Files
alttpr-python/asm/hudadditions.asm
2020-04-16 15:52:19 -06:00

97 lines
2.7 KiB
NASM

DrHudOverride:
{
jsl.l NewDrawHud
jsr HudAdditions
rtl
}
HudAdditions:
{
ldx $040c : cpx #$ff : bne + : rts : +
lda DRMode : bne + : rts : +
phb : phk : plb
lda $7ef364 : and.l $0098c0, x : beq +
lda CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
lda $1a : and #$0010 : beq +
lda #$345e : sta $7ec790 : bra .next
+ lda #$207f : sta $7ec790
.next lda DRMode : and #$0002 : bne + : plb : rts : +
lda $7ef36d : and #$00ff : beq +
lda DungeonReminderTable, x : bra .reminder
+ lda #$207f
.reminder sta $7ec702
+ lda DRFlags : and #$0004 : beq .restore
lda $7ef368 : and.l $0098c0, x : beq .restore
lda #$2811 : sta $7ec740
lda $7ef366 : and.l $0098c0, x : bne .check
lda BigKeyStatus, x : bne + ; change this, if bk status changes to one byte
lda #$2574 : bra ++
+ cmp #$0002 : bne +
lda #$2420 : bra ++
+ lda #$207f : bra ++
.check lda #$2826
++ sta $7ec742
txa : lsr : tax
lda $7ef4e0, x : jsr ConvertToDisplay : sta $7ec7a2
lda #$2830 : sta $7ec7a4
lda ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
lda #$2871 : sta $7ec780
lda TotalKeys, x
sep #$20 : !sub $7ef4b0, x : rep #$20
jsr ConvertToDisplay : sta $7ec782
.restore
plb : rts
}
ConvertToDisplay:
and #$00ff : cmp #$000a : !blt +
!add #$2553 : rts
+ !add #$2490 : rts
CountChestKeys:
jsl ItemDowngradeFix
jsr CountChest
rtl
CountChest:
lda !MULTIWORLD_ITEM_PLAYER_ID : bne .end
cpy #$24 : beq +
cpy #$a0 : !blt .end
cpy #$ae : !bge .end
pha : phx
tya : and #$0f : bne ++
inc a
++ tax : bra .count
+ pha : phx
lda $040c : lsr : tax
.count
lda $7ef4b0, x : inc : sta $7ef4b0, x
lda $7ef4e0, x : inc : sta $7ef4e0, x
.restore plx : pla
.end rts
CountAbsorbedKeys:
jsl IncrementSmallKeysNoPrimary : phx
lda $040c : cmp #$ff : beq +
lsr : tax
lda $7ef4b0, x : inc : sta $7ef4b0, x
+ plx : rtl
CountBonkItem:
jsl GiveBonkItem
lda $a0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
cmp #115 : bne + ; Desert Bonk Key
lda.l BonkKey_Desert
bra ++
+ : cmp #140 : bne + ; GTower Bonk Key
lda.l BonkKey_GTower
bra ++
+ lda.b #$24 ; default to small key
++
phy : tay : jsr CountChest : ply
rtl