Files
alttpr-python/source/dungeon/EnemyList.py
2022-09-16 10:20:54 -06:00

2128 lines
132 KiB
Python

import math
import typing
try:
from fast_enum import FastEnum
except ImportError:
from enum import IntFlag as FastEnum
from source.logic.Rule import RuleFactory
class EnemyStats:
def __init__(self, sprite, static, drop_flag=False, prize_pack=0, sub_type=0):
self.sprite = sprite
self.sub_type = sub_type
self.static = static
# self.health = health
# self.damage = damage
self.drop_flag = drop_flag
self.prize_pack = prize_pack
class EnemySprite(FastEnum):
CorrectPullSwitch = 0x04,
WrongPullSwitch = 0x06
Octorok = 0x08
Moldorm = 0x09
Cucco = 0x0b
Octoballoon = 0x0f
OctoballoonBaby = 0x10
Hinox = 0x11
Moblin = 0x12
MiniHelmasaur = 0x13
ThievesTownGrate = 0x14
AntiFairy = 0x15
Wiseman = 0x16
Hoarder = 0x17
MiniMoldorm = 0x18
Poe = 0x19
Smithy = 0x1a
Arrow = 0x1b
Statue = 0x1c
FluteQuest = 0x1d
CrystalSwitch = 0x1e
SickKid = 0x1f
Sluggula = 0x20
WaterSwitch = 0x21
Ropa = 0x22
RedBari = 0x23
BlueBari = 0x24
TalkingTree = 0x25
HardhatBeetle = 0x26
Deadrock = 0x27
DarkWorldHintNpc = 0x28
AdultNpc = 0x29
SweepingLady = 0x2a
Hobo = 0x2b
Lumberjacks = 0x2c
TelepathicTile = 0x2d
FluteKid = 0x2e
RaceGameLady = 0x2f
FortuneTeller = 0x31
ArgueBros = 0x32
RupeePull = 0x33
YoungSnitch = 0x34
Innkeeper = 0x35
Witch = 0x36
Waterfall = 0x37
EyeStatue = 0x38
Locksmith = 0x39
MagicBat = 0x3a
BonkItem = 0x3b
KidInKak = 0x3c
OldSnitch = 0x3d
Hoarder2 = 0x3e
TutorialGuard = 0x3f
LightningGate = 0x40
BlueGuard = 0x41
GreenGuard = 0x42
RedSpearGuard = 0x43
BluesainBolt = 0x44
UsainBolt = 0x45
BlueArcher = 0x46
GreenBushGuard = 0x47
RedJavelinGuard = 0x48
RedBushGuard = 0x49
BombGuard = 0x4a
GreenKnifeGuard = 0x4b
Geldman = 0x4c
Popo = 0x4e
Popo2 = 0x4f
ArmosKnight = 0x53
Lanmolas = 0x54
Zora = 0x56
DesertStatue = 0x57
Crab = 0x58
LostWoodsBird = 0x59
LostWoodsSquirrel =0x5a
SparkCW = 0x5b
SparkCCW = 0x5c
RollerVerticalUp = 0x5d
RollerVerticalDown = 0x5e
RollerHorizontalLeft = 0x5f
RollerHorizontalRight = 0x60
Beamos = 0x61
MasterSword = 0x62
DebirandoPit = 0x63
Debirando = 0x64
ArcheryNpc = 0x65
WallCannonVertLeft = 0x66
WallCannonVertRight = 0x67
WallCannonHorzTop = 0x68
WallCannonHorzBottom = 0x69
BallNChain = 0x6a
CannonTrooper = 0x6b
CricketRat = 0x6d
Snake = 0x6e
Keese = 0x6f
Leever = 0x71
FairyPondTrigger = 0x72
UnclePriest = 0x73
RunningNpc = 0x74
BottleMerchant = 0x75
Zelda = 0x76
Grandma = 0x78
Agahnim = 0x7a
FloatingSkull = 0x7c
BigSpike = 0x7d
FirebarCW = 0x7e
FirebarCCW = 0x7f
Firesnake = 0x80
Hover = 0x81
AntiFairyCircle = 0x82
GreenEyegoreMimic = 0x83
RedEyegoreMimic = 0x84
YellowStalfos = 0x85 # falling stalfos that shoots head
Kondongo = 0x86
Mothula = 0x88
SpikeBlock = 0x8a
Gibdo = 0x8b
Arrghus = 0x8c
Arrghi = 0x8d
Terrorpin = 0x8e
Blob = 0x8f
Wallmaster = 0x90
StalfosKnight = 0x91
HelmasaurKing = 0x92
Bumper = 0x93
Pirogusu = 0x94
LaserEyeLeft = 0x95
LaserEyeRight = 0x96
LaserEyeTop = 0x97
LaserEyeBottom = 0x98
Pengator = 0x99
Kyameron = 0x9a
Wizzrobe = 0x9b
Zoro = 0x9c
Babasu = 0x9d
GroveOstritch = 0x9e
GroveRabbit = 0x9f
GroveBird = 0xa0
Freezor = 0xa1
Kholdstare = 0xa2
KholdstareShell = 0xa3
FallingIce = 0xa4
BlueZazak = 0xa5
RedZazak = 0xa6
Stalfos = 0xa7
# ... OW
OldMan = 0xad
PipeDown = 0xae
PipeUp = 0xaf
PipeRight = 0xb0
PipeLeft = 0xb1
GoodBee = 0xb2
PedestalPlaque = 0xb3
BombShopGuy = 0xb5
BlindMaiden = 0xb7
Whirlpool = 0xba
Shopkeeper = 0xbb
Drunkard = 0xbc
Vitreous = 0xbd
# ... (spawnables)
Catfish = 0xc0
CutsceneAgahnim = 0xc1
Boulder = 0xc2
Gibo = 0xc3 # patrick!
Thief = 0xc4
Medusa = 0xc5
FourWayShooter = 0xc6
Pokey = 0xc7
BigFairy = 0xc8
Tektite = 0xc9 # firebat?
Chainchomp = 0xca
TrinexxRockHead = 0xcb
TrinexxFireHead = 0xcc
TrinexxIceHead = 0xcd
Blind = 0xce
Swamola = 0xcf
Lynel = 0xd0
BunnyBeam = 0xd1
FloppingFish = 0xd2
Stal = 0xd3
Ganon = 0xd6
Faerie = 0xe3
SmallKey = 0xe4
MagicShopAssistant = 0xe9
HeartPiece = 0xeb
CastleMantle = 0xee
class SpriteType(FastEnum):
Normal = 0x00
Overlord = 0x07
def init_enemy_stats():
enemy_stats = {
EnemySprite.CorrectPullSwitch: EnemyStats(EnemySprite.CorrectPullSwitch, True),
EnemySprite.WrongPullSwitch: EnemyStats(EnemySprite.WrongPullSwitch, True),
EnemySprite.Octorok: EnemyStats(EnemySprite.Octorok, False, True, 2),
EnemySprite.Moldorm: EnemyStats(EnemySprite.Moldorm, True, False),
EnemySprite.Cucco: EnemyStats(EnemySprite.Cucco, False, False),
EnemySprite.Octoballoon: EnemyStats(EnemySprite.Octoballoon, False, False, 0),
EnemySprite.OctoballoonBaby: EnemyStats(EnemySprite.OctoballoonBaby, False),
EnemySprite.Hinox: EnemyStats(EnemySprite.Hinox, False, True, 4),
EnemySprite.Moblin: EnemyStats(EnemySprite.Moblin, False, True, 1),
EnemySprite.MiniHelmasaur: EnemyStats(EnemySprite.MiniHelmasaur, False, True, 7),
EnemySprite.ThievesTownGrate: EnemyStats(EnemySprite.ThievesTownGrate, True),
EnemySprite.AntiFairy: EnemyStats(EnemySprite.AntiFairy, False, False),
EnemySprite.Wiseman: EnemyStats(EnemySprite.Wiseman, True),
EnemySprite.Hoarder: EnemyStats(EnemySprite.Hoarder, False, False),
EnemySprite.MiniMoldorm: EnemyStats(EnemySprite.MiniMoldorm, False, True, 2),
EnemySprite.Poe: EnemyStats(EnemySprite.Poe, False, True, 6),
EnemySprite.Smithy: EnemyStats(EnemySprite.Smithy, True),
EnemySprite.Arrow: EnemyStats(EnemySprite.Arrow, True),
EnemySprite.Statue: EnemyStats(EnemySprite.Statue, True),
EnemySprite.FluteQuest: EnemyStats(EnemySprite.FluteQuest, True),
EnemySprite.CrystalSwitch: EnemyStats(EnemySprite.CrystalSwitch, True),
EnemySprite.SickKid: EnemyStats(EnemySprite.SickKid, True),
EnemySprite.Sluggula: EnemyStats(EnemySprite.Sluggula, False, True, 4),
EnemySprite.WaterSwitch: EnemyStats(EnemySprite.WaterSwitch, True),
EnemySprite.Ropa: EnemyStats(EnemySprite.Ropa, False, True, 2),
EnemySprite.RedBari: EnemyStats(EnemySprite.RedBari, False, True, 6, 2),
EnemySprite.BlueBari: EnemyStats(EnemySprite.BlueBari, False, True, 6, 2),
EnemySprite.TalkingTree: EnemyStats(EnemySprite.TalkingTree, True),
EnemySprite.HardhatBeetle: EnemyStats(EnemySprite.HardhatBeetle, False, True, (2, 6)),
EnemySprite.Deadrock: EnemyStats(EnemySprite.Deadrock, False, False),
EnemySprite.DarkWorldHintNpc: EnemyStats(EnemySprite.DarkWorldHintNpc, True),
EnemySprite.AdultNpc: EnemyStats(EnemySprite.AdultNpc, True),
EnemySprite.SweepingLady: EnemyStats(EnemySprite.SweepingLady, True),
EnemySprite.Hobo: EnemyStats(EnemySprite.Hobo, True),
EnemySprite.Lumberjacks: EnemyStats(EnemySprite.Lumberjacks, True),
EnemySprite.TelepathicTile: EnemyStats(EnemySprite.TelepathicTile, True),
EnemySprite.FluteKid: EnemyStats(EnemySprite.FluteKid, True),
EnemySprite.RaceGameLady: EnemyStats(EnemySprite.RaceGameLady, True),
EnemySprite.FortuneTeller: EnemyStats(EnemySprite.FortuneTeller, True),
EnemySprite.ArgueBros: EnemyStats(EnemySprite.ArgueBros, True),
EnemySprite.RupeePull: EnemyStats(EnemySprite.RupeePull, True),
EnemySprite.YoungSnitch: EnemyStats(EnemySprite.YoungSnitch, True),
EnemySprite.Innkeeper: EnemyStats(EnemySprite.Innkeeper, True),
EnemySprite.Witch: EnemyStats(EnemySprite.Witch, True),
EnemySprite.Waterfall: EnemyStats(EnemySprite.Waterfall, True),
EnemySprite.EyeStatue: EnemyStats(EnemySprite.EyeStatue, True),
EnemySprite.Locksmith: EnemyStats(EnemySprite.Locksmith, True),
EnemySprite.MagicBat: EnemyStats(EnemySprite.MagicBat, True),
EnemySprite.BonkItem: EnemyStats(EnemySprite.BonkItem, True),
EnemySprite.KidInKak: EnemyStats(EnemySprite.KidInKak, True),
EnemySprite.OldSnitch: EnemyStats(EnemySprite.OldSnitch, True),
EnemySprite.Hoarder2: EnemyStats(EnemySprite.Hoarder2, False, False),
EnemySprite.TutorialGuard: EnemyStats(EnemySprite.TutorialGuard, True),
EnemySprite.LightningGate: EnemyStats(EnemySprite.LightningGate, True),
EnemySprite.BlueGuard: EnemyStats(EnemySprite.BlueGuard, False, True, 1),
EnemySprite.GreenGuard: EnemyStats(EnemySprite.GreenGuard, False, True, 1),
EnemySprite.RedSpearGuard: EnemyStats(EnemySprite.RedSpearGuard, False, True, 1),
EnemySprite.BluesainBolt: EnemyStats(EnemySprite.BluesainBolt, False, True, 7),
EnemySprite.UsainBolt: EnemyStats(EnemySprite.UsainBolt, False, True, 1),
EnemySprite.BlueArcher: EnemyStats(EnemySprite.BlueArcher, False, True, 5),
EnemySprite.GreenBushGuard: EnemyStats(EnemySprite.GreenBushGuard, False, True, 5),
EnemySprite.RedJavelinGuard: EnemyStats(EnemySprite.RedJavelinGuard, False, True, 3),
EnemySprite.RedBushGuard: EnemyStats(EnemySprite.RedBushGuard, False, True, 7),
EnemySprite.BombGuard: EnemyStats(EnemySprite.BombGuard, False, True, 4),
EnemySprite.GreenKnifeGuard: EnemyStats(EnemySprite.GreenKnifeGuard, False, True, 1),
EnemySprite.Geldman: EnemyStats(EnemySprite.Geldman, False, True, 2),
EnemySprite.Popo: EnemyStats(EnemySprite.Popo, False, True, 2),
EnemySprite.Popo2: EnemyStats(EnemySprite.Popo2, False, True, 2),
EnemySprite.ArmosKnight: EnemyStats(EnemySprite.ArmosKnight, True, False),
EnemySprite.Lanmolas: EnemyStats(EnemySprite.Lanmolas, True, False),
EnemySprite.Zora: EnemyStats(EnemySprite.Zora, False, True, 4),
EnemySprite.DesertStatue: EnemyStats(EnemySprite.DesertStatue, True),
EnemySprite.Crab: EnemyStats(EnemySprite.Crab, False, True, 1),
EnemySprite.LostWoodsBird: EnemyStats(EnemySprite.LostWoodsBird, True),
EnemySprite.LostWoodsSquirrel: EnemyStats(EnemySprite.LostWoodsSquirrel, True),
EnemySprite.SparkCW: EnemyStats(EnemySprite.SparkCW, False, False),
EnemySprite.SparkCCW: EnemyStats(EnemySprite.SparkCCW, False, False),
EnemySprite.RollerVerticalUp: EnemyStats(EnemySprite.RollerVerticalUp, False, False),
EnemySprite.RollerVerticalDown: EnemyStats(EnemySprite.RollerVerticalDown, False, False),
EnemySprite.RollerHorizontalLeft: EnemyStats(EnemySprite.RollerHorizontalLeft, False, False),
EnemySprite.RollerHorizontalRight: EnemyStats(EnemySprite.RollerHorizontalRight, False, False),
EnemySprite.Beamos: EnemyStats(EnemySprite.Beamos, False, False),
EnemySprite.MasterSword: EnemyStats(EnemySprite.MasterSword, True),
EnemySprite.DebirandoPit: EnemyStats(EnemySprite.DebirandoPit, False, True, 2),
EnemySprite.Debirando: EnemyStats(EnemySprite.Debirando, False, True, 2),
EnemySprite.ArcheryNpc: EnemyStats(EnemySprite.ArcheryNpc, True),
EnemySprite.WallCannonVertLeft: EnemyStats(EnemySprite.WallCannonVertLeft, True),
EnemySprite.WallCannonVertRight: EnemyStats(EnemySprite.WallCannonVertRight, True),
EnemySprite.WallCannonHorzTop: EnemyStats(EnemySprite.WallCannonHorzTop, True),
EnemySprite.WallCannonHorzBottom: EnemyStats(EnemySprite.WallCannonHorzBottom, True),
EnemySprite.BallNChain: EnemyStats(EnemySprite.BallNChain, False, True, 2),
EnemySprite.CannonTrooper: EnemyStats(EnemySprite.CannonTrooper, False, True, 1),
EnemySprite.CricketRat: EnemyStats(EnemySprite.CricketRat, False, True, 2),
EnemySprite.Snake: EnemyStats(EnemySprite.Snake, False, True, (1, 7)),
EnemySprite.Keese: EnemyStats(EnemySprite.Keese, False, True, (0, 7)),
EnemySprite.Leever: EnemyStats(EnemySprite.Leever, False, True, 1),
EnemySprite.FairyPondTrigger: EnemyStats(EnemySprite.FairyPondTrigger, True),
EnemySprite.UnclePriest: EnemyStats(EnemySprite.UnclePriest, True),
EnemySprite.RunningNpc: EnemyStats(EnemySprite.RunningNpc, True),
EnemySprite.BottleMerchant: EnemyStats(EnemySprite.BottleMerchant, True),
EnemySprite.Zelda: EnemyStats(EnemySprite.Zelda, True),
EnemySprite.Grandma: EnemyStats(EnemySprite.Grandma, True),
EnemySprite.Agahnim: EnemyStats(EnemySprite.Agahnim, True),
EnemySprite.FloatingSkull: EnemyStats(EnemySprite.FloatingSkull, False, True, 7),
EnemySprite.BigSpike: EnemyStats(EnemySprite.BigSpike, False, False),
EnemySprite.FirebarCW: EnemyStats(EnemySprite.FirebarCW, False, False),
EnemySprite.FirebarCCW: EnemyStats(EnemySprite.FirebarCCW, False, False),
EnemySprite.Firesnake: EnemyStats(EnemySprite.Firesnake, False, False),
EnemySprite.Hover: EnemyStats(EnemySprite.Hover, False, True, 2),
EnemySprite.AntiFairyCircle: EnemyStats(EnemySprite.AntiFairyCircle, False, False),
EnemySprite.GreenEyegoreMimic: EnemyStats(EnemySprite.GreenEyegoreMimic, False, True, 5),
EnemySprite.RedEyegoreMimic: EnemyStats(EnemySprite.RedEyegoreMimic, False, True, 5),
EnemySprite.YellowStalfos: EnemyStats(EnemySprite.YellowStalfos, True),
EnemySprite.Kondongo: EnemyStats(EnemySprite.Kondongo, False, True, 6),
EnemySprite.Mothula: EnemyStats(EnemySprite.Mothula, True),
EnemySprite.SpikeBlock: EnemyStats(EnemySprite.SpikeBlock, False, False),
EnemySprite.Gibdo: EnemyStats(EnemySprite.Gibdo, False, True, 3),
EnemySprite.Arrghus: EnemyStats(EnemySprite.Arrghus, True),
EnemySprite.Arrghi: EnemyStats(EnemySprite.Arrghi, True),
EnemySprite.Terrorpin: EnemyStats(EnemySprite.Terrorpin, False, True, 2),
EnemySprite.Blob: EnemyStats(EnemySprite.Blob, False, True, 1),
EnemySprite.Wallmaster: EnemyStats(EnemySprite.Wallmaster, True),
EnemySprite.StalfosKnight: EnemyStats(EnemySprite.StalfosKnight, False, True, 4),
EnemySprite.HelmasaurKing: EnemyStats(EnemySprite.HelmasaurKing, True),
EnemySprite.Bumper: EnemyStats(EnemySprite.Bumper, True),
EnemySprite.Pirogusu: EnemyStats(EnemySprite.Pirogusu, True),
EnemySprite.LaserEyeLeft: EnemyStats(EnemySprite.LaserEyeLeft, True),
EnemySprite.LaserEyeRight: EnemyStats(EnemySprite.LaserEyeRight, True),
EnemySprite.LaserEyeTop: EnemyStats(EnemySprite.LaserEyeTop, True),
EnemySprite.LaserEyeBottom: EnemyStats(EnemySprite.LaserEyeBottom, True),
EnemySprite.Pengator: EnemyStats(EnemySprite.Pengator, False, True, 3),
EnemySprite.Kyameron: EnemyStats(EnemySprite.Kyameron, False, False),
EnemySprite.Wizzrobe: EnemyStats(EnemySprite.Wizzrobe, False, True, 1),
EnemySprite.Zoro: EnemyStats(EnemySprite.Zoro, True),
EnemySprite.Babasu: EnemyStats(EnemySprite.Babasu, False, True, 0),
EnemySprite.GroveOstritch: EnemyStats(EnemySprite.GroveOstritch, True),
EnemySprite.GroveRabbit: EnemyStats(EnemySprite.GroveRabbit, True),
EnemySprite.GroveBird: EnemyStats(EnemySprite.GroveBird, True),
EnemySprite.Freezor: EnemyStats(EnemySprite.Freezor, True, True, 0),
EnemySprite.Kholdstare: EnemyStats(EnemySprite.Kholdstare, True),
EnemySprite.KholdstareShell: EnemyStats(EnemySprite.KholdstareShell, True),
EnemySprite.FallingIce: EnemyStats(EnemySprite.FallingIce, True),
EnemySprite.BlueZazak: EnemyStats(EnemySprite.BlueZazak, False, True, 6),
EnemySprite.RedZazak: EnemyStats(EnemySprite.RedZazak, False, True, 6),
EnemySprite.Stalfos: EnemyStats(EnemySprite.Stalfos, False, True, 6),
# ... OW
EnemySprite.OldMan: EnemyStats(EnemySprite.OldMan, True),
EnemySprite.PipeDown: EnemyStats(EnemySprite.PipeDown, True),
EnemySprite.PipeUp: EnemyStats(EnemySprite.PipeUp, True),
EnemySprite.PipeRight: EnemyStats(EnemySprite.PipeRight, True),
EnemySprite.PipeLeft: EnemyStats(EnemySprite.PipeLeft, True),
EnemySprite.GoodBee: EnemyStats(EnemySprite.GoodBee, True),
EnemySprite.PedestalPlaque: EnemyStats(EnemySprite.PedestalPlaque, True),
EnemySprite.BombShopGuy: EnemyStats(EnemySprite.BombShopGuy, True),
EnemySprite.BlindMaiden: EnemyStats(EnemySprite.BlindMaiden, True),
EnemySprite.Whirlpool: EnemyStats(EnemySprite.Whirlpool, True),
EnemySprite.Shopkeeper: EnemyStats(EnemySprite.Shopkeeper, True),
EnemySprite.Drunkard: EnemyStats(EnemySprite.Drunkard, True),
EnemySprite.Vitreous: EnemyStats(EnemySprite.Vitreous, True),
EnemySprite.Catfish: EnemyStats(EnemySprite.Catfish, True),
EnemySprite.CutsceneAgahnim: EnemyStats(EnemySprite.CutsceneAgahnim, True),
EnemySprite.Boulder: EnemyStats(EnemySprite.Boulder, True),
EnemySprite.Gibo: EnemyStats(EnemySprite.Gibo, False, True, 0), # patrick!
EnemySprite.Thief: EnemyStats(EnemySprite.Thief, False, False), # could drop if killable thieves is on
EnemySprite.Medusa: EnemyStats(EnemySprite.Medusa, True),
EnemySprite.FourWayShooter: EnemyStats(EnemySprite.FourWayShooter, True),
EnemySprite.Pokey: EnemyStats(EnemySprite.Pokey, False, True, 7),
EnemySprite.BigFairy: EnemyStats(EnemySprite.BigFairy, True),
EnemySprite.Tektite: EnemyStats(EnemySprite.Tektite, False, True, 2),
EnemySprite.Chainchomp: EnemyStats(EnemySprite.Chainchomp, False, False),
EnemySprite.TrinexxRockHead: EnemyStats(EnemySprite.TrinexxRockHead, True),
EnemySprite.TrinexxFireHead: EnemyStats(EnemySprite.TrinexxFireHead, True),
EnemySprite.TrinexxIceHead: EnemyStats(EnemySprite.TrinexxIceHead, True),
EnemySprite.Blind: EnemyStats(EnemySprite.Blind, True),
EnemySprite.Swamola: EnemyStats(EnemySprite.Swamola, False, True, 0),
EnemySprite.Lynel: EnemyStats(EnemySprite.Lynel, False, True, 7),
EnemySprite.BunnyBeam: EnemyStats(EnemySprite.BunnyBeam, False, False), # todo: medallions can kill bunny beams?
EnemySprite.FloppingFish: EnemyStats(EnemySprite.FloppingFish, True),
EnemySprite.Stal: EnemyStats(EnemySprite.Stal, False, True, 1),
EnemySprite.Ganon: EnemyStats(EnemySprite.Ganon, True),
EnemySprite.Faerie: EnemyStats(EnemySprite.Faerie, True),
EnemySprite.SmallKey: EnemyStats(EnemySprite.SmallKey, True),
EnemySprite.MagicShopAssistant: EnemyStats(EnemySprite.MagicShopAssistant, True),
EnemySprite.HeartPiece: EnemyStats(EnemySprite.HeartPiece, True),
EnemySprite.CastleMantle: EnemyStats(EnemySprite.CastleMantle, True),
}
class Sprite(object):
def __init__(self, super_tile, kind, sub_type, layer, tile_x, tile_y,
region=None, drops_item=False, drop_item_kind=None):
self.super_tile = super_tile
self.kind = kind
self.sub_type = sub_type
self.layer = layer
self.tile_x = tile_x
self.tile_y = tile_y
self.region = region
self.drops_item = drops_item
self.drop_item_kind = drop_item_kind
# map of super_tile to list of Sprite objects:
vanilla_sprites = {}
def create_sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region=None, drops_item=False, drop_item_kind=None):
if super_tile not in vanilla_sprites:
vanilla_sprites[super_tile] = []
vanilla_sprites[super_tile].append(Sprite(kind, sub_type, layer, tile_x, tile_y,
region, drops_item, drop_item_kind))
def init_vanilla_sprites():
create_sprite(0x0000, EnemySprite.Ganon, 0x00, 0, 0x17, 0x05, 'Pyramid')
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x12, 0x05, 'Sewers Yet More Rats')
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x15, 0x06, 'Sewers Yet More Rats')
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x0f, 0x08, 'Sewers Yet More Rats')
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x10, 0x08, 'Sewers Yet More Rats')
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x18, 0x09, 'Sewers Yet More Rats')
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0f, 0x17)
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x09, 0x18)
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0b, 0x18)
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0a, 0x19)
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0c, 0x19)
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x09, 0x1a)
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0b, 0x1b)
create_sprite(0x0002, EnemySprite.WrongPullSwitch, 0x00, 1, 0x0a, 0x17)
create_sprite(0x0002, EnemySprite.CorrectPullSwitch, 0x00, 1, 0x15, 0x17)
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x0d, 0x1a, 'Sewers Pull Switch')
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x12, 0x1a, 'Sewers Pull Switch')
create_sprite(0x0004, EnemySprite.CrystalSwitch, 0x00, 0, 0x09, 0x04)
create_sprite(0x0004, EnemySprite.RollerVerticalUp, 0x00, 0, 0x14, 0x04, 'TR Rupees')
create_sprite(0x0004, EnemySprite.RollerHorizontalRight, 0x00, 0, 0x1b, 0x04, 'TR Rupees')
create_sprite(0x0004, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x05, 0x07, 'TR Crystaroller Middle')
create_sprite(0x0004, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x15, 0x09, 'TR Rupees')
create_sprite(0x0004, 0x16, SpriteType.Overlord, 0, 0x07, 0x12)
create_sprite(0x0004, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x15, 0x15)
create_sprite(0x0004, EnemySprite.WrongPullSwitch, 0x00, 0, 0x1a, 0x15)
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x18, 0x15)
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x1c, 0x15, 'TR Tongue Pull')
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x16, 0x17)
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x17)
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x18, 0x18)
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x1a, 0x1a, 'TR Tongue Pull')
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x15, 0x1b, 'TR Tongue Pull')
create_sprite(0x0004, EnemySprite.Pokey, 0x00, 0, 0x07, 0x18, 'TR Dash Room')
create_sprite(0x0006, EnemySprite.Arrghus, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x17)
create_sprite(0x0007, EnemySprite.Moldorm, 0x00, 0, 0x12, 0x0e)
create_sprite(0x0008, EnemySprite.BigFairy, 0x00, 0, 0x07, 0x16)
create_sprite(0x0009, EnemySprite.Medusa, 0x00, 0, 0x07, 0x08)
create_sprite(0x0009, EnemySprite.Medusa, 0x00, 0, 0x08, 0x08)
create_sprite(0x0009, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x0b)
create_sprite(0x000a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x08, 'PoD Stalfos Basement')
create_sprite(0x000a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x09, 'PoD Stalfos Basement')
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x0d, 0x09)
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x11, 0x09)
create_sprite(0x000a, 0x17, SpriteType.Overlord, 0, 0x13, 0x0b)
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x0d, 0x0e)
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x11, 0x0e)
create_sprite(0x000b, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x04)
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x07, 0x08, 'PoD Lonely Turtle')
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x0b, 'PoD Dark Pegs Middle')
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x1b, 0x0b, 'PoD Dark Pegs Right')
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x05, 0x16, 'PoD Turtle Party')
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x0a, 0x16, 'PoD Turtle Party')
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x07, 0x19, 'PoD Turtle Party')
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x08, 0x19, 'PoD Turtle Party')
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x06, 0x1b, 'PoD Turtle Party')
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x09, 0x1b, 'PoD Turtle Party')
create_sprite(0x000d, EnemySprite.Agahnim, 0x00, 0, 0x07, 0x15)
create_sprite(0x000e, EnemySprite.Freezor, 0x00, 0, 0x16, 0x12, 'Ice Lobby')
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x16, 'Ice Jelly Key')
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x18, 'Ice Jelly Key')
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x1a, 'Ice Jelly Key', True, 0xe4)
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x0a, 'Sewers Rat Path')
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x18, 0x0a, 'Sewers Rat Path')
create_sprite(0x0011, EnemySprite.Keese, 0x00, 0, 0x17, 0x0c, 'Sewers Rat Path')
create_sprite(0x0011, EnemySprite.Keese, 0x00, 0, 0x18, 0x0c, 'Sewers Rat Path')
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1c, 0x11, 'Sewers Rat Path')
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1c, 0x12, 'Sewers Rat Path')
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1a, 0x16, 'Sewers Rat Path')
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1b, 0x16, 'Sewers Rat Path')
create_sprite(0x0012, EnemySprite.UnclePriest, 0x00, 0, 0x0f, 0x07)
create_sprite(0x0012, EnemySprite.Zelda, 0x00, 0, 0x10, 0x06)
create_sprite(0x0013, EnemySprite.CrystalSwitch, 0x00, 0, 0x14, 0x11)
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x04, 'TR Pokey 2 Top')
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x04, 'TR Pokey 2 Top')
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x05, 'TR Pokey 2 Top')
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x05, 'TR Pokey 2 Top')
create_sprite(0x0013, EnemySprite.FloatingSkull, 0x00, 0, 0x1b, 0x16, 'TR Pokey 2 Bottom')
create_sprite(0x0013, EnemySprite.Pokey, 0x00, 0, 0x16, 0x18, 'TR Pokey 2 Bottom', True, 0xe4)
create_sprite(0x0013, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x18)
create_sprite(0x0013, EnemySprite.FloatingSkull, 0x00, 0, 0x14, 0x1a, 'TR Pokey 2 Bottom')
create_sprite(0x0013, EnemySprite.BunnyBeam, 0x00, 0, 0x1b, 0x1b)
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x0c, 0x04)
create_sprite(0x0014, EnemySprite.PipeUp, 0x00, 1, 0x0f, 0x0a)
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x19, 0x0a)
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x03, 0x0d)
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x1b, 0x0d)
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x0f, 0x13)
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x08, 0x18)
create_sprite(0x0014, EnemySprite.PipeLeft, 0x00, 1, 0x17, 0x18)
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x0c, 0x1b)
create_sprite(0x0014, EnemySprite.PipeLeft, 0x00, 1, 0x13, 0x1b)
create_sprite(0x0015, EnemySprite.PipeDown, 0x00, 1, 0x04, 0x0c)
create_sprite(0x0015, EnemySprite.PipeDown, 0x00, 1, 0x11, 0x11)
create_sprite(0x0015, EnemySprite.PipeUp, 0x00, 1, 0x04, 0x17)
create_sprite(0x0015, EnemySprite.PipeLeft, 0x00, 1, 0x16, 0x1b)
create_sprite(0x0015, EnemySprite.Blob, 0x00, 1, 0x0a, 0x09, 'TR Pipe Pit')
create_sprite(0x0015, EnemySprite.Blob, 0x00, 1, 0x15, 0x09, 'TR Pipe Pit')
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x09, 0x0a, 'TR Pipe Pit')
create_sprite(0x0015, EnemySprite.Pokey, 0x00, 1, 0x18, 0x16, 'TR Pipe Pit')
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x08, 0x17, 'TR Pipe Pit')
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x17, 0x17, 'TR Pipe Pit')
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x07, 'Swamp C')
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x08, 'Swamp C')
create_sprite(0x0016, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x09, 'Swamp C')
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x10, 0x0a, 'Swamp I')
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x0c, 0x18, 'Swamp Waterway') # todo: quake only
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x07, 0x1b, 'Swamp Waterway')
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x14, 0x1b, 'Swamp Waterway')
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0b)
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x10, 0x0e)
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x16)
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x07, 'Hera 5F')
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x09, 'Hera 5F')
create_sprite(0x0017, EnemySprite.FirebarCW, 0x00, 0, 0x06, 0x11, 'Hera 5F')
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x12, 0x11, 'Hera 5F')
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x17, 'Hera 5F')
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x17, 'Hera 5F')
create_sprite(0x0019, EnemySprite.Kondongo, 0x00, 0, 0x16, 0x0a, 'PoD Dark Maze')
create_sprite(0x0019, EnemySprite.Kondongo, 0x00, 0, 0x1a, 0x0e, 'PoD Dark Maze')
create_sprite(0x0019, EnemySprite.Kondongo, 0x00, 0, 0x16, 0x10, 'PoD Dark Maze')
create_sprite(0x0019, EnemySprite.Kondongo, 0x00, 0, 0x18, 0x16, 'PoD Dark Maze')
create_sprite(0x001a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x08, 0x06, 'PoD Falling Bridge Mid')
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x06, 'PoD Compass Room')
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x19, 0x06, 'PoD Compass Room')
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x0a, 'PoD Compass Room')
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x19, 0x0a, 'PoD Compass Room')
create_sprite(0x001a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x10, 'PoD Falling Bridge Mid')
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x15, 'PoD Harmless Hellway')
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x17, 'PoD Harmless Hellway')
create_sprite(0x001a, EnemySprite.Statue, 0x00, 0, 0x15, 0x19)
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x19, 'PoD Harmless Hellway')
create_sprite(0x001a, 0x0b, SpriteType.Overlord, 0, 0x07, 0x1a)
create_sprite(0x001b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x04)
create_sprite(0x001b, EnemySprite.EyeStatue, 0x00, 0, 0x10, 0x04)
create_sprite(0x001b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x0c, 'PoD Bow Statue Left')
create_sprite(0x001b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x07, 0x14, 'PoD Mimics 2')
create_sprite(0x001b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x03, 0x1c, 'PoD Mimics 2')
create_sprite(0x001b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x1c, 'PoD Mimics 2')
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x14, 0x15)
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x17, 0x15)
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x1a, 0x15)
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x1a, 0x18)
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x17, 0x18)
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x14, 0x18)
create_sprite(0x001c, 0x19, SpriteType.Overlord, 0, 0x17, 0x18)
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07)
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07)
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x08)
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08)
create_sprite(0x001e, EnemySprite.CrystalSwitch, 0x00, 0, 0x1a, 0x09)
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05, 'Ice Bomb Drop') # todo: need to hit crystal for 2 of these
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05, 'Ice Bomb Drop')
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x0a, 'Ice Bomb Drop')
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x0a, 'Ice Bomb Drop')
create_sprite(0x001e, EnemySprite.Blob, 0x00, 0, 0x08, 0x18, 'Ice Floor Switch')
create_sprite(0x001e, EnemySprite.Blob, 0x00, 0, 0x05, 0x1c, 'Ice Floor Switch')
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x04, 0x15, 'Ice Pengator Switch')
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x09, 0x15, 'Ice Pengator Switch')
create_sprite(0x001f, EnemySprite.AntiFairy, 0x00, 0, 0x06, 0x16, 'Ice Pengator Switch')
create_sprite(0x001f, EnemySprite.BunnyBeam, 0x00, 0, 0x07, 0x17, 'Ice Pengator Switch')
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x0a, 0x17, 'Ice Pengator Switch')
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x0a, 0x19, 'Ice Pengator Switch')
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x04, 0x1b, 'Ice Pengator Switch')
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x09, 0x1b, 'Ice Pengator Switch')
create_sprite(0x0020, EnemySprite.Agahnim, 0x00, 0, 0x07, 0x15)
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x05, 0x06, 'Sewers Key Rat', True, 0xe4)
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x17, 0x06, 'Sewers Key Rat')
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x18, 0x06, 'Sewers Key Rat')
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x09, 'Sewers Key Rat')
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0d, 0x0a, 'Sewers Key Rat')
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x07, 0x14, 'Sewers Dark Aquabats')
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x0d, 0x14, 'Sewers Dark Aquabats')
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x12, 0x14, 'Sewers Dark Aquabats')
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0d, 0x18, 'Sewers Dark Aquabats')
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0a, 0x1c, 'Sewers Dark Aquabats')
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x13, 0x1c, 'Sewers Dark Aquabats')
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x14, 'Sewers Water')
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x08, 0x14, 'Sewers Water')
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x14, 'Sewers Water')
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x12, 0x14, 'Sewers Water')
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x15, 'Sewers Water')
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x12, 0x15, 'Sewers Water')
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x09, 0x18, 'Sewers Water')
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x15, 0x14)
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x16, 0x14)
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x17, 0x14)
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x18, 0x14)
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x19, 0x14)
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x13, 0x04)
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x1c, 0x04)
create_sprite(0x0024, EnemySprite.RollerHorizontalRight, 0x00, 0, 0x1b, 0x06, 'TR Dodgers')
create_sprite(0x0024, EnemySprite.Pokey, 0x00, 0, 0x05, 0x08, 'TR Twin Pokeys')
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x07, 0x08)
create_sprite(0x0024, EnemySprite.Pokey, 0x00, 0, 0x0a, 0x08, 'TR Twin Pokeys')
create_sprite(0x0024, EnemySprite.BunnyBeam, 0x00, 0, 0x0c, 0x0c, 'TR Twin Pokeys')
create_sprite(0x0026, EnemySprite.Medusa, 0x00, 0, 0x03, 0x04)
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x1a, 0x05)
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x05, 0x06)
create_sprite(0x0026, EnemySprite.Stalfos, 0x00, 0, 0x09, 0x06)
create_sprite(0x0026, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x09)
create_sprite(0x0026, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x0c)
create_sprite(0x0026, EnemySprite.Statue, 0x00, 0, 0x06, 0x17)
create_sprite(0x0026, EnemySprite.FourWayShooter, 0x00, 0, 0x19, 0x17)
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x07, 0x18)
create_sprite(0x0026, EnemySprite.Kyameron, 0x00, 0, 0x15, 0x18)
create_sprite(0x0026, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x19)
create_sprite(0x0026, EnemySprite.Firesnake, 0x00, 0, 0x1c, 0x1a)
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x17, 0x09)
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x18, 0x13)
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x1b, 0x13)
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x1a)
create_sprite(0x0027, EnemySprite.SparkCW, 0x00, 0, 0x0f, 0x06)
create_sprite(0x0027, EnemySprite.Kondongo, 0x00, 0, 0x05, 0x0e)
create_sprite(0x0027, EnemySprite.Kondongo, 0x00, 0, 0x04, 0x16)
create_sprite(0x0028, EnemySprite.Kyameron, 0x00, 0, 0x0a, 0x06)
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x08, 0x08)
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a)
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x07, 0x0d)
create_sprite(0x0028, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x10)
create_sprite(0x0029, EnemySprite.Mothula, 0x00, 0, 0x18, 0x16)
create_sprite(0x0029, 0x07, SpriteType.Overlord, 0, 0x07, 0x16)
create_sprite(0x002a, EnemySprite.CrystalSwitch, 0x00, 0, 0x10, 0x17)
create_sprite(0x002a, EnemySprite.Bumper, 0x00, 0, 0x0f, 0x0f)
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x08)
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c)
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x10, 0x0c)
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x0f)
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11)
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0f, 0x13)
create_sprite(0x002b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x11)
create_sprite(0x002b, EnemySprite.Statue, 0x00, 0, 0x0a, 0x0a)
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x17)
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x16, 0x17)
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x18, 0x18)
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x05, 0x1a)
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x1a)
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x17, 0x1a)
create_sprite(0x002c, EnemySprite.BigFairy, 0x00, 0, 0x17, 0x05)
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x09, 0x04)
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x06, 0x05)
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07)
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x06)
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x1c, 0x06)
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x16, 0x08)
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x19, 0x08)
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x0b)
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x1b, 0x0b)
create_sprite(0x0030, EnemySprite.CutsceneAgahnim, 0x00, 0, 0x07, 0x05)
create_sprite(0x0031, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x1a)
create_sprite(0x0031, EnemySprite.CrystalSwitch, 0x00, 0, 0x16, 0x0b)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x05)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x06)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x09)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x0c)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x15)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x15)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x16)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x18)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x19)
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x1c)
create_sprite(0x0032, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0d)
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x0f, 0x0d)
create_sprite(0x0032, EnemySprite.Keese, 0x00, 0, 0x13, 0x0d)
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x10, 0x0e)
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x12, 0x0f)
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x06, 0x17)
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x09, 0x17)
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x07, 0x19)
create_sprite(0x0034, EnemySprite.Hover, 0x00, 0, 0x0f, 0x0b)
create_sprite(0x0034, EnemySprite.Hover, 0x00, 0, 0x10, 0x12)
create_sprite(0x0034, EnemySprite.Kyameron, 0x00, 0, 0x0f, 0x15)
create_sprite(0x0034, EnemySprite.Firesnake, 0x00, 0, 0x19, 0x17)
create_sprite(0x0034, EnemySprite.Blob, 0x00, 0, 0x03, 0x18)
create_sprite(0x0034, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x18)
create_sprite(0x0034, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x1a)
create_sprite(0x0035, EnemySprite.CrystalSwitch, 0x00, 0, 0x16, 0x06)
create_sprite(0x0035, EnemySprite.WaterSwitch, 0x00, 0, 0x14, 0x05)
create_sprite(0x0035, EnemySprite.RedBari, 0x00, 0, 0x18, 0x05)
create_sprite(0x0035, EnemySprite.SpikeBlock, 0x00, 0, 0x13, 0x09)
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x0b)
create_sprite(0x0035, EnemySprite.Blob, 0x00, 0, 0x07, 0x14)
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x18)
create_sprite(0x0035, EnemySprite.Firesnake, 0x00, 0, 0x16, 0x19)
create_sprite(0x0035, EnemySprite.FourWayShooter, 0x00, 0, 0x17, 0x1a)
create_sprite(0x0035, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1b)
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x1c)
create_sprite(0x0036, 0x12, SpriteType.Overlord, 0, 0x17, 0x02)
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a)
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x14, 0x0a)
create_sprite(0x0036, EnemySprite.Medusa, 0x00, 0, 0x15, 0x0b)
create_sprite(0x0036, 0x10, SpriteType.Overlord, 0, 0x01, 0x0d)
create_sprite(0x0036, EnemySprite.Kyameron, 0x00, 0, 0x14, 0x13)
create_sprite(0x0036, 0x11, SpriteType.Overlord, 0, 0x1e, 0x13)
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x09, 0x14)
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x12, 0x17)
create_sprite(0x0036, 0x13, SpriteType.Overlord, 0, 0x0a, 0x1e)
create_sprite(0x0036, 0x13, SpriteType.Overlord, 0, 0x14, 0x1e)
create_sprite(0x0037, EnemySprite.WaterSwitch, 0x00, 0, 0x0b, 0x04)
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x05, 0x06)
create_sprite(0x0037, EnemySprite.Blob, 0x00, 0, 0x17, 0x08)
create_sprite(0x0037, EnemySprite.Blob, 0x00, 0, 0x1a, 0x08)
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x09)
create_sprite(0x0037, EnemySprite.Firesnake, 0x00, 0, 0x15, 0x14)
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x17)
create_sprite(0x0037, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x19)
create_sprite(0x0037, EnemySprite.FourWayShooter, 0x00, 0, 0x17, 0x1a)
create_sprite(0x0037, EnemySprite.RedBari, 0x00, 0, 0x15, 0x1c)
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x0c, 0x06)
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x07, 0x0a)
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x0c)
create_sprite(0x0038, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x10)
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x06, 0x14)
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x18)
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x07, 0x1a)
create_sprite(0x0039, EnemySprite.MiniMoldorm, 0x00, 0, 0x04, 0x18)
create_sprite(0x0039, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
create_sprite(0x0039, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x15, True, 0xe4)
create_sprite(0x0039, EnemySprite.MiniHelmasaur, 0x00, 0, 0x09, 0x15)
create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x16)
create_sprite(0x0039, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18)
create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x1a)
create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x0e, 0x11)
create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x11, 0x11)
create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x04, 0x14)
create_sprite(0x003a, EnemySprite.BlueBari, 0x00, 0, 0x0a, 0x14)
create_sprite(0x003a, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x14)
create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x1b, 0x14)
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x06)
create_sprite(0x003b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x09)
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x0d)
create_sprite(0x003b, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x0f)
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x13)
create_sprite(0x003b, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x16)
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x1a)
create_sprite(0x003c, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x08)
create_sprite(0x003c, EnemySprite.BlueBari, 0x00, 0, 0x0a, 0x14)
create_sprite(0x003c, EnemySprite.BlueBari, 0x00, 0, 0x12, 0x14)
create_sprite(0x003d, EnemySprite.CrystalSwitch, 0x00, 0, 0x05, 0x17)
create_sprite(0x003d, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x19)
create_sprite(0x003d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x17, 0x07, True, 0xe4)
create_sprite(0x003d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x07)
create_sprite(0x003d, EnemySprite.Medusa, 0x00, 0, 0x15, 0x08)
create_sprite(0x003d, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x08)
create_sprite(0x003d, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x0a)
create_sprite(0x003d, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x0b)
create_sprite(0x003d, 0x0a, SpriteType.Overlord, 0, 0x1b, 0x15)
create_sprite(0x003d, EnemySprite.SparkCCW, 0x00, 0, 0x13, 0x16)
create_sprite(0x003d, EnemySprite.SparkCW, 0x00, 0, 0x1c, 0x16)
create_sprite(0x003d, EnemySprite.SparkCW, 0x00, 0, 0x09, 0x16)
create_sprite(0x003d, EnemySprite.BunnyBeam, 0x00, 0, 0x07, 0x17)
create_sprite(0x003d, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x17)
create_sprite(0x003e, EnemySprite.CrystalSwitch, 0x00, 0, 0x06, 0x15)
create_sprite(0x003e, EnemySprite.StalfosKnight, 0x00, 0, 0x19, 0x04)
create_sprite(0x003e, EnemySprite.StalfosKnight, 0x00, 0, 0x16, 0x0b)
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x05, 0x12)
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x0e, 0x12)
create_sprite(0x003e, 0x07, SpriteType.Overlord, 0, 0x10, 0x12)
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x12, 0x12)
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x15, 0x12)
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x16)
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x11, 0x18, True, 0xe4)
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x19)
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x1a)
create_sprite(0x003f, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x04, 0x15)
create_sprite(0x003f, EnemySprite.StalfosKnight, 0x00, 0, 0x0c, 0x16)
create_sprite(0x003f, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x13, 0x15)
create_sprite(0x003f, EnemySprite.StalfosKnight, 0x00, 0, 0x04, 0x17)
create_sprite(0x003f, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x18)
create_sprite(0x0040, EnemySprite.BlueGuard, 0x00, 1, 0x09, 0x08)
create_sprite(0x0040, EnemySprite.BlueGuard, 0x1b, 1, 0x09, 0x0f)
create_sprite(0x0040, EnemySprite.Statue, 0x00, 1, 0x18, 0x15)
create_sprite(0x0040, EnemySprite.RedSpearGuard, 0x00, 1, 0x1b, 0x18)
create_sprite(0x0040, EnemySprite.BlueArcher, 0x00, 1, 0x17, 0x1a)
create_sprite(0x0040, EnemySprite.BlueArcher, 0x00, 1, 0x19, 0x1a)
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x0a)
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x1b, 0x0b)
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x0f, 0x0d)
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x15)
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x12, 0x06)
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x13, 0x06)
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x14, 0x06)
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x12, 0x07)
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x13, 0x07)
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x14, 0x07)
create_sprite(0x0043, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x0c, 0x06)
create_sprite(0x0043, 0x14, SpriteType.Overlord, 0, 0x17, 0x18)
create_sprite(0x0044, EnemySprite.Bumper, 0x00, 0, 0x09, 0x06)
create_sprite(0x0044, EnemySprite.Bumper, 0x00, 0, 0x05, 0x08)
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x04)
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x03, 0x08)
create_sprite(0x0044, EnemySprite.Blob, 0x00, 0, 0x17, 0x08)
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x0c)
create_sprite(0x0044, EnemySprite.RedBari, 0x00, 0, 0x17, 0x0f)
create_sprite(0x0044, 0x0a, SpriteType.Overlord, 0, 0x0b, 0x15)
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x16)
create_sprite(0x0045, EnemySprite.BlindMaiden, 0x00, 0, 0x19, 0x06)
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x06, 0x06)
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x04, 0x0b)
create_sprite(0x0045, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x0b)
create_sprite(0x0045, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x0b)
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x18, 0x0c)
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x1a, 0x0c)
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x18, 0x11)
create_sprite(0x0045, EnemySprite.Blob, 0x00, 0, 0x16, 0x18)
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x19, 0x1b)
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x07, 0x1c)
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x16, 0x05)
create_sprite(0x0046, 0x11, SpriteType.Overlord, 0, 0x1b, 0x06)
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x09, 0x1a)
create_sprite(0x0046, 0x11, SpriteType.Overlord, 0, 0x1b, 0x1a)
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x11, 0x1b)
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x0b, 0x05)
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x04, 0x0b)
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x0c)
create_sprite(0x0049, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x06)
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x07, 0x08)
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x0b)
create_sprite(0x0049, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x10)
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x16, 0x14)
create_sprite(0x0049, EnemySprite.BlueBari, 0x00, 0, 0x09, 0x16)
create_sprite(0x0049, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x17)
create_sprite(0x0049, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x18)
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x1a, 0x18)
create_sprite(0x004a, EnemySprite.Statue, 0x00, 0, 0x14, 0x07)
create_sprite(0x004a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x08, 0x08)
create_sprite(0x004a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x08)
create_sprite(0x004b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x07, 0x04)
create_sprite(0x004b, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x05)
create_sprite(0x004b, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x06)
create_sprite(0x004b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x04, 0x08)
create_sprite(0x004b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0b, 0x08)
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x0f, 0x18)
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x19)
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x12, 0x19)
create_sprite(0x004c, EnemySprite.Bumper, 0x00, 0, 0x15, 0x11)
create_sprite(0x004c, EnemySprite.Bumper, 0x00, 0, 0x19, 0x12)
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x15, 0x05)
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x1a, 0x05)
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x17, 0x06)
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x0a)
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x15)
create_sprite(0x004c, EnemySprite.SpikeBlock, 0x00, 0, 0x13, 0x18)
create_sprite(0x004d, EnemySprite.Moldorm, 0x00, 0, 0x0e, 0x0e)
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x14, 0x08)
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x16, 0x08)
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x18, 0x08)
create_sprite(0x004e, EnemySprite.FirebarCW, 0x00, 0, 0x07, 0x09)
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x17, 0x06)
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x14, 0x08)
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x1a, 0x08)
create_sprite(0x0050, EnemySprite.GreenGuard, 0x00, 1, 0x17, 0x0e)
create_sprite(0x0050, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x18, 0x10)
create_sprite(0x0050, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x17, 0x12)
create_sprite(0x0051, EnemySprite.CastleMantle, 0x00, 0, 0x0e, 0x02)
create_sprite(0x0051, EnemySprite.BlueGuard, 0x01, 1, 0x09, 0x17)
create_sprite(0x0051, EnemySprite.BlueGuard, 0x02, 1, 0x16, 0x17)
create_sprite(0x0052, EnemySprite.GreenGuard, 0x00, 1, 0x07, 0x0d)
create_sprite(0x0052, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x08, 0x0f)
create_sprite(0x0052, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x07, 0x12)
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x17, 0x07)
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x1c, 0x09)
create_sprite(0x0053, EnemySprite.Popo2, 0x00, 0, 0x17, 0x0c)
create_sprite(0x0053, EnemySprite.Popo2, 0x00, 0, 0x1a, 0x0c)
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x13, 0x0e)
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x05, 0x15)
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x0b, 0x16)
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x1a, 0x17)
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x07, 0x19)
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x04, 0x1a)
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x0b, 0x1a)
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x1a)
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x1a, 0x1b)
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x0e, 0x05)
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x0c, 0x0b)
create_sprite(0x0054, EnemySprite.Medusa, 0x00, 0, 0x0b, 0x0e)
create_sprite(0x0054, EnemySprite.FirebarCW, 0x00, 0, 0x0f, 0x0e)
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x10, 0x0f)
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x12, 0x14)
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x0f, 0x15)
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x17)
create_sprite(0x0055, EnemySprite.UnclePriest, 0x00, 0, 0x0e, 0x08)
create_sprite(0x0055, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x14, 0x15)
create_sprite(0x0055, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x0d, 0x16)
create_sprite(0x0056, 0x0a, SpriteType.Overlord, 0, 0x0b, 0x05)
create_sprite(0x0056, EnemySprite.Bumper, 0x00, 0, 0x07, 0x19)
create_sprite(0x0056, EnemySprite.Bumper, 0x00, 0, 0x17, 0x19)
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x04)
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x05)
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x03, 0x06)
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x0c, 0x06)
create_sprite(0x0056, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11)
create_sprite(0x0056, EnemySprite.SpikeBlock, 0x00, 0, 0x18, 0x12)
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x1b)
create_sprite(0x0056, EnemySprite.Firesnake, 0x00, 0, 0x13, 0x1c)
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x1c)
create_sprite(0x0057, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x04)
create_sprite(0x0057, EnemySprite.RedBari, 0x00, 0, 0x0c, 0x04)
create_sprite(0x0057, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x05)
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x07)
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x0c)
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x0c, 0x0c)
create_sprite(0x0057, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x14)
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x0a, 0x14)
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x14)
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x19, 0x14)
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x15)
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x17)
create_sprite(0x0057, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x18)
create_sprite(0x0057, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x18)
create_sprite(0x0057, EnemySprite.Statue, 0x00, 0, 0x0b, 0x18)
create_sprite(0x0058, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x14)
create_sprite(0x0058, EnemySprite.MiniMoldorm, 0x00, 0, 0x06, 0x16)
create_sprite(0x0058, EnemySprite.Bumper, 0x00, 0, 0x16, 0x16)
create_sprite(0x0058, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x04)
create_sprite(0x0058, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x06)
create_sprite(0x0058, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x08, 0x0a)
create_sprite(0x0058, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x0b)
create_sprite(0x0058, EnemySprite.HardhatBeetle, 0x00, 0, 0x16, 0x19)
create_sprite(0x0058, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x1a)
create_sprite(0x0059, EnemySprite.MiniMoldorm, 0x00, 0, 0x07, 0x10)
create_sprite(0x0059, EnemySprite.MiniMoldorm, 0x00, 0, 0x08, 0x16)
create_sprite(0x0059, EnemySprite.Bumper, 0x00, 1, 0x14, 0x0f)
create_sprite(0x0059, EnemySprite.Bumper, 0x00, 1, 0x1a, 0x0f)
create_sprite(0x0059, EnemySprite.SpikeBlock, 0x00, 1, 0x1a, 0x0a)
create_sprite(0x0059, EnemySprite.Firesnake, 0x00, 0, 0x08, 0x0b)
create_sprite(0x0059, EnemySprite.SpikeBlock, 0x00, 1, 0x15, 0x0d)
create_sprite(0x0059, EnemySprite.SparkCW, 0x00, 1, 0x05, 0x0e)
create_sprite(0x0059, EnemySprite.BunnyBeam, 0x00, 1, 0x1a, 0x13)
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x14)
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 1, 0x15, 0x15)
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 1, 0x1a, 0x15)
create_sprite(0x005a, EnemySprite.HelmasaurKing, 0x00, 0, 0x17, 0x16)
create_sprite(0x005b, EnemySprite.CrystalSwitch, 0x00, 1, 0x17, 0x0c)
create_sprite(0x005b, EnemySprite.CrystalSwitch, 0x00, 1, 0x18, 0x13)
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x17, 0x15)
create_sprite(0x005b, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x16, 0x08)
create_sprite(0x005b, EnemySprite.RedEyegoreMimic, 0x00, 1, 0x19, 0x08)
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x14, 0x0e)
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x1b, 0x10)
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x17, 0x11)
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x14, 0x12)
create_sprite(0x005c, EnemySprite.WallCannonHorzTop, 0x00, 0, 0x0b, 0x02)
create_sprite(0x005c, EnemySprite.WallCannonHorzBottom, 0x00, 0, 0x05, 0x0e)
create_sprite(0x005c, EnemySprite.WallCannonHorzBottom, 0x00, 0, 0x0e, 0x0e)
create_sprite(0x005c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x18)
create_sprite(0x005c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x18)
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x05)
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x08, 0x06)
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x08)
create_sprite(0x005d, EnemySprite.RedZazak, 0x00, 0, 0x15, 0x08)
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x08)
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x19, 0x08)
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x08)
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x0b)
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x04, 0x15)
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x0b, 0x15)
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x04, 0x1a)
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x08, 0x1a)
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x1a)
create_sprite(0x005e, 0x0a, SpriteType.Overlord, 0, 0x1b, 0x05)
create_sprite(0x005e, EnemySprite.Medusa, 0x00, 0, 0x1c, 0x05)
create_sprite(0x005e, EnemySprite.Medusa, 0x00, 0, 0x13, 0x0b)
create_sprite(0x005e, EnemySprite.BigSpike, 0x00, 0, 0x17, 0x14)
create_sprite(0x005e, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x18)
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x04, 0x18)
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x18)
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x1b)
create_sprite(0x0060, EnemySprite.BlueGuard, 0x13, 0, 0x13, 0x08)
create_sprite(0x0061, EnemySprite.GreenGuard, 0x01, 0, 0x0c, 0x0e)
create_sprite(0x0061, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x0d, 0x12)
create_sprite(0x0061, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x12, 0x12)
create_sprite(0x0062, EnemySprite.BlueGuard, 0x13, 0, 0x0c, 0x08)
create_sprite(0x0062, EnemySprite.GreenGuard, 0x00, 1, 0x0a, 0x0d)
create_sprite(0x0062, EnemySprite.GreenGuard, 0x00, 1, 0x11, 0x0e)
create_sprite(0x0063, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
create_sprite(0x0063, EnemySprite.Beamos, 0x00, 0, 0x07, 0x18)
create_sprite(0x0064, EnemySprite.Keese, 0x00, 0, 0x05, 0x12)
create_sprite(0x0064, EnemySprite.WrongPullSwitch, 0x00, 0, 0x0b, 0x13)
create_sprite(0x0064, EnemySprite.Keese, 0x00, 0, 0x05, 0x13)
create_sprite(0x0064, EnemySprite.BunnyBeam, 0x00, 0, 0x03, 0x16)
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x17)
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x19, 0x19)
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x05, 0x1a)
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x15)
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x07, 0x17)
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x17)
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x0b, 0x17)
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x19)
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x0c, 0x1b)
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x13, 0x15)
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x09, 0x17)
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x18)
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x16, 0x19)
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x16, 0x1c)
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0b, 0x05)
create_sprite(0x0066, 0x10, SpriteType.Overlord, 1, 0x04, 0x06)
create_sprite(0x0066, EnemySprite.BlueBari, 0x00, 0, 0x16, 0x06)
create_sprite(0x0066, EnemySprite.BlueBari, 0x00, 0, 0x1a, 0x07)
create_sprite(0x0066, EnemySprite.Waterfall, 0x00, 1, 0x17, 0x14)
create_sprite(0x0066, 0x10, SpriteType.Overlord, 1, 0x01, 0x16)
create_sprite(0x0066, EnemySprite.Kyameron, 0x00, 1, 0x0f, 0x16)
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x13, 0x16)
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0b, 0x18)
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0d, 0x19)
create_sprite(0x0066, 0x11, SpriteType.Overlord, 1, 0x1e, 0x19)
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x17, 0x1b)
create_sprite(0x0067, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0c)
create_sprite(0x0067, EnemySprite.BlueBari, 0x00, 0, 0x04, 0x06)
create_sprite(0x0067, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x06)
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x0c)
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x0f)
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x13)
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x13)
create_sprite(0x0067, EnemySprite.FirebarCW, 0x00, 0, 0x18, 0x14)
create_sprite(0x0067, EnemySprite.FirebarCCW, 0x00, 0, 0x07, 0x17)
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x18, 0x1a)
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x0e, 0x07)
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x11, 0x07)
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x0c, 0x0b)
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x13, 0x0b)
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x14, 0x08)
create_sprite(0x0068, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x0e, 0x12)
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x12, 0x12)
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x0a)
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x18, 0x0a)
create_sprite(0x006a, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x0b)
create_sprite(0x006a, EnemySprite.AntiFairy, 0x00, 0, 0x1c, 0x0b)
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x0e)
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x18, 0x0e)
create_sprite(0x006b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x04)
create_sprite(0x006b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x04)
create_sprite(0x006b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0a, 0x06)
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x06, 0x09)
create_sprite(0x006b, EnemySprite.AntiFairy, 0x00, 0, 0x0c, 0x0a)
create_sprite(0x006b, EnemySprite.Statue, 0x00, 0, 0x06, 0x15)
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x03, 0x18)
create_sprite(0x006b, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x18)
create_sprite(0x006b, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x1b)
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x0c, 0x1b)
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x15)
create_sprite(0x006b, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x15)
create_sprite(0x006b, EnemySprite.Beamos, 0x00, 0, 0x14, 0x1b)
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x18, 0x1b)
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x06, 0x17)
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x09, 0x17)
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x07, 0x19)
create_sprite(0x006c, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x18)
create_sprite(0x006c, EnemySprite.Medusa, 0x00, 0, 0x03, 0x1c)
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x05, 0x06)
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x06)
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x04, 0x09)
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x0b)
create_sprite(0x006d, EnemySprite.Medusa, 0x00, 0, 0x04, 0x15)
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x15)
create_sprite(0x006d, EnemySprite.Stalfos, 0x00, 0, 0x05, 0x18)
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x18)
create_sprite(0x006d, EnemySprite.SparkCCW, 0x00, 0, 0x06, 0x1a)
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x08)
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x09)
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0a)
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0b)
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0c)
create_sprite(0x0071, EnemySprite.GreenGuard, 0x00, 1, 0x06, 0x18)
create_sprite(0x0071, EnemySprite.BlueGuard, 0x15, 1, 0x1a, 0x18, True, 0xe4)
create_sprite(0x0072, EnemySprite.BlueGuard, 0x05, 0, 0x11, 0x06, True, 0xe4)
create_sprite(0x0072, EnemySprite.BlueGuard, 0x01, 1, 0x0a, 0x19)
create_sprite(0x0073, EnemySprite.Debirando, 0x00, 0, 0x18, 0x18)
create_sprite(0x0073, EnemySprite.Beamos, 0x00, 0, 0x17, 0x09)
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x15, 0x15)
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x1b, 0x18)
create_sprite(0x0073, EnemySprite.Beamos, 0x00, 0, 0x07, 0x19)
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x16, 0x1b)
create_sprite(0x0073, EnemySprite.BonkItem, 0x00, 0, 0x14, 0x06)
create_sprite(0x0074, EnemySprite.Debirando, 0x00, 0, 0x08, 0x18)
create_sprite(0x0074, EnemySprite.Debirando, 0x00, 0, 0x17, 0x18)
create_sprite(0x0074, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x05)
create_sprite(0x0074, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x13, 0x05)
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x0c, 0x0a)
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x13, 0x0a)
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x0e, 0x1b)
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x12, 0x1b)
create_sprite(0x0075, EnemySprite.Debirando, 0x00, 0, 0x08, 0x07)
create_sprite(0x0075, EnemySprite.Debirando, 0x00, 0, 0x04, 0x1b)
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x06, 0x05)
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x0a, 0x05)
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x06, 0x0a)
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x0a, 0x0a)
create_sprite(0x0075, EnemySprite.WallCannonVertLeft, 0x00, 0, 0x11, 0x0b)
create_sprite(0x0075, EnemySprite.WallCannonVertRight, 0x00, 0, 0x1e, 0x0b)
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x07, 0x19)
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x09, 0x19)
create_sprite(0x0076, EnemySprite.WaterSwitch, 0x00, 0, 0x19, 0x03)
create_sprite(0x0076, EnemySprite.Hover, 0x00, 0, 0x07, 0x0a)
create_sprite(0x0076, EnemySprite.Kyameron, 0x00, 0, 0x07, 0x0f)
create_sprite(0x0076, EnemySprite.Hover, 0x00, 0, 0x08, 0x11)
create_sprite(0x0076, EnemySprite.Blob, 0x00, 0, 0x1b, 0x19)
create_sprite(0x0076, 0x13, SpriteType.Overlord, 0, 0x08, 0x1c)
create_sprite(0x0076, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x1c)
create_sprite(0x0077, EnemySprite.MiniMoldorm, 0x00, 1, 0x0b, 0x09)
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x10, 0x18)
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x09, 0x1a)
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x16, 0x1a)
create_sprite(0x0077, EnemySprite.Kondongo, 0x00, 1, 0x07, 0x0a)
create_sprite(0x0077, EnemySprite.Kondongo, 0x00, 1, 0x17, 0x0a)
create_sprite(0x007b, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x07)
create_sprite(0x007b, EnemySprite.BlueBari, 0x00, 0, 0x16, 0x09)
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x04, 0x15)
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x15)
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x17)
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x09, 0x17)
create_sprite(0x007b, EnemySprite.Statue, 0x00, 0, 0x13, 0x18)
create_sprite(0x007b, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x18)
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x09, 0x19)
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x05, 0x1a)
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x0b, 0x1b)
create_sprite(0x007c, EnemySprite.MiniMoldorm, 0x00, 0, 0x19, 0x1c)
create_sprite(0x007c, EnemySprite.FirebarCCW, 0x00, 0, 0x06, 0x0c)
create_sprite(0x007c, EnemySprite.SpikeBlock, 0x00, 0, 0x07, 0x10)
create_sprite(0x007c, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x14)
create_sprite(0x007c, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18)
create_sprite(0x007c, EnemySprite.BlueBari, 0x00, 0, 0x17, 0x18)
create_sprite(0x007c, 0x0b, SpriteType.Overlord, 0, 0x07, 0x1a)
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x06)
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x08)
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x0a)
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x0c)
create_sprite(0x007d, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x16)
create_sprite(0x007d, EnemySprite.FourWayShooter, 0x00, 0, 0x18, 0x17)
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x1c, 0x19)
create_sprite(0x007d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x1a)
create_sprite(0x007d, EnemySprite.RedBari, 0x00, 0, 0x17, 0x1a)
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x0a, 0x1c)
create_sprite(0x007d, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x1c)
create_sprite(0x007e, EnemySprite.Bumper, 0x00, 0, 0x17, 0x11)
create_sprite(0x007e, EnemySprite.FirebarCCW, 0x00, 0, 0x18, 0x0e)
create_sprite(0x007e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x0f)
create_sprite(0x007e, EnemySprite.Freezor, 0x00, 0, 0x07, 0x12)
create_sprite(0x007e, EnemySprite.Freezor, 0x00, 0, 0x0a, 0x12)
create_sprite(0x007e, EnemySprite.Pengator, 0x00, 0, 0x1b, 0x16)
create_sprite(0x007e, EnemySprite.FirebarCCW, 0x00, 0, 0x17, 0x17)
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x06, 0x07)
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x08, 0x07)
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x08)
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x07, 0x09)
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x0b, 0x14)
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x17)
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x0b, 0x19)
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x1b)
create_sprite(0x0080, EnemySprite.Zelda, 0x00, 0, 0x16, 0x03)
create_sprite(0x0080, EnemySprite.GreenGuard, 0x00, 0, 0x07, 0x09)
create_sprite(0x0080, EnemySprite.BallNChain, 0x00, 0, 0x1a, 0x09, True, 0xe5)
create_sprite(0x0081, EnemySprite.GreenGuard, 0x1b, 1, 0x0b, 0x0b)
create_sprite(0x0081, EnemySprite.GreenGuard, 0x03, 1, 0x0e, 0x0b)
create_sprite(0x0082, EnemySprite.BlueGuard, 0x1b, 1, 0x09, 0x05)
create_sprite(0x0082, EnemySprite.BlueGuard, 0x03, 1, 0x10, 0x06)
create_sprite(0x0082, EnemySprite.BlueGuard, 0x03, 1, 0x15, 0x11)
create_sprite(0x0083, EnemySprite.DebirandoPit, 0x00, 0, 0x1b, 0x08)
create_sprite(0x0083, EnemySprite.DebirandoPit, 0x00, 0, 0x14, 0x10)
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x14, 0x05)
create_sprite(0x0083, EnemySprite.Faerie, 0x00, 0, 0x07, 0x06)
create_sprite(0x0083, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08)
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x1b, 0x0b)
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x17, 0x10)
create_sprite(0x0083, EnemySprite.Beamos, 0x00, 0, 0x08, 0x17)
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x18, 0x18)
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x14, 0x1b)
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x03, 0x05)
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x1b, 0x05)
create_sprite(0x0084, EnemySprite.Beamos, 0x00, 0, 0x0f, 0x07)
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x09, 0x12)
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x15, 0x12)
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x09, 0x1b)
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x15, 0x1b)
create_sprite(0x0085, EnemySprite.DebirandoPit, 0x00, 0, 0x07, 0x0e)
create_sprite(0x0085, EnemySprite.Debirando, 0x00, 0, 0x09, 0x1b)
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x14, 0x05)
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x1b, 0x05)
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x16, 0x08)
create_sprite(0x0085, EnemySprite.Beamos, 0x00, 0, 0x18, 0x0a)
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x03, 0x0e)
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x0c, 0x15)
create_sprite(0x0085, EnemySprite.Beamos, 0x00, 0, 0x18, 0x18)
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x07, 0x1c)
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x05)
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x07)
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x13, 0x0b)
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x06, 0x19)
create_sprite(0x0087, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x17, 0x04)
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x0c)
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x15)
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x17)
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x19, 0x18)
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x19)
create_sprite(0x0087, EnemySprite.SmallKey, 0x00, 0, 0x08, 0x1a)
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x1c)
create_sprite(0x0089, EnemySprite.Faerie, 0x00, 0, 0x10, 0x0a)
create_sprite(0x0089, EnemySprite.Faerie, 0x00, 0, 0x0f, 0x0b)
create_sprite(0x008b, EnemySprite.Bumper, 0x00, 0, 0x15, 0x07)
create_sprite(0x008b, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x18)
create_sprite(0x008b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x18)
create_sprite(0x008b, EnemySprite.BlueBari, 0x00, 0, 0x1a, 0x04)
create_sprite(0x008b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x12)
create_sprite(0x008b, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x18)
create_sprite(0x008b, EnemySprite.FirebarCW, 0x00, 0, 0x18, 0x18)
create_sprite(0x008b, EnemySprite.FirebarCCW, 0x00, 0, 0x18, 0x18)
create_sprite(0x008c, EnemySprite.WrongPullSwitch, 0x00, 0, 0x1a, 0x03)
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x18, 0x05)
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x15, 0x06)
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x06)
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x15, 0x0a)
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x0a)
create_sprite(0x008c, EnemySprite.SparkCW, 0x00, 0, 0x08, 0x08)
create_sprite(0x008c, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x08)
create_sprite(0x008c, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x09)
create_sprite(0x008c, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x0b)
create_sprite(0x008c, EnemySprite.Firesnake, 0x00, 0, 0x05, 0x17)
create_sprite(0x008c, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x17)
create_sprite(0x008c, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x18)
create_sprite(0x008c, EnemySprite.Firesnake, 0x00, 0, 0x0b, 0x1b)
create_sprite(0x008c, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x1c)
create_sprite(0x008c, EnemySprite.BonkItem, 0x00, 0, 0x09, 0x07)
create_sprite(0x008d, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
create_sprite(0x008d, EnemySprite.FourWayShooter, 0x00, 0, 0x07, 0x04)
create_sprite(0x008d, EnemySprite.AntiFairy, 0x00, 0, 0x09, 0x08)
create_sprite(0x008d, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x09)
create_sprite(0x008d, EnemySprite.FourWayShooter, 0x00, 0, 0x09, 0x0c)
create_sprite(0x008d, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x0d)
create_sprite(0x008d, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
create_sprite(0x008d, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x10)
create_sprite(0x008d, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x14)
create_sprite(0x008d, EnemySprite.FirebarCW, 0x00, 0, 0x07, 0x18)
create_sprite(0x008d, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1b)
create_sprite(0x008d, EnemySprite.Medusa, 0x00, 0, 0x13, 0x1c)
create_sprite(0x008d, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1c)
create_sprite(0x008e, EnemySprite.Freezor, 0x00, 0, 0x1b, 0x02)
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x18, 0x05)
create_sprite(0x008e, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x06)
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x1b, 0x08)
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x14, 0x09)
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x16, 0x0a)
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x14, 0x0b)
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x18, 0x0b)
create_sprite(0x0090, EnemySprite.Vitreous, 0x00, 0, 0x07, 0x15)
create_sprite(0x0091, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x04)
create_sprite(0x0091, EnemySprite.SpikeBlock, 0x00, 0, 0x1b, 0x0e)
create_sprite(0x0091, 0x08, SpriteType.Overlord, 0, 0x17, 0x0f)
create_sprite(0x0091, EnemySprite.Medusa, 0x00, 0, 0x17, 0x12)
create_sprite(0x0091, EnemySprite.BunnyBeam, 0x00, 0, 0x18, 0x12)
create_sprite(0x0091, EnemySprite.AntiFairy, 0x00, 0, 0x19, 0x12)
create_sprite(0x0091, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x18)
create_sprite(0x0092, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x09)
create_sprite(0x0092, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x0c)
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x04)
create_sprite(0x0092, EnemySprite.Medusa, 0x00, 0, 0x0b, 0x05)
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x09, 0x08)
create_sprite(0x0092, EnemySprite.Medusa, 0x00, 0, 0x17, 0x09)
create_sprite(0x0092, EnemySprite.FourWayShooter, 0x00, 0, 0x15, 0x0f)
create_sprite(0x0092, 0x16, SpriteType.Overlord, 0, 0x07, 0x12)
create_sprite(0x0092, EnemySprite.SpikeBlock, 0x00, 0, 0x19, 0x12)
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x14)
create_sprite(0x0092, EnemySprite.Stalfos, 0x00, 0, 0x0a, 0x16)
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x1b)
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x09, 0x09)
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x16, 0x09)
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x0c)
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x13, 0x0c)
create_sprite(0x0093, EnemySprite.Blob, 0x00, 0, 0x17, 0x0c)
create_sprite(0x0093, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x15)
create_sprite(0x0093, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x1c)
create_sprite(0x0093, EnemySprite.AntiFairy, 0x00, 0, 0x04, 0x1c)
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x16, 0x0c)
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x17, 0x0c)
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x18, 0x0c)
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x19, 0x0c)
create_sprite(0x0095, 0x0b, SpriteType.Overlord, 0, 0x17, 0x1a)
create_sprite(0x0096, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x0b)
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x15)
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x17)
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x19)
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x1b)
create_sprite(0x0097, 0x15, SpriteType.Overlord, 0, 0x0f, 0x0f)
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x10, 0x13)
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x09, 0x14)
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x0c, 0x14)
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x0f, 0x14)
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x08, 0x17)
create_sprite(0x0099, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x06)
create_sprite(0x0099, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x08)
create_sprite(0x0099, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0e, 0x17)
create_sprite(0x0099, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x11, 0x17, True, 0xe4)
create_sprite(0x0099, EnemySprite.Popo, 0x00, 0, 0x0d, 0x18)
create_sprite(0x0099, EnemySprite.Popo, 0x00, 0, 0x12, 0x18)
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x0e, 0x19)
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x0f, 0x19)
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x10, 0x19)
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x11, 0x19)
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x06, 0x08)
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x08)
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x14, 0x08)
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x05)
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x06)
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x07)
create_sprite(0x009b, EnemySprite.FourWayShooter, 0x00, 0, 0x03, 0x08)
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x08)
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x09)
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x0a)
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x0b)
create_sprite(0x009b, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x1a)
create_sprite(0x009b, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x1b)
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x09)
create_sprite(0x009c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x0b, 0x0a)
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x11, 0x0f)
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x0e)
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x12)
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x13)
create_sprite(0x009c, EnemySprite.Firesnake, 0x00, 0, 0x0f, 0x1c)
create_sprite(0x009d, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x06)
create_sprite(0x009d, EnemySprite.HardhatBeetle, 0x00, 0, 0x06, 0x04)
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x14, 0x04)
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x18, 0x09)
create_sprite(0x009d, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x0c)
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x0c)
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x10, 0x14)
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x18)
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x11, 0x1c)
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x18, 0x05)
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x08)
create_sprite(0x009e, EnemySprite.StalfosKnight, 0x00, 0, 0x18, 0x08)
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x08)
create_sprite(0x009e, EnemySprite.Freezor, 0x00, 0, 0x14, 0x12)
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x04, 0x12)
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x06, 0x12)
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x09, 0x12)
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x0b, 0x12)
create_sprite(0x009f, EnemySprite.AntiFairy, 0x00, 0, 0x07, 0x17)
create_sprite(0x009f, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x18)
create_sprite(0x00a0, EnemySprite.Medusa, 0x00, 0, 0x03, 0x08)
create_sprite(0x00a0, EnemySprite.AntiFairy, 0x00, 0, 0x0e, 0x08)
create_sprite(0x00a0, EnemySprite.Firesnake, 0x00, 0, 0x14, 0x0c)
create_sprite(0x00a1, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x08)
create_sprite(0x00a1, EnemySprite.SparkCW, 0x00, 0, 0x18, 0x07)
create_sprite(0x00a1, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x0b)
create_sprite(0x00a1, EnemySprite.Wizzrobe, 0x00, 0, 0x19, 0x10)
create_sprite(0x00a1, EnemySprite.Medusa, 0x00, 0, 0x15, 0x15)
create_sprite(0x00a1, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x15)
create_sprite(0x00a1, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x19)
create_sprite(0x00a1, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x19)
create_sprite(0x00a1, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x19)
create_sprite(0x00a4, EnemySprite.TrinexxRockHead, 0x00, 0, 0x07, 0x15)
create_sprite(0x00a4, EnemySprite.TrinexxFireHead, 0x00, 0, 0x07, 0x15)
create_sprite(0x00a4, EnemySprite.TrinexxIceHead, 0x00, 0, 0x07, 0x15)
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x16, 0x05)
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x19, 0x05)
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x04, 0x07)
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x0b, 0x07)
create_sprite(0x00a5, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x08)
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x15, 0x09)
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x1a, 0x09)
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x08, 0x0a)
create_sprite(0x00a5, EnemySprite.LaserEyeTop, 0x00, 0, 0x0c, 0x12)
create_sprite(0x00a5, EnemySprite.LaserEyeTop, 0x00, 0, 0x12, 0x12)
create_sprite(0x00a5, EnemySprite.RedSpearGuard, 0x00, 0, 0x12, 0x17)
create_sprite(0x00a5, EnemySprite.BlueGuard, 0x00, 0, 0x13, 0x18)
create_sprite(0x00a6, 0x15, SpriteType.Overlord, 0, 0x0f, 0x0f)
create_sprite(0x00a6, EnemySprite.AntiFairy, 0x00, 0, 0x0c, 0x0e)
create_sprite(0x00a7, EnemySprite.Faerie, 0x00, 0, 0x06, 0x08)
create_sprite(0x00a7, EnemySprite.Faerie, 0x00, 0, 0x06, 0x09)
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x0e)
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x1a, 0x0e)
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x12)
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x1a, 0x12)
create_sprite(0x00a8, 0x18, SpriteType.Overlord, 0, 0x08, 0x16)
create_sprite(0x00a9, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x09, 0x05)
create_sprite(0x00a9, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x16, 0x05)
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x0d, 0x0c)
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x12, 0x0c)
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x0d, 0x12)
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x12, 0x12)
create_sprite(0x00a9, EnemySprite.Stalfos, 0x00, 1, 0x0a, 0x10)
create_sprite(0x00a9, EnemySprite.Stalfos, 0x00, 1, 0x14, 0x10)
create_sprite(0x00aa, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x06)
create_sprite(0x00aa, EnemySprite.Popo2, 0x00, 0, 0x0a, 0x07)
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x06, 0x0b)
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x0c)
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x13)
create_sprite(0x00aa, EnemySprite.Popo2, 0x00, 0, 0x0a, 0x14)
create_sprite(0x00ab, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x18)
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x15)
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x16)
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x17)
create_sprite(0x00ab, EnemySprite.Blob, 0x00, 0, 0x06, 0x18)
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x19)
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x1a)
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x1b)
create_sprite(0x00ac, EnemySprite.Blind, 0x00, 0, 0x19, 0x15)
create_sprite(0x00ae, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x07)
create_sprite(0x00ae, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x07)
create_sprite(0x00af, EnemySprite.FirebarCW, 0x00, 0, 0x0a, 0x08)
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x07, 0x07)
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x17, 0x07)
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x18, 0x07)
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x14, 0x08)
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x1b, 0x08)
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x05, 0x0b)
create_sprite(0x00b0, EnemySprite.BallNChain, 0x00, 0, 0x16, 0x14)
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x04, 0x16)
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x0b, 0x16)
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x0a, 0x16)
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x08, 0x18, True, 0xe4)
create_sprite(0x00b0, EnemySprite.BluesainBolt, 0x00, 0, 0x1b, 0x1a)
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x17, 0x1c)
create_sprite(0x00b1, EnemySprite.Medusa, 0x00, 0, 0x15, 0x07)
create_sprite(0x00b1, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x07)
create_sprite(0x00b1, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x0e)
create_sprite(0x00b1, EnemySprite.SpikeBlock, 0x00, 0, 0x19, 0x11)
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x0c, 0x17)
create_sprite(0x00b1, EnemySprite.BigSpike, 0x00, 0, 0x1a, 0x17)
create_sprite(0x00b1, EnemySprite.FourWayShooter, 0x00, 0, 0x07, 0x18)
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x03, 0x1a)
create_sprite(0x00b1, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x1a)
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x08, 0x1c)
create_sprite(0x00b2, EnemySprite.Wizzrobe, 0x00, 1, 0x14, 0x08)
create_sprite(0x00b2, EnemySprite.BunnyBeam, 0x00, 1, 0x0c, 0x0a)
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 1, 0x12, 0x0a)
create_sprite(0x00b2, EnemySprite.BunnyBeam, 0x00, 1, 0x13, 0x0a)
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 1, 0x07, 0x0b)
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x15)
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x15)
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x16)
create_sprite(0x00b2, EnemySprite.Medusa, 0x00, 0, 0x15, 0x18)
create_sprite(0x00b2, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x18)
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x1b)
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x1b)
create_sprite(0x00b2, EnemySprite.Popo, 0x00, 0, 0x14, 0x1b)
create_sprite(0x00b2, EnemySprite.Popo, 0x00, 0, 0x1b, 0x1b)
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x15)
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x15)
create_sprite(0x00b3, EnemySprite.Beamos, 0x00, 0, 0x06, 0x18)
create_sprite(0x00b3, EnemySprite.FourWayShooter, 0x00, 0, 0x0a, 0x1a)
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x1c)
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x0a)
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x0f)
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x16)
create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x06, 0x07)
create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x0a, 0x07)
create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x04)
create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x0c, 0x04)
create_sprite(0x00b6, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07)
create_sprite(0x00b6, EnemySprite.Pokey, 0x00, 0, 0x07, 0x15, True, 0xe4)
create_sprite(0x00b6, 0x14, SpriteType.Overlord, 0, 0x17, 0x18)
create_sprite(0x00b6, EnemySprite.Blob, 0x00, 0, 0x07, 0x1b)
create_sprite(0x00b6, EnemySprite.Blob, 0x00, 0, 0x08, 0x1b)
create_sprite(0x00b7, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x04, 0x09)
create_sprite(0x00b7, EnemySprite.RollerVerticalUp, 0x00, 0, 0x04, 0x11)
create_sprite(0x00b8, EnemySprite.Popo, 0x00, 0, 0x15, 0x0b)
create_sprite(0x00b8, EnemySprite.Popo, 0x00, 0, 0x1b, 0x0b)
create_sprite(0x00b8, EnemySprite.AntiFairyCircle, 0x00, 0, 0x18, 0x0d)
create_sprite(0x00b8, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x13)
create_sprite(0x00b8, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x16)
create_sprite(0x00b8, EnemySprite.Stalfos, 0x00, 0, 0x1c, 0x16)
create_sprite(0x00b9, 0x03, SpriteType.Overlord, 1, 0x11, 0x05)
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x04)
create_sprite(0x00ba, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x06)
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x06)
create_sprite(0x00ba, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x09)
create_sprite(0x00ba, EnemySprite.Popo2, 0x00, 0, 0x0c, 0x09)
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x0a)
create_sprite(0x00ba, EnemySprite.Popo2, 0x00, 0, 0x08, 0x0c)
create_sprite(0x00bb, EnemySprite.RedZazak, 0x00, 0, 0x1b, 0x04)
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x06, 0x0a)
create_sprite(0x00bb, EnemySprite.RedZazak, 0x00, 0, 0x16, 0x0a)
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x19, 0x0a)
create_sprite(0x00bb, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x0c)
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x09, 0x0e)
create_sprite(0x00bb, EnemySprite.Firesnake, 0x00, 0, 0x07, 0x10)
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x08, 0x14)
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x19, 0x15)
create_sprite(0x00bb, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x16)
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x17, 0x1a)
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x06, 0x05)
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x05)
create_sprite(0x00bc, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x06)
create_sprite(0x00bc, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x09)
create_sprite(0x00bc, EnemySprite.SpikeBlock, 0x00, 0, 0x09, 0x0a)
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x05, 0x0b)
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x0a)
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x11)
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x16)
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x08, 0x17)
create_sprite(0x00bc, EnemySprite.Firesnake, 0x00, 0, 0x07, 0x18)
create_sprite(0x00bc, EnemySprite.RedZazak, 0x00, 0, 0x08, 0x19)
create_sprite(0x00be, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x08)
create_sprite(0x00be, EnemySprite.Freezor, 0x00, 0, 0x14, 0x12)
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x15)
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x15)
create_sprite(0x00be, EnemySprite.StalfosKnight, 0x00, 0, 0x18, 0x16)
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1a)
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x1a)
create_sprite(0x00bf, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x18)
create_sprite(0x00bf, EnemySprite.BunnyBeam, 0x00, 0, 0x0c, 0x15)
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x17, 0x05)
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x1a, 0x07)
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x0b, 0x09)
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x14, 0x0b, True, 0xe4)
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x06, 0x0e)
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x04, 0x18)
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x14, 0x1b)
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x1b, 0x1b)
create_sprite(0x00c1, EnemySprite.CrystalSwitch, 0x00, 0, 0x15, 0x17)
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x14, 0x05)
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x1b, 0x05)
create_sprite(0x00c1, EnemySprite.Stalfos, 0x00, 0, 0x06, 0x0b)
create_sprite(0x00c1, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x0b)
create_sprite(0x00c1, EnemySprite.FloatingSkull, 0x00, 0, 0x17, 0x15)
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x09, 0x16)
create_sprite(0x00c1, 0x14, SpriteType.Overlord, 0, 0x07, 0x18)
create_sprite(0x00c1, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x19)
create_sprite(0x00c1, EnemySprite.FourWayShooter, 0x00, 0, 0x18, 0x1a)
create_sprite(0x00c1, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x1b, True, 0xe4)
create_sprite(0x00c1, EnemySprite.FloatingSkull, 0x00, 0, 0x1b, 0x1b)
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 1, 0x15, 0x0b)
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 0, 0x0b, 0x0c)
create_sprite(0x00c2, EnemySprite.Medusa, 0x00, 0, 0x08, 0x10)
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x10, 0x12)
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x19, 0x12)
create_sprite(0x00c2, EnemySprite.BunnyBeam, 0x00, 1, 0x10, 0x14)
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 1, 0x08, 0x16)
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x16, 0x16)
create_sprite(0x00c3, EnemySprite.Medusa, 0x00, 0, 0x05, 0x06)
create_sprite(0x00c3, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x09)
create_sprite(0x00c3, EnemySprite.LaserEyeLeft, 0x00, 0, 0x11, 0x0d)
create_sprite(0x00c3, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x11)
create_sprite(0x00c3, EnemySprite.LaserEyeLeft, 0x00, 0, 0x11, 0x15)
create_sprite(0x00c3, 0x0b, SpriteType.Overlord, 0, 0x17, 0x1a)
create_sprite(0x00c3, EnemySprite.AntiFairy, 0x00, 0, 0x0a, 0x1b)
create_sprite(0x00c3, EnemySprite.Medusa, 0x00, 0, 0x07, 0x1c)
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x0a)
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x0f)
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x1b)
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x0f, 0x15)
create_sprite(0x00c4, EnemySprite.Pokey, 0x00, 0, 0x0f, 0x0e)
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x0b, 0x0f)
create_sprite(0x00c4, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x14)
create_sprite(0x00c4, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x14)
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x0b, 0x1a)
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x1a)
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x09)
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0b)
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x0d)
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0f)
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x11)
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x13)
create_sprite(0x00c5, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x15)
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x15)
create_sprite(0x00c6, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x04)
create_sprite(0x00c6, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x04)
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x09)
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x17, 0x09)
create_sprite(0x00c6, EnemySprite.FloatingSkull, 0x00, 0, 0x10, 0x0e)
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x14)
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x17)
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x14, 0x15)
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x17, 0x15)
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x1a, 0x15)
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x1a, 0x18)
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x17, 0x18)
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x14, 0x18)
create_sprite(0x00c8, 0x19, SpriteType.Overlord, 0, 0x17, 0x18)
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x10, 0x05)
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x0f, 0x06)
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x10, 0x07)
create_sprite(0x00cb, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x04)
create_sprite(0x00cb, EnemySprite.Firesnake, 0x00, 1, 0x08, 0x09)
create_sprite(0x00cb, EnemySprite.BlueZazak, 0x00, 1, 0x10, 0x0a)
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x13, 0x0a)
create_sprite(0x00cb, EnemySprite.SparkCW, 0x00, 1, 0x16, 0x0a)
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x1c, 0x0a)
create_sprite(0x00cb, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x10)
create_sprite(0x00cb, EnemySprite.RedZazak, 0x00, 1, 0x18, 0x15)
create_sprite(0x00cb, EnemySprite.RedZazak, 0x00, 1, 0x08, 0x17)
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x0b, 0x17)
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x0c, 0x18)
create_sprite(0x00cb, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x1c)
create_sprite(0x00cc, EnemySprite.Firesnake, 0x00, 0, 0x13, 0x04)
create_sprite(0x00cc, EnemySprite.BunnyBeam, 0x00, 1, 0x0b, 0x09)
create_sprite(0x00cc, EnemySprite.BlueZazak, 0x00, 1, 0x08, 0x0a)
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x0e, 0x0a)
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x0c, 0x0b)
create_sprite(0x00cc, EnemySprite.RedZazak, 0x00, 1, 0x10, 0x0c)
create_sprite(0x00cc, EnemySprite.BlueZazak, 0x00, 1, 0x18, 0x0c)
create_sprite(0x00cc, EnemySprite.Firesnake, 0x00, 1, 0x0e, 0x14)
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x1c, 0x15)
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x06, 0x16)
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x09, 0x16)
create_sprite(0x00cc, EnemySprite.RedZazak, 0x00, 1, 0x09, 0x18)
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x1c, 0x16)
create_sprite(0x00cc, EnemySprite.BunnyBeam, 0x00, 1, 0x07, 0x1c)
create_sprite(0x00ce, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05)
create_sprite(0x00ce, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05)
create_sprite(0x00ce, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x1c, 0x05)
create_sprite(0x00ce, EnemySprite.Statue, 0x00, 0, 0x14, 0x09)
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x08)
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x08)
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x09)
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x09)
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x0b, 0x05)
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x00, 0, 0x09, 0x07)
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x17, 0x07)
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x15, 0x0b)
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x09, 0x0c)
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x08, 0x0f)
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x03, 0, 0x03, 0x10)
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x00, 0, 0x09, 0x14)
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x1b, 0x16)
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x06, 0x19)
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x19)
create_sprite(0x00d1, EnemySprite.Beamos, 0x00, 0, 0x14, 0x06)
create_sprite(0x00d1, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x06)
create_sprite(0x00d1, EnemySprite.Wizzrobe, 0x00, 0, 0x04, 0x07)
create_sprite(0x00d1, EnemySprite.RedBari, 0x00, 0, 0x0c, 0x08)
create_sprite(0x00d1, EnemySprite.FourWayShooter, 0x00, 0, 0x05, 0x09)
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x0b)
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x0b)
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x1b, 0x0b)
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x18, 0x06)
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x1a, 0x07)
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x13, 0x08)
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x1c, 0x08)
create_sprite(0x00d2, EnemySprite.Beamos, 0x00, 0, 0x18, 0x0a)
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x16, 0x0c)
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x13, 0x0d)
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x13, 0x10)
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x14, 0x14)
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x1c, 0x14)
create_sprite(0x00d5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x09)
create_sprite(0x00d5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0d)
create_sprite(0x00d5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x11)
create_sprite(0x00d5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x15)
create_sprite(0x00d5, EnemySprite.HardhatBeetle, 0x00, 0, 0x04, 0x15)
create_sprite(0x00d6, EnemySprite.LaserEyeTop, 0x00, 0, 0x07, 0x02)
create_sprite(0x00d6, EnemySprite.Medusa, 0x00, 0, 0x03, 0x16)
create_sprite(0x00d6, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x16)
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x05)
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x18, 0x05)
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x17, 0x09)
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x18, 0x09)
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x16, 0x0a)
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x19, 0x0a)
create_sprite(0x00d8, EnemySprite.Popo, 0x00, 0, 0x16, 0x0b)
create_sprite(0x00d8, EnemySprite.Popo, 0x00, 0, 0x19, 0x0b)
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x14)
create_sprite(0x00d8, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x16)
create_sprite(0x00d8, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x1b)
create_sprite(0x00d9, 0x02, SpriteType.Overlord, 0, 0x0c, 0x14)
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x15)
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x18)
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x1b)
create_sprite(0x00da, EnemySprite.AntiFairy, 0x00, 0, 0x07, 0x18)
create_sprite(0x00da, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x18)
create_sprite(0x00db, EnemySprite.BunnyBeam, 0x00, 0, 0x03, 0x04)
create_sprite(0x00db, EnemySprite.SparkCW, 0x00, 1, 0x0e, 0x0a)
create_sprite(0x00db, EnemySprite.RedZazak, 0x00, 1, 0x17, 0x0b)
create_sprite(0x00db, EnemySprite.BlueZazak, 0x00, 1, 0x0f, 0x0c)
create_sprite(0x00db, EnemySprite.Blob, 0x00, 0, 0x0b, 0x10)
create_sprite(0x00db, EnemySprite.Firesnake, 0x00, 0, 0x14, 0x10)
create_sprite(0x00db, EnemySprite.BlueZazak, 0x00, 1, 0x0f, 0x15)
create_sprite(0x00dc, EnemySprite.BlueZazak, 0x00, 1, 0x09, 0x0a)
create_sprite(0x00dc, EnemySprite.SparkCCW, 0x00, 1, 0x0e, 0x0a)
create_sprite(0x00dc, EnemySprite.RedZazak, 0x00, 1, 0x0f, 0x0c)
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x0b, 0x10)
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x16, 0x10)
create_sprite(0x00dc, EnemySprite.BunnyBeam, 0x00, 1, 0x0c, 0x16)
create_sprite(0x00dc, EnemySprite.RedZazak, 0x00, 1, 0x0f, 0x16)
create_sprite(0x00dc, EnemySprite.BlueZazak, 0x00, 1, 0x09, 0x17)
create_sprite(0x00dc, EnemySprite.Firesnake, 0x00, 1, 0x16, 0x17)
create_sprite(0x00dc, EnemySprite.Firesnake, 0x00, 0, 0x05, 0x1c)
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x0f, 0x1c)
create_sprite(0x00de, EnemySprite.KholdstareShell, 0x00, 0, 0x17, 0x05)
create_sprite(0x00de, EnemySprite.FallingIce, 0x00, 0, 0x17, 0x05)
create_sprite(0x00de, EnemySprite.Kholdstare, 0x00, 0, 0x17, 0x05)
create_sprite(0x00df, EnemySprite.MiniMoldorm, 0x00, 1, 0x0c, 0x15)
create_sprite(0x00df, EnemySprite.MiniMoldorm, 0x00, 1, 0x0c, 0x16)
create_sprite(0x00e0, EnemySprite.BallNChain, 0x00, 0, 0x04, 0x06)
create_sprite(0x00e0, EnemySprite.BallNChain, 0x00, 0, 0x0b, 0x06)
create_sprite(0x00e0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x06)
create_sprite(0x00e0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x09)
create_sprite(0x00e1, EnemySprite.HeartPiece, 0x00, 0, 0x17, 0x0d)
create_sprite(0x00e1, EnemySprite.AdultNpc, 0x00, 1, 0x07, 0x12)
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x07, 0x06)
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x08, 0x06)
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07)
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07)
create_sprite(0x00e2, EnemySprite.HeartPiece, 0x00, 0, 0x13, 0x10)
create_sprite(0x00e3, EnemySprite.MagicBat, 0x00, 1, 0x17, 0x05)
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x19, 0x07)
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x18, 0x08)
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x17, 0x09)
create_sprite(0x00e4, EnemySprite.OldMan, 0x00, 0, 0x06, 0x16)
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x0f, 0x09)
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x10, 0x09)
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x11, 0x09)
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x1b, 0x0e)
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x0f, 0x12)
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x11, 0x12)
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x1b, 0x0b)
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x17, 0x0f)
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x13, 0x13)
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x0f, 0x17)
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x0b, 0x1b)
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x10, 0x04)
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x13, 0x04)
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0b)
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0c)
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0d)
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0d)
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0f)
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x05)
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x08)
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c)
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x0c)
create_sprite(0x00ea, EnemySprite.HeartPiece, 0x00, 0, 0x0b, 0x0b)
create_sprite(0x00eb, EnemySprite.Bumper, 0x00, 0, 0x17, 0x14)
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x10, 0x04)
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x0b, 0x0e)
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x1c)
create_sprite(0x00ee, EnemySprite.BlueBari, 0x00, 0, 0x03, 0x0b)
create_sprite(0x00ee, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x0c)
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x17, 0x09)
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x0a)
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x1b, 0x0a)
create_sprite(0x00ef, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x06)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x09, 0x03)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x10, 0x03)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x08, 0x04)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x0a, 0x04)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x09, 0x07)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x03, 0x0a)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x05, 0x0a)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x0e, 0x0c)
create_sprite(0x00f0, EnemySprite.OldMan, 0x00, 0, 0x1b, 0x10)
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x13, 0x13)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x19, 0x10)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1c, 0x10)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x18, 0x11)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1d, 0x11)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x17, 0x12)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1e, 0x12)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x06, 0x1b)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x09, 0x1b)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x07, 0x1c)
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x08, 0x1c)
create_sprite(0x00f3, EnemySprite.Grandma, 0x00, 0, 0x06, 0x14)
create_sprite(0x00f4, EnemySprite.ArgueBros, 0x00, 0, 0x17, 0x14)
create_sprite(0x00f5, EnemySprite.ArgueBros, 0x00, 0, 0x08, 0x14)
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x05)
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x15, 0x0f)
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x11, 0x13)
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x17)
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x17, 0x0e)
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x18, 0x10)
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x15, 0x11)
create_sprite(0x00fb, EnemySprite.Bumper, 0x00, 0, 0x17, 0x0d)
create_sprite(0x00fb, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x0a)
create_sprite(0x00fb, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x12)
create_sprite(0x00fd, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x0e)
create_sprite(0x00fd, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x08)
create_sprite(0x00fd, EnemySprite.Faerie, 0x00, 0, 0x16, 0x08)
create_sprite(0x00fd, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08)
create_sprite(0x00fd, EnemySprite.BlueBari, 0x00, 0, 0x0f, 0x11)
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x16, 0x12)
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x16)
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x16)
create_sprite(0x00fe, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x12)
create_sprite(0x00fe, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x18)
create_sprite(0x00ff, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x04)
create_sprite(0x0100, EnemySprite.Shopkeeper, 0x00, 0, 0x0b, 0x1b)
create_sprite(0x0101, EnemySprite.RupeePull, 0x00, 0, 0x08, 0x13)
create_sprite(0x0102, EnemySprite.SickKid, 0x00, 0, 0x03, 0x18)
create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15)
create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b)
create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17)
create_sprite(0x0104, EnemySprite.UnclePriest, 0x00, 0, 0x1a, 0x17)
create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18)
create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b)
create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15)
create_sprite(0x0107, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x1b)
create_sprite(0x0107, EnemySprite.CricketRat, 0x00, 0, 0x18, 0x1b)
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x09, 0x16)
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x0c, 0x16)
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x09, 0x19)
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x06, 0x1a)
create_sprite(0x0109, EnemySprite.MagicShopAssistant, 0x00, 0, 0x0a, 0x1b)
create_sprite(0x010a, EnemySprite.Wiseman, 0x00, 0, 0x19, 0x04)
create_sprite(0x010b, EnemySprite.WrongPullSwitch, 0x00, 0, 0x0f, 0x03)
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x0d, 0x06)
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x10, 0x06)
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x12, 0x07)
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x0f, 0x09)
create_sprite(0x010b, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x12, 0x03)
create_sprite(0x010b, EnemySprite.AntiFairy, 0x00, 0, 0x0d, 0x07)
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07)
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x07)
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x08)
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08)
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x07, 0x14)
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x08, 0x14)
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x14)
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x1a)
create_sprite(0x010d, EnemySprite.SparkCW, 0x00, 0, 0x05, 0x16)
create_sprite(0x010d, EnemySprite.SparkCCW, 0x00, 0, 0x0a, 0x16)
create_sprite(0x010e, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x06, 0x06)
create_sprite(0x010e, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x18, 0x06)
create_sprite(0x010f, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x15)
create_sprite(0x0110, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x15)
create_sprite(0x0111, EnemySprite.ArcheryNpc, 0x00, 0, 0x0b, 0x1b)
create_sprite(0x0112, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x07, 0x0a)
create_sprite(0x0112, EnemySprite.Shopkeeper, 0x00, 0, 0x17, 0x14)
create_sprite(0x0114, EnemySprite.FairyPondTrigger, 0x00, 0, 0x07, 0x18)
create_sprite(0x0114, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x19, 0x14)
create_sprite(0x0115, EnemySprite.BigFairy, 0x00, 0, 0x17, 0x16)
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07)
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x18, 0x07)
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x17, 0x08)
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08)
# create_sprite(0x0115, EnemySprite.FairyPondTrigger, 0x00, 0, 0x07, 0x09) # todo: I think this is gone
create_sprite(0x0116, EnemySprite.FairyPondTrigger, 0x00, 0, 0x17, 0x18)
create_sprite(0x0118, EnemySprite.Shopkeeper, 0x00, 0, 0x19, 0x1b)
create_sprite(0x0119, EnemySprite.AdultNpc, 0x00, 0, 0x0e, 0x18)
create_sprite(0x011a, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x18, 0x17)
create_sprite(0x011b, EnemySprite.HeartPiece, 0x00, 0, 0x18, 0x09)
create_sprite(0x011b, EnemySprite.HeartPiece, 0x00, 1, 0x05, 0x16)
create_sprite(0x011c, EnemySprite.BombShopGuy, 0x00, 0, 0x09, 0x19)
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x05, 0x07)
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x06, 0x07)
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x05, 0x08)
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x06, 0x08)
create_sprite(0x011e, EnemySprite.Shopkeeper, 0x00, 0, 0x18, 0x16)
create_sprite(0x011f, EnemySprite.Shopkeeper, 0x00, 0, 0x17, 0x16)
create_sprite(0x0120, EnemySprite.GoodBee, 0x00, 0, 0x17, 0x07)
create_sprite(0x0120, EnemySprite.Faerie, 0x00, 0, 0x1b, 0x08)
create_sprite(0x0120, EnemySprite.Faerie, 0x00, 0, 0x1a, 0x09)
create_sprite(0x0121, EnemySprite.Smithy, 0x00, 0, 0x04, 0x17)
create_sprite(0x0122, EnemySprite.FortuneTeller, 0x00, 0, 0x07, 0x18)
create_sprite(0x0122, EnemySprite.FortuneTeller, 0x00, 0, 0x17, 0x18)
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x03, 0x16)
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x16)
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x08, 0x17)
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x03, 0x1a)
create_sprite(0x0123, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x05)
create_sprite(0x0124, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x16)
create_sprite(0x0125, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x16)
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x07, 0x15)
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x15)
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x07, 0x16)
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x16)
create_sprite(0x0126, EnemySprite.HeartPiece, 0x00, 0, 0x1c, 0x14)
create_sprite(0x0127, EnemySprite.HeartPiece, 0x00, 0, 0x07, 0x16)
def kill_rules(world, player, stats):
def h(enemy):
return stats[enemy].health
defeat_rules = {
EnemySprite.MiniHelmasaur: defeat_rule(world, player, h(EnemySprite.MiniHelmasaur),
bomb=2, silver=3, fire=None),
EnemySprite.MiniMoldorm: defeat_rule(world, player, h(EnemySprite.MiniMoldorm), ice=1, hook=True),
EnemySprite.Sluggula: defeat_rule(world, player, h(EnemySprite.Sluggula), bomb=None),
# too hard to hit red biris with arrows
EnemySprite.RedBari: defeat_rule(world, player, h(EnemySprite.RedBari) * 3, arrow=None, ice=2, hook=True),
EnemySprite.BlueBari: defeat_rule(world, player, h(EnemySprite.BlueBari), ice=2, hook=True),
EnemySprite.HardhatBeetle: defeat_rule(world, player, h(EnemySprite.HardhatBeetle),
arrow=None, bomb=None, fire=None),
EnemySprite.BlueGuard: defeat_rule(world, player, h(EnemySprite.BlueGuard), ice=1),
EnemySprite.GreenGuard: defeat_rule(world, player, h(EnemySprite.GreenGuard)),
EnemySprite.RedSpearGuard: defeat_rule(world, player, h(EnemySprite.RedSpearGuard)),
EnemySprite.BluesainBolt: defeat_rule(world, player, h(EnemySprite.BluesainBolt)),
EnemySprite.UsainBolt: defeat_rule(world, player, h(EnemySprite.UsainBolt)),
EnemySprite.BlueArcher: defeat_rule(world, player, h(EnemySprite.BlueArcher)),
EnemySprite.GreenBushGuard: defeat_rule(world, player, h(EnemySprite.GreenBushGuard), ice=1),
EnemySprite.RedJavelinGuard: defeat_rule(world, player, h(EnemySprite.RedJavelinGuard)),
EnemySprite.RedBushGuard: defeat_rule(world, player, h(EnemySprite.RedBushGuard)),
EnemySprite.BombGuard: defeat_rule(world, player, h(EnemySprite.BombGuard)),
EnemySprite.GreenKnifeGuard: defeat_rule(world, player, h(EnemySprite.GreenKnifeGuard)),
EnemySprite.Popo: defeat_rule(world, player, h(EnemySprite.Popo), hook=True),
EnemySprite.Popo2: defeat_rule(world, player, h(EnemySprite.Popo2), hook=True),
EnemySprite.Debirando: defeat_rule(world, player, h(EnemySprite.Debirando), fire=1, ice=1, boomerang=True),
EnemySprite.BallNChain: defeat_rule(world, player, h(EnemySprite.BallNChain)),
EnemySprite.CannonTrooper: defeat_rule(world, player, h(EnemySprite.CannonTrooper), fire=1, ice=1),
EnemySprite.CricketRat: defeat_rule(world, player, h(EnemySprite.CricketRat), hook=True),
EnemySprite.Snake: defeat_rule(world, player, h(EnemySprite.Snake), hook=True),
EnemySprite.Keese: defeat_rule(world, player, h(EnemySprite.Keese), hook=True, boomerang=True),
EnemySprite.Leever: defeat_rule(world, player, h(EnemySprite.Leever)),
EnemySprite.FloatingSkull: defeat_rule(world, player, h(EnemySprite.FloatingSkull), bomb=2),
EnemySprite.Hover: defeat_rule(world, player, h(EnemySprite.Hover), hook=True),
EnemySprite.GreenEyegoreMimic: defeat_rule(world, player, h(EnemySprite.GreenEyegoreMimic),
arrow=2, silver=2, fire=None),
EnemySprite.RedEyegoreMimic: can_bow_kill(world, player, arrow_damage[1], silver_damage[1],
h(EnemySprite.RedEyegoreMimic)),
EnemySprite.Kondongo: defeat_rule(world, player, h(EnemySprite.Kondongo), bomb=None, fire=1),
EnemySprite.Gibdo: defeat_rule(world, player, h(EnemySprite.Gibdo), arrow=0),
EnemySprite.Terrorpin: has('Hammer', player),
EnemySprite.Blob: defeat_rule(world, player, h(EnemySprite.Blob), hook=True, bomb=2),
# bombs are required for quick kills, but cannot collapse him
EnemySprite.StalfosKnight: and_rule(can_use_bombs(world, player),
defeat_rule(world, player, h(EnemySprite.StalfosKnight),
bomb=None, arrow=None, fire=None, boomerang=True)),
EnemySprite.Pengator: defeat_rule(world, player, h(EnemySprite.Pengator),
fire=1, bomb=2, hook=True, boomerang=True),
EnemySprite.Wizzrobe: defeat_rule(world, player, h(EnemySprite.Wizzrobe), fire=1, ice=1),
EnemySprite.Babasu: defeat_rule(world, player, h(EnemySprite.Babasu), ice=2, hook=True),
EnemySprite.Freezor: or_rule(has('Fire Rod', player), and_rule(has_sword(player), has('Bombos', player))),
EnemySprite.BlueZazak: defeat_rule(world, player, h(EnemySprite.BlueZazak), bomb=2),
EnemySprite.RedZazak: defeat_rule(world, player, h(EnemySprite.RedZazak), bomb=2),
EnemySprite.Stalfos: defeat_rule(world, player, h(EnemySprite.Stalfos), fire=1, ice=2, boomerang=True),
EnemySprite.Gibo: defeat_rule(world, player, h(EnemySprite.Gibo), arrow=3, fire=None),
EnemySprite.Pokey: defeat_rule(world, player, h(EnemySprite.Pokey), silver=2, ice=1),
}
return defeat_rules
def or_rule(*rules):
return RuleFactory.disj(rules)
def and_rule(*rules):
return RuleFactory.conj(rules)
def has(item, player, count=1):
return RuleFactory.item(item, player, count)
def has_sword(player):
return or_rule(
has('Fighter Sword', player), has('Master Sword', player),
has('Tempered Sword', player), has('Golden Sword', player)
)
def can_extend_magic(world, player, magic, flag_t=False):
potion_shops = (find_shops_that_sell('Blue Potion', world, player) |
find_shops_that_sell('Green Potion', world, player))
return RuleFactory.extend_magic(player, magic, world.difficulty_adjustments[player], potion_shops, flag_t)
# class 0 damage (subtypes 1 and 2)
def has_boomerang(player):
return or_rule(has('Blue Boomerang', player), has('Red_Boomerang', player))
class_1_damage = {1: 2, 2: 64, 3: 4} # somaria, byrna
arrow_damage = {0: 0, 1: 2, 2: 64, 3: 16} # normal arrows (0 is for when silvers work, but wooden do not)
silver_damage = {1: 100, 2: 24, 3: 100} # silvers
bomb_damage = {1: 4, 2: 64, 6: 32} # bombs
ice_rod_damage = {1: 8, 2: 64, 4: 4} # ice rod
fire_rod_damage = {1: 8, 2: 64, 4: 4, 5: 16} # fire rod
# assumes 8 hits per magic bar - a little generous
def can_byrna_kill(world, player, damage, health):
magic_needed = math.ceil(health / damage)
if magic_needed > 8:
return and_rule(has('Cane of Byrna', player), can_extend_magic(world, player, magic_needed))
else:
return has('Cane of Byrna', player)
# assumes 64 hits per somaria magic bar (max is like 80)
def can_somaria_kill(world, player, damage, health):
magic_needed = hits = math.ceil(health / (damage * 64))
if magic_needed > 8:
return and_rule(has('Cane of Somaria', player), can_extend_magic(world, player, magic_needed))
else:
return has('Cane of Somaria', player)
# assume hitting 8 of 10 bombs?
def can_bombs_kill(world, player, damage, health):
bombs_needed = math.ceil(health / damage)
if bombs_needed > 8:
return RuleFactory.static_rule(False)
return can_use_bombs(world, player)
# assume all 8 hit
def can_ice_rod_kill(world, player, damage, health):
magic_needed = math.ceil(health / damage)
if magic_needed > 8:
return and_rule(has('Ice Rod', player), can_extend_magic(world, player, magic_needed))
else:
return has('Ice Rod', player)
# assume all 8 hit
def can_fire_rod_kill(world, player, damage, health):
magic_needed = math.ceil(health / damage)
if magic_needed > 8:
return and_rule(has('Fire Rod', player), can_extend_magic(world, player, magic_needed))
else:
return has('Fire Rod', player)
# 20/30 arrows hit
def can_bow_kill(world, player, damage, silver_damage, health):
wood_arrows_needed = math.ceil(health / damage) if damage != 0 else 999
if wood_arrows_needed > 20:
silvers_arrows_needed = math.ceil(health / silver_damage)
if silvers_arrows_needed > 20:
return RuleFactory.static_rule(False)
return and_rule(can_shoot_arrows(world, player), has('Silver Arrows', player))
return can_shoot_arrows(world, player)
# main enemy types
def defeat_rule(world, player, health, class1=1,
arrow: typing.Optional[int] = 1, silver=1,
bomb: typing.Optional[int] = 1,
fire: typing.Union[str, int, None] = 'Burn',
ice=None, hook=False, boomerang=False):
rules = [has_blunt_weapon(player),
can_somaria_kill(world, player, class_1_damage[class1], health),
can_byrna_kill(world, player, class_1_damage[class1], health)]
if arrow is not None:
rules.append(can_bow_kill(world, player, arrow_damage[arrow], silver_damage[silver], health))
if bomb is not None:
rules.append(can_bombs_kill(world, player, bomb_damage[bomb], health))
if hook:
rules.append(has('Hookshot', player))
if fire is not None:
if fire == 'Burn':
rules.append(has('Fire Rod', player))
else:
rules.append(can_fire_rod_kill(world, player, fire_rod_damage[fire], health))
if ice is not None:
rules.append(can_ice_rod_kill(world, player, ice_rod_damage[fire], health))
if boomerang:
rules.append(has_boomerang(player))
return or_rule(rules)
def has_blunt_weapon(player):
return or_rule(has_sword(player), has('Hammer', player))
def find_shops_that_sell(item, world, player):
return {shop.region for shop in world.shops[player] if shop.has_unlimited(item) and shop.region.player == player}
def can_shoot_arrows(world, player):
if world.retro[player]:
# todo: Non-progressive silvers grant wooden arrows, but progressive bows do not.
# Always require shop arrows to be safe
shops = find_shops_that_sell('Single Arrow', world, player)
# retro+shopsanity, shops may not sell the Single Arrow
return and_rule(has('Bow', player), or_rule(RuleFactory.unlimited('Single Arrow', player, shops),
has('Single Arrow', player)))
return has('Bow', player)
def can_use_bombs(world, player):
return or_rule(RuleFactory.static_rule(not world.bombag[player]), has('Bomb Upgrade (+10)', player))