simplify achievement tracking for special objects
This turned out to be a lot more work than I anticipated, but it is definitely simpler (other than having #wizmakemap take achievements away if you replace the level that contains the 'prize', which wasn't handled before). I cheated and made Mine's End into a no-bones level because the new flagging scheme for luckstone, bag, and amulet can't carry over from one game to another. It probably should have been no-bones all along. Sokoban didn't have this issue because it's already no-bones. Existing save files are invalidated.
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@@ -47,6 +47,8 @@ when poly'd into a giant and moving onto a boulder's spot, message given was
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random role selection wasn't honoring unwanted alignment(s) properly
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if at the edge of the map window, trying to move farther fails but used a turn
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hero can no longer wear blindfold/towel/lenses when poly'd into headless form
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revamp achievement tracking for exploring Mine's End and Sokoban (by acquiring
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luckstone and bag of holding or amulet of reflection, respectively)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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