Big Key logic for standard Some generation issues with ER Redesigned Map/Compass section of Keysanity menu
16 lines
467 B
Markdown
16 lines
467 B
Markdown
# New Features
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* Lobby shuffle added as Intensity level 3
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### Experimental features
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* Redesign of Keysanity Menu for Crossed Dungeon
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#### Temporary debug features:
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* Removed the red square in the upper right corner of the hud if the castle gate is closed
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# Bug Fixes
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* Fixed a situation where logic did not account properly for Big Key doors in standard Hyrule Castle
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* Fixed a problem ER shuffle generation that did not account for lobbies moving around |