simplify achievement tracking for special objects

This turned out to be a lot more work than I anticipated, but it is
definitely simpler (other than having #wizmakemap take achievements
away if you replace the level that contains the 'prize', which wasn't
handled before).

I cheated and made Mine's End into a no-bones level because the new
flagging scheme for luckstone, bag, and amulet can't carry over from
one game to another.  It probably should have been no-bones all along.
Sokoban didn't have this issue because it's already no-bones.

Existing save files are invalidated.
This commit is contained in:
PatR
2020-01-24 13:54:23 -08:00
parent dba6c20e2d
commit 0166239a22
12 changed files with 85 additions and 71 deletions

View File

@@ -346,19 +346,9 @@ struct obj {
&& !undiscovered_artifact(ART_EYES_OF_THE_OVERWORLD)))
#define pair_of(o) ((o)->otyp == LENSES || is_gloves(o) || is_boots(o))
/* 'PRIZE' values override obj->corpsenm so prizes mustn't be object types
which use that field for monster type (or other overloaded purpose) */
#define MINES_PRIZE 1
#define SOKO_PRIZE1 2
#define SOKO_PRIZE2 3
#define is_mines_prize(o) \
((o)->otyp == iflags.mines_prize_type \
&& (o)->record_achieve_special == MINES_PRIZE)
#define is_soko_prize(o) \
(((o)->otyp == iflags.soko_prize_type1 \
&& (o)->record_achieve_special == SOKO_PRIZE1) \
|| ((o)->otyp == iflags.soko_prize_type2 \
&& (o)->record_achieve_special == SOKO_PRIZE2))
/* achievement tracking; 3.6.x did this differently */
#define is_mines_prize(o) ((o)->o_id == g.context.achieveo.mines_prize_oid)
#define is_soko_prize(o) ((o)->o_id == g.context.achieveo.soko_prize_oid)
/* Flags for get_obj_location(). */
#define CONTAINED_TOO 0x1