simplify achievement tracking for special objects

This turned out to be a lot more work than I anticipated, but it is
definitely simpler (other than having #wizmakemap take achievements
away if you replace the level that contains the 'prize', which wasn't
handled before).

I cheated and made Mine's End into a no-bones level because the new
flagging scheme for luckstone, bag, and amulet can't carry over from
one game to another.  It probably should have been no-bones all along.
Sokoban didn't have this issue because it's already no-bones.

Existing save files are invalidated.
This commit is contained in:
PatR
2020-01-24 13:54:23 -08:00
parent dba6c20e2d
commit 0166239a22
12 changed files with 85 additions and 71 deletions

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@@ -178,7 +178,8 @@ dungeon = {
},
{
name = "minend",
bonetag = "E",
-- 3.7.0: minend changed to no-bones to simplify achievement tracking
-- bonetag = "E"
base = -1,
nlevels = 3
},

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@@ -47,6 +47,8 @@ when poly'd into a giant and moving onto a boulder's spot, message given was
random role selection wasn't honoring unwanted alignment(s) properly
if at the edge of the map window, trying to move farther fails but used a turn
hero can no longer wear blindfold/towel/lenses when poly'd into headless form
revamp achievement tracking for exploring Mine's End and Sokoban (by acquiring
luckstone and bag of holding or amulet of reflection, respectively)
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -105,6 +105,11 @@ struct novel_tracking { /* for choosing random passage when reading novel */
passage from the Death Quotes section of dat/tribute */
};
struct achievement_tracking {
unsigned mines_prize_oid, soko_prize_oid; /* obj->o_id */
short mines_prize_type, soko_prize_typ1, soko_prize_typ2; /* obj->otyp */
};
struct context_info {
unsigned ident; /* social security number for each monster */
unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
@@ -143,6 +148,7 @@ struct context_info {
struct obj_split objsplit; /* track most recently split object stack */
struct tribute_info tribute;
struct novel_tracking novel;
struct achievement_tracking achieveo;
};
#endif /* CONTEXT_H */

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@@ -215,7 +215,7 @@ typedef struct {
boolean fieldlevel; /* fieldlevel saves saves each field individually */
boolean addinfo; /* if set, some additional context info from core */
boolean eof; /* place to mark eof reached */
boolean bendian; /* set to true if executing on a big-endian machine */
boolean bendian; /* set to true if executing on big-endian machine */
FILE *fpdef; /* file pointer for fieldlevel default style */
FILE *fpdefmap; /* file pointer mapfile for def format */
FILE *fplog; /* file pointer logfile */
@@ -1184,15 +1184,13 @@ struct instance_globals {
char *lev_message;
lev_region *lregions;
int num_lregions;
/* positions touched by level elements explicitly defined in the des-file */
/* positions touched by level elements explicitly defined in des-file */
char SpLev_Map[COLNO][ROWNO];
struct sp_coder *coder;
xchar xstart, ystart;
char xsize, ysize;
boolean splev_init_present;
boolean icedpools;
int mines_prize_count;
int soko_prize_count; /* achievements */
struct obj *container_obj[MAX_CONTAINMENT];
int container_idx;
struct monst *invent_carrying_monster;

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@@ -346,19 +346,9 @@ struct obj {
&& !undiscovered_artifact(ART_EYES_OF_THE_OVERWORLD)))
#define pair_of(o) ((o)->otyp == LENSES || is_gloves(o) || is_boots(o))
/* 'PRIZE' values override obj->corpsenm so prizes mustn't be object types
which use that field for monster type (or other overloaded purpose) */
#define MINES_PRIZE 1
#define SOKO_PRIZE1 2
#define SOKO_PRIZE2 3
#define is_mines_prize(o) \
((o)->otyp == iflags.mines_prize_type \
&& (o)->record_achieve_special == MINES_PRIZE)
#define is_soko_prize(o) \
(((o)->otyp == iflags.soko_prize_type1 \
&& (o)->record_achieve_special == SOKO_PRIZE1) \
|| ((o)->otyp == iflags.soko_prize_type2 \
&& (o)->record_achieve_special == SOKO_PRIZE2))
/* achievement tracking; 3.6.x did this differently */
#define is_mines_prize(o) ((o)->o_id == g.context.achieveo.mines_prize_oid)
#define is_soko_prize(o) ((o)->o_id == g.context.achieveo.soko_prize_oid)
/* Flags for get_obj_location(). */
#define CONTAINED_TOO 0x1

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@@ -14,7 +14,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 10
#define EDITLEVEL 11
#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2020"
#define COPYRIGHT_BANNER_B \

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@@ -165,14 +165,10 @@ boolean restore;
if (mnum == PM_DOPPELGANGER && otmp->otyp == CORPSE)
set_corpsenm(otmp, mnum);
}
} else if ((otmp->otyp == iflags.mines_prize_type
&& !Is_mineend_level(&u.uz))
|| ((otmp->otyp == iflags.soko_prize_type1
|| otmp->otyp == iflags.soko_prize_type2)
&& !Is_sokoend_level(&u.uz))) {
/* "special prize" in this game becomes ordinary object
if loaded into another game */
otmp->record_achieve_special = NON_PM;
} else if (is_mines_prize(otmp) || is_soko_prize(otmp)) {
/* achievement tracking; in case prize was moved off its
original level (which is always a no-bones level) */
otmp->nomerge = 0;
} else if (otmp->otyp == AMULET_OF_YENDOR) {
/* no longer the real Amulet */
otmp->otyp = FAKE_AMULET_OF_YENDOR;

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@@ -806,6 +806,24 @@ boolean pre, wiztower;
continue;
if (mtmp->isshk)
setpaid(mtmp);
/* achievement tracking */
{
static const char Unachieve[] = "%s achievement revoked.";
if (Is_mineend_level(&u.uz)) {
if (u.uachieve.mines_luckstone) {
pline(Unachieve, "Mine's end");
u.uachieve.mines_luckstone = 0;
}
g.context.achieveo.mines_prize_oid = 0;
} else if (Is_sokoend_level(&u.uz)) {
if (u.uachieve.finish_sokoban) {
pline(Unachieve, "Sokoban end");
u.uachieve.finish_sokoban = 0;
}
g.context.achieveo.soko_prize_oid = 0;
}
}
/* TODO?
* Reduce 'born' tally for each monster about to be discarded
* by savelev(), otherwise replacing heavily populated levels
@@ -877,6 +895,7 @@ wiz_makemap(VOID_ARGS)
{
if (wizard) {
boolean was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz);
makemap_prepost(TRUE, was_in_W_tower);
/* create a new level; various things like bestowing a guardian
angel on Astral or setting off alarm on Ft.Ludios are handled

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@@ -638,8 +638,6 @@ const struct instance_globals g_init = {
UNDEFINED_VALUE, /* ysize */
FALSE, /* splev_init_present */
FALSE, /* icedpools */
0, /* mines_prize_count */
0, /* soki_prize_count */
{ UNDEFINED_PTR }, /* container_obj */
0, /* container_idx */
NULL, /* invent_carrying_monster */

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@@ -835,20 +835,14 @@ struct obj *obj;
}
/* "special achievements" aren't discoverable during play, they
end up being recorded in XLOGFILE at end of game, nowhere else;
record_achieve_special overloads corpsenm which is ordinarily
initialized to NON_PM (-1) rather than to 0; any special prize
must never be a corpse, egg, tin, figurine, or statue because
their use of obj->corpsenm for monster type would conflict,
nor be a leash (corpsenm overloaded for m_id of leashed
monster) or a novel (corpsenm overloaded for novel index) */
end up being recorded in XLOGFILE at end of game, nowhere else */
if (is_mines_prize(obj)) {
u.uachieve.mines_luckstone = 1;
obj->record_achieve_special = NON_PM;
g.context.achieveo.mines_prize_oid = 0;
obj->nomerge = 0;
} else if (is_soko_prize(obj)) {
u.uachieve.finish_sokoban = 1;
obj->record_achieve_special = NON_PM;
g.context.achieveo.soko_prize_oid = 0;
obj->nomerge = 0;
}
}

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@@ -737,9 +737,9 @@ initoptions_init()
/* for "special achievement" tracking (see obj.h,
create_object(sp_lev.c), addinv_core1(invent.c) */
iflags.mines_prize_type = LUCKSTONE;
iflags.soko_prize_type1 = BAG_OF_HOLDING;
iflags.soko_prize_type2 = AMULET_OF_REFLECTION;
g.context.achieveo.mines_prize_type = LUCKSTONE;
g.context.achieveo.soko_prize_typ1 = BAG_OF_HOLDING;
g.context.achieveo.soko_prize_typ2 = AMULET_OF_REFLECTION;
/* assert( sizeof flags.inv_order == sizeof def_inv_order ); */
(void) memcpy((genericptr_t) flags.inv_order,

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@@ -1569,32 +1569,34 @@ struct mkroom *croom;
if (o->id != -1) {
static const char prize_warning[] = "multiple prizes on %s level";
/* if this is a specific item of the right type and it is being
created on the right level, flag it as the designated item
used to detect a special achievement (to whit, reaching and
exploring the target level, although the exploration part
might be short-circuited if a monster brings object to hero) */
if (Is_mineend_level(&u.uz)) {
if (otmp->otyp == iflags.mines_prize_type) {
if (!g.mines_prize_count++) {
/* Note: the first luckstone on lev will become the prize
even if its not the explicit one, but random */
otmp->record_achieve_special = MINES_PRIZE;
/* prevent stacking; cleared when achievement is recorded */
otmp->nomerge = 1;
}
/*
* If this is a specific item of the right type and it is being
* created on the right level, flag it as the designated item
* used to detect a special achievement (to whit, reaching and
* exploring the target level, although the exploration part
* might be short-circuited if a monster brings object to hero).
*
* Random items of the appropriate type won't trigger a false
* match--they'll fail the (id != -1) test above--but the level
* definition should not include a second instance of any prize.
*/
if (Is_mineend_level(&u.uz)
&& otmp->otyp == g.context.achieveo.mines_prize_type) {
if (!g.context.achieveo.mines_prize_oid) {
g.context.achieveo.mines_prize_oid = otmp->o_id;
/* prevent stacking; cleared when achievement is recorded */
otmp->nomerge = 1;
} else {
impossible(prize_warning, "mines end");
}
} else if (Is_sokoend_level(&u.uz)) {
if (otmp->otyp == iflags.soko_prize_type1) {
otmp->record_achieve_special = SOKO_PRIZE1;
} else if (Is_sokoend_level(&u.uz)
&& (otmp->otyp == g.context.achieveo.soko_prize_typ1
|| otmp->otyp == g.context.achieveo.soko_prize_typ2)) {
if (!g.context.achieveo.soko_prize_oid) {
g.context.achieveo.soko_prize_oid = otmp->o_id;
otmp->nomerge = 1; /* redundant; Sokoban prizes don't stack */
if (++g.soko_prize_count > 1)
impossible(prize_warning, "sokoban end");
} else if (otmp->otyp == iflags.soko_prize_type2) {
otmp->record_achieve_special = SOKO_PRIZE2;
otmp->nomerge = 1; /* redundant; Sokoban prizes don't stack */
if (++g.soko_prize_count > 1)
impossible(prize_warning, "sokoban end");
} else {
impossible(prize_warning, "sokoban end");
}
}
}
@@ -2590,14 +2592,26 @@ const char *s;
/* find by object name */
for (i = 0; i < NUM_OBJECTS; i++) {
objname = obj_descr[i].oc_name;
objname = OBJ_NAME(objects[i]);
if (objname && !strcmpi(s, objname))
return i;
}
/*
* FIXME:
* If the file specifies "orange potion", the actual object
* description is just "orange" and won't match. [There's a
* reason that wish handling is insanely complicated.] And
* even if that gets fixed, if the file specifies "gray stone"
* it will start matching but would always pick the first one.
*
* "orange potion" is an unlikely thing to have in a special
* level description but "gray stone" is not....
*/
/* find by object description */
for (i = 0; i < NUM_OBJECTS; i++) {
objname = obj_descr[i].oc_descr;
objname = OBJ_DESCR(objects[i]);
if (objname && !strcmpi(s, objname))
return i;
}
@@ -5419,10 +5433,6 @@ sp_level_coder_init()
g.splev_init_present = FALSE;
g.icedpools = FALSE;
/* achievement tracking; static init would suffice except we need to
reset if #wizmakemap is used to recreate mines' end or sokoban end;
once either level is created, these values can be forgotten */
g.mines_prize_count = g.soko_prize_count = 0;
for (tmpi = 0; tmpi <= MAX_NESTED_ROOMS; tmpi++) {
coder->tmproomlist[tmpi] = (struct mkroom *) 0;