Files
alttpr-python/RELEASENOTES.md
aerinon 7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00

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Markdown

# New Features
* Lobby shuffle added as Intensity level 3
### Experimental features
* Redesign of Keysanity Menu for Crossed Dungeon
#### Temporary debug features:
* Removed the red square in the upper right corner of the hud if the castle gate is closed
# Bug Fixes
* Fixed a situation where logic did not account properly for Big Key doors in standard Hyrule Castle
* Fixed a problem ER shuffle generation that did not account for lobbies moving around