Lua: lit="random" is not allowed anymore
Random is the default lit state, so leave it out.
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@@ -14,7 +14,7 @@ des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true ,joined=true, lit="random", walled=true })
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true, joined=true, walled=true })
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--
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des.stair("up")
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@@ -11,7 +11,7 @@
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des.level_flags("mazelevel")
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true ,joined=true, lit="random", walled=true })
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true, joined=true, walled=true })
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des.map([[
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.....................................
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