fix #H7342 - seduction sequencing

Interrupt seduction if the hero gets moved away from the seducer, or
if both of them move to another level.  Loss of levitation can drop
the hero onto a trap which sends him/her somewhere else, but seduction
was continuing as if nothing had happened.  In theory it could continue
despite level change because succubus and incubus are level followers,
but there's no way of knowing whether seducer and victim will arrive
next to each other until they get delivered and that doesn't happen
until long after the attack needs to finish.

I don't think theft has the same problem because it is a multi-turn
activity operating on one item at a time, but I didn't check it out.
This commit is contained in:
PatR
2018-08-03 20:18:21 -07:00
parent 78a4edcc0f
commit 007aa040b0
2 changed files with 41 additions and 12 deletions

View File

@@ -76,6 +76,9 @@ summary text [for message history] of quest message Pri 00081 (Priest quest
success message given when bringing quest artifact to leader)
misspelled "congratulations"
verbal charm/seduce messages were given even when hero was deaf
succubus/incubus seduction might result in loss of levitation which in turn
could drop the hero onto a trap that transports him/her elsewhere;
seduction was proceeding as if nothing unusual had happened
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository

View File

@@ -11,7 +11,8 @@ STATIC_VAR NEARDATA struct obj *mon_currwep = (struct obj *) 0;
STATIC_DCL boolean FDECL(u_slip_free, (struct monst *, struct attack *));
STATIC_DCL int FDECL(passiveum, (struct permonst *, struct monst *,
struct attack *));
STATIC_DCL void FDECL(mayberem, (const char *, struct obj *, const char *));
STATIC_DCL void FDECL(mayberem, (struct monst *, const char *,
struct obj *, const char *));
STATIC_DCL boolean FDECL(diseasemu, (struct permonst *));
STATIC_DCL int FDECL(hitmu, (struct monst *, struct attack *));
STATIC_DCL int FDECL(gulpmu, (struct monst *, struct attack *));
@@ -2349,7 +2350,7 @@ struct attack *mattk;
return (pagr->mlet == S_NYMPH) ? 2 : 0;
}
/* Returns 1 if monster teleported */
/* returns 1 if monster teleported (or hero leaves monster's vicinity) */
int
doseduce(mon)
struct monst *mon;
@@ -2392,7 +2393,7 @@ struct monst *mon;
if (ring->owornmask && uarmg) {
/* don't take off worn ring if gloves are in the way */
if (!tried_gloves++)
mayberem(Who, uarmg, "gloves");
mayberem(mon, Who, uarmg, "gloves");
if (uarmg)
continue; /* next ring might not be worn */
}
@@ -2422,7 +2423,7 @@ struct monst *mon;
if (uarmg) {
/* don't put on ring if gloves are in the way */
if (!tried_gloves++)
mayberem(Who, uarmg, "gloves");
mayberem(mon, Who, uarmg, "gloves");
if (uarmg)
break; /* no point trying further rings */
}
@@ -2449,14 +2450,25 @@ struct monst *mon;
Who, the(xname(ring)), body_part(HAND));
setworn(ring, LEFT_RING);
} else if (uright && uright->otyp != RIN_ADORNMENT) {
/* note: the "replaces" message might be inaccurate if
hero's location changes and the process gets interrupted,
but trying to figure that out in advance in order to use
alternate wording is not worth the effort */
pline("%s replaces %s with %s.",
Who, yname(uright), yname(ring));
Ring_gone(uright);
/* ring removal might cause loss of levitation which could
drop hero onto trap that transports hero somewhere else */
if (u.utotype || distu(mon->mx, mon->my) > 2)
return 1;
setworn(ring, RIGHT_RING);
} else if (uleft && uleft->otyp != RIN_ADORNMENT) {
/* see "replaces" note above */
pline("%s replaces %s with %s.",
Who, yname(uleft), yname(ring));
Ring_gone(uleft);
if (u.utotype || distu(mon->mx, mon->my) > 2)
return 1;
setworn(ring, LEFT_RING);
} else
impossible("ring replacement");
@@ -2471,16 +2483,25 @@ struct monst *mon;
: naked ? "murmurs sweet nothings into your ear"
: "murmurs in your ear",
naked ? "" : ", while helping you undress");
mayberem(Who, uarmc, cloak_simple_name(uarmc));
mayberem(mon, Who, uarmc, cloak_simple_name(uarmc));
if (!uarmc)
mayberem(Who, uarm, "suit");
mayberem(Who, uarmf, "boots");
mayberem(mon, Who, uarm, suit_simple_name(uarm));
mayberem(mon, Who, uarmf, "boots");
if (!tried_gloves)
mayberem(Who, uarmg, "gloves");
mayberem(Who, uarms, "shield");
mayberem(Who, uarmh, helm_simple_name(uarmh));
mayberem(mon, Who, uarmg, "gloves");
mayberem(mon, Who, uarms, "shield");
mayberem(mon, Who, uarmh, helm_simple_name(uarmh));
if (!uarmc && !uarm)
mayberem(Who, uarmu, "shirt");
mayberem(mon, Who, uarmu, "shirt");
/* removing armor (levitation boots, or levitation ring to make
room for adornment ring with incubus case) might result in the
hero falling through a trap door or landing on a teleport trap
and changing location, so hero might not be adjacent to seducer
any more (mayberem() has its own adjacency test so we don't need
to check after each potential removal) */
if (u.utotype || distu(mon->mx, mon->my) > 2)
return 1;
if (uarm || uarmc) {
if (!Deaf)
@@ -2627,7 +2648,8 @@ struct monst *mon;
}
STATIC_OVL void
mayberem(seducer, obj, str)
mayberem(mon, seducer, obj, str)
struct monst *mon;
const char *seducer; /* only used for alternate message */
struct obj *obj;
const char *str;
@@ -2636,6 +2658,10 @@ const char *str;
if (!obj || !obj->owornmask)
return;
/* removal of a previous item might have sent the hero elsewhere
(loss of levitation that leads to landing on a transport trap) */
if (u.utotype || distu(mon->mx, mon->my) > 2)
return;
/* being deaf overrides confirmation prompt for high charisma */
if (Deaf) {