fix #H7342 - seduction sequencing
Interrupt seduction if the hero gets moved away from the seducer, or if both of them move to another level. Loss of levitation can drop the hero onto a trap which sends him/her somewhere else, but seduction was continuing as if nothing had happened. In theory it could continue despite level change because succubus and incubus are level followers, but there's no way of knowing whether seducer and victim will arrive next to each other until they get delivered and that doesn't happen until long after the attack needs to finish. I don't think theft has the same problem because it is a multi-turn activity operating on one item at a time, but I didn't check it out.
This commit is contained in:
@@ -76,6 +76,9 @@ summary text [for message history] of quest message Pri 00081 (Priest quest
|
||||
success message given when bringing quest artifact to leader)
|
||||
misspelled "congratulations"
|
||||
verbal charm/seduce messages were given even when hero was deaf
|
||||
succubus/incubus seduction might result in loss of levitation which in turn
|
||||
could drop the hero onto a trap that transports him/her elsewhere;
|
||||
seduction was proceeding as if nothing unusual had happened
|
||||
|
||||
|
||||
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user