub_type, layer, tile_x, tile_y,
|
|
region=None, drops_item=False, drop_item_kind=None):
|
|
self.super_tile = super_tile
|
|
self.kind = kind
|
|
self.sub_type = sub_type
|
|
self.layer = layer
|
|
self.tile_x = tile_x
|
|
self.tile_y = tile_y
|
|
self.region = region
|
|
self.drops_item = drops_item
|
|
self.drop_item_kind = drop_item_kind
|
|
|
|
self.location = None
|
|
self.original_address = None
|
|
self.static = False # don't randomize me
|
|
self.water = False # water types can spawn here
|
|
self.embedded = False # sprite starts on impassible terrian
|
|
self.never_drop = False
|
|
|
|
def copy(self):
|
|
sprite = Sprite(self.super_tile, self.kind, self.sub_type, self.layer, self.tile_x, self.tile_y, self.region,
|
|
self.drops_item, self.drop_item_kind)
|
|
sprite.original_address = self.original_address
|
|
sprite.static = self.static
|
|
sprite.water = self.water
|
|
sprite.embedded = self.embedded
|
|
return sprite
|
|
|
|
def sprite_data(self):
|
|
data = [(self.layer << 7) | ((self.sub_type & 0x18) << 2) | self.tile_y,
|
|
((self.sub_type & 7) << 5) | self.tile_x, self.kind]
|
|
if self.location is not None:
|
|
item_id = self.location.item.code if self.location.item is not None else 0x5A
|
|
code = 0xF9 if self.location.item.player != self.location.player else 0xF8
|
|
if code == 0xF8:
|
|
item_id = handle_native_dungeon(self.location, item_id)
|
|
data.append(item_id)
|
|
data.append(0 if code == 0xF8 else self.location.item.player)
|
|
data.append(code)
|
|
return data
|
|
|
|
def sprite_data_ow(self):
|
|
return [self.tile_y, self.tile_x, self.kind]
|
|
|
|
def __str__(self):
|
|
return enemy_names[self.kind] if self.sub_type != 0x7 else overlord_names[self.kind]
|
|
|
|
|
|
# map of super_tile to list of Sprite objects:
|
|
vanilla_sprites = {}
|
|
|
|
|
|
def create_sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region=None,
|
|
drops_item=False, drop_item_kind=None, fix=False, water=False, embed=False, never_drop=False):
|
|
if super_tile not in vanilla_sprites:
|
|
vanilla_sprites[super_tile] = []
|
|
sprite = Sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region, drops_item, drop_item_kind)
|
|
if fix:
|
|
sprite.static = True
|
|
if water:
|
|
sprite.water = True
|
|
if embed:
|
|
sprite.embedded = True
|
|
if never_drop:
|
|
sprite.never_drop = True
|
|
vanilla_sprites[super_tile].append(sprite)
|
|
|
|
|
|
def init_vanilla_sprites():
|
|
if vanilla_sprites:
|
|
return
|
|
create_sprite(0x0000, EnemySprite.Ganon, 0x00, 0, 0x17, 0x05, 'Pyramid')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x12, 0x05, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x15, 0x06, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x0f, 0x08, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x10, 0x08, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x18, 0x09, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0f, 0x17)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x09, 0x18)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0b, 0x18)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0a, 0x19)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0c, 0x19)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x09, 0x1a)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0b, 0x1b)
|
|
create_sprite(0x0002, EnemySprite.WrongPullSwitch, 0x00, 1, 0x0a, 0x17)
|
|
create_sprite(0x0002, EnemySprite.CorrectPullSwitch, 0x00, 1, 0x15, 0x17)
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x0d, 0x1a, 'Sewers Pull Switch')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x12, 0x1a, 'Sewers Pull Switch')
|
|
create_sprite(0x0004, EnemySprite.CrystalSwitch, 0x00, 0, 0x09, 0x04)
|
|
create_sprite(0x0004, EnemySprite.RollerVerticalUp, 0x00, 0, 0x14, 0x04, 'TR Rupees')
|
|
create_sprite(0x0004, EnemySprite.RollerHorizontalRight, 0x00, 0, 0x1b, 0x04, 'TR Rupees')
|
|
create_sprite(0x0004, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x05, 0x07, 'TR Crystaroller Middle')
|
|
create_sprite(0x0004, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x15, 0x09, 'TR Rupees')
|
|
create_sprite(0x0004, 0x16, SpriteType.Overlord, 0, 0x07, 0x12)
|
|
create_sprite(0x0004, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x15, 0x15)
|
|
create_sprite(0x0004, EnemySprite.WrongPullSwitch, 0x00, 0, 0x1a, 0x15)
|
|
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x18, 0x15)
|
|
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x1c, 0x15, 'TR Tongue Pull')
|
|
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x16, 0x17)
|
|
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x17)
|
|
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x18, 0x18)
|
|
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x1a, 0x1a, 'TR Tongue Pull')
|
|
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x15, 0x1b, 'TR Tongue Pull')
|
|
create_sprite(0x0004, EnemySprite.Pokey, 0x00, 0, 0x07, 0x18, 'TR Dash Room')
|
|
create_sprite(0x0006, EnemySprite.Arrghus, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0007, EnemySprite.Moldorm, 0x00, 0, 0x9, 0x09)
|
|
create_sprite(0x0008, EnemySprite.BigFairy, 0x00, 0, 0x07, 0x16)
|
|
create_sprite(0x0009, EnemySprite.Medusa, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x0009, EnemySprite.Medusa, 0x00, 0, 0x08, 0x08)
|
|
create_sprite(0x0009, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x0b, 'PoD Warp Room')
|
|
create_sprite(0x000a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x08, 'PoD Stalfos Basement')
|
|
create_sprite(0x000a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x09, 'PoD Stalfos Basement')
|
|
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x0d, 0x09)
|
|
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x11, 0x09)
|
|
create_sprite(0x000a, 0x17, SpriteType.Overlord, 0, 0x13, 0x0b)
|
|
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x0d, 0x0e)
|
|
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x11, 0x0e)
|
|
create_sprite(0x000b, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x04)
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x07, 0x08, 'PoD Lonely Turtle')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x0b, 'PoD Dark Pegs Middle')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x1b, 0x0b, 'PoD Dark Pegs Right')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x05, 0x16, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x0a, 0x16, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x07, 0x19, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x08, 0x19, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x06, 0x1b, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x09, 0x1b, 'PoD Turtle Party')
|
|
create_sprite(0x000d, EnemySprite.Agahnim, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x000e, EnemySprite.Freezor, 0x00, 0, 0x16, 0x12, 'Ice Lobby')
|
|
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x16, 'Ice Jelly Key')
|
|
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x18, 'Ice Jelly Key')
|
|
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x1a, 'Ice Jelly Key', True, 0xe4)
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x0a, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x18, 0x0a, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.Keese, 0x00, 0, 0x17, 0x0c, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.Keese, 0x00, 0, 0x18, 0x0c, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1c, 0x11, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1c, 0x12, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1a, 0x16, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1b, 0x16, 'Sewers Rat Path')
|
|
create_sprite(0x0012, EnemySprite.UnclePriest, 0x00, 0, 0x0f, 0x07)
|
|
create_sprite(0x0012, EnemySprite.Zelda, 0x00, 0, 0x10, 0x06)
|
|
create_sprite(0x0013, EnemySprite.CrystalSwitch, 0x00, 0, 0x14, 0x11)
|
|
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x04, 'TR Pokey 2 Top')
|
|
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x04, 'TR Pokey 2 Top')
|
|
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x05, 'TR Pokey 2 Top')
|
|
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x05, 'TR Pokey 2 Top')
|
|
create_sprite(0x0013, EnemySprite.FloatingSkull, 0x00, 0, 0x1b, 0x16, 'TR Pokey 2 Bottom')
|
|
create_sprite(0x0013, EnemySprite.Pokey, 0x00, 0, 0x16, 0x18, 'TR Pokey 2 Bottom', True, 0xe4)
|
|
create_sprite(0x0013, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x18)
|
|
create_sprite(0x0013, EnemySprite.FloatingSkull, 0x00, 0, 0x14, 0x1a, 'TR Pokey 2 Bottom')
|
|
create_sprite(0x0013, EnemySprite.BunnyBeam, 0x00, 0, 0x1b, 0x1b, 'TR Pokey 2 Bottom')
|
|
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x0c, 0x04)
|
|
create_sprite(0x0014, EnemySprite.PipeUp, 0x00, 1, 0x0f, 0x0a)
|
|
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x19, 0x0a)
|
|
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x03, 0x0d)
|
|
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x1b, 0x0d)
|
|
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x0f, 0x13)
|
|
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x08, 0x18)
|
|
create_sprite(0x0014, EnemySprite.PipeLeft, 0x00, 1, 0x17, 0x18)
|
|
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x0c, 0x1b)
|
|
create_sprite(0x0014, EnemySprite.PipeLeft, 0x00, 1, 0x13, 0x1b)
|
|
create_sprite(0x0015, EnemySprite.PipeDown, 0x00, 1, 0x04, 0x0c)
|
|
create_sprite(0x0015, EnemySprite.PipeDown, 0x00, 1, 0x11, 0x11)
|
|
create_sprite(0x0015, EnemySprite.PipeUp, 0x00, 1, 0x04, 0x17)
|
|
create_sprite(0x0015, EnemySprite.PipeLeft, 0x00, 1, 0x16, 0x1b)
|
|
create_sprite(0x0015, EnemySprite.Blob, 0x00, 1, 0x0a, 0x09, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.Blob, 0x00, 1, 0x15, 0x09, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x09, 0x0a, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.Pokey, 0x00, 1, 0x18, 0x16, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x08, 0x17, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x17, 0x17, 'TR Pipe Pit')
|
|
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x07, 'Swamp C')
|
|
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x08, 'Swamp C')
|
|
create_sprite(0x0016, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x09, 'Swamp C')
|
|
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x10, 0x0a, 'Swamp I')
|
|
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x0c, 0x18, 'Swamp Waterway', fix=True, never_drop=True)
|
|
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x07, 0x1b, 'Swamp Waterway', fix=True, never_drop=True)
|
|
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x14, 0x1b, 'Swamp Waterway', fix=True, never_drop=True)
|
|
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0b, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x10, 0x0e, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x16, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x07, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x09, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.FirebarCW, 0x00, 0, 0x06, 0x11, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x12, 0x11, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x17, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x17, 'Hera 5F')
|
|
create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x16, 0x0a, 'PoD Dark Maze')
|
|
create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x1a, 0x0e, 'PoD Dark Maze')
|
|
create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x16, 0x10, 'PoD Dark Maze')
|
|
create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x18, 0x16, 'PoD Dark Maze')
|
|
create_sprite(0x001a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x08, 0x06, 'PoD Falling Bridge Mid')
|
|
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x06, 'PoD Compass Room')
|
|
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x19, 0x06, 'PoD Compass Room')
|
|
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x0a, 'PoD Compass Room')
|
|
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x19, 0x0a, 'PoD Compass Room')
|
|
create_sprite(0x001a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x10, 'PoD Falling Bridge Mid')
|
|
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x15, 'PoD Harmless Hellway')
|
|
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x17, 'PoD Harmless Hellway')
|
|
create_sprite(0x001a, EnemySprite.Statue, 0x00, 0, 0x15, 0x19, 'PoD Harmless Hellway')
|
|
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x19, 'PoD Harmless Hellway')
|
|
create_sprite(0x001a, 0x0b, SpriteType.Overlord, 0, 0x07, 0x1a)
|
|
create_sprite(0x001b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x04)
|
|
create_sprite(0x001b, EnemySprite.EyeStatue, 0x00, 0, 0x10, 0x04)
|
|
create_sprite(0x001b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x0c, 'PoD Bow Statue Left')
|
|
create_sprite(0x001b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x07, 0x14, 'PoD Mimics 2')
|
|
create_sprite(0x001b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x03, 0x1c, 'PoD Mimics 2')
|
|
create_sprite(0x001b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x1c, 'PoD Mimics 2')
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x05)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x05)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x08)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x08)
|
|
create_sprite(0x001c, 0x19, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07)
|
|
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08)
|
|
create_sprite(0x001e, EnemySprite.CrystalSwitch, 0x00, 0, 0x1a, 0x09)
|
|
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05, 'Ice Bomb Drop - Top')
|
|
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05, 'Ice Bomb Drop - Top')
|
|
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x0a, 'Ice Bomb Drop')
|
|
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x0a, 'Ice Bomb Drop')
|
|
create_sprite(0x001e, EnemySprite.Blob, 0x00, 0, 0x08, 0x18, 'Ice Floor Switch')
|
|
create_sprite(0x001e, EnemySprite.Blob, 0x00, 0, 0x05, 0x1c, 'Ice Floor Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x04, 0x15, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x09, 0x15, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.AntiFairy, 0x00, 0, 0x06, 0x16, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.BunnyBeam, 0x00, 0, 0x07, 0x17, 'Ice Pengator Switch') #, fix=True)
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x0a, 0x17, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x0a, 0x19, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x04, 0x1b, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x09, 0x1b, 'Ice Pengator Switch')
|
|
create_sprite(0x0020, EnemySprite.Agahnim, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x05, 0x06, 'Sewers Key Rat', True, 0xe4)
|
|
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x17, 0x06, 'Sewers Key Rat')
|
|
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x18, 0x06, 'Sewers Key Rat')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x09, 'Sewers Key Rat')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0d, 0x0a, 'Sewers Key Rat')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x07, 0x14, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x0d, 0x14, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x12, 0x14, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0d, 0x18, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0a, 0x1c, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x13, 0x1c, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x14, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x08, 0x14, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x14, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x12, 0x14, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x15, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x12, 0x15, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x09, 0x18, 'Sewers Water')
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x15, 0x14)
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x16, 0x14)
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x17, 0x14)
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x18, 0x14)
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x19, 0x14)
|
|
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x13, 0x04)
|
|
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x1c, 0x04)
|
|
create_sprite(0x0024, EnemySprite.RollerHorizontalRight, 0x00, 0, 0x1b, 0x06, 'TR Dodgers')
|
|
create_sprite(0x0024, EnemySprite.Pokey, 0x00, 0, 0x05, 0x08, 'TR Twin Pokeys')
|
|
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x07, 0x08, 'TR Twin Pokeys')
|
|
create_sprite(0x0024, EnemySprite.Pokey, 0x00, 0, 0x0a, 0x08, 'TR Twin Pokeys')
|
|
create_sprite(0x0024, EnemySprite.BunnyBeam, 0x00, 0, 0x0c, 0x0c, 'TR Twin Pokeys') #, fix=True)
|
|
create_sprite(0x0026, EnemySprite.Medusa, 0x00, 0, 0x03, 0x04)
|
|
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x1a, 0x05, 'Swamp Right Elbow')
|
|
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x05, 0x06, 'Swamp Shooters')
|
|
create_sprite(0x0026, EnemySprite.Stalfos, 0x00, 0, 0x09, 0x06, 'Swamp Shooters')
|
|
create_sprite(0x0026, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x09, 'Swamp Shooters')
|
|
create_sprite(0x0026, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x0c)
|
|
create_sprite(0x0026, EnemySprite.Statue, 0x00, 0, 0x06, 0x17, fix=True)
|
|
create_sprite(0x0026, EnemySprite.FourWayShooter, 0x00, 0, 0x19, 0x17)
|
|
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x07, 0x18, 'Swamp Push Statue')
|
|
create_sprite(0x0026, EnemySprite.Kyameron, 0x00, 0, 0x15, 0x18, 'Swamp Push Statue', water=True)
|
|
create_sprite(0x0026, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x19, 'Swamp Push Statue')
|
|
create_sprite(0x0026, EnemySprite.Firesnake, 0x00, 0, 0x1c, 0x1a, 'Swamp Push Statue')
|
|
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x17, 0x09, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x18, 0x13, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x1b, 0x13, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x1a, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.SparkCW, 0x00, 0, 0x0f, 0x06, 'Hera Big Chest Landing')
|
|
create_sprite(0x0027, EnemySprite.Kodongo, 0x00, 0, 0x05, 0x0e, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.Kodongo, 0x00, 0, 0x04, 0x16, 'Hera 4F')
|
|
create_sprite(0x0028, EnemySprite.Kyameron, 0x00, 0, 0x0a, 0x06, 'Swamp Entrance', water=True)
|
|
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x08, 0x08, 'Swamp Entrance', water=True)
|
|
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a, 'Swamp Entrance', water=True)
|
|
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x07, 0x0d, 'Swamp Entrance', water=True)
|
|
create_sprite(0x0028, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x10, 'Swamp Entrance')
|
|
create_sprite(0x0029, EnemySprite.Mothula, 0x00, 0, 0x08, 0x06)
|
|
create_sprite(0x0029, 0x07, SpriteType.Overlord, 0, 0x07, 0x16)
|
|
create_sprite(0x002a, EnemySprite.CrystalSwitch, 0x00, 0, 0x10, 0x17, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.Bumper, 0x00, 0, 0x0f, 0x0f, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x08, 'PoD Arena North')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x10, 0x0c, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x0f, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0f, 0x13, 'PoD Arena Main')
|
|
create_sprite(0x002b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x11)
|
|
create_sprite(0x002b, EnemySprite.Statue, 0x00, 0, 0x0a, 0x0a, fix=True)
|
|
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x17, 'PoD Map Balcony')
|
|
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x16, 0x17)
|
|
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x18, 0x18)
|
|
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x05, 0x1a, 'PoD Map Balcony')
|
|
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x1a, 'PoD Map Balcony')
|
|
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x17, 0x1a)
|
|
create_sprite(0x002c, EnemySprite.BigFairy, 0x00, 0, 0x17, 0x05)
|
|
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x09, 0x04)
|
|
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x06, 0x05)
|
|
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07)
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x06, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x1c, 0x06, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x16, 0x08, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x19, 0x08, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x0b, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x1b, 0x0b, 'Ice Compass Room')
|
|
create_sprite(0x0030, EnemySprite.CutsceneAgahnim, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x0031, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x1a)
|
|
create_sprite(0x0031, EnemySprite.CrystalSwitch, 0x00, 0, 0x16, 0x0b)
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x05, 'Hera Startile Wide')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x06, 'Hera Startile Wide')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x09, 'Hera Startile Wide')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x0c, 'Hera Startile Wide')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x15, 'Hera Startile Corner')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x15, 'Hera Beetles')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x16, 'Hera Beetles')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x18, 'Hera Startile Corner')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x19, 'Hera Beetles')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x1c, 'Hera Startile Corner')
|
|
create_sprite(0x0032, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0d, 'Sewers Dark Cross')
|
|
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x0f, 0x0d, 'Sewers Dark Cross')
|
|
create_sprite(0x0032, EnemySprite.Keese, 0x00, 0, 0x13, 0x0d, 'Sewers Dark Cross')
|
|
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x10, 0x0e, 'Sewers Dark Cross')
|
|
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x12, 0x0f, 'Sewers Dark Cross')
|
|
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x06, 0x07)
|
|
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x09, 0x07)
|
|
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x07, 0x09)
|
|
create_sprite(0x0034, EnemySprite.Hover, 0x00, 0, 0x0f, 0x0b, 'Swamp West Shallows', water=True)
|
|
create_sprite(0x0034, EnemySprite.Hover, 0x00, 0, 0x10, 0x12, 'Swamp West Shallows', water=True)
|
|
create_sprite(0x0034, EnemySprite.Kyameron, 0x00, 0, 0x0f, 0x15, 'Swamp West Shallows', water=True)
|
|
create_sprite(0x0034, EnemySprite.Firesnake, 0x00, 0, 0x19, 0x17, 'Swamp West Shallows')
|
|
create_sprite(0x0034, EnemySprite.Blob, 0x00, 0, 0x03, 0x18, 'Swamp West Block Path')
|
|
create_sprite(0x0034, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x18, 'Swamp West Shallows')
|
|
create_sprite(0x0034, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x1a, 'Swamp West Shallows')
|
|
create_sprite(0x0035, EnemySprite.CrystalSwitch, 0x00, 0, 0x16, 0x06)
|
|
create_sprite(0x0035, EnemySprite.WaterSwitch, 0x00, 0, 0x14, 0x05)
|
|
create_sprite(0x0035, EnemySprite.RedBari, 0x00, 0, 0x18, 0x05, 'Swamp Crystal Switch Outer')
|
|
create_sprite(0x0035, EnemySprite.SpikeBlock, 0x00, 0, 0x13, 0x09, 'Swamp Crystal Switch Outer')
|
|
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x0b, 'Swamp Crystal Switch Outer')
|
|
create_sprite(0x0035, EnemySprite.Blob, 0x00, 0, 0x07, 0x14, 'Swamp Trench 2 Departure')
|
|
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x18, 'Swamp Trench 2 Pots')
|
|
create_sprite(0x0035, EnemySprite.Firesnake, 0x00, 0, 0x16, 0x19, 'Swamp Trench 2 Pots')
|
|
create_sprite(0x0035, EnemySprite.FourWayShooter, 0x00, 0, 0x17, 0x1a)
|
|
create_sprite(0x0035, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1b, 'Swamp Trench 2 Pots')
|
|
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x1c, 'Swamp Trench 2 Pots')
|
|
create_sprite(0x0036, 0x12, SpriteType.Overlord, 0, 0x17, 0x02)
|
|
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x14, 0x0a, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, EnemySprite.Medusa, 0x00, 0, 0x15, 0x0b, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, 0x10, SpriteType.Overlord, 0, 0x01, 0x0d)
|
|
create_sprite(0x0036, EnemySprite.Kyameron, 0x00, 0, 0x14, 0x13, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, 0x11, SpriteType.Overlord, 0, 0x1e, 0x13)
|
|
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x09, 0x14, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x12, 0x17, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, 0x13, SpriteType.Overlord, 0, 0x0a, 0x1e)
|
|
create_sprite(0x0036, 0x13, SpriteType.Overlord, 0, 0x14, 0x1e)
|
|
create_sprite(0x0037, EnemySprite.WaterSwitch, 0x00, 0, 0x0b, 0x04)
|
|
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x05, 0x06, 'Swamp Hammer Switch')
|
|
create_sprite(0x0037, EnemySprite.Blob, 0x00, 0, 0x17, 0x08, 'Swamp Map Ledge')
|
|
create_sprite(0x0037, EnemySprite.Blob, 0x00, 0, 0x1a, 0x08, 'Swamp Map Ledge')
|
|
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x09, 'Swamp Hammer Switch')
|
|
create_sprite(0x0037, EnemySprite.Firesnake, 0x00, 0, 0x15, 0x14, 'Swamp Trench 1 Approach')
|
|
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x17, 'Swamp Trench 1 Approach')
|
|
create_sprite(0x0037, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x19, 'Swamp Trench 1 Approach')
|
|
create_sprite(0x0037, EnemySprite.FourWayShooter, 0x00, 0, 0x17, 0x1a)
|
|
create_sprite(0x0037, EnemySprite.RedBari, 0x00, 0, 0x15, 0x1c, 'Swamp Trench 1 Approach')
|
|
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x0c, 0x06, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x07, 0x0a, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x0c, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x10, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x06, 0x14, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x18, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x07, 0x1a, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0039, EnemySprite.MiniMoldorm, 0x00, 0, 0x04, 0x18, 'Skull Spike Corner')
|
|
create_sprite(0x0039, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0039, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x15, 'Skull Spike Corner', True, 0xe4)
|
|
create_sprite(0x0039, EnemySprite.MiniHelmasaur, 0x00, 0, 0x09, 0x15, 'Skull Spike Corner')
|
|
create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x16, 'Skull Final Drop')
|
|
create_sprite(0x0039, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18, 'Skull Spike Corner')
|
|
create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x1a, 'Skull Final Drop')
|
|
create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x0e, 0x11, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x11, 0x11, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x04, 0x14, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.BlueBari, 0x00, 0, 0x0a, 0x14, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x14, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x1b, 0x14, 'PoD Pit Room',)
|
|
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x06, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x09, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x0d, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x0f, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x13, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x16, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x1a, 'PoD Conveyor')
|
|
create_sprite(0x003c, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x08, 'Hookshot Cave (Hook Islands)')
|
|
create_sprite(0x003c, EnemySprite.BlueBari, 0x00, 0, 0x0a, 0x14, 'Hookshot Cave (Hook Islands)')
|
|
create_sprite(0x003c, EnemySprite.BlueBari, 0x00, 0, 0x12, 0x14, 'Hookshot Cave (Bonk Islands)')
|
|
create_sprite(0x003d, EnemySprite.CrystalSwitch, 0x00, 0, 0x05, 0x17)
|
|
create_sprite(0x003d, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x19)
|
|
create_sprite(0x003d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x17, 0x07, 'GT Mini Helmasaur Room', True, 0xe4)
|
|
create_sprite(0x003d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x07, 'GT Mini Helmasaur Room')
|
|
create_sprite(0x003d, EnemySprite.Medusa, 0x00, 0, 0x15, 0x08, 'GT Mini Helmasaur Room')
|
|
create_sprite(0x003d, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x08, 'GT Mini Helmasaur Room')
|
|
create_sprite(0x003d, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x0a, 'GT Bomb Conveyor')
|
|
create_sprite(0x003d, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x0b, 'GT Bomb Conveyor')
|
|
create_sprite(0x003d, 0x0a, SpriteType.Overlord, 0, 0x1b, 0x15)
|
|
create_sprite(0x003d, EnemySprite.SparkCCW, 0x00, 0, 0x13, 0x16, 'GT Falling Torches')
|
|
create_sprite(0x003d, EnemySprite.SparkCW, 0x00, 0, 0x1c, 0x16, 'GT Falling Torches')
|
|
create_sprite(0x003d, EnemySprite.SparkCW, 0x00, 0, 0x09, 0x16, 'GT Crystal Inner Circle')
|
|
create_sprite(0x003d, EnemySprite.BunnyBeam, 0x00, 0, 0x07, 0x17, 'GT Crystal Inner Circle')
|
|
create_sprite(0x003d, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x17, 'GT Crystal Inner Circle')
|
|
create_sprite(0x003e, EnemySprite.CrystalSwitch, 0x00, 0, 0x06, 0x15)
|
|
create_sprite(0x003e, EnemySprite.StalfosKnight, 0x00, 0, 0x19, 0x04, 'Ice Stalfos Hint')
|
|
create_sprite(0x003e, EnemySprite.StalfosKnight, 0x00, 0, 0x16, 0x0b, 'Ice Stalfos Hint')
|
|
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x05, 0x12, 'Ice Conveyor', fix=True, embed=True)
|
|
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x0e, 0x12, 'Ice Conveyor', fix=True, embed=True)
|
|
create_sprite(0x003e, 0x07, SpriteType.Overlord, 0, 0x10, 0x12)
|
|
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x12, 0x12, 'Ice Conveyor', fix=True, embed=True)
|
|
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x15, 0x12, 'Ice Conveyor', fix=True, embed=True)
|
|
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x16, 'Ice Conveyor')
|
|
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x11, 0x18, 'Ice Conveyor', True, 0xe4)
|
|
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x19, 'Ice Conveyor')
|
|
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x1a, 'Ice Conveyor')
|
|
create_sprite(0x003f, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x04, 0x15)
|
|
create_sprite(0x003f, EnemySprite.StalfosKnight, 0x00, 0, 0x0c, 0x16, 'Ice Right H')
|
|
create_sprite(0x003f, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x13, 0x15)
|
|
create_sprite(0x003f, EnemySprite.StalfosKnight, 0x00, 0, 0x04, 0x17, 'Ice Hammer Block')
|
|
create_sprite(0x003f, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x18, 'Ice Hammer Block')
|
|
create_sprite(0x0040, EnemySprite.BlueGuard, 0x00, 1, 0x09, 0x08, 'Tower Catwalk')
|
|
create_sprite(0x0040, EnemySprite.BlueGuard, 0x1b, 1, 0x09, 0x0f, 'Tower Catwalk')
|
|
create_sprite(0x0040, EnemySprite.Statue, 0x00, 1, 0x18, 0x15, 'Tower Push Statue', fix=True)
|
|
create_sprite(0x0040, EnemySprite.RedSpearGuard, 0x00, 1, 0x1b, 0x18, 'Tower Push Statue')
|
|
create_sprite(0x0040, EnemySprite.BlueArcher, 0x00, 1, 0x17, 0x1a, 'Tower Push Statue')
|
|
create_sprite(0x0040, EnemySprite.BlueArcher, 0x00, 1, 0x19, 0x1a, 'Tower Push Statue')
|
|
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x0a, 'Sewers Behind Tapestry')
|
|
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x1b, 0x0b, 'Sewers Behind Tapestry')
|
|
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x0f, 0x0d, 'Sewers Behind Tapestry')
|
|
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x15, 'Sewers Behind Tapestry')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x12, 0x06, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x13, 0x06, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x14, 0x06, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x12, 0x07, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x13, 0x07, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x14, 0x07, 'Sewers Rope Room')
|
|
create_sprite(0x0043, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x0c, 0x06, 'Desert Wall Slide')
|
|
create_sprite(0x0043, 0x14, SpriteType.Overlord, 0, 0x17, 0x18)
|
|
create_sprite(0x0044, EnemySprite.Bumper, 0x00, 0, 0x09, 0x06, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.Bumper, 0x00, 0, 0x05, 0x08, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x04, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x03, 0x08, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.Blob, 0x00, 0, 0x17, 0x08, 'Thieves Conveyor Bridge')
|
|
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x0c, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.RedBari, 0x00, 0, 0x17, 0x0f, 'Thieves Conveyor Bridge')
|
|
create_sprite(0x0044, 0x0a, SpriteType.Overlord, 0, 0x0b, 0x15)
|
|
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x16, 'Thieves Conveyor Bridge')
|
|
create_sprite(0x0045, EnemySprite.BlindMaiden, 0x00, 0, 0x19, 0x06)
|
|
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x06, 0x06, 'Thieves Basement Block')
|
|
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x04, 0x0b, 'Thieves Basement Block')
|
|
create_sprite(0x0045, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x0b, 'Thieves Basement Block')
|
|
create_sprite(0x0045, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x0b, "Thieves Blind's Cell Interior") #, fix=True)
|
|
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x18, 0x0c, "Thieves Blind's Cell Interior")
|
|
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x1a, 0x0c, "Thieves Blind's Cell Interior")
|
|
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x18, 0x11, "Thieves Blind's Cell Interior")
|
|
create_sprite(0x0045, EnemySprite.Blob, 0x00, 0, 0x16, 0x18, "Thieves Blind's Cell")
|
|
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x19, 0x1b, "Thieves Blind's Cell")
|
|
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x07, 0x1c, 'Thieves Lonely Zazak')
|
|
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x16, 0x05, 'Swamp Donut Top', water=True)
|
|
create_sprite(0x0046, 0x11, SpriteType.Overlord, 0, 0x1b, 0x06)
|
|
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x09, 0x1a, 'Swamp Donut Bottom', water=True)
|
|
create_sprite(0x0046, 0x11, SpriteType.Overlord, 0, 0x1b, 0x1a)
|
|
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x11, 0x1b, 'Swamp Donut Bottom', water=True)
|
|
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x0b, 0x05, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x04, 0x0b, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x0c, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x06, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x07, 0x08, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x0b, 'Skull Torch Room')
|
|
create_sprite(0x0049, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f, 'Skull Torch Room')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x10, 'Skull Torch Room')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x16, 0x14, 'Skull Torch Room')
|
|
create_sprite(0x0049, EnemySprite.BlueBari, 0x00, 0, 0x09, 0x16, 'Skull Star Pits')
|
|
create_sprite(0x0049, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x17, 'Skull Star Pits')
|
|
create_sprite(0x0049, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x18, 'Skull Star Pits')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x1a, 0x18, 'Skull Torch Room')
|
|
create_sprite(0x004a, EnemySprite.Statue, 0x00, 0, 0x14, 0x07, 'PoD Middle Cage')
|
|
create_sprite(0x004a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x08, 0x08, 'PoD Left Cage')
|
|
create_sprite(0x004a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x08, 'PoD Middle Cage')
|
|
create_sprite(0x004b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x07, 0x04, 'PoD Mimics 1')
|
|
create_sprite(0x004b, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x05, 'PoD Warp Hint')
|
|
create_sprite(0x004b, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x06, 'PoD Warp Hint')
|
|
create_sprite(0x004b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x04, 0x08, 'PoD Mimics 1')
|
|
create_sprite(0x004b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0b, 0x08, 'PoD Mimics 1')
|
|
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x0f, 0x18, 'PoD Jelly Hall')
|
|
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x19, 'PoD Jelly Hall')
|
|
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x12, 0x19, 'PoD Jelly Hall')
|
|
create_sprite(0x004c, EnemySprite.Bumper, 0x00, 0, 0x15, 0x11, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.Bumper, 0x00, 0, 0x19, 0x12, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x15, 0x05, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x1a, 0x05, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x17, 0x06, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x0a, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x15, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.SpikeBlock, 0x00, 0, 0x13, 0x18, 'GT Frozen Over')
|
|
create_sprite(0x004d, EnemySprite.Moldorm, 0x00, 0, 0x09, 0x09)
|
|
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x14, 0x08, 'Ice Narrow Corridor')
|
|
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x16, 0x08, 'Ice Narrow Corridor')
|
|
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x18, 0x08, 'Ice Narrow Corridor')
|
|
create_sprite(0x004e, EnemySprite.FirebarCW, 0x00, 0, 0x07, 0x09, 'Ice Bomb Jump Catwalk')
|
|
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x17, 0x06)
|
|
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x14, 0x08)
|
|
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x1a, 0x08)
|
|
create_sprite(0x0050, EnemySprite.GreenGuard, 0x00, 1, 0x17, 0x0e, 'Hyrule Castle West Hall')
|
|
create_sprite(0x0050, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x18, 0x10, 'Hyrule Castle West Hall')
|
|
create_sprite(0x0050, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x17, 0x12, 'Hyrule Castle West Hall')
|
|
create_sprite(0x0051, EnemySprite.CastleMantle, 0x00, 0, 0x0e, 0x02, 'Hyrule Castle Throne Room')
|
|
create_sprite(0x0051, EnemySprite.BlueGuard, 0x01, 1, 0x09, 0x17, 'Hyrule Castle Throne Room')
|
|
create_sprite(0x0051, EnemySprite.BlueGuard, 0x02, 1, 0x16, 0x17, 'Hyrule Castle Throne Room')
|
|
create_sprite(0x0052, EnemySprite.GreenGuard, 0x00, 1, 0x07, 0x0d, 'Hyrule Castle East Hall')
|
|
create_sprite(0x0052, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x08, 0x0f, 'Hyrule Castle East Hall')
|
|
create_sprite(0x0052, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x07, 0x12, 'Hyrule Castle East Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x17, 0x07, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x1c, 0x09, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo2, 0x00, 0, 0x17, 0x0c, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo2, 0x00, 0, 0x1a, 0x0c, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x13, 0x0e, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x05, 0x15, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x0b, 0x16, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x1a, 0x17, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x07, 0x19, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x04, 0x1a, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x0b, 0x1a, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x1a, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x1a, 0x1b, 'Desert Beamos Hall')
|
|
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x0e, 0x05, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x0c, 0x0b, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Medusa, 0x00, 0, 0x0b, 0x0e, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.FirebarCW, 0x00, 0, 0x0f, 0x0e, 'Swamp Attic')
|
|
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x10, 0x0f, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x12, 0x14, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x0f, 0x15, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x17, 'Swamp Attic', water=True)
|
|
create_sprite(0x0055, EnemySprite.UnclePriest, 0x00, 0, 0x0e, 0x08, 'Hyrule Castle Secret Entrance')
|
|
create_sprite(0x0055, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x14, 0x15, 'Hyrule Castle Secret Entrance')
|
|
create_sprite(0x0055, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x0d, 0x16, 'Hyrule Castle Secret Entrance')
|
|
create_sprite(0x0056, 0x0a, SpriteType.Overlord, 0, 0x0b, 0x05, 'Skull X Room')
|
|
create_sprite(0x0056, EnemySprite.Bumper, 0x00, 0, 0x07, 0x19, 'Skull 2 West Lobby')
|
|
create_sprite(0x0056, EnemySprite.Bumper, 0x00, 0, 0x17, 0x19, 'Skull Small Hall')
|
|
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x04, 'Skull X Room')
|
|
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x05, 'Skull Back Drop')
|
|
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x03, 0x06, 'Skull X Room')
|
|
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x0c, 0x06, 'Skull X Room')
|
|
create_sprite(0x0056, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11, 'Skull Back Drop')
|
|
create_sprite(0x0056, EnemySprite.SpikeBlock, 0x00, 0, 0x18, 0x12, 'Skull Back Drop')
|
|
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x1b, 'Skull 2 West Lobby')
|
|
create_sprite(0x0056, EnemySprite.Firesnake, 0x00, 0, 0x13, 0x1c, 'Skull Small Hall')
|
|
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x1c, 'Skull Small Hall')
|
|
create_sprite(0x0057, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x04, 'Skull Big Key') #, fix=True)
|
|
create_sprite(0x0057, EnemySprite.RedBari, 0x00, 0, 0x0c, 0x04, 'Skull Big Key')
|
|
create_sprite(0x0057, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x05, 'Skull Big Key')
|
|
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x07, 'Skull Big Key')
|
|
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x0c, 'Skull Big Key')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x0c, 0x0c, 'Skull Big Key')
|
|
create_sprite(0x0057, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x14, 'Skull 2 East Lobby')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x0a, 0x14, 'Skull 2 East Lobby')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x14, 'Skull Pot Prison')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x19, 0x14, 'Skull Pot Prison')
|
|
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x15, 'Skull Pot Prison')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x17, 'Skull Pot Prison')
|
|
create_sprite(0x0057, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x18, 'Skull 2 East Lobby')
|
|
create_sprite(0x0057, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x18, 'Skull 2 East Lobby')
|
|
create_sprite(0x0057, EnemySprite.Statue, 0x00, 0, 0x0b, 0x18, 'Skull 2 East Lobby', fix=True)
|
|
create_sprite(0x0058, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x14, 'Skull Big Chest')
|
|
create_sprite(0x0058, EnemySprite.MiniMoldorm, 0x00, 0, 0x06, 0x16, 'Skull Big Chest')
|
|
create_sprite(0x0058, EnemySprite.Bumper, 0x00, 0, 0x16, 0x16, 'Skull Map Room')
|
|
create_sprite(0x0058, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x04, 'Skull Pot Circle')
|
|
create_sprite(0x0058, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x06, 'Skull Pot Circle')
|
|
create_sprite(0x0058, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x08, 0x0a)
|
|
create_sprite(0x0058, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x0b, 'Skull Pot Circle')
|
|
create_sprite(0x0058, EnemySprite.HardhatBeetle, 0x00, 0, 0x16, 0x19, 'Skull Map Room')
|
|
create_sprite(0x0058, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x1a, 'Skull 1 Lobby')
|
|
create_sprite(0x0059, EnemySprite.MiniMoldorm, 0x00, 0, 0x07, 0x10, 'Skull 3 Lobby')
|
|
create_sprite(0x0059, EnemySprite.MiniMoldorm, 0x00, 0, 0x08, 0x16, 'Skull 3 Lobby')
|
|
create_sprite(0x0059, EnemySprite.Bumper, 0x00, 1, 0x14, 0x0f, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Bumper, 0x00, 1, 0x1a, 0x0f, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.SpikeBlock, 0x00, 1, 0x1a, 0x0a, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Firesnake, 0x00, 0, 0x08, 0x0b, 'Skull 3 Lobby')
|
|
create_sprite(0x0059, EnemySprite.SpikeBlock, 0x00, 1, 0x15, 0x0d, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.SparkCW, 0x00, 1, 0x05, 0x0e, 'Skull 3 Lobby')
|
|
create_sprite(0x0059, EnemySprite.BunnyBeam, 0x00, 1, 0x1a, 0x13, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x14, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 1, 0x15, 0x15, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 1, 0x1a, 0x15, 'Skull East Bridge')
|
|
create_sprite(0x005a, EnemySprite.HelmasaurKing, 0x00, 0, 0x07, 0x06)
|
|
create_sprite(0x005b, EnemySprite.CrystalSwitch, 0x00, 1, 0x17, 0x0c)
|
|
create_sprite(0x005b, EnemySprite.CrystalSwitch, 0x00, 1, 0x18, 0x13)
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x17, 0x15, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x16, 0x08, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.RedEyegoreMimic, 0x00, 1, 0x19, 0x08, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x14, 0x0e, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x1b, 0x10, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x17, 0x11, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x14, 0x12, 'GT Hidden Spikes')
|
|
create_sprite(0x005c, EnemySprite.WallCannonHorzTop, 0x00, 0, 0x0b, 0x02, embed=True)
|
|
create_sprite(0x005c, EnemySprite.WallCannonHorzBottom, 0x00, 0, 0x05, 0x0e, embed=True)
|
|
create_sprite(0x005c, EnemySprite.WallCannonHorzBottom, 0x00, 0, 0x0e, 0x0e, embed=True)
|
|
create_sprite(0x005c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x18)
|
|
create_sprite(0x005c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x18)
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x05, 'GT Gauntlet 2')
|
|
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x08, 0x06, 'GT Gauntlet 2')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x08, 'GT Gauntlet 2')
|
|
create_sprite(0x005d, EnemySprite.RedZazak, 0x00, 0, 0x15, 0x08, 'GT Gauntlet 1')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x08, 'GT Gauntlet 1')
|
|
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x19, 0x08, 'GT Gauntlet 1')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x08, 'GT Gauntlet 1')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x0b, 'GT Gauntlet 2')
|
|
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x04, 0x15, 'GT Gauntlet 3')
|
|
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x0b, 0x15, 'GT Gauntlet 3')
|
|
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x04, 0x1a, 'GT Gauntlet 3')
|
|
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x08, 0x1a, 'GT Gauntlet 3')
|
|
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x1a, 'GT Gauntlet 3')
|
|
create_sprite(0x005e, 0x0a, SpriteType.Overlord, 0, 0x1b, 0x05)
|
|
create_sprite(0x005e, EnemySprite.Medusa, 0x00, 0, 0x1c, 0x05, 'Ice Falling Square')
|
|
create_sprite(0x005e, EnemySprite.Medusa, 0x00, 0, 0x13, 0x0b, 'Ice Falling Square')
|
|
create_sprite(0x005e, EnemySprite.BigSpike, 0x00, 0, 0x17, 0x14, 'Ice Spike Cross')
|
|
create_sprite(0x005e, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x18, 'Ice Firebar')
|
|
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x04, 0x18, 'Ice Spike Room')
|
|
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x18, 'Ice Spike Room')
|
|
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x1b, 'Ice Spike Room')
|
|
create_sprite(0x0060, EnemySprite.BlueGuard, 0x13, 0, 0x13, 0x08, 'Hyrule Castle West Lobby')
|
|
create_sprite(0x0061, EnemySprite.GreenGuard, 0x01, 0, 0x0c, 0x0e, 'Hyrule Castle Lobby')
|
|
create_sprite(0x0061, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x0d, 0x12, 'Hyrule Castle Lobby')
|
|
create_sprite(0x0061, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x12, 0x12, 'Hyrule Castle Lobby')
|
|
create_sprite(0x0062, EnemySprite.BlueGuard, 0x13, 0, 0x0c, 0x08, 'Hyrule Castle East Lobby')
|
|
create_sprite(0x0062, EnemySprite.GreenGuard, 0x00, 1, 0x0a, 0x0d, 'Hyrule Castle East Lobby')
|
|
create_sprite(0x0062, EnemySprite.GreenGuard, 0x00, 1, 0x11, 0x0e, 'Hyrule Castle East Lobby')
|
|
create_sprite(0x0063, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x0063, EnemySprite.Beamos, 0x00, 0, 0x07, 0x18, 'Desert Back Lobby')
|
|
create_sprite(0x0064, EnemySprite.Keese, 0x00, 0, 0x05, 0x12, 'Thieves Attic Hint', embed=True)
|
|
create_sprite(0x0064, EnemySprite.WrongPullSwitch, 0x00, 0, 0x0b, 0x13)
|
|
create_sprite(0x0064, EnemySprite.Keese, 0x00, 0, 0x05, 0x13, 'Thieves Attic Hint')
|
|
create_sprite(0x0064, EnemySprite.BunnyBeam, 0x00, 0, 0x03, 0x16, 'Thieves Attic Hint') #, fix=True)
|
|
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x17, 'Thieves Cricket Hall Left')
|
|
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x19, 0x19, 'Thieves Cricket Hall Left')
|
|
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x05, 0x1a, 'Thieves Attic')
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x15)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x07, 0x17)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x17)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x0b, 0x17)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x19)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x0c, 0x1b)
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x13, 0x15, 'Thieves Attic Window')
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x09, 0x17, 'Thieves Cricket Hall Right')
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x18, 'Thieves Cricket Hall Right')
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x16, 0x19, 'Thieves Attic Window')
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x16, 0x1c, 'Thieves Attic Window')
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0b, 0x05, 'Swamp Refill')
|
|
create_sprite(0x0066, 0x10, SpriteType.Overlord, 1, 0x04, 0x06)
|
|
create_sprite(0x0066, EnemySprite.BlueBari, 0x00, 0, 0x16, 0x06, 'Swamp Behind Waterfall')
|
|
create_sprite(0x0066, EnemySprite.BlueBari, 0x00, 0, 0x1a, 0x07, 'Swamp Behind Waterfall')
|
|
create_sprite(0x0066, EnemySprite.Waterfall, 0x00, 1, 0x17, 0x14, 'Swamp Waterfall Room')
|
|
create_sprite(0x0066, 0x10, SpriteType.Overlord, 1, 0x01, 0x16)
|
|
create_sprite(0x0066, EnemySprite.Kyameron, 0x00, 1, 0x0f, 0x16, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x13, 0x16, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0b, 0x18, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0d, 0x19, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0066, 0x11, SpriteType.Overlord, 1, 0x1e, 0x19)
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x17, 0x1b, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0067, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0c, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.BlueBari, 0x00, 0, 0x04, 0x06, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x06, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x0c, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x0f, 'Skull Compass Room')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x13, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x13, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.FirebarCW, 0x00, 0, 0x18, 0x14, 'Skull Compass Room')
|
|
create_sprite(0x0067, EnemySprite.FirebarCCW, 0x00, 0, 0x07, 0x17, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x18, 0x1a, 'Skull Compass Room')
|
|
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x0e, 0x07, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x11, 0x07, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x0c, 0x0b, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x13, 0x0b, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x14, 0x08, 'Skull Pinball')
|
|
create_sprite(0x0068, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x0e, 0x12, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x12, 0x12, 'Skull Pinball')
|
|
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x0a, 'PoD Dark Alley')
|
|
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x18, 0x0a, 'PoD Dark Alley')
|
|
create_sprite(0x006a, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x0b, 'PoD Dark Basement')
|
|
create_sprite(0x006a, EnemySprite.AntiFairy, 0x00, 0, 0x1c, 0x0b, 'PoD Dark Basement')
|
|
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x0e, 'PoD Dark Alley')
|
|
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x18, 0x0e, 'PoD Dark Alley')
|
|
create_sprite(0x006b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x04)
|
|
create_sprite(0x006b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x04)
|
|
create_sprite(0x006b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0a, 0x06, 'GT Crystal Paths')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x06, 0x09, 'GT Crystal Paths')
|
|
create_sprite(0x006b, EnemySprite.AntiFairy, 0x00, 0, 0x0c, 0x0a, 'GT Crystal Paths')
|
|
create_sprite(0x006b, EnemySprite.Statue, 0x00, 0, 0x06, 0x15, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x03, 0x18, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x18, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x1b, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x0c, 0x1b, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x15, 'GT Mimics 2')
|
|
create_sprite(0x006b, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x15, 'GT Mimics 2')
|
|
create_sprite(0x006b, EnemySprite.Beamos, 0x00, 0, 0x14, 0x1b, 'GT Mimics 2')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x18, 0x1b, 'GT Mimics 2')
|
|
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x06, 0x07, 'GT Lanmolas 2')
|
|
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x09, 0x07, 'GT Lanmolas 2')
|
|
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x07, 0x09, 'GT Lanmolas 2')
|
|
create_sprite(0x006c, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x18, 'GT Beam Dash', fix=True)
|
|
create_sprite(0x006c, EnemySprite.Medusa, 0x00, 0, 0x03, 0x1c, 'GT Lanmolas 2')
|
|
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x05, 0x06, 'GT Gauntlet 4')
|
|
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x06, 'GT Gauntlet 4')
|
|
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x04, 0x09, 'GT Gauntlet 4')
|
|
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x0b, 'GT Gauntlet 4')
|
|
create_sprite(0x006d, EnemySprite.Medusa, 0x00, 0, 0x04, 0x15, 'GT Gauntlet 5')
|
|
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x15, 'GT Gauntlet 5')
|
|
create_sprite(0x006d, EnemySprite.Stalfos, 0x00, 0, 0x05, 0x18, 'GT Gauntlet 5')
|
|
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x18, 'GT Gauntlet 5')
|
|
create_sprite(0x006d, EnemySprite.SparkCCW, 0x00, 0, 0x06, 0x1a, 'GT Gauntlet 5')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x08, 'Ice Pengator Trap')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x09, 'Ice Pengator Trap')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0a, 'Ice Pengator Trap')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0b, 'Ice Pengator Trap')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0c, 'Ice Pengator Trap')
|
|
create_sprite(0x0071, EnemySprite.GreenGuard, 0x00, 1, 0x06, 0x18, 'Hyrule Dungeon Armory Main')
|
|
create_sprite(0x0071, EnemySprite.BlueGuard, 0x15, 1, 0x1a, 0x18, 'Hyrule Dungeon Armory Boomerang', True, 0xe4)
|
|
create_sprite(0x0072, EnemySprite.BlueGuard, 0x05, 0, 0x11, 0x06, 'Hyrule Dungeon Map Room', True, 0xe4)
|
|
create_sprite(0x0072, EnemySprite.BlueGuard, 0x01, 1, 0x0a, 0x19, 'Hyrule Dungeon North Abyss')
|
|
create_sprite(0x0073, EnemySprite.Debirando, 0x00, 0, 0x18, 0x18, 'Desert Sandworm Corner')
|
|
create_sprite(0x0073, EnemySprite.Beamos, 0x00, 0, 0x17, 0x09, 'Desert Bonk Torch')
|
|
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x15, 0x15, 'Desert Sandworm Corner')
|
|
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x1b, 0x18, 'Desert Sandworm Corner')
|
|
create_sprite(0x0073, EnemySprite.Beamos, 0x00, 0, 0x07, 0x19, 'Desert Circle of Pots')
|
|
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x16, 0x1b, 'Desert Sandworm Corner')
|
|
create_sprite(0x0073, EnemySprite.BonkItem, 0x00, 0, 0x14, 0x06)
|
|
create_sprite(0x0074, EnemySprite.Debirando, 0x00, 0, 0x08, 0x18, 'Desert North Hall')
|
|
create_sprite(0x0074, EnemySprite.Debirando, 0x00, 0, 0x17, 0x18, 'Desert North Hall')
|
|
create_sprite(0x0074, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x05, 'Desert Map Room')
|
|
create_sprite(0x0074, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x13, 0x05, 'Desert Map Room')
|
|
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x0c, 0x0a, 'Desert Map Room')
|
|
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x13, 0x0a, 'Desert Map Room')
|
|
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x0e, 0x1b, 'Desert Dead End')
|
|
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x12, 0x1b, 'Desert Dead End')
|
|
create_sprite(0x0075, EnemySprite.Debirando, 0x00, 0, 0x08, 0x07, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.Debirando, 0x00, 0, 0x04, 0x1b, 'Desert Arrow Pot Corner')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x06, 0x05, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x0a, 0x05, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x06, 0x0a, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x0a, 0x0a, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.WallCannonVertLeft, 0x00, 0, 0x11, 0x0b, embed=True)
|
|
create_sprite(0x0075, EnemySprite.WallCannonVertRight, 0x00, 0, 0x1e, 0x0b, embed=True)
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x07, 0x19, 'Desert Arrow Pot Corner')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x09, 0x19, 'Desert Arrow Pot Corner')
|
|
create_sprite(0x0076, EnemySprite.WaterSwitch, 0x00, 0, 0x19, 0x03)
|
|
create_sprite(0x0076, EnemySprite.Hover, 0x00, 0, 0x07, 0x0a, 'Swamp Basement Shallows', water=True)
|
|
create_sprite(0x0076, EnemySprite.Kyameron, 0x00, 0, 0x07, 0x0f, 'Swamp Basement Shallows', water=True)
|
|
create_sprite(0x0076, EnemySprite.Hover, 0x00, 0, 0x08, 0x11, 'Swamp Basement Shallows', water=True)
|
|
create_sprite(0x0076, EnemySprite.Blob, 0x00, 0, 0x1b, 0x19, 'Swamp Flooded Room')
|
|
create_sprite(0x0076, 0x13, SpriteType.Overlord, 0, 0x08, 0x1c)
|
|
create_sprite(0x0076, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x1c, 'Swamp Flooded Room')
|
|
create_sprite(0x0077, EnemySprite.MiniMoldorm, 0x00, 1, 0x0b, 0x09, 'Hera Back')
|
|
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x10, 0x18)
|
|
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x09, 0x1a)
|
|
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x16, 0x1a)
|
|
create_sprite(0x0077, EnemySprite.Kodongo, 0x00, 1, 0x07, 0x0a, 'Hera Back')
|
|
create_sprite(0x0077, EnemySprite.Kodongo, 0x00, 1, 0x17, 0x0a, 'Hera Back')
|
|
create_sprite(0x007b, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x07, 'GT Conveyor Star Pits')
|
|
create_sprite(0x007b, EnemySprite.BlueBari, 0x00, 0, 0x16, 0x09, 'GT Conveyor Star Pits')
|
|
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x04, 0x15, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x15, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x17, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x09, 0x17, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.Statue, 0x00, 0, 0x13, 0x18, 'GT Hidden Star')
|
|
create_sprite(0x007b, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x18, 'GT Hidden Star')
|
|
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x09, 0x19, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x05, 0x1a, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x0b, 0x1b, 'GT DMs Room')
|
|
create_sprite(0x007c, EnemySprite.MiniMoldorm, 0x00, 0, 0x19, 0x1c, 'GT Randomizer Room')
|
|
create_sprite(0x007c, EnemySprite.FirebarCCW, 0x00, 0, 0x06, 0x0c, 'GT Falling Bridge')
|
|
create_sprite(0x007c, EnemySprite.SpikeBlock, 0x00, 0, 0x07, 0x10, 'GT Falling Bridge')
|
|
create_sprite(0x007c, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x14, 'GT Falling Bridge')
|
|
create_sprite(0x007c, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18, 'GT Falling Bridge')
|
|
create_sprite(0x007c, EnemySprite.BlueBari, 0x00, 0, 0x17, 0x18, 'GT Randomizer Room')
|
|
create_sprite(0x007c, 0x0b, SpriteType.Overlord, 0, 0x07, 0x1a)
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x06, 'GT Firesnake Room')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x08, 'GT Firesnake Room')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x0a, 'GT Firesnake Room')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x0c, 'GT Firesnake Room')
|
|
create_sprite(0x007d, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x16, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.FourWayShooter, 0x00, 0, 0x18, 0x17, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x1c, 0x19, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x1a, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.RedBari, 0x00, 0, 0x17, 0x1a, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x0a, 0x1c, 'GT Warp Maze - Main Rails')
|
|
create_sprite(0x007d, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x1c, 'GT Petting Zoo')
|
|
create_sprite(0x007e, EnemySprite.Bumper, 0x00, 0, 0x17, 0x11, 'Ice Tall Hint')
|
|
create_sprite(0x007e, EnemySprite.FirebarCCW, 0x00, 0, 0x18, 0x0e, 'Ice Tall Hint')
|
|
create_sprite(0x007e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x0f, 'Ice Tall Hint')
|
|
create_sprite(0x007e, EnemySprite.Freezor, 0x00, 0, 0x07, 0x12, 'Ice Freezors')
|
|
create_sprite(0x007e, EnemySprite.Freezor, 0x00, 0, 0x0a, 0x12, 'Ice Freezors')
|
|
create_sprite(0x007e, EnemySprite.Pengator, 0x00, 0, 0x1b, 0x16, 'Ice Tall Hint')
|
|
create_sprite(0x007e, EnemySprite.FirebarCCW, 0x00, 0, 0x17, 0x17, 'Ice Tall Hint')
|
|
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x06, 0x07, 'Ice Hookshot Ledge')
|
|
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x08, 0x07, 'Ice Hookshot Ledge')
|
|
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x08, 'Ice Hookshot Ledge')
|
|
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x07, 0x09, 'Ice Hookshot Ledge')
|
|
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x0b, 0x14, 'Ice Spikeball')
|
|
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x17, 'Ice Spikeball')
|
|
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x0b, 0x19, 'Ice Spikeball')
|
|
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x1b, 'Ice Spikeball')
|
|
create_sprite(0x0080, EnemySprite.Zelda, 0x00, 0, 0x16, 0x03, 'Hyrule Dungeon Cell')
|
|
create_sprite(0x0080, EnemySprite.GreenGuard, 0x00, 0, 0x07, 0x09, 'Hyrule Dungeon Cellblock')
|
|
create_sprite(0x0080, EnemySprite.BallNChain, 0x00, 0, 0x1a, 0x09, 'Hyrule Dungeon Cellblock', True, 0xe5)
|
|
create_sprite(0x0081, EnemySprite.GreenGuard, 0x1b, 1, 0x0b, 0x0b, 'Hyrule Dungeon Guardroom')
|
|
create_sprite(0x0081, EnemySprite.GreenGuard, 0x03, 1, 0x0e, 0x0b, 'Hyrule Dungeon Guardroom')
|
|
create_sprite(0x0082, EnemySprite.BlueGuard, 0x1b, 1, 0x09, 0x05, 'Hyrule Dungeon South Abyss')
|
|
create_sprite(0x0082, EnemySprite.BlueGuard, 0x03, 1, 0x10, 0x06, 'Hyrule Dungeon South Abyss')
|
|
create_sprite(0x0082, EnemySprite.BlueGuard, 0x03, 1, 0x15, 0x11, 'Hyrule Dungeon South Abyss')
|
|
create_sprite(0x0083, EnemySprite.DebirandoPit, 0x00, 0, 0x1b, 0x08, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.DebirandoPit, 0x00, 0, 0x14, 0x10, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x14, 0x05, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Faerie, 0x00, 0, 0x07, 0x06)
|
|
create_sprite(0x0083, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08)
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x1b, 0x0b, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x17, 0x10, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Beamos, 0x00, 0, 0x08, 0x17, 'Desert West Lobby')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x18, 0x18, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x14, 0x1b, 'Desert West Wing')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x03, 0x05, 'Desert Left Alcove')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x1b, 0x05, 'Desert Right Alcove')
|
|
create_sprite(0x0084, EnemySprite.Beamos, 0x00, 0, 0x0f, 0x07, 'Desert Main Lobby')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x09, 0x12, 'Desert Main Lobby')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x15, 0x12, 'Desert Main Lobby')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x09, 0x1b, 'Desert Main Lobby')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x15, 0x1b, 'Desert Main Lobby')
|
|
create_sprite(0x0085, EnemySprite.DebirandoPit, 0x00, 0, 0x07, 0x0e, 'Desert East Wing')
|
|
create_sprite(0x0085, EnemySprite.Debirando, 0x00, 0, 0x09, 0x1b, 'Desert East Wing')
|
|
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x14, 0x05, 'Desert Compass Room')
|
|
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x1b, 0x05, 'Desert Compass Room')
|
|
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x16, 0x08, 'Desert Compass Room')
|
|
create_sprite(0x0085, EnemySprite.Beamos, 0x00, 0, 0x18, 0x0a, 'Desert Compass Room')
|
|
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x03, 0x0e, 'Desert East Wing')
|
|
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x0c, 0x15, 'Desert East Wing')
|
|
create_sprite(0x0085, EnemySprite.Beamos, 0x00, 0, 0x18, 0x18, 'Desert East Lobby')
|
|
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x07, 0x1c, 'Desert East Wing')
|
|
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x05, 'Hera Tridorm')
|
|
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x07, 'Hera Tridorm')
|
|
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x13, 0x0b, 'Hera Tridorm')
|
|
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x06, 0x19, 'Hera Basement Cage')
|
|
create_sprite(0x0087, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x17, 0x04)
|
|
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x0c)
|
|
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x15)
|
|
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x17, 'Hera Basement Cage')
|
|
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x19, 0x18, 'Hera Torches')
|
|
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x19, 'Hera Basement Cage')
|
|
create_sprite(0x0087, EnemySprite.SmallKey, 0x00, 0, 0x08, 0x1a, 'Hera Basement Cage')
|
|
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x1c, 'Hera Torches')
|
|
create_sprite(0x0089, EnemySprite.Faerie, 0x00, 0, 0x10, 0x0a)
|
|
create_sprite(0x0089, EnemySprite.Faerie, 0x00, 0, 0x0f, 0x0b)
|
|
create_sprite(0x008b, EnemySprite.Bumper, 0x00, 0, 0x15, 0x07, 'GT Conveyor Cross')
|
|
create_sprite(0x008b, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x18, 'GT Hookshot South Platform')
|
|
create_sprite(0x008b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x18, 'GT Hookshot South Platform')
|
|
create_sprite(0x008b, EnemySprite.BlueBari, 0x00, 0, 0x1a, 0x04, 'GT Conveyor Cross')
|
|
create_sprite(0x008b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x12, 'GT Hookshot Mid Platform') # todo: boots may be sufficient - special rule?
|
|
create_sprite(0x008b, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x18, 'GT Hookshot South Platform')
|
|
create_sprite(0x008b, EnemySprite.FirebarCW, 0x00, 0, 0x18, 0x18, 'GT Map Room')
|
|
create_sprite(0x008b, EnemySprite.FirebarCCW, 0x00, 0, 0x18, 0x18, 'GT Map Room')
|
|
create_sprite(0x008c, EnemySprite.WrongPullSwitch, 0x00, 0, 0x1a, 0x03, 'GT Hope Room')
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x18, 0x05)
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x15, 0x06)
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x06)
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x15, 0x0a)
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x0a)
|
|
create_sprite(0x008c, EnemySprite.SparkCW, 0x00, 0, 0x08, 0x08, 'GT Bob\'s Torch',)
|
|
create_sprite(0x008c, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x08, 'GT Hope Room')
|
|
create_sprite(0x008c, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x09, 'GT Bob\'s Torch')
|
|
create_sprite(0x008c, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x0b, 'GT Bob\'s Torch')
|
|
create_sprite(0x008c, EnemySprite.Firesnake, 0x00, 0, 0x05, 0x17, 'GT Big Chest')
|
|
create_sprite(0x008c, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x17, 'GT Bob\'s Room')
|
|
create_sprite(0x008c, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x18, 'GT Bob\'s Room')
|
|
create_sprite(0x008c, EnemySprite.Firesnake, 0x00, 0, 0x0b, 0x1b, 'GT Big Chest')
|
|
create_sprite(0x008c, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x1c, 'GT Bob\'s Room')
|
|
create_sprite(0x008c, EnemySprite.BonkItem, 0x00, 0, 0x09, 0x07)
|
|
create_sprite(0x008d, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x008d, EnemySprite.FourWayShooter, 0x00, 0, 0x07, 0x04, 'GT Tile Room')
|
|
create_sprite(0x008d, EnemySprite.AntiFairy, 0x00, 0, 0x09, 0x08, 'GT Tile Room')
|
|
create_sprite(0x008d, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x09, 'GT Tile Room')
|
|
create_sprite(0x008d, EnemySprite.FourWayShooter, 0x00, 0, 0x09, 0x0c, 'GT Tile Room')
|
|
create_sprite(0x008d, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x0d, 'GT Speed Torch Upper')
|
|
create_sprite(0x008d, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x008d, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x10, 'GT Speed Torch')
|
|
create_sprite(0x008d, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x14, 'GT Speed Torch')
|
|
create_sprite(0x008d, EnemySprite.FirebarCW, 0x00, 0, 0x07, 0x18, 'GT Pots n Blocks')
|
|
create_sprite(0x008d, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1b, 'GT Speed Torch')
|
|
create_sprite(0x008d, EnemySprite.Medusa, 0x00, 0, 0x13, 0x1c, 'GT Speed Torch')
|
|
create_sprite(0x008d, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1c, 'GT Speed Torch')
|
|
create_sprite(0x008e, EnemySprite.Freezor, 0x00, 0, 0x1b, 0x02, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x18, 0x05, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x06, 'Ice Lonely Freezor') #, fix=True)
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x1b, 0x08, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x14, 0x09, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x16, 0x0a, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x14, 0x0b, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x18, 0x0b, 'Ice Lonely Freezor')
|
|
create_sprite(0x0090, EnemySprite.Vitreous, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x0091, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x04, 'Mire Falling Foes')
|
|
create_sprite(0x0091, EnemySprite.SpikeBlock, 0x00, 0, 0x1b, 0x0e, 'Mire Falling Foes')
|
|
create_sprite(0x0091, 0x08, SpriteType.Overlord, 0, 0x17, 0x0f)
|
|
create_sprite(0x0091, EnemySprite.Medusa, 0x00, 0, 0x17, 0x12, 'Mire Falling Foes')
|
|
create_sprite(0x0091, EnemySprite.BunnyBeam, 0x00, 0, 0x18, 0x12, 'Mire Falling Foes')
|
|
create_sprite(0x0091, EnemySprite.AntiFairy, 0x00, 0, 0x19, 0x12, 'Mire Falling Foes')
|
|
create_sprite(0x0091, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x18, 'Mire Falling Foes')
|
|
create_sprite(0x0092, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x09, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x0c)
|
|
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x04, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, EnemySprite.Medusa, 0x00, 0, 0x0b, 0x05, 'Mire Shooter Rupees')
|
|
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x09, 0x08, 'Mire Shooter Rupees')
|
|
create_sprite(0x0092, EnemySprite.Medusa, 0x00, 0, 0x17, 0x09, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, EnemySprite.FourWayShooter, 0x00, 0, 0x15, 0x0f, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, 0x16, SpriteType.Overlord, 0, 0x07, 0x12)
|
|
create_sprite(0x0092, EnemySprite.SpikeBlock, 0x00, 0, 0x19, 0x12, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x14, 'Mire Crystal Right')
|
|
create_sprite(0x0092, EnemySprite.Stalfos, 0x00, 0, 0x0a, 0x16, 'Mire Crystal Mid')
|
|
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x1b, 'Mire Crystal Right')
|
|
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x09, 0x09)
|
|
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x16, 0x09)
|
|
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x0c)
|
|
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x13, 0x0c)
|
|
create_sprite(0x0093, EnemySprite.Blob, 0x00, 0, 0x17, 0x0c, 'Mire Dark Shooters')
|
|
create_sprite(0x0093, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x15, 'Mire Block X')
|
|
create_sprite(0x0093, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x1c, 'Mire Block X')
|
|
create_sprite(0x0093, EnemySprite.AntiFairy, 0x00, 0, 0x04, 0x1c, 'Mire Block X')
|
|
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x16, 0x0c, 'GT Conveyor Bridge')
|
|
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x17, 0x0c, 'GT Conveyor Bridge')
|
|
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x18, 0x0c, 'GT Conveyor Bridge')
|
|
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x19, 0x0c, 'GT Conveyor Bridge')
|
|
create_sprite(0x0095, 0x0b, SpriteType.Overlord, 0, 0x17, 0x1a)
|
|
create_sprite(0x0096, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x0b, 'GT Torch Cross')
|
|
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x15, embed=True)
|
|
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x17, embed=True)
|
|
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x19, embed=True)
|
|
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x1b, embed=True)
|
|
create_sprite(0x0097, 0x15, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x10, 0x13, 'Mire Lobby')
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x09, 0x14, 'Mire Lobby')
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x0c, 0x14, 'Mire Lobby')
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x0f, 0x14, 'Mire Lobby')
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x08, 0x17, 'Mire Lobby')
|
|
create_sprite(0x0099, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x06, 'Eastern Rupees')
|
|
create_sprite(0x0099, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x08, 'Eastern Rupees')
|
|
create_sprite(0x0099, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0e, 0x17, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x11, 0x17, 'Eastern Darkness', True, 0xe4)
|
|
create_sprite(0x0099, EnemySprite.Popo, 0x00, 0, 0x0d, 0x18, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo, 0x00, 0, 0x12, 0x18, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x0e, 0x19, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x0f, 0x19, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x10, 0x19, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x11, 0x19, 'Eastern Darkness')
|
|
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x06, 0x08)
|
|
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x14, 0x08)
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x05, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x06, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x07, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.FourWayShooter, 0x00, 0, 0x03, 0x08)
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x08, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x09, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x0a, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x0b, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x1a, 'GT Warp Maze - Pit Section')
|
|
create_sprite(0x009b, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x1b, 'GT Warp Maze - Pit Section')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x09, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x0b, 0x0a, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x11, 0x0f, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x0e, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x12, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x13, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.Firesnake, 0x00, 0, 0x0f, 0x1c, 'GT Invisible Catwalk')
|
|
create_sprite(0x009d, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x06)
|
|
create_sprite(0x009d, EnemySprite.HardhatBeetle, 0x00, 0, 0x06, 0x04, 'GT Compass Room')
|
|
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x14, 0x04, 'GT Crystal Conveyor Left')
|
|
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x18, 0x09, 'GT Crystal Conveyor')
|
|
create_sprite(0x009d, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x0c, 'GT Compass Room')
|
|
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x0c, 'GT Crystal Conveyor Corner')
|
|
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x10, 0x14, 'GT Invisible Bridges')
|
|
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x18, 'GT Invisible Bridges')
|
|
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x11, 0x1c, 'GT Invisible Bridges')
|
|
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x18, 0x05, 'Ice Backwards Room')
|
|
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x08, 'Ice Backwards Room')
|
|
create_sprite(0x009e, EnemySprite.StalfosKnight, 0x00, 0, 0x18, 0x08, 'Ice Backwards Room')
|
|
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x08, 'Ice Backwards Room')
|
|
create_sprite(0x009e, EnemySprite.Freezor, 0x00, 0, 0x14, 0x12, 'Ice Crystal Left')
|
|
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x04, 0x12, 'Ice Many Pots', fix=True, embed=True)
|
|
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x06, 0x12, 'Ice Many Pots', fix=True, embed=True)
|
|
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x09, 0x12, 'Ice Many Pots', fix=True, embed=True)
|
|
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x0b, 0x12, 'Ice Many Pots', fix=True, embed=True)
|
|
create_sprite(0x009f, EnemySprite.AntiFairy, 0x00, 0, 0x07, 0x17, 'Ice Many Pots')
|
|
create_sprite(0x009f, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x18, 'Ice Many Pots')
|
|
create_sprite(0x00a0, EnemySprite.Medusa, 0x00, 0, 0x03, 0x08, 'Mire Antechamber')
|
|
create_sprite(0x00a0, EnemySprite.AntiFairy, 0x00, 0, 0x0e, 0x08, 'Mire Antechamber')
|
|
create_sprite(0x00a0, EnemySprite.Firesnake, 0x00, 0, 0x14, 0x0c, 'Mire Firesnake Skip')
|
|
create_sprite(0x00a1, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x08)
|
|
create_sprite(0x00a1, EnemySprite.SparkCW, 0x00, 0, 0x18, 0x07, 'Mire Fishbone')
|
|
create_sprite(0x00a1, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x0b, 'Mire Fishbone')
|
|
create_sprite(0x00a1, EnemySprite.Wizzrobe, 0x00, 0, 0x19, 0x10, 'Mire Fishbone')
|
|
create_sprite(0x00a1, EnemySprite.Medusa, 0x00, 0, 0x15, 0x15, 'Mire South Fish')
|
|
create_sprite(0x00a1, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x15, 'Mire South Fish')
|
|
create_sprite(0x00a1, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x19, 'Mire South Fish')
|
|
create_sprite(0x00a1, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x19, 'Mire South Fish') #, fix=True)
|
|
create_sprite(0x00a1, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x19, 'Mire South Fish')
|
|
create_sprite(0x00a4, EnemySprite.TrinexxRockHead, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00a4, EnemySprite.TrinexxFireHead, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00a4, EnemySprite.TrinexxIceHead, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x16, 0x05, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x19, 0x05, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x04, 0x07, 'GT Wizzrobes 1')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x0b, 0x07, 'GT Wizzrobes 1')
|
|
create_sprite(0x00a5, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x08, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x15, 0x09, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x1a, 0x09, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x08, 0x0a, 'GT Wizzrobes 1')
|
|
create_sprite(0x00a5, EnemySprite.LaserEyeTop, 0x00, 0, 0x0c, 0x12, embed=True)
|
|
create_sprite(0x00a5, EnemySprite.LaserEyeTop, 0x00, 0, 0x12, 0x12, embed=True)
|
|
create_sprite(0x00a5, EnemySprite.RedSpearGuard, 0x00, 0, 0x12, 0x17, 'GT Dashing Bridge')
|
|
create_sprite(0x00a5, EnemySprite.BlueGuard, 0x00, 0, 0x13, 0x18, 'GT Dashing Bridge')
|
|
create_sprite(0x00a6, 0x15, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x00a6, EnemySprite.AntiFairy, 0x00, 0, 0x0c, 0x0e, 'GT Moldorm Pit')
|
|
create_sprite(0x00a7, EnemySprite.Faerie, 0x00, 0, 0x06, 0x08)
|
|
create_sprite(0x00a7, EnemySprite.Faerie, 0x00, 0, 0x06, 0x09)
|
|
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x0e, 'Eastern West Wing')
|
|
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x1a, 0x0e, 'Eastern West Wing')
|
|
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x12, 'Eastern West Wing')
|
|
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x1a, 0x12, 'Eastern West Wing')
|
|
create_sprite(0x00a8, 0x18, SpriteType.Overlord, 0, 0x08, 0x16)
|
|
create_sprite(0x00a9, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x09, 0x05, 'Eastern Courtyard')
|
|
create_sprite(0x00a9, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x16, 0x05, 'Eastern Courtyard')
|
|
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x0d, 0x0c)
|
|
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x12, 0x0c)
|
|
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x0d, 0x12)
|
|
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x12, 0x12)
|
|
create_sprite(0x00a9, EnemySprite.Stalfos, 0x00, 1, 0x0a, 0x10, 'Eastern Courtyard')
|
|
create_sprite(0x00a9, EnemySprite.Stalfos, 0x00, 1, 0x14, 0x10, 'Eastern Courtyard')
|
|
create_sprite(0x00aa, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x06, 'Eastern Pot Switch')
|
|
create_sprite(0x00aa, EnemySprite.Popo2, 0x00, 0, 0x0a, 0x07, 'Eastern East Wing')
|
|
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x06, 0x0b, 'Eastern East Wing')
|
|
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x0c, 'Eastern East Wing')
|
|
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x13, 'Eastern East Wing')
|
|
create_sprite(0x00aa, EnemySprite.Popo2, 0x00, 0, 0x0a, 0x14, 'Eastern East Wing')
|
|
create_sprite(0x00ab, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x18)
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x15, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x16, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x17, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.Blob, 0x00, 0, 0x06, 0x18, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x19, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x1a, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x1b, 'Thieves Spike Switch')
|
|
create_sprite(0x00ac, EnemySprite.Blind, 0x00, 0, 0x09, 0x05)
|
|
create_sprite(0x00ae, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x07, 'Iced T')
|
|
create_sprite(0x00ae, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x07, 'Iced T')
|
|
create_sprite(0x00af, EnemySprite.FirebarCW, 0x00, 0, 0x0a, 0x08, 'Ice Catwalk')
|
|
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x07, 0x07, 'Tower Red Guards')
|
|
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x17, 0x07, 'Tower Red Spears')
|
|
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x18, 0x07, 'Tower Red Spears')
|
|
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x14, 0x08, 'Tower Red Spears')
|
|
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x1b, 0x08, 'Tower Red Spears')
|
|
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x05, 0x0b, 'Tower Red Guards')
|
|
create_sprite(0x00b0, EnemySprite.BallNChain, 0x00, 0, 0x16, 0x14, 'Tower Pacifist Run')
|
|
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x04, 0x16, 'Tower Circle of Pots')
|
|
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x0b, 0x16, 'Tower Circle of Pots')
|
|
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x0a, 0x16, 'Tower Circle of Pots')
|
|
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x08, 0x18, 'Tower Circle of Pots', True, 0xe4)
|
|
create_sprite(0x00b0, EnemySprite.BluesainBolt, 0x00, 0, 0x1b, 0x1a, 'Tower Pacifist Run')
|
|
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x17, 0x1c, 'Tower Pacifist Run')
|
|
create_sprite(0x00b1, EnemySprite.Medusa, 0x00, 0, 0x15, 0x07, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x07, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x0e, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.SpikeBlock, 0x00, 0, 0x19, 0x11, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x0c, 0x17, 'Mire Square Rail')
|
|
create_sprite(0x00b1, EnemySprite.BigSpike, 0x00, 0, 0x1a, 0x17, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.FourWayShooter, 0x00, 0, 0x07, 0x18, 'Mire Square Rail')
|
|
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x03, 0x1a, 'Mire Square Rail')
|
|
create_sprite(0x00b1, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x1a, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x08, 0x1c, 'Mire Square Rail')
|
|
create_sprite(0x00b2, EnemySprite.Wizzrobe, 0x00, 1, 0x14, 0x08, 'Mire BK Door Room')
|
|
create_sprite(0x00b2, EnemySprite.BunnyBeam, 0x00, 1, 0x0c, 0x0a, 'Mire BK Door Room') #, fix=True)
|
|
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 1, 0x12, 0x0a, 'Mire BK Door Room')
|
|
create_sprite(0x00b2, EnemySprite.BunnyBeam, 0x00, 1, 0x13, 0x0a, 'Mire BK Door Room') #, fix=True)
|
|
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 1, 0x07, 0x0b, 'Mire BK Door Room')
|
|
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x15, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x15, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x16, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.Medusa, 0x00, 0, 0x15, 0x18, 'Mire Hidden Shooters')
|
|
create_sprite(0x00b2, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x18, 'Mire Hidden Shooters')
|
|
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x1b, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x1b, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.Popo, 0x00, 0, 0x14, 0x1b, 'Mire Hidden Shooters')
|
|
create_sprite(0x00b2, EnemySprite.Popo, 0x00, 0, 0x1b, 0x1b, 'Mire Hidden Shooters')
|
|
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x15, 'Mire Spikes')
|
|
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x15, 'Mire Spikes')
|
|
create_sprite(0x00b3, EnemySprite.Beamos, 0x00, 0, 0x06, 0x18, 'Mire Spikes')
|
|
create_sprite(0x00b3, EnemySprite.FourWayShooter, 0x00, 0, 0x0a, 0x1a, 'Mire Spikes')
|
|
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x1c, 'Mire Spikes')
|
|
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x0a, 'TR Dark Ride')
|
|
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x0f, 'TR Dark Ride')
|
|
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x16, 'TR Dark Ride')
|
|
create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x06, 0x07, 'TR Chain Chomps Top')
|
|
create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x0a, 0x07, 'TR Chain Chomps Top')
|
|
create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x04)
|
|
create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x0c, 0x04)
|
|
create_sprite(0x00b6, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07)
|
|
create_sprite(0x00b6, EnemySprite.Pokey, 0x00, 0, 0x07, 0x15, 'TR Pokey 1', True, 0xe4)
|
|
create_sprite(0x00b6, 0x14, SpriteType.Overlord, 0, 0x17, 0x18)
|
|
create_sprite(0x00b6, EnemySprite.Blob, 0x00, 0, 0x07, 0x1b, 'TR Pokey 1')
|
|
create_sprite(0x00b6, EnemySprite.Blob, 0x00, 0, 0x08, 0x1b, 'TR Pokey 1')
|
|
create_sprite(0x00b7, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x04, 0x09, 'TR Roller Room')
|
|
create_sprite(0x00b7, EnemySprite.RollerVerticalUp, 0x00, 0, 0x04, 0x11, 'TR Roller Room')
|
|
create_sprite(0x00b8, EnemySprite.Popo, 0x00, 0, 0x15, 0x0b, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.Popo, 0x00, 0, 0x1b, 0x0b, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.AntiFairyCircle, 0x00, 0, 0x18, 0x0d, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x13, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x16, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.Stalfos, 0x00, 0, 0x1c, 0x16, 'Eastern Big Key')
|
|
create_sprite(0x00b9, 0x03, SpriteType.Overlord, 1, 0x11, 0x05)
|
|
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x04, 'Eastern Dark Pots')
|
|
create_sprite(0x00ba, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x06, 'Eastern Dark Square')
|
|
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x06, 'Eastern Dark Pots')
|
|
create_sprite(0x00ba, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x09, 'Eastern Dark Square')
|
|
create_sprite(0x00ba, EnemySprite.Popo2, 0x00, 0, 0x0c, 0x09, 'Eastern Dark Square')
|
|
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x0a, 'Eastern Dark Pots')
|
|
create_sprite(0x00ba, EnemySprite.Popo2, 0x00, 0, 0x08, 0x0c, 'Eastern Dark Square')
|
|
create_sprite(0x00bb, EnemySprite.RedZazak, 0x00, 0, 0x1b, 0x04, 'Thieves Triple Bypass')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x06, 0x0a, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.RedZazak, 0x00, 0, 0x16, 0x0a, 'Thieves Triple Bypass')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x19, 0x0a, 'Thieves Triple Bypass')
|
|
create_sprite(0x00bb, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x0c, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x09, 0x0e, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.Firesnake, 0x00, 0, 0x07, 0x10, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x08, 0x14, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x19, 0x15, 'Thieves Spike Track')
|
|
create_sprite(0x00bb, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x16, 'Thieves Spike Track')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x17, 0x1a, 'Thieves Spike Track')
|
|
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x06, 0x05, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x05, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x06, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x09, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.SpikeBlock, 0x00, 0, 0x09, 0x0a, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x05, 0x0b, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x0a, 'Thieves Hallway')
|
|
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x11, 'Thieves Hallway')
|
|
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x16, 'Thieves Hallway')
|
|
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x08, 0x17, 'Thieves Pot Alcove Mid')
|
|
create_sprite(0x00bc, EnemySprite.Firesnake, 0x00, 0, 0x07, 0x18, 'Thieves Pot Alcove Mid')
|
|
create_sprite(0x00bc, EnemySprite.RedZazak, 0x00, 0, 0x08, 0x19, 'Thieves Pot Alcove Mid')
|
|
create_sprite(0x00be, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x08, 'Ice Anti-Fairy')
|
|
create_sprite(0x00be, EnemySprite.Freezor, 0x00, 0, 0x14, 0x12, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x15, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x15, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.StalfosKnight, 0x00, 0, 0x18, 0x16, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1a, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x1a, 'Ice Switch Room')
|
|
create_sprite(0x00bf, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x18)
|
|
create_sprite(0x00bf, EnemySprite.BunnyBeam, 0x00, 0, 0x0c, 0x15, 'Ice Refill')
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x17, 0x05, 'Tower Dark Archers')
|
|
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x1a, 0x07, 'Tower Dark Archers')
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x0b, 0x09, 'Tower Dark Pits')
|
|
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x14, 0x0b, 'Tower Dark Archers', True, 0xe4)
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x06, 0x0e, 'Tower Dark Pits')
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x04, 0x18, 'Tower Dark Pits')
|
|
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x14, 0x1b, 'Tower Dual Statues')
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x1b, 0x1b, 'Tower Dual Statues')
|
|
create_sprite(0x00c1, EnemySprite.CrystalSwitch, 0x00, 0, 0x15, 0x17)
|
|
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x14, 0x05)
|
|
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x1b, 0x05)
|
|
create_sprite(0x00c1, EnemySprite.Stalfos, 0x00, 0, 0x06, 0x0b, 'Mire Compass Room')
|
|
create_sprite(0x00c1, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x0b, 'Mire Wizzrobe Bypass')
|
|
create_sprite(0x00c1, EnemySprite.FloatingSkull, 0x00, 0, 0x17, 0x15, 'Mire Conveyor Crystal')
|
|
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x09, 0x16)
|
|
create_sprite(0x00c1, 0x14, SpriteType.Overlord, 0, 0x07, 0x18)
|
|
create_sprite(0x00c1, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x19, 'Mire Conveyor Crystal')
|
|
create_sprite(0x00c1, EnemySprite.FourWayShooter, 0x00, 0, 0x18, 0x1a, 'Mire Conveyor Crystal')
|
|
create_sprite(0x00c1, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x1b, 'Mire Conveyor Crystal', True, 0xe4)
|
|
create_sprite(0x00c1, EnemySprite.FloatingSkull, 0x00, 0, 0x1b, 0x1b, 'Mire Conveyor Crystal')
|
|
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 1, 0x15, 0x0b, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 0, 0x0b, 0x0c, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.Medusa, 0x00, 0, 0x08, 0x10, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x10, 0x12, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x19, 0x12, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.BunnyBeam, 0x00, 1, 0x10, 0x14, 'Mire Hub') #, fix=True)
|
|
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 1, 0x08, 0x16, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x16, 0x16, 'Mire Hub')
|
|
create_sprite(0x00c3, EnemySprite.Medusa, 0x00, 0, 0x05, 0x06)
|
|
create_sprite(0x00c3, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x09, embed=True)
|
|
create_sprite(0x00c3, EnemySprite.LaserEyeLeft, 0x00, 0, 0x11, 0x0d, embed=True)
|
|
create_sprite(0x00c3, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x11, embed=True)
|
|
create_sprite(0x00c3, EnemySprite.LaserEyeLeft, 0x00, 0, 0x11, 0x15, embed=True)
|
|
create_sprite(0x00c3, 0x0b, SpriteType.Overlord, 0, 0x17, 0x1a)
|
|
create_sprite(0x00c3, EnemySprite.AntiFairy, 0x00, 0, 0x0a, 0x1b, 'Mire Lone Shooter')
|
|
create_sprite(0x00c3, EnemySprite.Medusa, 0x00, 0, 0x07, 0x1c, 'Mire Lone Shooter')
|
|
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x0a)
|
|
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x0f)
|
|
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x1b)
|
|
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x0f, 0x15)
|
|
create_sprite(0x00c4, EnemySprite.Pokey, 0x00, 0, 0x0f, 0x0e, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x0b, 0x0f, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x14, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x14, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x0b, 0x1a, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x1a, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x09, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0b, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x0d, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0f, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x11, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x13, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x15, 'TR Dash Bridge')
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x15, embed=True)
|
|
create_sprite(0x00c6, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x04, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x04, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x09, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x17, 0x09, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.FloatingSkull, 0x00, 0, 0x10, 0x0e, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x14, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x17, 'TR Hub Ledges')
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x05)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x05)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x08)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x08)
|
|
create_sprite(0x00c8, 0x19, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x10, 0x05, 'Eastern Lobby Bridge')
|
|
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x0f, 0x06, 'Eastern Lobby Bridge')
|
|
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x10, 0x07, 'Eastern Lobby Bridge')
|
|
create_sprite(0x00cb, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x04, 'Thieves Ambush') #, fix=True)
|
|
create_sprite(0x00cb, EnemySprite.Firesnake, 0x00, 1, 0x08, 0x09, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.BlueZazak, 0x00, 1, 0x10, 0x0a, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x13, 0x0a, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.SparkCW, 0x00, 1, 0x16, 0x0a, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x1c, 0x0a, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x10, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.RedZazak, 0x00, 1, 0x18, 0x15, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.RedZazak, 0x00, 1, 0x08, 0x17, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x0b, 0x17, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x0c, 0x18, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x1c, 'Thieves Ambush') #, fix=True)
|
|
create_sprite(0x00cc, EnemySprite.Firesnake, 0x00, 0, 0x13, 0x04, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.BunnyBeam, 0x00, 1, 0x0b, 0x09, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.BlueZazak, 0x00, 1, 0x08, 0x0a, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x0e, 0x0a, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x0c, 0x0b, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.RedZazak, 0x00, 1, 0x10, 0x0c, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.BlueZazak, 0x00, 1, 0x18, 0x0c, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.Firesnake, 0x00, 1, 0x0e, 0x14, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x1c, 0x15, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x06, 0x16, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x09, 0x16, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.RedZazak, 0x00, 1, 0x09, 0x18, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x1c, 0x16, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.BunnyBeam, 0x00, 1, 0x07, 0x1c, 'Thieves BK Corner')
|
|
create_sprite(0x00ce, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x1c, 0x05, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.Statue, 0x00, 0, 0x14, 0x09, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x08, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x08, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x09, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x09, 'Ice Antechamber')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x0b, 0x05, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x00, 0, 0x09, 0x07, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x17, 0x07, 'Tower Lone Statue')
|
|
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x15, 0x0b, 'Tower Lone Statue')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x09, 0x0c, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x08, 0x0f, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x03, 0, 0x03, 0x10, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x00, 0, 0x09, 0x14, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x1b, 0x16, 'Tower Dark Chargers')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x06, 0x19, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x19, 'Tower Dark Chargers')
|
|
create_sprite(0x00d1, EnemySprite.Beamos, 0x00, 0, 0x14, 0x06, 'Mire Neglected Room')
|
|
create_sprite(0x00d1, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x06, 'Mire Neglected Room')
|
|
create_sprite(0x00d1, EnemySprite.Wizzrobe, 0x00, 0, 0x04, 0x07, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.RedBari, 0x00, 0, 0x0c, 0x08, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.FourWayShooter, 0x00, 0, 0x05, 0x09, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x0b, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x0b, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x1b, 0x0b, 'Mire Neglected Room')
|
|
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x18, 0x06, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x1a, 0x07, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x13, 0x08, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x1c, 0x08, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Beamos, 0x00, 0, 0x18, 0x0a, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x16, 0x0c, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x13, 0x0d, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x13, 0x10, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x14, 0x14, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x1c, 0x14, 'Mire 2')
|
|
create_sprite(0x00d5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x09, embed=True)
|
|
create_sprite(0x00d5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0d, embed=True)
|
|
create_sprite(0x00d5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x11, embed=True)
|
|
create_sprite(0x00d5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x15, embed=True)
|
|
create_sprite(0x00d5, EnemySprite.HardhatBeetle, 0x00, 0, 0x04, 0x15, 'TR Eye Bridge')
|
|
create_sprite(0x00d6, EnemySprite.LaserEyeTop, 0x00, 0, 0x07, 0x02)
|
|
create_sprite(0x00d6, EnemySprite.Medusa, 0x00, 0, 0x03, 0x16)
|
|
create_sprite(0x00d6, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x16)
|
|
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x05, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x18, 0x05, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x17, 0x09, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x18, 0x09, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x16, 0x0a, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x19, 0x0a, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo, 0x00, 0, 0x16, 0x0b, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo, 0x00, 0, 0x19, 0x0b, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x14, 'Eastern Single Eyegore')
|
|
create_sprite(0x00d8, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x16, 'Eastern Single Eyegore')
|
|
create_sprite(0x00d8, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x1b, 'Eastern Single Eyegore')
|
|
create_sprite(0x00d9, 0x02, SpriteType.Overlord, 0, 0x0c, 0x14)
|
|
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x15, 'Eastern False Switches')
|
|
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x18, 'Eastern False Switches')
|
|
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x1b, 'Eastern False Switches')
|
|
create_sprite(0x00da, EnemySprite.AntiFairy, 0x00, 0, 0x07, 0x18, 'Eastern Attic Start')
|
|
create_sprite(0x00da, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x18, 'Eastern Attic Start')
|
|
create_sprite(0x00db, EnemySprite.BunnyBeam, 0x00, 0, 0x03, 0x04, 'Thieves Lobby') #, fix=True)
|
|
create_sprite(0x00db, EnemySprite.SparkCW, 0x00, 1, 0x0e, 0x0a, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.RedZazak, 0x00, 1, 0x17, 0x0b, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.BlueZazak, 0x00, 1, 0x0f, 0x0c, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.Blob, 0x00, 0, 0x0b, 0x10, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.Firesnake, 0x00, 0, 0x14, 0x10, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.BlueZazak, 0x00, 1, 0x0f, 0x15, 'Thieves Lobby')
|
|
create_sprite(0x00dc, EnemySprite.BlueZazak, 0x00, 1, 0x09, 0x0a, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.SparkCCW, 0x00, 1, 0x0e, 0x0a, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.RedZazak, 0x00, 1, 0x0f, 0x0c, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x0b, 0x10, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x16, 0x10, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.BunnyBeam, 0x00, 1, 0x0c, 0x16, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.RedZazak, 0x00, 1, 0x0f, 0x16, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.BlueZazak, 0x00, 1, 0x09, 0x17, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Firesnake, 0x00, 1, 0x16, 0x17, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Firesnake, 0x00, 0, 0x05, 0x1c, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x0f, 0x1c, 'Thieves Compass Room')
|
|
create_sprite(0x00de, EnemySprite.KholdstareShell, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00de, EnemySprite.FallingIce, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00de, EnemySprite.Kholdstare, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00df, EnemySprite.MiniMoldorm, 0x00, 1, 0x0c, 0x15, 'Paradox Cave')
|
|
create_sprite(0x00df, EnemySprite.MiniMoldorm, 0x00, 1, 0x0c, 0x16, 'Paradox Cave')
|
|
create_sprite(0x00e0, EnemySprite.BallNChain, 0x00, 0, 0x04, 0x06, 'Tower Gold Knights')
|
|
create_sprite(0x00e0, EnemySprite.BallNChain, 0x00, 0, 0x0b, 0x06, 'Tower Gold Knights')
|
|
create_sprite(0x00e0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x06, 'Tower Room 03')
|
|
create_sprite(0x00e0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x09, 'Tower Room 03')
|
|
create_sprite(0x00e1, EnemySprite.HeartPiece, 0x00, 0, 0x17, 0x0d)
|
|
create_sprite(0x00e1, EnemySprite.AdultNpc, 0x00, 1, 0x07, 0x12)
|
|
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x07, 0x06)
|
|
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x08, 0x06)
|
|
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07)
|
|
create_sprite(0x00e2, EnemySprite.HeartPiece, 0x00, 0, 0x13, 0x10)
|
|
create_sprite(0x00e3, EnemySprite.MagicBat, 0x00, 1, 0x17, 0x05)
|
|
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x19, 0x07, 'Old Man House', embed=True) # partial
|
|
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x18, 0x08, 'Old Man House')
|
|
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x17, 0x09, 'Old Man House', embed=True) # partial
|
|
create_sprite(0x00e4, EnemySprite.OldMan, 0x00, 0, 0x06, 0x16, 'Old Man House')
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x0f, 0x09, 'Old Man House Back')
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x10, 0x09, 'Old Man House Back')
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x11, 0x09, 'Old Man House Back')
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x1b, 0x0e, 'Old Man House Back', embed=True)
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x0f, 0x12, 'Old Man House Back', embed=True) # partial
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x11, 0x12, 'Old Man House Back', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x1b, 0x0b, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x17, 0x0f, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x13, 0x13, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x0f, 0x17, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x0b, 0x1b, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x10, 0x04, 'Death Mountain Return Cave (right)', embed=True) # partial
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x13, 0x04, 'Death Mountain Return Cave (right)', embed=True) # partial
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0b, 'Death Mountain Return Cave (right)', embed=True)
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0c, 'Death Mountain Return Cave (right)')
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0d, 'Death Mountain Return Cave (right)')
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0d, 'Death Mountain Return Cave (right)', embed=True)
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0f, 'Death Mountain Return Cave (right)', embed=True)
|
|
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x05, 'Superbunny Cave (Bottom)')
|
|
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x08, 'Superbunny Cave (Bottom)')
|
|
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c, 'Superbunny Cave (Bottom)')
|
|
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x0c, 'Superbunny Cave (Bottom)')
|
|
create_sprite(0x00ea, EnemySprite.HeartPiece, 0x00, 0, 0x0b, 0x0b)
|
|
create_sprite(0x00eb, EnemySprite.Bumper, 0x00, 0, 0x17, 0x14, fix=True) # bumper cave sans logic?
|
|
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x10, 0x04, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x0b, 0x0e, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x1c, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ee, EnemySprite.BlueBari, 0x00, 0, 0x03, 0x0b, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ee, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x0c, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x17, 0x09, 'Paradox Cave Chest Area')
|
|
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x0a, 'Paradox Cave Chest Area')
|
|
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x1b, 0x0a, 'Paradox Cave Chest Area')
|
|
create_sprite(0x00ef, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x06)
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x09, 0x03, 'Old Man Cave (West)', embed=True)
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x10, 0x03, 'Old Man Cave (West)', embed=True)
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x08, 0x04, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x0a, 0x04, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x09, 0x07, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x03, 0x0a, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x05, 0x0a, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x0e, 0x0c, 'Old Man Cave (West)', embed=True)
|
|
create_sprite(0x00f0, EnemySprite.OldMan, 0x00, 0, 0x1b, 0x10, 'Old Man Cave (West)')
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x13, 0x13, 'Old Man Cave (West)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x19, 0x10, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1c, 0x10, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x18, 0x11, 'Old Man Cave (East)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1d, 0x11, 'Old Man Cave (East)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x17, 0x12, 'Old Man Cave (East)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1e, 0x12, 'Old Man Cave (East)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x06, 0x1b, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x09, 0x1b, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x07, 0x1c, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x08, 0x1c, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f3, EnemySprite.Grandma, 0x00, 0, 0x06, 0x14)
|
|
create_sprite(0x00f4, EnemySprite.ArgueBros, 0x00, 0, 0x17, 0x14)
|
|
create_sprite(0x00f5, EnemySprite.ArgueBros, 0x00, 0, 0x08, 0x14)
|
|
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x05, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x15, 0x0f, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x11, 0x13, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x17, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x17, 0x0e)
|
|
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x18, 0x10)
|
|
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x15, 0x11)
|
|
create_sprite(0x00fb, EnemySprite.Bumper, 0x00, 0, 0x17, 0x0d, 'Bumper Cave (bottom)')
|
|
create_sprite(0x00fb, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x0a, 'Bumper Cave (bottom)')
|
|
create_sprite(0x00fb, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x12, 'Bumper Cave (bottom)')
|
|
create_sprite(0x00fd, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x0e, 'Fairy Ascension Cave (Bottom)')
|
|
create_sprite(0x00fd, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x08, 'Fairy Ascension Cave (Bottom)')
|
|
create_sprite(0x00fd, EnemySprite.Faerie, 0x00, 0, 0x16, 0x08)
|
|
create_sprite(0x00fd, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08)
|
|
create_sprite(0x00fd, EnemySprite.BlueBari, 0x00, 0, 0x0f, 0x11, 'Fairy Ascension Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x16, 0x12, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x16, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x16, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x12, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x18, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00ff, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x04)
|
|
create_sprite(0x0100, EnemySprite.Shopkeeper, 0x00, 0, 0x0b, 0x1b)
|
|
create_sprite(0x0101, EnemySprite.RupeePull, 0x00, 0, 0x08, 0x13)
|
|
create_sprite(0x0102, EnemySprite.SickKid, 0x00, 0, 0x03, 0x18)
|
|
create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15)
|
|
create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b)
|
|
create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17)
|
|
create_sprite(0x0104, EnemySprite.UnclePriest, 0x00, 0, 0x1a, 0x17)
|
|
create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18)
|
|
create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b)
|
|
create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15)
|
|
create_sprite(0x0107, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x1b, 'Light World Bomb Hut')
|
|
create_sprite(0x0107, EnemySprite.CricketRat, 0x00, 0, 0x18, 0x1b, 'Light World Bomb Hut')
|
|
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x09, 0x16, 'Chicken House')
|
|
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x0c, 0x16, 'Chicken House')
|
|
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x09, 0x19, 'Chicken House')
|
|
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x06, 0x1a, 'Chicken House')
|
|
create_sprite(0x0109, EnemySprite.MagicShopAssistant, 0x00, 0, 0x0a, 0x1b)
|
|
create_sprite(0x010a, EnemySprite.Wiseman, 0x00, 0, 0x19, 0x04)
|
|
create_sprite(0x010b, EnemySprite.WrongPullSwitch, 0x00, 0, 0x0f, 0x03)
|
|
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x0d, 0x06)
|
|
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x10, 0x06)
|
|
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x12, 0x07)
|
|
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x0f, 0x09)
|
|
create_sprite(0x010b, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x12, 0x03)
|
|
create_sprite(0x010b, EnemySprite.AntiFairy, 0x00, 0, 0x0d, 0x07, 'Dam')
|
|
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07)
|
|
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x07)
|
|
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x08)
|
|
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08)
|
|
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x07, 0x14, 'Mimic Cave')
|
|
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x08, 0x14, 'Mimic Cave')
|
|
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x14, 'Mimic Cave')
|
|
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x1a, 'Mimic Cave')
|
|
create_sprite(0x010d, EnemySprite.SparkCW, 0x00, 0, 0x05, 0x16, 'Mire Shed')
|
|
create_sprite(0x010d, EnemySprite.SparkCCW, 0x00, 0, 0x0a, 0x16, 'Mire Shed')
|
|
create_sprite(0x010e, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x06, 0x06)
|
|
create_sprite(0x010e, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x18, 0x06)
|
|
create_sprite(0x010f, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x0110, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x0111, EnemySprite.ArcheryNpc, 0x00, 0, 0x0b, 0x1b)
|
|
create_sprite(0x0112, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x07, 0x0a)
|
|
create_sprite(0x0112, EnemySprite.Shopkeeper, 0x00, 0, 0x17, 0x14)
|
|
create_sprite(0x0114, EnemySprite.FairyPondTrigger, 0x00, 0, 0x07, 0x18)
|
|
create_sprite(0x0114, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x19, 0x14)
|
|
create_sprite(0x0115, EnemySprite.BigFairy, 0x00, 0, 0x17, 0x16)
|
|
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07)
|
|
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x18, 0x07)
|
|
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x17, 0x08)
|
|
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08)
|
|
create_sprite(0x0115, EnemySprite.FairyPondTrigger, 0x00, 0, 0x07, 0x09)
|
|
create_sprite(0x0116, EnemySprite.FairyPondTrigger, 0x00, 0, 0x17, 0x18)
|
|
create_sprite(0x0118, EnemySprite.Shopkeeper, 0x00, 0, 0x19, 0x1b)
|
|
create_sprite(0x0119, EnemySprite.AdultNpc, 0x00, 0, 0x0e, 0x18)
|
|
create_sprite(0x011a, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x18, 0x17)
|
|
create_sprite(0x011b, EnemySprite.HeartPiece, 0x00, 0, 0x18, 0x09)
|
|
create_sprite(0x011b, EnemySprite.HeartPiece, 0x00, 1, 0x05, 0x16)
|
|
create_sprite(0x011c, EnemySprite.BombShopGuy, 0x00, 0, 0x09, 0x19)
|
|
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x05, 0x07)
|
|
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x06, 0x07)
|
|
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x05, 0x08)
|
|
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x06, 0x08)
|
|
create_sprite(0x011e, EnemySprite.Shopkeeper, 0x00, 0, 0x18, 0x16)
|
|
create_sprite(0x011f, EnemySprite.Shopkeeper, 0x00, 0, 0x17, 0x16)
|
|
create_sprite(0x0120, EnemySprite.GoodBee, 0x00, 0, 0x17, 0x07)
|
|
create_sprite(0x0120, EnemySprite.Faerie, 0x00, 0, 0x1b, 0x08)
|
|
create_sprite(0x0120, EnemySprite.Faerie, 0x00, 0, 0x1a, 0x09)
|
|
create_sprite(0x0121, EnemySprite.Smithy, 0x00, 0, 0x04, 0x17)
|
|
create_sprite(0x0122, EnemySprite.FortuneTeller, 0x00, 0, 0x07, 0x18)
|
|
create_sprite(0x0122, EnemySprite.FortuneTeller, 0x00, 0, 0x17, 0x18)
|
|
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x03, 0x16, 'Mini Moldorm Cave')
|
|
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x16, 'Mini Moldorm Cave')
|
|
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x08, 0x17, 'Mini Moldorm Cave')
|
|
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x03, 0x1a, 'Mini Moldorm Cave')
|
|
create_sprite(0x0123, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x05)
|
|
create_sprite(0x0124, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x16)
|
|
create_sprite(0x0125, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x16)
|
|
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x15)
|
|
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x07, 0x16)
|
|
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x16)
|
|
create_sprite(0x0126, EnemySprite.HeartPiece, 0x00, 0, 0x1c, 0x14)
|
|
create_sprite(0x0127, EnemySprite.HeartPiece, 0x00, 0, 0x07, 0x16)
|
|
|
|
# Dump above data into yaml
|
|
# class HexInt(int): pass
|
|
#
|
|
# def representer(dumper, data: HexInt):
|
|
# return yaml.ScalarNode('tag:yaml.org,2002:int', hex(data))
|
|
#
|
|
# def build_dict(z):
|
|
# spr = {
|
|
# 'super_tile': HexInt(z.super_tile),
|
|
# 'kind': enemy_names[z.kind] if z.sub_type != 0x07 else HexInt(z.kind),
|
|
# 'sub_type': HexInt(z.sub_type),
|
|
# 'layer': z.layer,
|
|
# 'tile_x': HexInt(z.tile_x),
|
|
# 'tile_y': HexInt(z.tile_y)
|
|
# }
|
|
# if z.region:
|
|
# spr['region'] = z.region
|
|
# if z.drops_item:
|
|
# spr['drops_item'] = z.drops_item
|
|
# if z.drop_item_kind:
|
|
# spr['drop_item_kind'] = HexInt(z.drop_item_kind)
|
|
# return spr
|
|
#
|
|
# data_dump = {HexInt(x): [build_dict(z) for z in y] for x, y in vanilla_sprites.items()}
|
|
#
|
|
# yaml.add_representer(HexInt, representer)
|
|
# yaml.add_representer(defaultdict, Representer.represent_dict)
|
|
# with open('uw_enemy_list.yaml', 'w') as file:
|
|
# yaml.dump(data_dump, file, sort_keys=False)
|
|
|
|
|
|
layered_oam_rooms = {
|
|
0x14, 0x15, 0x51, 0x59, 0x5b, 0x60, 0x62, 0x81, 0x86, 0xa8, 0xaa, 0xb2, 0xb9, 0xc2, 0xcb, 0xcc, 0xdb, 0xdc
|
|
}
|
|
|
|
|
|
class EnemyTable:
|
|
def __init__(self):
|
|
self.room_map = defaultdict(list)
|
|
self.special_bitmasks = None
|
|
|
|
def write_sprite_data_to_rom(self, rom):
|
|
pointer_address = snes_to_pc(0x09D62E)
|
|
data_pointer = snes_to_pc(0x288000)
|
|
empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
|
|
rom.write_bytes(data_pointer, [0x00, 0xff])
|
|
data_pointer += 2
|
|
for room in range(0, 0x128):
|
|
if room in self.room_map:
|
|
tracking_mask = 0x00
|
|
data_address = pc_to_snes(data_pointer) & 0xFFFF
|
|
rom.write_bytes(pointer_address + room * 2, int16_as_bytes(data_address))
|
|
rom.write_byte(data_pointer, 0x01 if room in layered_oam_rooms else 0x00)
|
|
list_offset = 1
|
|
idx_adj = 0
|
|
for idx, sprite in enumerate(self.room_map[room]):
|
|
data = sprite.sprite_data()
|
|
rom.write_bytes(data_pointer + list_offset, data)
|
|
list_offset += len(data)
|
|
if sprite.sub_type == 0x07: # overlord
|
|
idx_adj += 1
|
|
continue
|
|
if sprite.location is not None:
|
|
tracking_mask |= 1 << (15 - idx + idx_adj)
|
|
rom.write_byte(data_pointer + list_offset, 0xff)
|
|
data_pointer += list_offset + 1
|
|
rom.write_bytes(snes_to_pc(0x28ACB0) + room * 2, int16_as_bytes(tracking_mask))
|
|
else:
|
|
rom.write_bytes(pointer_address + room * 2, int16_as_bytes(empty_pointer))
|
|
|
|
def size(self):
|
|
size = 2
|
|
for room in range(0, 0x128):
|
|
if room in self.room_map:
|
|
size += sum(len(sprite.sprite_data()) for sprite in self.room_map[room]) + 2
|
|
return size
|
|
|
|
def check_special_bitmasks_size(self):
|
|
size = 0
|
|
for super_tile, dungeon_list in self.special_bitmasks.items():
|
|
size += (1 if len(dungeon_list) % 2 == 1 else 2) + len(dungeon_list) * 3
|
|
if size > 256:
|
|
raise Exception("256 bytes limit reached on special bitmask table. Please revise")
|
|
|
|
def write_special_bitmask_table(self, rom):
|
|
pointer = 0
|
|
for super_tile, dungeon_list in self.special_bitmasks.items():
|
|
pointer_index = pointer // 2
|
|
rom.write_byte(snes_to_pc(0x28AF00) + super_tile, pointer_index)
|
|
is_even = len(dungeon_list) % 2 == 0
|
|
for dungeon, bitmask in dungeon_list.items():
|
|
dungeon_id = dungeon * 2
|
|
rom.write_bytes(snes_to_pc(0x28B028) + pointer, [dungeon_id] + int16_as_bytes(bitmask))
|
|
pointer += 3
|
|
if is_even:
|
|
rom.write_bytes(snes_to_pc(0x28B028) + pointer, [0xFF, 0xFF])
|
|
pointer += 2
|
|
else:
|
|
rom.write_byte(snes_to_pc(0x28B028) + pointer, 0xFF)
|
|
pointer += 1
|
|
|
|
|
|
def setup_enemy_locations(world, player):
|
|
for super_tile, enemy_list in world.data_tables[player].uw_enemy_table.room_map.items():
|
|
for index, sprite in enumerate(enemy_list):
|
|
if valid_drop_location(sprite, index, world, player):
|
|
create_drop_location(sprite, index, super_tile, world, player)
|
|
|
|
|
|
# 1,1,1,1,2,1,2,2,1,2,3,2,2,2,2,2,2,1,2,1(2),1,1,1,1,2
|
|
splittable_supertiles = {0x9, 0x1a, 0x35, 0x36, 0x37, 0x2a, 0x57, 0x74, 0x75, 0x6a, 0x7b, 0x7c, 0x7d, 0x9d, 0x8c,
|
|
0x9b, 0x87, 0x82, 0xa2, 0xb2, 0xb6, 0xa9, 0xaa, 0xbc, 0xdb, 0xd1}
|
|
# minimum 159 bytes maybe reserve 256 (0x100)
|
|
# tr pipes, mire left/right bridges, eastern cannonball, tr front entrance = have zero enemies so far but are splittable
|
|
# 0x14, 0xa2, 0xb9, 0xd6
|
|
|
|
# only a concern once pits are done and cave interiors are shuffled somehow?
|
|
# identify by entrance ids, maybe? may need multiple
|
|
# e8? - separated hardhats, fa (if fairies (quardants)), fd (if fairies (quadrants almost...)
|
|
|
|
|
|
def setup_enemy_dungeon_tables(world, player):
|
|
enemy_table = world.data_tables[player].uw_enemy_table
|
|
dungeon_map = defaultdict(lambda: defaultdict(list))
|
|
for super_tile, enemy_list in enemy_table.room_map.items():
|
|
if super_tile in splittable_supertiles:
|
|
idx_adj = 0
|
|
for index, sprite in enumerate(enemy_list):
|
|
loc_name = f'{sprite.region} Enemy #{index+1}'
|
|
loc = world.get_location_unsafe(loc_name, player)
|
|
if sprite.sub_type == 0x07: # overlord
|
|
idx_adj += 1
|
|
continue # overlords can't have locations
|
|
if loc:
|
|
# possible to-do: caves really aren't supported yet - entrance ids?
|
|
dungeon = loc.parent_region.dungeon.dungeon_id if loc.parent_region.dungeon else 0xFF
|
|
dungeon_map[super_tile][dungeon].append((loc, index-idx_adj))
|
|
special_bitmasks = defaultdict(lambda: defaultdict(int))
|
|
for super_tile, dungeon_list in dungeon_map.items():
|
|
for dungeon, data_list in dungeon_list.items():
|
|
for loc, index in data_list:
|
|
special_bitmasks[super_tile][dungeon] |= (1 << (15 - index))
|
|
enemy_table.special_bitmasks = special_bitmasks
|
|
|
|
|
|
def valid_drop_location(sprite, index, world, player):
|
|
if world.dropshuffle[player] == 'underworld':
|
|
if sprite.drops_item and sprite.drop_item_kind in [0xe4, 0xe5]:
|
|
# already has a location
|
|
return False
|
|
elif sprite.never_drop:
|
|
return False
|
|
elif sprite.sub_type != SpriteType.Overlord:
|
|
stat = world.data_tables[player].enemy_stats[sprite.kind]
|
|
return stat.drop_flag and (not sprite.embedded or sprite.static) # static for the babusu spawners in Ice
|
|
|
|
|
|
def create_drop_location(sprite, index, super_tile, world, player):
|
|
|
|
address = drop_address(index, super_tile)
|
|
region_name = sprite.region
|
|
parent = world.get_region(region_name, player)
|
|
enemy_name = enemy_names[sprite.kind]
|
|
descriptor = f'Enemy #{index+1}'
|
|
modifier = parent.hint_text not in {'a storyteller', 'fairies deep in a cave', 'a spiky hint',
|
|
'a bounty of five items', 'the sick kid', 'Sahasrahla'}
|
|
hint_text = f'held by a {enemy_name} {"in" if modifier else "near"} {parent.hint_text}'
|
|
drop_location = Location(player, f'{region_name} {descriptor}', address, hint_text=hint_text, parent=parent,
|
|
note=enemy_name)
|
|
world.dynamic_locations.append(drop_location)
|
|
drop_location.drop = sprite
|
|
sprite.location = drop_location
|
|
drop_location.type = LocationType.Drop
|
|
parent.locations.append(drop_location)
|
|
|
|
|
|
# todo: placeholder address
|
|
def drop_address(index, super_tile):
|
|
return 0x7f9000 + super_tile * 2 + (index << 24)
|
|
|
|
|
|
prize_pack_selector = {
|
|
0: ['Nothing'],
|
|
1: ['Small Heart', 'Small Heart', 'Small Heart', 'Small Heart',
|
|
'Rupee (1)', 'Small Heart', 'Small Heart', 'Rupee (1)'],
|
|
2: ['Rupees (5)', 'Rupee (1)', 'Rupees (5)', 'Rupees (20)',
|
|
'Rupees (5)', 'Rupee (1)', 'Rupees (5)', 'Rupees (5)'],
|
|
3: ['Big Magic', 'Small Magic', 'Small Magic', 'Rupees (5)',
|
|
'Big Magic', 'Small Magic', 'Small Heart', 'Small Magic'],
|
|
4: ['Single Bomb', 'Single Bomb', 'Single Bomb', 'Single Bomb',
|
|
'Single Bomb', 'Single Bomb', 'Bombs (10)', 'Single Bomb'],
|
|
5: ['Arrows (5)', 'Small Heart', 'Arrows (5)', 'Arrows (10)',
|
|
'Arrows (5)', 'Small Heart', 'Arrows (5)', 'Arrows (10)'],
|
|
6: ['Small Magic', 'Rupee (1)', 'Small Heart', 'Arrows (5)',
|
|
'Small Magic', 'Single Bomb', 'Rupee (1)', 'Small Heart'],
|
|
7: ['Small Heart', 'Fairy', 'Big Magic', 'Rupees (20)',
|
|
'Bombs (10)', 'Small Heart', 'Rupees (20)', 'Arrows (10)'],
|
|
}
|
|
|
|
|
|
def add_drop_contents(world, player):
|
|
retro_bow = world.bow_mode[player].startswith('retro')
|
|
index_selector = [0]*8
|
|
for super_tile, enemy_list in world.data_tables[player].uw_enemy_table.room_map.items():
|
|
for sprite in enemy_list:
|
|
if sprite.drops_item and sprite.drop_item_kind == 0xe4:
|
|
continue
|
|
elif sprite.sub_type != SpriteType.Overlord:
|
|
stat = world.data_tables[player].enemy_stats[sprite.kind]
|
|
if stat.drop_flag:
|
|
pack = 0
|
|
if isinstance(stat.prize_pack, int):
|
|
pack = stat.prize_pack
|
|
elif isinstance(stat.prize_pack, tuple):
|
|
pack = random.choice(stat.prize_pack)
|
|
pack_contents = prize_pack_selector[pack]
|
|
idx = index_selector[pack]
|
|
index_selector[pack] = (idx + 1) % len(pack_contents)
|
|
item_name = pack_contents[idx]
|
|
item_name = 'Rupees (5)' if retro_bow and 'Arrows' in item_name else item_name
|
|
world.itempool.append(ItemFactory(item_name, player))
|
|
|
|
|
|
enemy_names = {
|
|
0x00: 'Raven',
|
|
0x01: 'Vulture',
|
|
0x04: 'CorrectPullSwitch',
|
|
0x06: 'WrongPullSwitch',
|
|
0x08: 'Octorok',
|
|
0x09: 'Moldorm',
|
|
0x0a: 'Octorok4Way',
|
|
0x0b: 'Cucco',
|
|
0x0d: 'Buzzblob',
|
|
0x0e: 'Snapdragon',
|
|
|
|
0x0f: 'Octoballoon',
|
|
0x10: 'OctoballoonBaby',
|
|
0x11: 'Hinox',
|
|
0x12: 'Moblin',
|
|
0x13: 'MiniHelmasaur',
|
|
0x14: 'ThievesTownGrate',
|
|
0x15: 'AntiFairy',
|
|
0x16: 'Wiseman',
|
|
0x17: 'Hoarder',
|
|
0x18: 'MiniMoldorm',
|
|
0x19: 'Poe',
|
|
0x1a: 'Smithy',
|
|
0x1b: 'Arrow',
|
|
0x1c: 'Statue',
|
|
0x1d: 'FluteQuest',
|
|
0x1e: 'CrystalSwitch',
|
|
0x1f: 'SickKid',
|
|
0x20: 'Sluggula',
|
|
0x21: 'WaterSwitch',
|
|
0x22: 'Ropa',
|
|
0x23: 'RedBari',
|
|
0x24: 'BlueBari',
|
|
0x25: 'TalkingTree',
|
|
0x26: 'HardhatBeetle',
|
|
0x27: 'Deadrock',
|
|
0x28: 'DarkWorldHintNpc',
|
|
0x29: 'AdultNpc',
|
|
0x2a: 'SweepingLady',
|
|
0x2b: 'Hobo',
|
|
0x2c: 'Lumberjacks',
|
|
0x2d: 'TelepathicTile',
|
|
0x2e: 'FluteKid',
|
|
0x2f: 'RaceGameLady',
|
|
|
|
0x30: 'RaceGameGuy',
|
|
0x31: 'FortuneTeller',
|
|
0x32: 'ArgueBros',
|
|
0x33: 'RupeePull',
|
|
0x34: 'YoungSnitch',
|
|
0x35: 'Innkeeper',
|
|
0x36: 'Witch',
|
|
0x37: 'Waterfall',
|
|
0x38: 'EyeStatue',
|
|
0x39: 'Locksmith',
|
|
0x3a: 'MagicBat',
|
|
0x3b: 'BonkItem',
|
|
0x3c: 'KidInKak',
|
|
0x3d: 'OldSnitch',
|
|
0x3e: 'Hoarder2',
|
|
0x3f: 'TutorialGuard',
|
|
|
|
0x40: 'LightningGate',
|
|
0x41: 'BlueGuard',
|
|
0x42: 'GreenGuard',
|
|
0x43: 'RedSpearGuard',
|
|
0x44: 'BluesainBolt',
|
|
0x45: 'UsainBolt',
|
|
0x46: 'BlueArcher',
|
|
0x47: 'GreenBushGuard',
|
|
0x48: 'RedJavelinGuard',
|
|
0x49: 'RedBushGuard',
|
|
0x4a: 'BombGuard',
|
|
0x4b: 'GreenKnifeGuard',
|
|
0x4c: 'Geldman',
|
|
0x4d: 'Toppo',
|
|
0x4e: 'Popo',
|
|
0x4f: 'Popo2',
|
|
|
|
0x51: 'ArmosStatue',
|
|
0x52: 'KingZora',
|
|
0x53: 'ArmosKnight',
|
|
0x54: 'Lanmolas',
|
|
0x55: 'FireballZora',
|
|
0x56: 'Zora',
|
|
0x57: 'DesertStatue',
|
|
0x58: 'Crab',
|
|
0x59: 'LostWoodsBird',
|
|
0x5a: 'LostWoodsSquirrel',
|
|
0x5b: 'SparkCW',
|
|
0x5c: 'SparkCCW',
|
|
0x5d: 'RollerVerticalUp',
|
|
0x5e: 'RollerVerticalDown',
|
|
0x5f: 'RollerHorizontalLeft',
|
|
0x60: 'RollerHorizontalRight',
|
|
0x61: 'Beamos',
|
|
0x62: 'MasterSword',
|
|
0x63: 'DebirandoPit',
|
|
0x64: 'Debirando',
|
|
0x65: 'ArcheryNpc',
|
|
0x66: 'WallCannonVertLeft',
|
|
0x67: 'WallCannonVertRight',
|
|
0x68: 'WallCannonHorzTop',
|
|
0x69: 'WallCannonHorzBottom',
|
|
0x6a: 'BallNChain',
|
|
0x6b: 'CannonTrooper',
|
|
0x6d: 'CricketRat',
|
|
0x6e: 'Snake',
|
|
0x6f: 'Keese',
|
|
|
|
0x71: 'Leever',
|
|
0x72: 'FairyPondTrigger',
|
|
0x73: 'UnclePriest',
|
|
0x74: 'RunningNpc',
|
|
0x75: 'BottleMerchant',
|
|
0x76: 'Zelda',
|
|
0x78: 'Grandma',
|
|
0x79: 'Bee',
|
|
0x7a: 'Agahnim',
|
|
0x7c: 'FloatingSkull',
|
|
0x7d: 'BigSpike',
|
|
0x7e: 'FirebarCW',
|
|
0x7f: 'FirebarCCW',
|
|
0x80: 'Firesnake',
|
|
0x81: 'Hover',
|
|
0x82: 'AntiFairyCircle',
|
|
0x83: 'GreenEyegore',
|
|
0x84: 'RedEyegore',
|
|
0x85: 'YellowStalfos', # falling stalfos that shoots head
|
|
0x86: 'Kodongo',
|
|
0x88: 'Mothula',
|
|
0x8a: 'SpikeBlock',
|
|
0x8b: 'Gibdo',
|
|
0x8c: 'Arrghus',
|
|
0x8d: 'Arrghi',
|
|
0x8e: 'Terrorpin',
|
|
0x8f: 'Blob',
|
|
0x90: 'Wallmaster',
|
|
0x91: 'StalfosKnight',
|
|
0x92: 'HelmasaurKing',
|
|
0x93: 'Bumper',
|
|
0x94: 'Pirogusu',
|
|
0x95: 'LaserEyeLeft',
|
|
0x96: 'LaserEyeRight',
|
|
0x97: 'LaserEyeTop',
|
|
0x98: 'LaserEyeBottom',
|
|
0x99: 'Pengator',
|
|
0x9a: 'Kyameron',
|
|
0x9b: 'Wizzrobe',
|
|
0x9c: 'Zoro', # babasu horizontal?
|
|
0x9d: 'Babasu', # babasu vertical?
|
|
0x9e: 'GroveOstritch',
|
|
0x9f: 'GroveRabbit',
|
|
0xa0: 'GroveBird',
|
|
0xa1: 'Freezor',
|
|
0xa2: 'Kholdstare',
|
|
0xa3: 'KholdstareShell',
|
|
0xa4: 'FallingIce',
|
|
0xa5: 'BlueZazak',
|
|
0xa6: 'RedZazak',
|
|
0xa7: 'Stalfos',
|
|
0xa8: 'GreenZirro',
|
|
0xa9: 'BlueZirro',
|
|
0xaa: 'Pikit',
|
|
0xab: 'CrystalMaiden',
|
|
# ... OW
|
|
0xac: 'Apple',
|
|
0xad: 'OldMan',
|
|
0xae: 'PipeDown',
|
|
0xaf: 'PipeUp',
|
|
0xb0: 'PipeRight',
|
|
0xb1: 'PipeLeft',
|
|
0xb2: 'GoodBee',
|
|
0xb3: 'PedestalPlaque',
|
|
0xb4: 'PurpleChest',
|
|
0xb5: 'BombShopGuy',
|
|
0xb6: 'Kiki',
|
|
0xb7: 'BlindMaiden',
|
|
0xb9: 'BullyPinkBall',
|
|
|
|
0xba: 'Whirlpool',
|
|
0xbb: 'Shopkeeper',
|
|
0xbc: 'Drunkard',
|
|
0xbd: 'Vitreous',
|
|
# ... (spawnables)
|
|
0xc0: 'Catfish',
|
|
0xc1: 'CutsceneAgahnim',
|
|
0xc2: 'Boulder',
|
|
0xc3: 'Gibo', # patrick!
|
|
0xc4: 'Thief',
|
|
0xc5: 'Medusa',
|
|
0xc6: 'FourWayShooter',
|
|
0xc7: 'Pokey',
|
|
0xc8: 'BigFairy',
|
|
0xc9: 'Tektite', # firebat?
|
|
0xca: 'Chainchomp',
|
|
0xcb: 'TrinexxRockHead',
|
|
0xcc: 'TrinexxFireHead',
|
|
0xcd: 'TrinexxIceHead',
|
|
0xce: 'Blind',
|
|
0xcf: 'Swamola',
|
|
0xd0: 'Lynel',
|
|
0xd1: 'BunnyBeam',
|
|
0xd2: 'FloppingFish',
|
|
0xd3: 'Stal', # alive skull rock?
|
|
0xd4: 'Landmine',
|
|
0xd5: 'DiggingGameNPC',
|
|
0xd6: 'Ganon',
|
|
0xd8: 'SmallHeart',
|
|
0xda: 'BlueRupee',
|
|
0xdb: 'RedRupee',
|
|
0xdc: 'BombRefill1',
|
|
0xdd: 'BombRefill4',
|
|
0xde: 'BombRefill8',
|
|
|
|
0xe0: 'LargeMagic',
|
|
0xe3: 'Faerie',
|
|
0xe4: 'SmallKey',
|
|
0xe7: 'Mushroom',
|
|
0xe8: 'FakeMasterSword',
|
|
0xe9: 'MagicShopAssistant',
|
|
0xeb: 'HeartPiece',
|
|
0xed: 'SomariaPlatform',
|
|
0xee: 'CastleMantle',
|
|
0xef: 'GreenMimic',
|
|
0xf0: 'RedMimic',
|
|
0xf2: 'MedallionTablet',
|
|
0xf3: 'PositionTarget',
|
|
0xf4: 'Boulders'
|
|
}
|
|
|
|
overlord_names = {
|
|
0x01: 'PositionTarget', 0x02: 'FullRoomCannons', 0x03: 'VerticalCanon',
|
|
0x05: 'FallingStalfos', 0x06: 'SnakeTrap',
|
|
0x07: 'MovingFloor', 0x08: 'BlobSpawner', 0x09: 'Wallmaster',
|
|
0x0A: 'FallingSquare', 0x0B: 'FallingBridge',
|
|
0x10: 'Pirogusu_Left', 0x11: 'Pirogusu_Right', 0x12: 'Pirogusu_Top', 0x13: 'Pirogusu_Bottom',
|
|
0x14: 'TileRoom',
|
|
0x15: 'WizzrobeSpawner', 0x16: 'ZoroSpawner', 0x17: 'PotTrap', 0x18: 'InvisibleStalfos',
|
|
0x19: 'ArmosCoordinator', 0x1A: 'BombTrap',
|
|
}
|
|
|
|
sprite_translation = {
|
|
'RollerVerticalDown': EnemySprite.RollerVerticalDown,
|
|
'RollerVerticalUp': EnemySprite.RollerVerticalUp,
|
|
'RollerHorizontalRight': EnemySprite.RollerHorizontalRight,
|
|
'RollerHorizontalLeft': EnemySprite.RollerHorizontalLeft,
|
|
'AntiFairyCircle': EnemySprite.AntiFairyCircle,
|
|
'Beamos': EnemySprite.Beamos,
|
|
'BigSpike': EnemySprite.BigSpike,
|
|
'SpikeBlock': EnemySprite.SpikeBlock,
|
|
'Bumper': EnemySprite.Bumper,
|
|
'Statue': EnemySprite.Statue,
|
|
'FirebarCW': EnemySprite.FirebarCW,
|
|
'FirebarCCW': EnemySprite.FirebarCCW,
|
|
'SparkCW': EnemySprite.SparkCW,
|
|
'SparkCCW': EnemySprite.SparkCCW,
|
|
'Kodongo': EnemySprite.Kodongo,
|
|
'Antifairy': EnemySprite.AntiFairy,
|
|
'AntiFairy': EnemySprite.AntiFairy,
|
|
'ArmosStatue': EnemySprite.ArmosStatue,
|
|
'Babasu': EnemySprite.Babasu,
|
|
'BallNChain': EnemySprite.BallNChain,
|
|
'Blob': EnemySprite.Blob,
|
|
'BlueArcher': EnemySprite.BlueArcher,
|
|
'BlueBari': EnemySprite.BlueBari,
|
|
'BlueGuard': EnemySprite.BlueGuard,
|
|
'BluesainBolt': EnemySprite.BluesainBolt,
|
|
'BlueZazak': EnemySprite.BlueZazak,
|
|
'BlueZirro': EnemySprite.BlueZirro,
|
|
'BombGuard': EnemySprite.BombGuard,
|
|
'BunnyBeam': EnemySprite.BunnyBeam,
|
|
'Buzzblob': EnemySprite.Buzzblob,
|
|
'CannonTrooper': EnemySprite.CannonTrooper,
|
|
'Chainchomp': EnemySprite.Chainchomp,
|
|
'Crab': EnemySprite.Crab,
|
|
'CricketRat': EnemySprite.CricketRat,
|
|
'Cucco': EnemySprite.Cucco,
|
|
'Deadrock': EnemySprite.Deadrock,
|
|
'Debirando': EnemySprite.Debirando,
|
|
'DebirandoPit': EnemySprite.DebirandoPit,
|
|
'FakeMasterSword': EnemySprite.FakeMasterSword,
|
|
'FireballZora': EnemySprite.FireballZora,
|
|
'Firesnake': EnemySprite.Firesnake,
|
|
'FloatingSkull': EnemySprite.FloatingSkull,
|
|
'FloppingFish': EnemySprite.FloppingFish,
|
|
'FourWayShooter': EnemySprite.FourWayShooter,
|
|
'Freezor': EnemySprite.Freezor,
|
|
'Geldman': EnemySprite.Geldman,
|
|
'Gibdo': EnemySprite.Gibdo,
|
|
'Gibo': EnemySprite.Gibo,
|
|
'GreenBushGuard': EnemySprite.GreenBushGuard,
|
|
'GreenEyegoreMimic': EnemySprite.GreenEyegoreMimic,
|
|
'GreenGuard': EnemySprite.GreenGuard,
|
|
'GreenKnifeGuard': EnemySprite.GreenKnifeGuard,
|
|
'GreenMimic': EnemySprite.GreenMimic,
|
|
'GreenZirro': EnemySprite.GreenZirro,
|
|
'HardhatBeetle': EnemySprite.HardhatBeetle,
|
|
'Hinox': EnemySprite.Hinox,
|
|
'Hoarder': EnemySprite.Hoarder,
|
|
'Hoarder2': EnemySprite.Hoarder2,
|
|
'Hover': EnemySprite.Hover,
|
|
'Keese': EnemySprite.Keese,
|
|
'Kyameron': EnemySprite.Kyameron,
|
|
'Landmine': EnemySprite.Landmine,
|
|
'Leever': EnemySprite.Leever,
|
|
'Lynel': EnemySprite.Lynel,
|
|
'Medusa': EnemySprite.Medusa,
|
|
'MiniHelmasaur': EnemySprite.MiniHelmasaur,
|
|
'MiniMoldorm': EnemySprite.MiniMoldorm,
|
|
'Moblin': EnemySprite.Moblin,
|
|
'Octoballoon': EnemySprite.Octoballoon,
|
|
'Octorok': EnemySprite.Octorok,
|
|
'Octorok4Way': EnemySprite.Octorok4Way,
|
|
'Pengator': EnemySprite.Pengator,
|
|
'Pikit': EnemySprite.Pikit,
|
|
'Poe': EnemySprite.Poe,
|
|
'Pokey': EnemySprite.Pokey,
|
|
'Popo': EnemySprite.Popo,
|
|
'Popo2': EnemySprite.Popo2,
|
|
'Raven': EnemySprite.Raven,
|
|
'RedBari': EnemySprite.RedBari,
|
|
'RedBushGuard': EnemySprite.RedBushGuard,
|
|
'RedEyegoreMimic': EnemySprite.RedEyegoreMimic,
|
|
'RedJavelinGuard': EnemySprite.RedJavelinGuard,
|
|
'RedMimic': EnemySprite.RedMimic,
|
|
'RedSpearGuard': EnemySprite.RedSpearGuard,
|
|
'RedZazak': EnemySprite.RedZazak,
|
|
'Ropa': EnemySprite.Ropa,
|
|
'Sluggula': EnemySprite.Sluggula,
|
|
'Snake': EnemySprite.Snake,
|
|
'Snapdragon': EnemySprite.Snapdragon,
|
|
'Stal': EnemySprite.Stal,
|
|
'Stalfos': EnemySprite.Stalfos,
|
|
'StalfosKnight': EnemySprite.StalfosKnight,
|
|
'Swamola': EnemySprite.Swamola,
|
|
'Tektite': EnemySprite.Tektite,
|
|
'Terrorpin': EnemySprite.Terrorpin,
|
|
'Thief': EnemySprite.Thief,
|
|
'Toppo': EnemySprite.Toppo,
|
|
'UsainBolt': EnemySprite.UsainBolt,
|
|
'Vulture': EnemySprite.Vulture,
|
|
'Wallmaster': EnemySprite.Wallmaster,
|
|
'Wizzrobe': EnemySprite.Wizzrobe,
|
|
'Zora': EnemySprite.Zora,
|
|
'Zoro': EnemySprite.Zoro,
|
|
}
|