Put Rogue quest home monsters on the "streets"

This commit is contained in:
Pasi Kallinen
2015-05-02 19:27:05 +03:00
parent 537acc98dc
commit 03a1fcfc56

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@@ -39,6 +39,10 @@ MAP
ENDMAP
# Dungeon Description
#REGION:(00,00,75,20),lit,"ordinary"
$streets = selection: floodfill(0,12)
# The down stairs is at one of the 4 "exits". The others are mimics,
# mimicing stairwells.
$place = { (33,0), (0,12), (25,20), (75,05) }
@@ -149,26 +153,14 @@ MONSTER: ('l',"leprechaun"),(74,04),hostile
# South exit
MONSTER: ('l',"leprechaun"),(25,19),hostile
MONSTER: ('n',"water nymph"),(25,18),hostile
# Wandering the streets. What I'd really like for this is a random
# location, but make sure we're on a given type, e.g. street (if they
# existed, of course).
MONSTER: ('n',"water nymph"),(07,05),hostile
MONSTER: ('l',"leprechaun"),(28,06),hostile
MONSTER: ('n',"water nymph"),(38,07),hostile
MONSTER: ('l',"leprechaun"),(45,01),hostile
MONSTER: ('n',"water nymph"),(59,07),hostile
MONSTER: ('l',"leprechaun"),(62,14),hostile
MONSTER: ('n',"water nymph"),(71,14),hostile
MONSTER: ('l',"leprechaun"),(39,13),hostile
MONSTER: ('n',"water nymph"),(18,14),hostile
MONSTER: (':',"chameleon"),(19,08),hostile
MONSTER: (':',"chameleon"),(22,08),hostile
MONSTER: (':',"chameleon"),(16,08),hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
# Wandering the streets.
LOOP [ 4 + 1d3 ] {
MONSTER: ('n',"water nymph"),rndcoord($streets),hostile
MONSTER: ('l',"leprechaun"),rndcoord($streets),hostile
}
LOOP [ 7 + 1d3 ] {
MONSTER: (':',"chameleon"),rndcoord($streets),hostile
}
#
# The "locate" level for the quest.