Fix fired iron ball sanity error
When hero was punished and swallowed, and fired the attached iron ball from a quiver, thrownobj was not cleared.
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@@ -178,6 +178,7 @@ avoid 'object lost' panic when polymorph causes loss of levitation boots or
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wasn't possible to tell where they were, unlike all other forms of
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multiple movement; stop running if/when an engraving is reached
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fix exploding land mine moving ball or chain and causing a sanity error
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fix firing attached iron ball when swallowed causing a sanity error
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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@@ -1294,7 +1294,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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|| !index(in_rooms(mon->mx, mon->my, SHOPBASE), *u.ushops)))
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hot_pursuit(mon);
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if (obj_gone)
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if (obj_gone || obj == uball)
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thrownobj = (struct obj *) 0;
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}
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