Files
alttpr-python/RELEASENOTES.md
aerinon 7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00

467 B

New Features

  • Lobby shuffle added as Intensity level 3

Experimental features

  • Redesign of Keysanity Menu for Crossed Dungeon

Temporary debug features:

  • Removed the red square in the upper right corner of the hud if the castle gate is closed

Bug Fixes

  • Fixed a situation where logic did not account properly for Big Key doors in standard Hyrule Castle
  • Fixed a problem ER shuffle generation that did not account for lobbies moving around