Slightly more variance to hellfill maze v5

This commit is contained in:
Pasi Kallinen
2024-05-11 10:02:23 +03:00
parent ec016f9956
commit 016ff166c0

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@@ -373,13 +373,18 @@ hells = {
-- 5: mazes, thick walls, occasionally lava instead of walls
function ()
local wwid = 1 + math.random(2);
des.level_init({ style = "solidfill", fg = " ", lit = 0 });
des.level_flags("mazelevel", "noflip");
des.level_init({ style = "maze", wallthick = 1 + math.random(2), corrwid = math.random(2) });
des.level_init({ style = "maze", wallthick = wwid, corrwid = math.random(2) });
if (percent(50)) then
local outside_walls = selection.match(" ");
des.replace_terrain({ mapfragment = "w", toterrain = "L" });
des.terrain(outside_walls, " "); -- return the outside back to solid wall
if (wwid == 3 and percent(40)) then
local sel = selection.match("LLL\nLLL\nLLL");
des.terrain(sel:percentage(30 * math.random(4)), "Z");
end
end
end,