Arrange labels more compactly
This commit is contained in:
committed by
Pasi Kallinen
parent
ddbea3b727
commit
0454838d13
+39
-30
@@ -1513,8 +1513,9 @@ update_val(struct X_status_value *attr_rec, long new_value, const char *new_valu
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Strcpy(buf, attr_rec->name); /* condition name On */
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/* Special cases: weapon, armor and terrain */
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} else if (direct) {
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if (new_valuestr == NULL)
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if (new_valuestr == NULL) {
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return;
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}
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Strcpy(buf, new_valuestr);
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} else {
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*buf = '\0'; /* condition name Off */
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@@ -2331,16 +2332,19 @@ init_column(
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* two columns and might expand to more if 'hitpointbar' is implemented.
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* Version is optional, right justified, and much wider than the others.
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*
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Title ("Plname the Rank") <> <> <> <> <>
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Dungeon-Branch-and-Level <> Weapon Hunger Grabbed Held
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Hit-points Max-HP Strength Armor Encumbrance Petrifying Blind
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Power-points Max-Power Dexterity Terrain Trapped Slimed Deaf
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Armor-class Alignment Constitution <> Levitation Strangled Stunned
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Xp-level [Exp-points] Intelligence <> Flying Food-Pois Confused
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Gold [Score] Wisdom <> Riding Term-Ill Hallucinat
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<> [Time] Charisma <> <> Sinking Version
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Title ("Plname the Rank") <> <> <> <>
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Dungeon-Branch-and-Level <> <> <> <>
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Hit-points Max-HP Strength Hunger Grabbed Held
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Power-points Max-Power Dexterity Encumbrance Petrifying Blind
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Armor-class Alignment Constitution Trapped Slimed Deaf
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Xp-level [Exp-points] Intelligence Levitation Strangled Stunned
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Gold [Score] Wisdom Flying Food-Pois Confused
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<> [Time] Charisma Riding Term-Ill Hallucinat
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BareHands <> <> HurtLegs Sinking GlowHands
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Weapon Armor Terrain Elf-Iron Busy Icy
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<> <> <> Slippery Submerged Version
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*
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* An eighth column is going to be needed to fit in more conditions.
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* A seventh column is going to be needed to fit in more conditions.
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*/
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/* including F_DUMMY makes the status condition columns evenly
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@@ -2348,29 +2352,34 @@ init_column(
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we lose track of the Widget pointer for F_DUMMY, each use clobbering the
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one before, leaving the one from leftover_indices[]; since they're never
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updated, that shouldn't matter */
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static int status_indices[][11] = {
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{ F_DUMMY, F_WEAPON, F_ARMOR, F_TERRAIN,
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F_BAREH, F_GLOWHANDS, F_ICY, F_DUMMY, -1, 0, 0 },
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static int status_indices[][13] = {
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{ F_DUMMY, F_HUNGER, F_ENCUMBER, F_TRAPPED,
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F_LEV, F_FLY, F_RIDE, F_DUMMY, -1, 0, 0 },
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F_LEV, F_FLY, F_RIDE, F_WOUNDEDL, F_IRON, F_SLIPPERY,
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-1, 0, 0 },
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{ F_DUMMY, F_GRABBED, F_STONE, F_SLIME, F_STRNGL,
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F_FOODPOIS, F_TERMILL, F_IN_LAVA, -1, 0, 0 },
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F_FOODPOIS, F_TERMILL, F_IN_LAVA, F_BUSY, F_SUBMERGED,
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-1, 0, 0 },
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{ F_DUMMY, F_HELD, F_BLIND, F_DEAF, F_STUN,
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F_CONF, F_HALLU, F_DUMMY, -1, 0, 0 },
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{ F_DUMMY, F_BUSY, F_IRON, F_SLIPPERY,
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F_SUBMERGED, F_WOUNDEDL, F_DUMMY, F_VERS, -1, 0, 0 }
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F_CONF, F_HALLU, F_GLOWHANDS, F_ICY, F_VERS,
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-1, 0, 0 },
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};
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/* used to fill up the empty space to right of last status condition column */
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static int leftover_indices[] = { F_DUMMY, -1, 0, 0 };
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/* -2: top two rows of these columns are reserved for title and location */
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static int col1_indices[11 - 2] = {
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F_HP, F_POWER, F_AC, F_XP_LEVL, F_GOLD, F_DUMMY, -1, 0, 0
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static int col1_indices[13 - 2] = {
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F_HP, F_POWER, F_AC, F_XP_LEVL, F_GOLD, F_DUMMY,
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F_BAREH, F_WEAPON, F_DUMMY,
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-1, 0, 0
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};
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static int col2_indices[11 - 2] = {
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F_MAXHP, F_MAXPOWER, F_ALIGN, F_EXP_PTS, F_SCORE, F_TIME, -1, 0, 0
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static int col2_indices[13 - 2] = {
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F_MAXHP, F_MAXPOWER, F_ALIGN, F_EXP_PTS, F_SCORE, F_TIME,
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F_DUMMY, F_ARMOR, F_DUMMY,
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-1, 0, 0
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};
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static int characteristics_indices[11 - 2] = {
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F_STR, F_DEX, F_CON, F_INT, F_WIS, F_CHA, -1, 0, 0
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static int characteristics_indices[13 - 2] = {
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F_STR, F_DEX, F_CON, F_INT, F_WIS, F_CHA,
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F_DUMMY, F_TERRAIN, F_DUMMY,
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-1, 0, 0
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};
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/*
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@@ -2378,10 +2387,10 @@ static int characteristics_indices[11 - 2] = {
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*
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* title
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* location
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* col1_indices[0] col2_indices[0] col3_indices[0]
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* col1_indices[1] col2_indices[1] col3_indices[1]
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* ... ... ...
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* col1_indices[5] col2_indices[5] col3_indices[5]
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* col1_indices[0] col2_indices[0] col3_indices[0] col4_indices[0]
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* col1_indices[1] col2_indices[1] col3_indices[1] col4_indices[1]
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* ... ... ... ...
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* col1_indices[5] col2_indices[5] col3_indices[5] col4_indices[5]
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*
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* The status conditions are managed separately and appear to the right
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* of this form.
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@@ -2420,7 +2429,7 @@ init_info_form(Widget parent, Widget top, Widget left)
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XtSetArg(args[num_args], nhStr(XtNfromVert), sv_name->w); num_args++;
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XtSetValues(sv_dlevel->w, args, num_args);
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/* there are 3 columns beneath but top 2 rows are centered over first 2 */
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/* there are 4 columns beneath but top 2 rows are centered over first 2 */
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col1 = init_column("name_col1", form, sv_dlevel->w, (Widget) 0,
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col1_indices, 0);
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col2 = init_column("name_col2", form, sv_dlevel->w, col1,
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@@ -2488,7 +2497,7 @@ fixup_cond_widths(void)
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XtSetArg(args[0], XtNwidth, &vers_width);
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XtGetValues(sv->w, args, ONE);
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if (vers_width) {
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vers_width *= 2;
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vers_width *= 3;
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XtSetArg(args[0], XtNwidth, vers_width);
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XtSetArg(args[1], nhStr(XtNjustify), XtJustifyRight);
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XtSetValues(sv->w, args, TWO);
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