Fix guard shoving monsters away coordinate logic
The logic required both x and y coordinates of the guard location and the new location the guard wanted to move to be different. This is obviously wrong, as the guard may move horizontally or vertically.
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@@ -585,10 +585,10 @@ gd_mv_monaway(grd, nx,ny)
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register struct monst *grd;
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int nx,ny;
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{
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if (MON_AT(nx, ny) && nx != grd->mx && ny != grd->my) {
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if (MON_AT(nx, ny) && !(nx == grd->mx && ny == grd->my)) {
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if (!Deaf)
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verbalize("Out of my way, scum!");
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if (!rloc(m_at(nx, ny), FALSE) || m_at(nx, ny))
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if (!rloc(m_at(nx, ny), FALSE) || MON_AT(nx, ny))
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m_into_limbo(m_at(nx, ny));
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}
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}
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