Big Key logic for standard Some generation issues with ER Redesigned Map/Compass section of Keysanity menu
467 B
467 B
New Features
- Lobby shuffle added as Intensity level 3
Experimental features
- Redesign of Keysanity Menu for Crossed Dungeon
Temporary debug features:
- Removed the red square in the upper right corner of the hud if the castle gate is closed
Bug Fixes
- Fixed a situation where logic did not account properly for Big Key doors in standard Hyrule Castle
- Fixed a problem ER shuffle generation that did not account for lobbies moving around