minor scroll overhaul (trunk only)
The recently revised scroll of charging left out making it become discovered. When fixing that I decided to remove all the early returns from seffects(), so that its logic is easier--at least for me--to follow. I think the return values of seffects(), chwepon(), and the various xxx_detect() routines are backwards (True denotes failure, False indicates success), but they're all consistent with each other so I left those alone.
This commit is contained in:
122
src/read.c
122
src/read.c
@@ -17,6 +17,7 @@ static NEARDATA const char readable[] =
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{ ALL_CLASSES, SCROLL_CLASS, SPBOOK_CLASS, 0 };
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static const char all_count[] = { ALLOW_COUNT, ALL_CLASSES, 0 };
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STATIC_DCL void FDECL(learnscroll, (struct obj *));
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STATIC_DCL void NDECL(do_class_genocide);
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STATIC_DCL void FDECL(stripspe,(struct obj *));
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STATIC_DCL void FDECL(p_glow1,(struct obj *));
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@@ -28,6 +29,16 @@ STATIC_DCL void FDECL(maybe_tame, (struct monst *,struct obj *));
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STATIC_PTR void FDECL(set_lit, (int,int,genericptr_t));
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STATIC_OVL void
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learnscroll(sobj)
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struct obj *sobj;
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{
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if (sobj->oclass != SPBOOK_CLASS && !objects[sobj->otyp].oc_name_known) {
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makeknown(sobj->otyp);
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more_experienced(0, 10);
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}
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}
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int
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doread()
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{
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@@ -139,10 +150,9 @@ doread()
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}
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if(!seffects(scroll)) {
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if(!objects[scroll->otyp].oc_name_known) {
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if(known) {
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makeknown(scroll->otyp);
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more_experienced(0,10);
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} else if(!objects[scroll->otyp].oc_uname)
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if (known)
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learnscroll(scroll);
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else if (!objects[scroll->otyp].oc_uname)
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docall(scroll);
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}
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if(scroll->otyp != SCR_BLANK_PAPER)
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@@ -649,9 +659,11 @@ struct obj *sobj;
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}
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}
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/* scroll effects; return 1 if we use up the scroll and possibly make it
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become discovered, 0 if caller should take care of those side-effects */
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int
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seffects(sobj)
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struct obj *sobj;
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struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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{
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int cval, otyp = sobj->otyp;
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boolean confused = (Confusion != 0),
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@@ -688,9 +700,10 @@ struct obj *sobj;
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strange_feeling(sobj,
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!Blind ? "Your skin glows then fades." :
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"Your skin feels warm for a moment.");
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sobj = 0; /* useup() in strange_feeling() */
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exercise(A_CON, !scursed);
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exercise(A_STR, !scursed);
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return(1);
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break;
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}
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if(confused) {
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old_erodeproof = (otmp->oerodeproof != 0);
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@@ -812,12 +825,13 @@ struct obj *sobj;
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case SCR_DESTROY_ARMOR:
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{
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otmp = some_armor(&youmonst);
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if(confused) {
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if(!otmp) {
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strange_feeling(sobj,"Your bones itch.");
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exercise(A_STR, FALSE);
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exercise(A_CON, FALSE);
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return(1);
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if (confused) {
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if (!otmp) {
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strange_feeling(sobj,"Your bones itch.");
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sobj = 0; /* useup() in strange_feeling() */
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exercise(A_STR, FALSE);
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exercise(A_CON, FALSE);
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break;
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}
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old_erodeproof = (otmp->oerodeproof != 0);
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new_erodeproof = scursed;
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@@ -834,9 +848,10 @@ struct obj *sobj;
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if (!scursed || !otmp || !otmp->cursed) {
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if (!destroy_arm(otmp)) {
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strange_feeling(sobj,"Your skin itches.");
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sobj = 0; /* useup() in strange_feeling() */
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exercise(A_STR, FALSE);
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exercise(A_CON, FALSE);
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return(1);
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break;
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} else
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known = TRUE;
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} else { /* armor and scroll both cursed */
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@@ -1046,11 +1061,12 @@ struct obj *sobj;
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uwep->oerodeproof = new_erodeproof ? 1 : 0;
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break;
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}
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return !chwepon(sobj,
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scursed ? -1 :
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!uwep ? 1 :
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uwep->spe >= 9 ? (rn2(uwep->spe) == 0) :
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sblessed ? rnd(3 - uwep->spe / 3) : 1);
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if (chwepon(sobj,
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scursed ? -1 : !uwep ? 1 :
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(uwep->spe >= 9) ? !rn2(uwep->spe) :
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sblessed ? rnd(3 - uwep->spe / 3) : 1))
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sobj = 0; /* nothing enchanted: strange_feeling -> useup */
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break;
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case SCR_TAMING:
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case SPE_CHARM_MONSTER:
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if (u.uswallow) {
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@@ -1086,39 +1102,42 @@ struct obj *sobj;
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break;
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case SCR_TELEPORTATION:
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if (confused || scursed) {
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level_tele();
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level_tele();
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} else {
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if (sblessed && !Teleport_control) {
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known = TRUE;
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if (yn("Do you wish to teleport?")=='n')
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break;
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}
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tele();
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if(Teleport_control || !couldsee(u.ux0, u.uy0) ||
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(distu(u.ux0, u.uy0) >= 16))
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known = TRUE;
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if (sblessed && !Teleport_control) {
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known = TRUE;
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if (yn("Do you wish to teleport?") == 'n')
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break;
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}
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tele();
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if (Teleport_control || !couldsee(u.ux0, u.uy0) ||
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distu(u.ux0, u.uy0) >= 16)
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known = TRUE;
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}
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break;
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case SCR_GOLD_DETECTION:
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if (confused || scursed) return(trap_detect(sobj));
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else return(gold_detect(sobj));
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if ((confused || scursed) ? trap_detect(sobj) :
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gold_detect(sobj))
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sobj = 0; /* failure: strange_feeling() -> useup() */
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break;
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case SCR_FOOD_DETECTION:
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case SPE_DETECT_FOOD:
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if (food_detect(sobj))
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return(1); /* nothing detected */
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sobj = 0; /* nothing detected: strange_feeling -> useup */
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break;
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case SCR_IDENTIFY:
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/* known = TRUE; */
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/* known = TRUE; -- handled inline here */
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/* use up the scroll first, before makeknown() performs a
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perm_invent update; also simplifies empty invent check */
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useup(sobj);
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sobj = 0; /* it's gone */
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if (confused)
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You("identify this as an identify scroll.");
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else if (!already_known ||
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/* force feedback now if invent will become
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else if (!already_known || !invent)
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/* force feedback now if invent became
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empty after using up this scroll */
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(sobj->quan == 1L && inv_cnt() == 1))
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pline("This is an identify scroll.");
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if (!already_known) more_experienced(0, 10);
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useup(sobj);
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makeknown(SCR_IDENTIFY);
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if (!already_known) learnscroll(sobj);
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/*FALLTHRU*/
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case SPE_IDENTIFY:
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cval = 1;
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@@ -1135,7 +1154,7 @@ struct obj *sobj;
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already been given above if reading a scroll) */
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pline("You're not carrying anything to be identified.");
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}
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return(1);
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break;
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case SCR_CHARGING:
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if (confused) {
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if (scursed) {
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@@ -1151,16 +1170,19 @@ struct obj *sobj;
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context.botl = 1;
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break;
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}
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known = TRUE;
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if (!already_known)
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pline("This is a charging scroll.");
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/* known = TRUE; -- handled inline here */
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/* use it up now to prevent it from showing in the
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getobj picklist because the "disappears" message
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was already delivered */
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useup(sobj);
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sobj = 0; /* it's gone */
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if (!already_known) {
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pline("This is a charging scroll.");
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learnscroll(sobj);
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}
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otmp = getobj(all_count, "charge");
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if (otmp) recharge(otmp, scursed ? -1 : sblessed ? 1 : 0);
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return(1);
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break;
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case SCR_MAGIC_MAPPING:
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if (level.flags.nommap) {
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Your("mind is filled with crazy lines!");
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@@ -1212,9 +1234,9 @@ struct obj *sobj;
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break;
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case SCR_FIRE:
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cval = bcsign(sobj);
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if (!already_known) more_experienced(0,10);
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useup(sobj);
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makeknown(SCR_FIRE);
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sobj = 0; /* it's gone */
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if (!already_known) learnscroll(sobj);
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if(confused) {
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if(Fire_resistance) {
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shieldeff(u.ux, u.uy);
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@@ -1228,7 +1250,7 @@ struct obj *sobj;
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makeplural(body_part(HAND)));
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losehp(1, "scroll of fire", KILLED_BY_AN);
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}
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return(1);
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break;
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}
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if (Underwater) {
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pline_The("water around you vaporizes violently!");
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@@ -1238,7 +1260,7 @@ struct obj *sobj;
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}
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explode(u.ux, u.uy, 11, (2*(rn1(3, 3) + 2 * cval) + 1)/3,
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SCROLL_CLASS, EXPL_FIERY);
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return(1);
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break;
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case SCR_EARTH:
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/* TODO: handle steeds */
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if (
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@@ -1377,11 +1399,11 @@ struct obj *sobj;
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cc.y = u.uy;
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if (getpos(&cc, TRUE, "the desired position") < 0) {
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pline(Never_mind);
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return 0;
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break;
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}
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if (!cansee(cc.x, cc.y) || distu(cc.x, cc.y) >= 32) {
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You("smell rotten eggs.");
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return 0;
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break;
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}
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(void) create_gas_cloud(cc.x, cc.y, 3+bcsign(sobj),
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8+4*bcsign(sobj));
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@@ -1390,7 +1412,7 @@ struct obj *sobj;
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default:
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impossible("What weird effect is this? (%u)", otyp);
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}
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return(0);
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return sobj ? 0 : 1;
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}
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/* overcharging any wand or zapping/engraving cursed wand */
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