163 lines
4.4 KiB
NASM
163 lines
4.4 KiB
NASM
org $02b5c4 ; -- moving right routine 135c4
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jsl WarpRight
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org $02b665 ; -- moving left routine
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jsl WarpLeft
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org $02b713 ; -- moving down routine
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jsl WarpDown
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org $02b7b4 ; -- moving up routine
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jsl WarpUp
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org $02bd80
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jsl AdjustTransition
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nop
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;turn off linking doors -- see .notRoomLinkDoor label in Bank02.asm
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org $02b5a8 ; <- 135a8 - Bank02.asm : 8368 (LDA $7EC004 : STA $A0)
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jsl CheckLinkDoorR
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bcc NotLinkDoor1
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org $02b5b6
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NotLinkDoor1:
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org $02b649 ; <- 135a8 - Bank02.asm : 8482 (LDA $7EC004 : STA $A0)
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jsl CheckLinkDoorL
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bcc NotLinkDoor2
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org $02b657
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NotLinkDoor2:
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; Staircase routine
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org $01c3d4 ; <- c3d4 - Bank01.asm : 9762-4 (Dungeon_DetectStaircase-> STA $A0 : LDA $063D, X)
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jsl RecordStairType : nop
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org $02a1e7 ;(PC: 121e7)
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jsl SpiralWarp
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org $0291b3 ; <- Bank02.asm : 3303 (LDA $0462 : AND.b #$04)
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jsl SpiralPriorityHack : nop
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org $0290f9 ; <- Bank02.asm : 3188 (LDA $0462 : AND.b #$04)
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jsl SpiralPriorityHack : nop
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org $029369 ; <- 11369 - Bank02.asm : 3610 (STX $0464 : STY $012E)
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jsl StraightStairsAdj : nop #2
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org $029383 ; <- 11384 - Bank02.asm : 3629 (.walkingDownStaircase-> ADD $20 : STA $20)
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jsl StraightStairsFix : nop
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org $0293aa ; <- 113aa - Bank02.asm : 3653 (ADD $20 : STA $20)
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jsl StraightStairsFix : nop
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org $0293d1 ; <- 113d1 - Bank02.asm : 3683 (ADD $20 : STA $20 BRANCH_IOTA)
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jsl StraightStairsFix : nop
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org $029396 ; <- 11396 - Bank02.asm : 3641 (LDA $01C322, X)
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jsl StraightStairLayerFix
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org $02c06d ; <- Bank02.asm : 9874 (LDX $0418, CMP.b #$02)
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jsl DoorToStraight : nop
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org $02941a ; <- Bank02.asm : 3748 module 7.12.11 (LDA $0464 : BNE BRANCH_$11513 : INC $B0 : RTS)
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jsl StraightStairsTrapDoor : rts
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; Graphics fix
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org $02895d ; Bank 02 line 1812 (JSL Dungeon_LoadRoom : JSL Dungeon_InitStarTileChr : JSL $00D6F9 : INC $B0)
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Splicer:
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jsl GfxFixer
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lda $b1 : beq .done
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rts
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nop #5
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.done
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org $01b618 ; Bank01.asm : 7963 Dungeon_LoadHeader (REP #$20 : INY : LDA [$0D], Y)
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nop : jsl OverridePaletteHeader
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org $00d377 ;Bank 00 line 3185
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DecompDungAnimatedTiles:
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org $00fda4 ;Bank 00 line 8882
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Dungeon_InitStarTileCh:
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org $00d6ae ;(PC: 56ae)
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LoadTransAuxGfx:
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org $00d739 ;
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LoadTransAuxGfx_Alt:
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org $00df5a ;(PC: 5f5a)
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PrepTransAuxGfx:
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org $0ffd65 ;(PC: 07fd65)
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Dungeon_LoadCustomTileAttr:
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org $01feb0
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Dungeon_ApproachFixedColor:
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;org $01fec1
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;Dungeon_ApproachFixedColor_variable:
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;org $a0f972 ; Rando version
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;LoadRoomHook:
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org $1bee74 ;(PC: 0dee74)
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Palette_DungBgMain:
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org $1bec77
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Palette_SpriteAux3:
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org $1becc5
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Palette_SpriteAux2:
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org $1bece4
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Palette_SpriteAux1:
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org $0DFA53
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jsl.l LampCheckOverride
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org $028046 ; <- 10046 - Bank02.asm : 217 (JSL EnableForceBlank) (Start of Module_LoadFile)
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jsl.l OnFileLoadOverride
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org $07A93F ; < 3A93F - Bank07.asm 6548 (LDA $8A : AND.b #$40 - Mirror checks)
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jsl.l MirrorCheckOverride
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org $05ef47
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Sprite_HeartContainer_Override: ;sprite_heart_upgrades.asm : 96-100 (LDA $040C : CMP.b #$1A : BNE .not_in_ganons_tower)
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jsl GtBossHeartCheckOverride : bcs .not_in_ganons_tower
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nop : stz $0dd0, X : rts
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.not_in_ganons_tower
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org $07a955 ; <- Bank07.asm : around 6564 (JP is a bit different) (STZ $05FC : STZ $05FD)
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jsl BlockEraseFix
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nop #2
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org $02b82a
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jsl FixShopCode
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org $1ddeea ; <- Bank1D.asm : 286 (JSL Sprite_LoadProperties)
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jsl VitreousKeyReset
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org $1ed024 ; f5024 sprite_guruguru_bar.asm : 27 (LDA $040C : CMP.b #$12 : INY #2
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jsl GuruguruFix : bra .next
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nop #3
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.next
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org $028fc9
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nop #2 : jsl BlindAtticFix
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org $028409
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jsl SuctionOverworldFix
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org $0ded04 ; <- rando's hooks.asm line 2192 - 6ED04 - equipment.asm : 1963 (REP #$30)
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jsl DrHudDungeonItemsAdditions
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;org $098638 ; rando's hooks.asm line 2192
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;jsl CountChestKeys
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org $06D192 ; rando's hooks.asm line 457
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jsl CountAbsorbedKeys
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; rando's hooks.asm line 1020
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;org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
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;jsl CountBonkItem
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org $019dbd ; <- Bank01.asm : 4465 of Object_Draw8xN (LDA $9B52, Y : STA $7E2000, X)
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jsl CutoffEntranceRug : bra .nextTile : nop
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.nextTile
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds
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;Kill big key (1e) check for south doors
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;org $1aa90
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;DontCheck:
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;bra .done
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;nop #3
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;.done
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;Enable south facing bk graphic
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;org $4e24
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;dw $2ac8
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org $01b714 ; PC: b714
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OpenableDoors:
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jsl CheckIfDoorsOpen
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bcs .normal
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rts
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.normal
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