Added back in the normal number of progressive swords and bottles (and in the case of hard armor and shields) to the higher difficulties which will make it easier on average for players to find their earlier pieces of this equipment. Non-progressive alternatives were supported and set not to disrupt the average value of equipment. Hard still ignores progressive setting for armor since it doesn't change when players get armor upgrades (find one, get blue mail) but does allow non-progressive players to get the overflow item from the second armor discovery.
29 KiB
29 KiB