class differentiation followup

> Healers pick up on the fact that a wand of undead turning
> revived a creature.
...if a vital piece of code isn't accidentally left out
This commit is contained in:
nethack.allison
2003-10-25 22:37:18 +00:00
parent b4c2f74c22
commit 043a2944ca
2 changed files with 3 additions and 0 deletions

View File

@@ -45,6 +45,8 @@ many instances of physical damage were not taking Half_physical_damage
into account when reducing your hitpoints into account when reducing your hitpoints
make it possible for the code to recognize your starting pet throughout the make it possible for the code to recognize your starting pet throughout the
game via is_starting_pet(mon) macro game via is_starting_pet(mon) macro
healers notice when a wand of undead turning revives a monster so the
wand is then identified
Platform- and/or Interface-Specific Fixes Platform- and/or Interface-Specific Fixes

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@@ -1573,6 +1573,7 @@ struct obj *obj, *otmp;
s_suffix(an(mons[corpsenm].mname)), s_suffix(an(mons[corpsenm].mname)),
nonliving(&mons[corpsenm]) ? nonliving(&mons[corpsenm]) ?
"motility" : "health"); "motility" : "health");
u_noticed = TRUE;
} }
if (u_noticed) { if (u_noticed) {
makeknown(otmp->otyp); makeknown(otmp->otyp);