*** empty log message ***
This commit is contained in:
655
src/mondata.c
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655
src/mondata.c
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/* SCCS Id: @(#)mondata.c 3.3 2001/12/05 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "eshk.h"
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#include "epri.h"
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/* fake attack and damage types */
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#define AT_ANY (-1)
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#define AD_ANY (-1)
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/* These routines provide basic data for any type of monster. */
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#ifdef OVLB
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void
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set_mon_data(mon, ptr, flag)
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struct monst *mon;
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struct permonst *ptr;
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int flag;
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{
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mon->data = ptr;
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if (flag == -1) return; /* "don't care" */
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if (flag == 1)
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mon->mintrinsics |= (ptr->mresists & 0x00FF);
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else
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mon->mintrinsics = (ptr->mresists & 0x00FF);
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return;
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}
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#endif /* OVLB */
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#ifdef OVL0
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struct attack *
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attacktype_fordmg(ptr, atyp, dtyp)
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struct permonst *ptr;
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int atyp, dtyp;
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{
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struct attack *a;
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for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++)
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if (a->aatyp == atyp && (dtyp == AD_ANY || a->adtyp == dtyp))
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return a;
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return (struct attack *)0;
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}
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boolean
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attacktype(ptr, atyp)
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struct permonst *ptr;
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int atyp;
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{
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return attacktype_fordmg(ptr, atyp, AD_ANY) ? TRUE : FALSE;
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}
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#endif /* OVL0 */
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#ifdef OVLB
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boolean
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poly_when_stoned(ptr)
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struct permonst *ptr;
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{
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return((boolean)(is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] &&
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!(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD)));
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/* allow G_EXTINCT */
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}
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boolean
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resists_drli(mon) /* returns TRUE if monster is drain-life resistant */
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struct monst *mon;
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{
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struct permonst *ptr = mon->data;
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struct obj *wep = ((mon == &youmonst) ? uwep : MON_WEP(mon));
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return (boolean)(is_undead(ptr) || is_demon(ptr) || is_were(ptr) ||
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ptr == &mons[PM_DEATH] ||
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(wep && wep->oartifact && defends(AD_DRLI, wep)));
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}
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boolean
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resists_magm(mon) /* TRUE if monster is magic-missile resistant */
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struct monst *mon;
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{
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struct permonst *ptr = mon->data;
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struct obj *o;
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/* as of 3.2.0: gray dragons, Angels, Oracle, Yeenoghu */
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if (dmgtype(ptr, AD_MAGM) || ptr == &mons[PM_BABY_GRAY_DRAGON] ||
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dmgtype(ptr, AD_RBRE)) /* Chromatic Dragon */
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return TRUE;
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/* check for magic resistance granted by wielded weapon */
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o = (mon == &youmonst) ? uwep : MON_WEP(mon);
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if (o && o->oartifact && defends(AD_MAGM, o))
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return TRUE;
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/* check for magic resistance granted by worn or carried items */
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o = (mon == &youmonst) ? invent : mon->minvent;
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for ( ; o; o = o->nobj)
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if ((o->owornmask && objects[o->otyp].oc_oprop == ANTIMAGIC) ||
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(o->oartifact && protects(AD_MAGM, o)))
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return TRUE;
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return FALSE;
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}
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/* TRUE iff monster is resistant to light-induced blindness */
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boolean
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resists_blnd(mon)
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struct monst *mon;
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{
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struct permonst *ptr = mon->data;
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boolean is_you = (mon == &youmonst);
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struct obj *o;
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if (is_you ? (Blind || u.usleep) :
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(mon->mblinded || !mon->mcansee || !haseyes(ptr) ||
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/* BUG: temporary sleep sets mfrozen, but since
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paralysis does too, we can't check it */
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mon->msleeping))
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return TRUE;
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/* yellow light, Archon; !dust vortex, !cobra, !raven */
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if (dmgtype_fromattack(ptr, AD_BLND, AT_EXPL) ||
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dmgtype_fromattack(ptr, AD_BLND, AT_GAZE))
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return TRUE;
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o = is_you ? uwep : MON_WEP(mon);
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if (o && o->oartifact && defends(AD_BLND, o))
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return TRUE;
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o = is_you ? invent : mon->minvent;
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for ( ; o; o = o->nobj)
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if ((o->owornmask && objects[o->otyp].oc_oprop == BLINDED) ||
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(o->oartifact && protects(AD_BLND, o)))
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return TRUE;
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return FALSE;
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}
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/* TRUE iff monster can be blinded by the given attack */
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/* Note: may return TRUE when mdef is blind (e.g. new cream-pie attack) */
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boolean
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can_blnd(magr, mdef, aatyp, obj)
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struct monst *magr; /* NULL == no specific aggressor */
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struct monst *mdef;
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uchar aatyp;
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struct obj *obj; /* aatyp == AT_WEAP, AT_SPIT */
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{
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boolean is_you = (mdef == &youmonst);
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boolean check_visor = FALSE;
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struct obj *o;
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const char *s;
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/* no eyes protect against all attacks for now */
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if (!haseyes(mdef->data))
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return FALSE;
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switch(aatyp) {
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case AT_EXPL: case AT_BOOM: case AT_GAZE: case AT_MAGC:
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case AT_BREA: /* assumed to be lightning */
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/* light-based attacks may be cancelled or resisted */
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if (magr && magr->mcan)
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return FALSE;
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return !resists_blnd(mdef);
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case AT_WEAP: case AT_SPIT: case AT_NONE:
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/* an object is used (thrown/spit/other) */
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if (obj && (obj->otyp == CREAM_PIE)) {
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if (is_you && Blindfolded)
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return FALSE;
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} else if (obj && (obj->otyp == BLINDING_VENOM)) {
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/* all ublindf, including LENSES, protect, cream-pies too */
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if (is_you && (ublindf || u.ucreamed))
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return FALSE;
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check_visor = TRUE;
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} else if (obj && (obj->otyp == POT_BLINDNESS)) {
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return TRUE; /* no defense */
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} else
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return FALSE; /* other objects cannot cause blindness yet */
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if ((magr == &youmonst) && u.uswallow)
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return FALSE; /* can't affect eyes while inside monster */
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break;
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case AT_ENGL:
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if (is_you && (Blindfolded || u.usleep || u.ucreamed))
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return FALSE;
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if (!is_you && mdef->msleeping)
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return FALSE;
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break;
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case AT_CLAW:
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/* e.g. raven: all ublindf, including LENSES, protect */
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if (is_you && ublindf)
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return FALSE;
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if ((magr == &youmonst) && u.uswallow)
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return FALSE; /* can't affect eyes while inside monster */
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check_visor = TRUE;
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break;
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case AT_TUCH: case AT_STNG:
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/* some physical, blind-inducing attacks can be cancelled */
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if (magr && magr->mcan)
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return FALSE;
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break;
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default:
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break;
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}
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/* check if wearing a visor (only checked if visor might help) */
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if (check_visor) {
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o = (mdef == &youmonst) ? invent : mdef->minvent;
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for ( ; o; o = o->nobj)
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if ((o->owornmask & W_ARMH) &&
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(s = OBJ_DESCR(objects[o->otyp])) != (char *)0 &&
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!strcmp(s, "visored helmet"))
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return FALSE;
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}
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return TRUE;
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}
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#endif /* OVLB */
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#ifdef OVL0
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boolean
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ranged_attk(ptr) /* returns TRUE if monster can attack at range */
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struct permonst *ptr;
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{
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register int i, atyp;
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long atk_mask = (1L << AT_BREA) | (1L << AT_SPIT) | (1L << AT_GAZE);
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/* was: (attacktype(ptr, AT_BREA) || attacktype(ptr, AT_WEAP) ||
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attacktype(ptr, AT_SPIT) || attacktype(ptr, AT_GAZE) ||
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attacktype(ptr, AT_MAGC));
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but that's too slow -dlc
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*/
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for (i = 0; i < NATTK; i++) {
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atyp = ptr->mattk[i].aatyp;
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if (atyp >= AT_WEAP) return TRUE;
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/* assert(atyp < 32); */
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if ((atk_mask & (1L << atyp)) != 0L) return TRUE;
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}
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return FALSE;
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}
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boolean
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hates_silver(ptr)
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register struct permonst *ptr;
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/* returns TRUE if monster is especially affected by silver weapons */
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{
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return((boolean)(is_were(ptr) || ptr->mlet==S_VAMPIRE || is_demon(ptr) ||
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ptr == &mons[PM_SHADE] ||
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(ptr->mlet==S_IMP && ptr != &mons[PM_TENGU])));
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}
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#endif /* OVL0 */
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#ifdef OVL1
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boolean
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can_track(ptr) /* returns TRUE if monster can track well */
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register struct permonst *ptr;
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{
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if (uwep && uwep->oartifact == ART_EXCALIBUR)
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return TRUE;
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else
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return((boolean)haseyes(ptr));
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}
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#endif /* OVL1 */
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#ifdef OVLB
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boolean
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sliparm(ptr) /* creature will slide out of armor */
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register struct permonst *ptr;
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{
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return((boolean)(is_whirly(ptr) || ptr->msize <= MZ_SMALL ||
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noncorporeal(ptr)));
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}
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boolean
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breakarm(ptr) /* creature will break out of armor */
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register struct permonst *ptr;
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{
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return ((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr)) ||
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/* special cases of humanoids that cannot wear body armor */
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ptr == &mons[PM_MARILITH] || ptr == &mons[PM_WINGED_GARGOYLE])
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&& !sliparm(ptr));
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}
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#endif /* OVLB */
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#ifdef OVL1
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boolean
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sticks(ptr) /* creature sticks other creatures it hits */
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register struct permonst *ptr;
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{
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return((boolean)(dmgtype(ptr,AD_STCK) || dmgtype(ptr,AD_WRAP) ||
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attacktype(ptr,AT_HUGS)));
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}
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struct attack *
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dmgtype_fromattack(ptr, dtyp, atyp)
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struct permonst *ptr;
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int dtyp, atyp;
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{
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struct attack *a;
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for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++)
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if (a->adtyp == dtyp && (atyp == AT_ANY || a->aatyp == atyp))
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return a;
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return (struct attack *)0;
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}
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boolean
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dmgtype(ptr, dtyp)
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struct permonst *ptr;
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int dtyp;
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{
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return dmgtype_fromattack(ptr, dtyp, AT_ANY) ? TRUE : FALSE;
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}
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/* returns the maximum damage a defender can do to the attacker via
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* a passive defense */
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int
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max_passive_dmg(mdef, magr)
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register struct monst *mdef, *magr;
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{
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int i, dmg = 0;
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uchar adtyp;
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for(i = 0; i < NATTK; i++)
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if(mdef->data->mattk[i].aatyp == AT_NONE ||
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mdef->data->mattk[i].aatyp == AT_BOOM) {
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adtyp = mdef->data->mattk[i].adtyp;
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if ((adtyp == AD_ACID && !resists_acid(magr)) ||
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(adtyp == AD_COLD && !resists_cold(magr)) ||
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(adtyp == AD_FIRE && !resists_fire(magr)) ||
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(adtyp == AD_ELEC && !resists_elec(magr)) ||
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adtyp == AD_PHYS) {
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dmg = mdef->data->mattk[i].damn;
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if(!dmg) dmg = mdef->data->mlevel+1;
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dmg *= mdef->data->mattk[i].damd;
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} else dmg = 0;
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return dmg;
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}
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return 0;
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}
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#endif /* OVL1 */
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#ifdef OVL0
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int
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monsndx(ptr) /* return an index into the mons array */
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struct permonst *ptr;
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{
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register int i;
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i = (int)(ptr - &mons[0]);
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if (i < LOW_PM || i >= NUMMONS) {
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/* ought to switch this to use `fmt_ptr' */
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panic("monsndx - could not index monster (%lx)",
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(unsigned long)ptr);
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return FALSE; /* will not get here */
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}
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return(i);
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}
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#endif /* OVL0 */
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#ifdef OVL1
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int
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name_to_mon(in_str)
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const char *in_str;
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{
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/* Be careful. We must check the entire string in case it was
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* something such as "ettin zombie corpse". The calling routine
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* doesn't know about the "corpse" until the monster name has
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* already been taken off the front, so we have to be able to
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* read the name with extraneous stuff such as "corpse" stuck on
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* the end.
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* This causes a problem for names which prefix other names such
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* as "ettin" on "ettin zombie". In this case we want the _longest_
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* name which exists.
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* This also permits plurals created by adding suffixes such as 's'
|
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* or 'es'. Other plurals must still be handled explicitly.
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*/
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register int i;
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register int mntmp = NON_PM;
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register char *s, *str, *term;
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char buf[BUFSZ];
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int len, slen;
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str = strcpy(buf, in_str);
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||||
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||||
if (!strncmp(str, "a ", 2)) str += 2;
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else if (!strncmp(str, "an ", 3)) str += 3;
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||||
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slen = strlen(str);
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term = str + slen;
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||||
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if ((s = strstri(str, "vortices")) != 0)
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Strcpy(s+4, "ex");
|
||||
/* be careful with "ies"; "priest", "zombies" */
|
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else if (slen > 3 && !strcmpi(term-3, "ies") &&
|
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(slen < 7 || strcmpi(term-7, "zombies")))
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||||
Strcpy(term-3, "y");
|
||||
/* luckily no monster names end in fe or ve with ves plurals */
|
||||
else if (slen > 3 && !strcmpi(term-3, "ves"))
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||||
Strcpy(term-3, "f");
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||||
|
||||
slen = strlen(str); /* length possibly needs recomputing */
|
||||
|
||||
{
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||||
static const struct alt_spl { const char* name; short pm_val; }
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||||
names[] = {
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||||
/* Alternate spellings */
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||||
{ "grey dragon", PM_GRAY_DRAGON },
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{ "baby grey dragon", PM_BABY_GRAY_DRAGON },
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{ "grey unicorn", PM_GRAY_UNICORN },
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{ "grey ooze", PM_GRAY_OOZE },
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||||
{ "gray-elf", PM_GREY_ELF },
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/* Hyphenated names */
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||||
{ "ki rin", PM_KI_RIN },
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{ "uruk hai", PM_URUK_HAI },
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||||
{ "orc captain", PM_ORC_CAPTAIN },
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{ "woodland elf", PM_WOODLAND_ELF },
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{ "green elf", PM_GREEN_ELF },
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{ "grey elf", PM_GREY_ELF },
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||||
{ "gray elf", PM_GREY_ELF },
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||||
{ "elf lord", PM_ELF_LORD },
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||||
#if 0 /* OBSOLETE */
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||||
{ "high elf", PM_HIGH_ELF },
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||||
#endif
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||||
{ "olog hai", PM_OLOG_HAI },
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||||
{ "arch lich", PM_ARCH_LICH },
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||||
/* Some irregular plurals */
|
||||
{ "incubi", PM_INCUBUS },
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||||
{ "succubi", PM_SUCCUBUS },
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||||
{ "violet fungi", PM_VIOLET_FUNGUS },
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||||
{ "homunculi", PM_HOMUNCULUS },
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||||
{ "baluchitheria", PM_BALUCHITHERIUM },
|
||||
{ "lurkers above", PM_LURKER_ABOVE },
|
||||
{ "cavemen", PM_CAVEMAN },
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||||
{ "cavewomen", PM_CAVEWOMAN },
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||||
{ "djinn", PM_DJINNI },
|
||||
{ "mumakil", PM_MUMAK },
|
||||
{ "erinyes", PM_ERINYS },
|
||||
/* falsely caught by -ves check above */
|
||||
{ "master of thief", PM_MASTER_OF_THIEVES },
|
||||
/* end of list */
|
||||
{ 0, 0 }
|
||||
};
|
||||
register const struct alt_spl *namep;
|
||||
|
||||
for (namep = names; namep->name; namep++)
|
||||
if (!strncmpi(str, namep->name, (int)strlen(namep->name)))
|
||||
return namep->pm_val;
|
||||
}
|
||||
|
||||
for (len = 0, i = LOW_PM; i < NUMMONS; i++) {
|
||||
register int m_i_len = strlen(mons[i].mname);
|
||||
if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) {
|
||||
if (m_i_len == slen) return i; /* exact match */
|
||||
else if (slen > m_i_len &&
|
||||
(str[m_i_len] == ' ' ||
|
||||
!strcmpi(&str[m_i_len], "s") ||
|
||||
!strncmpi(&str[m_i_len], "s ", 2) ||
|
||||
!strcmpi(&str[m_i_len], "es") ||
|
||||
!strncmpi(&str[m_i_len], "es ", 3))) {
|
||||
mntmp = i;
|
||||
len = m_i_len;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mntmp == NON_PM) mntmp = title_to_mon(str, (int *)0, (int *)0);
|
||||
return mntmp;
|
||||
}
|
||||
|
||||
#endif /* OVL1 */
|
||||
#ifdef OVL2
|
||||
|
||||
/* returns 3 values (0=male, 1=female, 2=none) */
|
||||
int
|
||||
gender(mtmp)
|
||||
register struct monst *mtmp;
|
||||
{
|
||||
if (is_neuter(mtmp->data)) return 2;
|
||||
return mtmp->female;
|
||||
}
|
||||
|
||||
/* Like gender(), but lower animals and such are still "it". */
|
||||
/* This is the one we want to use when printing messages. */
|
||||
int
|
||||
pronoun_gender(mtmp)
|
||||
register struct monst *mtmp;
|
||||
{
|
||||
if (!canspotmon(mtmp) || !humanoid(mtmp->data))
|
||||
return 2;
|
||||
return mtmp->female;
|
||||
}
|
||||
|
||||
#endif /* OVL2 */
|
||||
#ifdef OVLB
|
||||
|
||||
boolean
|
||||
levl_follower(mtmp)
|
||||
register struct monst *mtmp;
|
||||
{
|
||||
return((boolean)(mtmp->mtame || (mtmp->data->mflags2 & M2_STALK) || is_fshk(mtmp)
|
||||
|| (mtmp->iswiz && !mon_has_amulet(mtmp))));
|
||||
}
|
||||
|
||||
static const short grownups[][2] = {
|
||||
{PM_CHICKATRICE, PM_COCKATRICE},
|
||||
{PM_LITTLE_DOG, PM_DOG}, {PM_DOG, PM_LARGE_DOG},
|
||||
{PM_HELL_HOUND_PUP, PM_HELL_HOUND},
|
||||
{PM_WINTER_WOLF_CUB, PM_WINTER_WOLF},
|
||||
{PM_KITTEN, PM_HOUSECAT}, {PM_HOUSECAT, PM_LARGE_CAT},
|
||||
{PM_PONY, PM_HORSE}, {PM_HORSE, PM_WARHORSE},
|
||||
{PM_KOBOLD, PM_LARGE_KOBOLD}, {PM_LARGE_KOBOLD, PM_KOBOLD_LORD},
|
||||
{PM_GNOME, PM_GNOME_LORD}, {PM_GNOME_LORD, PM_GNOME_KING},
|
||||
{PM_DWARF, PM_DWARF_LORD}, {PM_DWARF_LORD, PM_DWARF_KING},
|
||||
{PM_OGRE, PM_OGRE_LORD}, {PM_OGRE_LORD, PM_OGRE_KING},
|
||||
{PM_ELF, PM_ELF_LORD}, {PM_WOODLAND_ELF, PM_ELF_LORD},
|
||||
{PM_GREEN_ELF, PM_ELF_LORD}, {PM_GREY_ELF, PM_ELF_LORD},
|
||||
{PM_ELF_LORD, PM_ELVENKING},
|
||||
{PM_LICH, PM_DEMILICH}, {PM_DEMILICH, PM_MASTER_LICH},
|
||||
{PM_MASTER_LICH, PM_ARCH_LICH},
|
||||
{PM_VAMPIRE, PM_VAMPIRE_LORD}, {PM_BAT, PM_GIANT_BAT},
|
||||
{PM_BABY_GRAY_DRAGON, PM_GRAY_DRAGON},
|
||||
{PM_BABY_SILVER_DRAGON, PM_SILVER_DRAGON},
|
||||
#if 0 /* DEFERRED */
|
||||
{PM_BABY_SHIMMERING_DRAGON, PM_SHIMMERING_DRAGON},
|
||||
#endif
|
||||
{PM_BABY_RED_DRAGON, PM_RED_DRAGON},
|
||||
{PM_BABY_WHITE_DRAGON, PM_WHITE_DRAGON},
|
||||
{PM_BABY_ORANGE_DRAGON, PM_ORANGE_DRAGON},
|
||||
{PM_BABY_BLACK_DRAGON, PM_BLACK_DRAGON},
|
||||
{PM_BABY_BLUE_DRAGON, PM_BLUE_DRAGON},
|
||||
{PM_BABY_GREEN_DRAGON, PM_GREEN_DRAGON},
|
||||
{PM_BABY_YELLOW_DRAGON, PM_YELLOW_DRAGON},
|
||||
{PM_RED_NAGA_HATCHLING, PM_RED_NAGA},
|
||||
{PM_BLACK_NAGA_HATCHLING, PM_BLACK_NAGA},
|
||||
{PM_GOLDEN_NAGA_HATCHLING, PM_GOLDEN_NAGA},
|
||||
{PM_GUARDIAN_NAGA_HATCHLING, PM_GUARDIAN_NAGA},
|
||||
{PM_SMALL_MIMIC, PM_LARGE_MIMIC}, {PM_LARGE_MIMIC, PM_GIANT_MIMIC},
|
||||
{PM_BABY_LONG_WORM, PM_LONG_WORM},
|
||||
{PM_BABY_PURPLE_WORM, PM_PURPLE_WORM},
|
||||
{PM_BABY_CROCODILE, PM_CROCODILE},
|
||||
{PM_SOLDIER, PM_SERGEANT},
|
||||
{PM_SERGEANT, PM_LIEUTENANT},
|
||||
{PM_LIEUTENANT, PM_CAPTAIN},
|
||||
{PM_WATCHMAN, PM_WATCH_CAPTAIN},
|
||||
{PM_ALIGNED_PRIEST, PM_HIGH_PRIEST},
|
||||
{PM_STUDENT, PM_ARCHEOLOGIST},
|
||||
{PM_ATTENDANT, PM_HEALER},
|
||||
{PM_PAGE, PM_KNIGHT},
|
||||
{PM_ACOLYTE, PM_PRIEST},
|
||||
{PM_APPRENTICE, PM_WIZARD},
|
||||
{PM_MANES,PM_LEMURE},
|
||||
#ifdef KOPS
|
||||
{PM_KEYSTONE_KOP, PM_KOP_SERGEANT},
|
||||
{PM_KOP_SERGEANT, PM_KOP_LIEUTENANT},
|
||||
{PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN},
|
||||
#endif
|
||||
{NON_PM,NON_PM}
|
||||
};
|
||||
|
||||
int
|
||||
little_to_big(montype)
|
||||
int montype;
|
||||
{
|
||||
#ifndef AIXPS2_BUG
|
||||
register int i;
|
||||
|
||||
for (i = 0; grownups[i][0] >= LOW_PM; i++)
|
||||
if(montype == grownups[i][0]) return grownups[i][1];
|
||||
return montype;
|
||||
#else
|
||||
/* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop,
|
||||
* and causes segmentation faults at runtime. (The problem does not
|
||||
* occur if -O is not used.)
|
||||
* lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990
|
||||
*/
|
||||
int i;
|
||||
int monvalue;
|
||||
|
||||
monvalue = montype;
|
||||
for (i = 0; grownups[i][0] >= LOW_PM; i++)
|
||||
if(montype == grownups[i][0]) monvalue = grownups[i][1];
|
||||
|
||||
return monvalue;
|
||||
#endif
|
||||
}
|
||||
|
||||
int
|
||||
big_to_little(montype)
|
||||
int montype;
|
||||
{
|
||||
register int i;
|
||||
|
||||
for (i = 0; grownups[i][0] >= LOW_PM; i++)
|
||||
if(montype == grownups[i][1]) return grownups[i][0];
|
||||
return montype;
|
||||
}
|
||||
|
||||
static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" };
|
||||
static const char *fly[4] = { "fly", "Fly", "flutter", "Flutter" };
|
||||
static const char *slither[4] = { "slither", "Slither", "falter", "Falter" };
|
||||
static const char *ooze[4] = { "ooze", "Ooze", "tremble", "Tremble" };
|
||||
static const char *immobile[4] = { "wiggle", "Wiggle", "pulsate", "Pulsate" };
|
||||
static const char *crawl[4] = { "crawl", "Crawl", "falter", "Falter" };
|
||||
|
||||
const char *
|
||||
locomotion(ptr, def)
|
||||
const struct permonst *ptr;
|
||||
const char *def;
|
||||
{
|
||||
int capitalize = (*def == highc(*def));
|
||||
|
||||
return (
|
||||
is_floater(ptr) ? levitate[capitalize] :
|
||||
is_flyer(ptr) ? fly[capitalize] :
|
||||
slithy(ptr) ? slither[capitalize] :
|
||||
amorphous(ptr) ? ooze[capitalize] :
|
||||
!ptr->mmove ? immobile[capitalize] :
|
||||
nolimbs(ptr) ? crawl[capitalize] :
|
||||
def
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
const char *
|
||||
stagger(ptr, def)
|
||||
const struct permonst *ptr;
|
||||
const char *def;
|
||||
{
|
||||
int capitalize = 2 + (*def == highc(*def));
|
||||
|
||||
return (
|
||||
is_floater(ptr) ? levitate[capitalize] :
|
||||
is_flyer(ptr) ? fly[capitalize] :
|
||||
slithy(ptr) ? slither[capitalize] :
|
||||
amorphous(ptr) ? ooze[capitalize] :
|
||||
!ptr->mmove ? immobile[capitalize] :
|
||||
nolimbs(ptr) ? crawl[capitalize] :
|
||||
def
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
#endif /* OVLB */
|
||||
|
||||
/*mondata.c*/
|
||||
Reference in New Issue
Block a user