simplify achievement tracking for special objects

This turned out to be a lot more work than I anticipated, but it is
definitely simpler (other than having #wizmakemap take achievements
away if you replace the level that contains the 'prize', which wasn't
handled before).

I cheated and made Mine's End into a no-bones level because the new
flagging scheme for luckstone, bag, and amulet can't carry over from
one game to another.  It probably should have been no-bones all along.
Sokoban didn't have this issue because it's already no-bones.

Existing save files are invalidated.
This commit is contained in:
PatR
2020-01-24 13:54:23 -08:00
parent dba6c20e2d
commit 0166239a22
12 changed files with 85 additions and 71 deletions

View File

@@ -215,7 +215,7 @@ typedef struct {
boolean fieldlevel; /* fieldlevel saves saves each field individually */
boolean addinfo; /* if set, some additional context info from core */
boolean eof; /* place to mark eof reached */
boolean bendian; /* set to true if executing on a big-endian machine */
boolean bendian; /* set to true if executing on big-endian machine */
FILE *fpdef; /* file pointer for fieldlevel default style */
FILE *fpdefmap; /* file pointer mapfile for def format */
FILE *fplog; /* file pointer logfile */
@@ -1184,15 +1184,13 @@ struct instance_globals {
char *lev_message;
lev_region *lregions;
int num_lregions;
/* positions touched by level elements explicitly defined in the des-file */
/* positions touched by level elements explicitly defined in des-file */
char SpLev_Map[COLNO][ROWNO];
struct sp_coder *coder;
xchar xstart, ystart;
char xsize, ysize;
boolean splev_init_present;
boolean icedpools;
int mines_prize_count;
int soko_prize_count; /* achievements */
struct obj *container_obj[MAX_CONTAINMENT];
int container_idx;
struct monst *invent_carrying_monster;