--Introduced reachable_switches --Calculate total completion in equation resolution --Prioritized one-way connections over neutral/neutral_profitable sectored but not over dead-ends --Simplified finding good complex branching candidates - just re-used equations routine --Valid multi choice for global polarity when fixing parity --Added total dungeon charge as critieria when fixing parity --Pinball used for navigation in skull 2, marked appropriately (particularly with Ice Cross in Skull 2) --Equation resolution detects used benefits with unreached_doors benefits --Greedy equation finder not longer used destination/entrance sectors of the wrong split dungeon --Required connections don't overestimate benefits --Introduced the concept of crystal switches and doors blocked by blue barriers to equations
30 KiB
30 KiB