simplify achievement tracking for special objects
This turned out to be a lot more work than I anticipated, but it is definitely simpler (other than having #wizmakemap take achievements away if you replace the level that contains the 'prize', which wasn't handled before). I cheated and made Mine's End into a no-bones level because the new flagging scheme for luckstone, bag, and amulet can't carry over from one game to another. It probably should have been no-bones all along. Sokoban didn't have this issue because it's already no-bones. Existing save files are invalidated.
This commit is contained in:
@@ -178,7 +178,8 @@ dungeon = {
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},
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{
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name = "minend",
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bonetag = "E",
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-- 3.7.0: minend changed to no-bones to simplify achievement tracking
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-- bonetag = "E"
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base = -1,
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nlevels = 3
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},
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@@ -47,6 +47,8 @@ when poly'd into a giant and moving onto a boulder's spot, message given was
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random role selection wasn't honoring unwanted alignment(s) properly
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if at the edge of the map window, trying to move farther fails but used a turn
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hero can no longer wear blindfold/towel/lenses when poly'd into headless form
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revamp achievement tracking for exploring Mine's End and Sokoban (by acquiring
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luckstone and bag of holding or amulet of reflection, respectively)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -105,6 +105,11 @@ struct novel_tracking { /* for choosing random passage when reading novel */
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passage from the Death Quotes section of dat/tribute */
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};
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struct achievement_tracking {
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unsigned mines_prize_oid, soko_prize_oid; /* obj->o_id */
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short mines_prize_type, soko_prize_typ1, soko_prize_typ2; /* obj->otyp */
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};
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struct context_info {
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unsigned ident; /* social security number for each monster */
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unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
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@@ -143,6 +148,7 @@ struct context_info {
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struct obj_split objsplit; /* track most recently split object stack */
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struct tribute_info tribute;
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struct novel_tracking novel;
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struct achievement_tracking achieveo;
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};
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#endif /* CONTEXT_H */
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@@ -215,7 +215,7 @@ typedef struct {
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boolean fieldlevel; /* fieldlevel saves saves each field individually */
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boolean addinfo; /* if set, some additional context info from core */
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boolean eof; /* place to mark eof reached */
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boolean bendian; /* set to true if executing on a big-endian machine */
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boolean bendian; /* set to true if executing on big-endian machine */
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FILE *fpdef; /* file pointer for fieldlevel default style */
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FILE *fpdefmap; /* file pointer mapfile for def format */
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FILE *fplog; /* file pointer logfile */
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@@ -1184,15 +1184,13 @@ struct instance_globals {
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char *lev_message;
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lev_region *lregions;
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int num_lregions;
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/* positions touched by level elements explicitly defined in the des-file */
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/* positions touched by level elements explicitly defined in des-file */
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char SpLev_Map[COLNO][ROWNO];
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struct sp_coder *coder;
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xchar xstart, ystart;
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char xsize, ysize;
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boolean splev_init_present;
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boolean icedpools;
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int mines_prize_count;
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int soko_prize_count; /* achievements */
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struct obj *container_obj[MAX_CONTAINMENT];
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int container_idx;
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struct monst *invent_carrying_monster;
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@@ -346,19 +346,9 @@ struct obj {
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&& !undiscovered_artifact(ART_EYES_OF_THE_OVERWORLD)))
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#define pair_of(o) ((o)->otyp == LENSES || is_gloves(o) || is_boots(o))
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/* 'PRIZE' values override obj->corpsenm so prizes mustn't be object types
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which use that field for monster type (or other overloaded purpose) */
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#define MINES_PRIZE 1
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#define SOKO_PRIZE1 2
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#define SOKO_PRIZE2 3
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#define is_mines_prize(o) \
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((o)->otyp == iflags.mines_prize_type \
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&& (o)->record_achieve_special == MINES_PRIZE)
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#define is_soko_prize(o) \
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(((o)->otyp == iflags.soko_prize_type1 \
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&& (o)->record_achieve_special == SOKO_PRIZE1) \
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|| ((o)->otyp == iflags.soko_prize_type2 \
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&& (o)->record_achieve_special == SOKO_PRIZE2))
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/* achievement tracking; 3.6.x did this differently */
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#define is_mines_prize(o) ((o)->o_id == g.context.achieveo.mines_prize_oid)
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#define is_soko_prize(o) ((o)->o_id == g.context.achieveo.soko_prize_oid)
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/* Flags for get_obj_location(). */
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#define CONTAINED_TOO 0x1
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 10
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#define EDITLEVEL 11
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#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2020"
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#define COPYRIGHT_BANNER_B \
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12
src/bones.c
12
src/bones.c
@@ -165,14 +165,10 @@ boolean restore;
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if (mnum == PM_DOPPELGANGER && otmp->otyp == CORPSE)
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set_corpsenm(otmp, mnum);
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}
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} else if ((otmp->otyp == iflags.mines_prize_type
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&& !Is_mineend_level(&u.uz))
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|| ((otmp->otyp == iflags.soko_prize_type1
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|| otmp->otyp == iflags.soko_prize_type2)
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&& !Is_sokoend_level(&u.uz))) {
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/* "special prize" in this game becomes ordinary object
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if loaded into another game */
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otmp->record_achieve_special = NON_PM;
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} else if (is_mines_prize(otmp) || is_soko_prize(otmp)) {
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/* achievement tracking; in case prize was moved off its
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original level (which is always a no-bones level) */
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otmp->nomerge = 0;
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} else if (otmp->otyp == AMULET_OF_YENDOR) {
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/* no longer the real Amulet */
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otmp->otyp = FAKE_AMULET_OF_YENDOR;
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19
src/cmd.c
19
src/cmd.c
@@ -806,6 +806,24 @@ boolean pre, wiztower;
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continue;
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if (mtmp->isshk)
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setpaid(mtmp);
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/* achievement tracking */
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{
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static const char Unachieve[] = "%s achievement revoked.";
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if (Is_mineend_level(&u.uz)) {
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if (u.uachieve.mines_luckstone) {
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pline(Unachieve, "Mine's end");
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u.uachieve.mines_luckstone = 0;
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}
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g.context.achieveo.mines_prize_oid = 0;
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} else if (Is_sokoend_level(&u.uz)) {
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if (u.uachieve.finish_sokoban) {
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pline(Unachieve, "Sokoban end");
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u.uachieve.finish_sokoban = 0;
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}
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g.context.achieveo.soko_prize_oid = 0;
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}
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}
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/* TODO?
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* Reduce 'born' tally for each monster about to be discarded
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* by savelev(), otherwise replacing heavily populated levels
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@@ -877,6 +895,7 @@ wiz_makemap(VOID_ARGS)
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{
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if (wizard) {
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boolean was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz);
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makemap_prepost(TRUE, was_in_W_tower);
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/* create a new level; various things like bestowing a guardian
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angel on Astral or setting off alarm on Ft.Ludios are handled
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@@ -638,8 +638,6 @@ const struct instance_globals g_init = {
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UNDEFINED_VALUE, /* ysize */
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FALSE, /* splev_init_present */
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FALSE, /* icedpools */
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0, /* mines_prize_count */
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0, /* soki_prize_count */
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{ UNDEFINED_PTR }, /* container_obj */
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0, /* container_idx */
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NULL, /* invent_carrying_monster */
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12
src/invent.c
12
src/invent.c
@@ -835,20 +835,14 @@ struct obj *obj;
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}
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/* "special achievements" aren't discoverable during play, they
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end up being recorded in XLOGFILE at end of game, nowhere else;
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record_achieve_special overloads corpsenm which is ordinarily
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initialized to NON_PM (-1) rather than to 0; any special prize
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must never be a corpse, egg, tin, figurine, or statue because
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their use of obj->corpsenm for monster type would conflict,
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nor be a leash (corpsenm overloaded for m_id of leashed
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monster) or a novel (corpsenm overloaded for novel index) */
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end up being recorded in XLOGFILE at end of game, nowhere else */
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if (is_mines_prize(obj)) {
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u.uachieve.mines_luckstone = 1;
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obj->record_achieve_special = NON_PM;
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g.context.achieveo.mines_prize_oid = 0;
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obj->nomerge = 0;
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} else if (is_soko_prize(obj)) {
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u.uachieve.finish_sokoban = 1;
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obj->record_achieve_special = NON_PM;
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g.context.achieveo.soko_prize_oid = 0;
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obj->nomerge = 0;
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}
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}
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@@ -737,9 +737,9 @@ initoptions_init()
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/* for "special achievement" tracking (see obj.h,
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create_object(sp_lev.c), addinv_core1(invent.c) */
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iflags.mines_prize_type = LUCKSTONE;
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iflags.soko_prize_type1 = BAG_OF_HOLDING;
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iflags.soko_prize_type2 = AMULET_OF_REFLECTION;
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g.context.achieveo.mines_prize_type = LUCKSTONE;
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g.context.achieveo.soko_prize_typ1 = BAG_OF_HOLDING;
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g.context.achieveo.soko_prize_typ2 = AMULET_OF_REFLECTION;
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/* assert( sizeof flags.inv_order == sizeof def_inv_order ); */
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(void) memcpy((genericptr_t) flags.inv_order,
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70
src/sp_lev.c
70
src/sp_lev.c
@@ -1569,32 +1569,34 @@ struct mkroom *croom;
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if (o->id != -1) {
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static const char prize_warning[] = "multiple prizes on %s level";
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/* if this is a specific item of the right type and it is being
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created on the right level, flag it as the designated item
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used to detect a special achievement (to whit, reaching and
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exploring the target level, although the exploration part
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might be short-circuited if a monster brings object to hero) */
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if (Is_mineend_level(&u.uz)) {
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if (otmp->otyp == iflags.mines_prize_type) {
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if (!g.mines_prize_count++) {
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/* Note: the first luckstone on lev will become the prize
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even if its not the explicit one, but random */
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otmp->record_achieve_special = MINES_PRIZE;
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/* prevent stacking; cleared when achievement is recorded */
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otmp->nomerge = 1;
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}
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/*
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* If this is a specific item of the right type and it is being
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* created on the right level, flag it as the designated item
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* used to detect a special achievement (to whit, reaching and
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* exploring the target level, although the exploration part
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* might be short-circuited if a monster brings object to hero).
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*
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* Random items of the appropriate type won't trigger a false
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* match--they'll fail the (id != -1) test above--but the level
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* definition should not include a second instance of any prize.
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*/
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if (Is_mineend_level(&u.uz)
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&& otmp->otyp == g.context.achieveo.mines_prize_type) {
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if (!g.context.achieveo.mines_prize_oid) {
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g.context.achieveo.mines_prize_oid = otmp->o_id;
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/* prevent stacking; cleared when achievement is recorded */
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otmp->nomerge = 1;
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} else {
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impossible(prize_warning, "mines end");
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}
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} else if (Is_sokoend_level(&u.uz)) {
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if (otmp->otyp == iflags.soko_prize_type1) {
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otmp->record_achieve_special = SOKO_PRIZE1;
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} else if (Is_sokoend_level(&u.uz)
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&& (otmp->otyp == g.context.achieveo.soko_prize_typ1
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|| otmp->otyp == g.context.achieveo.soko_prize_typ2)) {
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if (!g.context.achieveo.soko_prize_oid) {
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g.context.achieveo.soko_prize_oid = otmp->o_id;
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otmp->nomerge = 1; /* redundant; Sokoban prizes don't stack */
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if (++g.soko_prize_count > 1)
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impossible(prize_warning, "sokoban end");
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} else if (otmp->otyp == iflags.soko_prize_type2) {
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otmp->record_achieve_special = SOKO_PRIZE2;
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otmp->nomerge = 1; /* redundant; Sokoban prizes don't stack */
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if (++g.soko_prize_count > 1)
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impossible(prize_warning, "sokoban end");
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} else {
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impossible(prize_warning, "sokoban end");
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}
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}
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}
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@@ -2590,14 +2592,26 @@ const char *s;
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/* find by object name */
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for (i = 0; i < NUM_OBJECTS; i++) {
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objname = obj_descr[i].oc_name;
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objname = OBJ_NAME(objects[i]);
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if (objname && !strcmpi(s, objname))
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return i;
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}
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/*
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* FIXME:
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* If the file specifies "orange potion", the actual object
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* description is just "orange" and won't match. [There's a
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* reason that wish handling is insanely complicated.] And
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* even if that gets fixed, if the file specifies "gray stone"
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* it will start matching but would always pick the first one.
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*
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* "orange potion" is an unlikely thing to have in a special
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* level description but "gray stone" is not....
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*/
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/* find by object description */
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for (i = 0; i < NUM_OBJECTS; i++) {
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objname = obj_descr[i].oc_descr;
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objname = OBJ_DESCR(objects[i]);
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if (objname && !strcmpi(s, objname))
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return i;
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}
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@@ -5419,10 +5433,6 @@ sp_level_coder_init()
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g.splev_init_present = FALSE;
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g.icedpools = FALSE;
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/* achievement tracking; static init would suffice except we need to
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reset if #wizmakemap is used to recreate mines' end or sokoban end;
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once either level is created, these values can be forgotten */
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g.mines_prize_count = g.soko_prize_count = 0;
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for (tmpi = 0; tmpi <= MAX_NESTED_ROOMS; tmpi++) {
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coder->tmproomlist[tmpi] = (struct mkroom *) 0;
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