Put Rogue quest home monsters on the "streets"
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@@ -39,6 +39,10 @@ MAP
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ENDMAP
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ENDMAP
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# Dungeon Description
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# Dungeon Description
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#REGION:(00,00,75,20),lit,"ordinary"
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#REGION:(00,00,75,20),lit,"ordinary"
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$streets = selection: floodfill(0,12)
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# The down stairs is at one of the 4 "exits". The others are mimics,
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# The down stairs is at one of the 4 "exits". The others are mimics,
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# mimicing stairwells.
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# mimicing stairwells.
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$place = { (33,0), (0,12), (25,20), (75,05) }
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$place = { (33,0), (0,12), (25,20), (75,05) }
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@@ -149,26 +153,14 @@ MONSTER: ('l',"leprechaun"),(74,04),hostile
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# South exit
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# South exit
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MONSTER: ('l',"leprechaun"),(25,19),hostile
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MONSTER: ('l',"leprechaun"),(25,19),hostile
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MONSTER: ('n',"water nymph"),(25,18),hostile
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MONSTER: ('n',"water nymph"),(25,18),hostile
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# Wandering the streets. What I'd really like for this is a random
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# Wandering the streets.
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# location, but make sure we're on a given type, e.g. street (if they
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LOOP [ 4 + 1d3 ] {
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# existed, of course).
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MONSTER: ('n',"water nymph"),rndcoord($streets),hostile
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MONSTER: ('n',"water nymph"),(07,05),hostile
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MONSTER: ('l',"leprechaun"),rndcoord($streets),hostile
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MONSTER: ('l',"leprechaun"),(28,06),hostile
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}
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MONSTER: ('n',"water nymph"),(38,07),hostile
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LOOP [ 7 + 1d3 ] {
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MONSTER: ('l',"leprechaun"),(45,01),hostile
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MONSTER: (':',"chameleon"),rndcoord($streets),hostile
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MONSTER: ('n',"water nymph"),(59,07),hostile
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}
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MONSTER: ('l',"leprechaun"),(62,14),hostile
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MONSTER: ('n',"water nymph"),(71,14),hostile
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MONSTER: ('l',"leprechaun"),(39,13),hostile
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MONSTER: ('n',"water nymph"),(18,14),hostile
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MONSTER: (':',"chameleon"),(19,08),hostile
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MONSTER: (':',"chameleon"),(22,08),hostile
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MONSTER: (':',"chameleon"),(16,08),hostile
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MONSTER: (':',"chameleon"),random,hostile
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MONSTER: (':',"chameleon"),random,hostile
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MONSTER: (':',"chameleon"),random,hostile
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MONSTER: (':',"chameleon"),random,hostile
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MONSTER: (':',"chameleon"),random,hostile
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#
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#
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# The "locate" level for the quest.
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# The "locate" level for the quest.
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