Files
alttpr-python/RELEASENOTES.md
aerinon b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00

1.9 KiB

New Features

  • Crossed Dungeon generation improvements
  • Standard mode generation improvements
  • Spoiler lists bosses (multiworld compatible)
  • Bombs escape not valid for Crossed Dungeon
  • Graph algorithm speed improvement for placements and playthrough
  • TT Attic Hint tile should have a crystal switch accessible now
  • Updated to v.31.0.5

Experimental features

  • Moved BK information and total chest keys per dungeon to keysanity menu. The info there requires compass for all info.
  • Map still required for on-hud key counter.
  • Added total counter to keysanity the compass/map screen when you have the compass for the dungeon.
  • Open "Edge" transitions can now be linked with normal doors
  • "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges

Couple of temporary debug features added:

  • Total item count displays where TFH's goal usually does
  • A red square appears in the upper right corner of the hud if the castle gate is closed

Bug Fixes

  • Fix for Animated Tiles in crossed dungeon
  • Stonewall hardlock no longer reachable from certain drops (Sewer Drop, some Skull Woods drops) that were previously possible
  • No logic uses less key door logic
  • Spoiler log encoding
  • Enemizer settings made consistent with website
  • Swamp flooded ladders in the basement now requires Flippers
  • PoD EG Glitch gets killed on transitions (Only when DR is on)
  • Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
  • Fixed SRAM corruption issues
  • Problem with the dungeons requiring you to take Blind through her attic fixed. (Maiden no longer despawns)
  • Hyrule Castle will not be your DW access in various Entrance Shuffles: simple, restricted, dungeonssimple, dungeonsfull (Also prevents getting stuck in TR opening)
  • Beatable only (accessibility: none) no longer fails when there are unplaced items