fireproof containers catching fire in lava
Recently reported to the list, a fireproof container dropped in lava would catch fire and burn. Add the missing check; this looks an oversight when the idea of fireproof was added, since other fireproof objects get handled later in the cascading if().
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@@ -260,6 +260,7 @@ fix region timeout detection, caused strange display of stinking cloud
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try to keep migrating monsters from escaping the wizard tower
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affected monsters should always respect "Elbereth"
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try harder to keep dragged chain between ball and hero
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fireproof containers should not burn in lava
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Platform- and/or Interface-Specific Fixes
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@@ -2811,7 +2811,8 @@ xchar x, y;
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chance = 20;
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break;
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}
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if (!force && (Luck + 5) > rn2(chance))
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if ((!force && (Luck + 5) > rn2(chance)) ||
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(is_flammable(obj) && obj->oerodeproof))
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continue;
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/* Container is burnt up - dump contents out */
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if (in_sight) pline("%s catches fire and burns.", Yname2(obj));
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