Customizer improvements: - Better logic around customized lobbies - Better logic around customized door types Fix to key doors that was causing extra key doors Generation improvement around crystal switches Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes) Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
47 lines
1.1 KiB
YAML
47 lines
1.1 KiB
YAML
meta:
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players: 1
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algorithm: dungeon_only
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settings:
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1:
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goal: dungeons
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pseudoboots: true
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door_shuffle: crossed
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decoupledoors: true
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intensity: 3
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door_type_mode: all
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experimental: true
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dungeon_counters: 'on'
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compassshuffle: true
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mapshuffle: true
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keydropshuffle: true
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doors:
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1:
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lobbies:
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Hyrule Castle South: Thieves Lobby S
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doors:
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Thieves Lobby NE Edge:
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dest: Hyrule Castle Throne Room South Stairs
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one-way: True
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Hyrule Castle Throne Room South Stairs:
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dest: Desert Beamos Hall NE
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one-way: True
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Desert Beamos Hall NE:
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dest: Ice Spike Cross SE
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type: Key Door
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one-way: True
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Ice Spike Cross SE:
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dest: Thieves Lobby NE Edge
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one-way: True
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Hyrule Castle Throne Room N:
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dest: Ice Firebar Down Ladder
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type: Key Door
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Swamp Lobby S:
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dest: Thieves Lobby N Edge
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type: Bomb Door
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Thieves Lobby E: Thieves Compass Room W
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Thieves Compass Room NW Edge: Ice Tall Hint SE
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Thieves Compass Room N Edge: PoD Bow Statue Down Ladder
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