simplify achievement tracking for special objects
This turned out to be a lot more work than I anticipated, but it is definitely simpler (other than having #wizmakemap take achievements away if you replace the level that contains the 'prize', which wasn't handled before). I cheated and made Mine's End into a no-bones level because the new flagging scheme for luckstone, bag, and amulet can't carry over from one game to another. It probably should have been no-bones all along. Sokoban didn't have this issue because it's already no-bones. Existing save files are invalidated.
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@@ -105,6 +105,11 @@ struct novel_tracking { /* for choosing random passage when reading novel */
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passage from the Death Quotes section of dat/tribute */
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};
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struct achievement_tracking {
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unsigned mines_prize_oid, soko_prize_oid; /* obj->o_id */
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short mines_prize_type, soko_prize_typ1, soko_prize_typ2; /* obj->otyp */
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};
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struct context_info {
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unsigned ident; /* social security number for each monster */
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unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
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@@ -143,6 +148,7 @@ struct context_info {
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struct obj_split objsplit; /* track most recently split object stack */
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struct tribute_info tribute;
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struct novel_tracking novel;
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struct achievement_tracking achieveo;
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};
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#endif /* CONTEXT_H */
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@@ -215,7 +215,7 @@ typedef struct {
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boolean fieldlevel; /* fieldlevel saves saves each field individually */
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boolean addinfo; /* if set, some additional context info from core */
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boolean eof; /* place to mark eof reached */
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boolean bendian; /* set to true if executing on a big-endian machine */
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boolean bendian; /* set to true if executing on big-endian machine */
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FILE *fpdef; /* file pointer for fieldlevel default style */
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FILE *fpdefmap; /* file pointer mapfile for def format */
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FILE *fplog; /* file pointer logfile */
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@@ -1184,15 +1184,13 @@ struct instance_globals {
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char *lev_message;
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lev_region *lregions;
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int num_lregions;
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/* positions touched by level elements explicitly defined in the des-file */
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/* positions touched by level elements explicitly defined in des-file */
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char SpLev_Map[COLNO][ROWNO];
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struct sp_coder *coder;
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xchar xstart, ystart;
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char xsize, ysize;
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boolean splev_init_present;
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boolean icedpools;
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int mines_prize_count;
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int soko_prize_count; /* achievements */
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struct obj *container_obj[MAX_CONTAINMENT];
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int container_idx;
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struct monst *invent_carrying_monster;
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@@ -346,19 +346,9 @@ struct obj {
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&& !undiscovered_artifact(ART_EYES_OF_THE_OVERWORLD)))
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#define pair_of(o) ((o)->otyp == LENSES || is_gloves(o) || is_boots(o))
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/* 'PRIZE' values override obj->corpsenm so prizes mustn't be object types
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which use that field for monster type (or other overloaded purpose) */
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#define MINES_PRIZE 1
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#define SOKO_PRIZE1 2
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#define SOKO_PRIZE2 3
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#define is_mines_prize(o) \
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((o)->otyp == iflags.mines_prize_type \
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&& (o)->record_achieve_special == MINES_PRIZE)
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#define is_soko_prize(o) \
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(((o)->otyp == iflags.soko_prize_type1 \
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&& (o)->record_achieve_special == SOKO_PRIZE1) \
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|| ((o)->otyp == iflags.soko_prize_type2 \
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&& (o)->record_achieve_special == SOKO_PRIZE2))
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/* achievement tracking; 3.6.x did this differently */
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#define is_mines_prize(o) ((o)->o_id == g.context.achieveo.mines_prize_oid)
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#define is_soko_prize(o) ((o)->o_id == g.context.achieveo.soko_prize_oid)
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/* Flags for get_obj_location(). */
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#define CONTAINED_TOO 0x1
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 10
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#define EDITLEVEL 11
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#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2020"
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#define COPYRIGHT_BANNER_B \
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