Revert "Fix g.restoring comments."

This reverts commit ad725c0f0f.
This commit is contained in:
nhmall
2018-11-23 22:16:42 -05:00
parent 61a35d4ac0
commit 01bc4ab5e2

View File

@@ -58,7 +58,7 @@ static struct restore_procs {
/*
* Save a mapping of IDs from ghost levels to the current level. This
* map is used by the timer routines when restoring ghost levels.
* map is used by the timer routines when g.restoring ghost levels.
*/
#define N_PER_BUCKET 64
struct bucket {
@@ -176,7 +176,7 @@ boolean ghostly;
Strcpy(damaged_shops,
in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE));
if (u.uz.dlevel) {
/* when restoring, there are two passes over the current
/* when g.restoring, there are two passes over the current
* level. the first time, u.uz isn't set, so neither is
* shop_keeper(). just wait and process the damage on
* the second pass.
@@ -209,7 +209,7 @@ struct obj *otmp;
mread(fd, (genericptr_t) otmp, sizeof(struct obj));
/* next object pointers are invalid; otmp->cobj needs to be left
as is--being non-null is key to restoring container contents */
as is--being non-null is key to g.restoring container contents */
otmp->nobj = otmp->nexthere = (struct obj *) 0;
/* non-null oextra needs to be reconstructed */
if (otmp->oextra) {
@@ -1018,7 +1018,7 @@ boolean ghostly;
setmode(fd, O_BINARY);
#endif
/* Load the old fruit info. We have to do it first, so the
* information is available when restoring the objects.
* information is available when g.restoring the objects.
*/
if (ghostly)
g.oldfruit = loadfruitchn(fd);
@@ -1619,7 +1619,7 @@ register unsigned int len;
if (g.restoring) {
(void) nhclose(fd);
(void) delete_savefile();
error("Error restoring old game.");
error("Error g.restoring old game.");
}
panic("Error reading level file.");
}