class differentiation followup
> Healers pick up on the fact that a wand of undead turning > revived a creature. ...if a vital piece of code isn't accidentally left out
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@@ -45,6 +45,8 @@ many instances of physical damage were not taking Half_physical_damage
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into account when reducing your hitpoints
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into account when reducing your hitpoints
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make it possible for the code to recognize your starting pet throughout the
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make it possible for the code to recognize your starting pet throughout the
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game via is_starting_pet(mon) macro
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game via is_starting_pet(mon) macro
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healers notice when a wand of undead turning revives a monster so the
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wand is then identified
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -1573,6 +1573,7 @@ struct obj *obj, *otmp;
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s_suffix(an(mons[corpsenm].mname)),
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s_suffix(an(mons[corpsenm].mname)),
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nonliving(&mons[corpsenm]) ?
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nonliving(&mons[corpsenm]) ?
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"motility" : "health");
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"motility" : "health");
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u_noticed = TRUE;
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}
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}
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if (u_noticed) {
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if (u_noticed) {
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makeknown(otmp->otyp);
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makeknown(otmp->otyp);
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