Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.0 $ $NHDT-Date: 1557358216 2019/05/08 23:30:16 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.0 $ $NHDT-Date: 1557526914 2019/05/10 22:21:54 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -7,6 +7,10 @@ focus will shift to the next major release.
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General Fixes and Modified Features
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-----------------------------------
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when place_object() puts a non-boulder on the map at a spot which contains
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other objects, put it under all boulders in the pile rather than just
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under the top one; previously, map wasn't showing a boulder there if
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the top one got moved by means other than pushing
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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@@ -19,6 +23,8 @@ Platform- and/or Interface-Specific Fixes or Features
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General New Features
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--------------------
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classify sources as released, beta, or work-in-progress via NH_DEVEL_STATUS
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rather than just released vs beta via BETA
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NetHack Community Patches (or Variation) Included
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@@ -349,7 +349,8 @@ struct savefile_info {
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#define MAXMONNO 120 /* extinct monst after this number created */
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#define MHPMAX 500 /* maximum monster hp */
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/* PANICTRACE: Always defined for NH_DEVEL_STATUS == NH_STATUS_BETA but only for supported platforms. */
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/* PANICTRACE: Always defined for NH_DEVEL_STATUS != NH_STATUS_RELEASED
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but only for supported platforms. */
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#ifdef UNIX
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#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED)
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/* see end.c */
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23
src/mkobj.c
23
src/mkobj.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mkobj.c $NHDT-Date: 1548978605 2019/01/31 23:50:05 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.142 $ */
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/* NetHack 3.6 mkobj.c $NHDT-Date: 1557526914 2019/05/10 22:21:54 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.144 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1726,15 +1726,25 @@ int x, y;
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panic("place_object: obj not free");
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obj_no_longer_held(otmp);
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/* (could bypass this vision update if there is already a boulder here) */
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if (otmp->otyp == BOULDER)
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block_point(x, y); /* vision */
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if (otmp->otyp == BOULDER) {
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if (!otmp2 || otmp2->otyp != BOULDER)
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block_point(x, y); /* vision */
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}
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/* obj goes under boulders */
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if (otmp2 && (otmp2->otyp == BOULDER)) {
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/* non-boulder object goes under boulders so that map will show boulder
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here without display code needing to traverse pile chain to find one */
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if (otmp2 && otmp2->otyp == BOULDER && otmp->otyp != BOULDER) {
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/* 3.6.3: put otmp under last consecutive boulder rather than under
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just the first one; multiple boulders at same spot in new games
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will be consecutive due to this, ones in old games saved before
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this change might not be; can affect the map display if the top
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boulder is moved/removed by some means other than pushing */
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while (otmp2->nexthere && otmp2->nexthere->otyp == BOULDER)
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otmp2 = otmp2->nexthere;
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otmp->nexthere = otmp2->nexthere;
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otmp2->nexthere = otmp;
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} else {
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/* put on top of current pile */
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otmp->nexthere = otmp2;
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g.level.objects[x][y] = otmp;
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}
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@@ -1742,7 +1752,6 @@ int x, y;
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/* set the new object's location */
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otmp->ox = x;
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otmp->oy = y;
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otmp->where = OBJ_FLOOR;
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/* add to floor chain */
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